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diff --git a/src/3rdparty/assimp/Readme.md b/src/3rdparty/assimp/Readme.md new file mode 100644 index 000000000..380e4386f --- /dev/null +++ b/src/3rdparty/assimp/Readme.md @@ -0,0 +1,120 @@ +Open Asset Import Library (assimp) +======== + +Open Asset Import Library is a Open Source library designed to load various __3d file formats and convert them into a single, in-memory format__. It supports more than __30 file formats__ for import and a growing selection of file formats for export. Additionally, assimp features various __post processing tools__ to refine the imported data: _normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials_ and many more. + +Its short name under which it is commonly known is __assimp__. + +This is the development trunk of assimp containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories. According to [Travis-CI] (https://travis-ci.org/), the current build status of the trunk is [![Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp) + +#### Supported file formats #### + +The library provides importers for a lot of file formats, including: + +- 3DS +- BLEND (Blender 3D) +- DAE/Collada +- FBX +- IFC-STEP +- ASE +- DXF +- HMP +- MD2 +- MD3 +- MD5 +- MDC +- MDL +- NFF +- PLY +- STL +- X +- OBJ +- SMD +- LWO +- LXO +- LWS +- TER +- AC3D +- MS3D +- COB +- Q3BSP +- XGL +- CSM +- BVH +- B3D +- NDO +- Ogre XML +- Q3D + +Additionally, the following formats are also supported, but not part of the core library as they depend on proprietary libraries. + +- C4D (https://github.com/acgessler/assimp-cinema4d) + +Exporters include: + +- DAE (Collada) +- STL +- OBJ +- PLY + +See [the full list here](http://assimp.sourceforge.net/main_features_formats.html). + + + +#### Repository structure #### + + +Open Asset Import Library is implemented in C++ (but provides both a C and a +C++ish interface). The directory structure is: + + /bin Folder for binaries, only used on Windows + /code Source code + /contrib Third-party libraries + /doc Documentation (doxysource and pre-compiled docs) + /include Public header C and C++ header files + /lib Static library location for Windows + /obj Object file location for Windows + /scripts Scripts used to generate the loading code for some formats + /port Ports to other languages and scripts to maintain those. + /test Unit- and regression tests, test suite of models + /tools Tools (viewer, command line `assimp`) + /samples A small number of samples to illustrate possible + use cases for Assimp + /workspaces Build enviroments for vc,xcode,... (deprecated, + CMake has superseeded all legacy build options!) + + + +### Building ### + + +Take a look into the `INSTALL` file. Our build system is CMake, if you already used CMake before there is a good chance you know what to do. + + +### Where to get help ### + + +For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format. +(CHMs for Windows are included in some release packages and should be located right here in the root folder). + +If the documentation doesn't solve your problems, +[try our forums at SF.net](http://sourceforge.net/p/assimp/discussion/817654) or ask on +[StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). + +For development discussions, there is also a mailing list, _assimp-discussions_ + [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions) + +### Contributing ### + +Contributions to assimp are highly appreciated. The easiest way to get involved is to submit +a pull request with your changes against the main repository's `master` branch. + + +### License ### + +Our license is based on the modified, __3-clause BSD__-License, which is very liberal. + +An _informal_ summary is: do whatever you want, but include Assimp's license text with your product - +and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. +For the legal details, see the `LICENSE` file. + |