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+Open Asset Import Library (assimp)
+========
+
+Open Asset Import Library is a Open Source library designed to load various __3d file formats and convert them into a single, in-memory format__. It supports more than __30 file formats__ for import and a growing selection of file formats for export. Additionally, assimp features various __post processing tools__ to refine the imported data: _normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials_ and many more.
+
+Its short name under which it is commonly known is __assimp__.
+
+This is the development trunk of assimp containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [assimp.sf.net](http://assimp.sf.net) or from *nix package repositories. According to [Travis-CI] (https://travis-ci.org/), the current build status of the trunk is [![Build Status](https://travis-ci.org/assimp/assimp.png)](https://travis-ci.org/assimp/assimp)
+
+#### Supported file formats ####
+
+The library provides importers for a lot of file formats, including:
+
+- 3DS
+- BLEND (Blender 3D)
+- DAE/Collada
+- FBX
+- IFC-STEP
+- ASE
+- DXF
+- HMP
+- MD2
+- MD3
+- MD5
+- MDC
+- MDL
+- NFF
+- PLY
+- STL
+- X
+- OBJ
+- SMD
+- LWO
+- LXO
+- LWS
+- TER
+- AC3D
+- MS3D
+- COB
+- Q3BSP
+- XGL
+- CSM
+- BVH
+- B3D
+- NDO
+- Ogre XML
+- Q3D
+
+Additionally, the following formats are also supported, but not part of the core library as they depend on proprietary libraries.
+
+- C4D (https://github.com/acgessler/assimp-cinema4d)
+
+Exporters include:
+
+- DAE (Collada)
+- STL
+- OBJ
+- PLY
+
+See [the full list here](http://assimp.sourceforge.net/main_features_formats.html).
+
+
+
+#### Repository structure ####
+
+
+Open Asset Import Library is implemented in C++ (but provides both a C and a
+C++ish interface). The directory structure is:
+
+ /bin Folder for binaries, only used on Windows
+ /code Source code
+ /contrib Third-party libraries
+ /doc Documentation (doxysource and pre-compiled docs)
+ /include Public header C and C++ header files
+ /lib Static library location for Windows
+ /obj Object file location for Windows
+ /scripts Scripts used to generate the loading code for some formats
+ /port Ports to other languages and scripts to maintain those.
+ /test Unit- and regression tests, test suite of models
+ /tools Tools (viewer, command line `assimp`)
+ /samples A small number of samples to illustrate possible
+ use cases for Assimp
+ /workspaces Build enviroments for vc,xcode,... (deprecated,
+ CMake has superseeded all legacy build options!)
+
+
+
+### Building ###
+
+
+Take a look into the `INSTALL` file. Our build system is CMake, if you already used CMake before there is a good chance you know what to do.
+
+
+### Where to get help ###
+
+
+For more information, visit [our website](http://assimp.sourceforge.net/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
+(CHMs for Windows are included in some release packages and should be located right here in the root folder).
+
+If the documentation doesn't solve your problems,
+[try our forums at SF.net](http://sourceforge.net/p/assimp/discussion/817654) or ask on
+[StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
+
+For development discussions, there is also a mailing list, _assimp-discussions_
+ [(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
+
+### Contributing ###
+
+Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
+a pull request with your changes against the main repository's `master` branch.
+
+
+### License ###
+
+Our license is based on the modified, __3-clause BSD__-License, which is very liberal.
+
+An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
+and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
+For the legal details, see the `LICENSE` file.
+