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-
-========================================================================
-Open Asset Import Library (assimp) README
-========================================================================
-
-
-Table of Contents
-
- 1. Overview
- 1.1 Supported file formats
- 1.2 File structure
- 2. Build the library
- 3. Where to get help
- 4. License
-
-
-------------------------------
-1. Overview
-------------------------------
-
-Open Asset Import Library is a Open Source library designed to load various 3d
-file formats and convert them into a shared, in-memory format. It supports more
-than 30 file formats (basically, it is like DevIL for 3D models). It also
-supports exporting, but the number of export formats is lower.
-
-Its short name is 'assimp', which is an unintended joke (the abbreviation is
-derived from 'Asset Importer').
-
-Note: this README refers to the file structure used by release packages, which
-differs in some points from the development trunk.
-
-----------------
- 1.1 Supported file formats
-----------------
-
-The library provides importers for a lot of file formats, including:
- - 3DS
- - BLEND
- - DAE (Collada)
- - IFC-STEP
- - ASE
- - DXF
- - HMP
- - MD2
- - MD3
- - MD5
- - MDC
- - MDL
- - NFF
- - PLY
- - STL
- - X
- - OBJ
- - SMD
- - LWO
- - LXO
- - LWS
- - XML
- - TER
- - AC3D
- - MS3D
-
-Exporters include:
- - DAE (Collada)
- - STL
- - OBJ
-
- .. See http://assimp.sourceforge.net/main_features_formats.html for
- a more exhaustive list.
-
-
-----------------
-1.2 Repository structure
-----------------
-
-Open Asset Import Library is implemented in C++ (but provides both a C and a
-C++ish interface). The directory structure is:
-
- /bin Folder for binaries, only used on Windows
- /code Source code
- /contrib Third-party libraries
- /doc Documentation (doxysource and pre-compiled docs)
- /include Public header C and C++ header files.
- /lib Static library location for Windows.
- /obj Object file location for Windows.
- /port Ports to other languages and scripts to maintain those.
- /test Unit- and regression tests, test suite of models.
- /tools Tools (viewer, command line `assimp`).
- /samples A small number of samples to illustrate possible
- use cases for Assimp.
- /workspaces Build enviroments for vc,xcode,... (deprecated,
- CMake has superseeded all legacy build options!)
-
-
-------------------------------
-2. Build the library
-------------------------------
-
-Take a look into the INSTALL file.
-
-
-------------------------------
-3. Where to get help
-------------------------------
-
-For more information, visit http://assimp.sourceforge.net/. Or have a look into
-the ./doc- folder, which contains the official documentation in HTML format.
-(CHMs for Windows are included in some release packages and should be located
-right here in the root folder).
-
-If the documentation doesn't solve your problems, try our forums at SF.net
-> Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653)
-> General Help: http://sourceforge.net/projects/assimp/forums/forum/817654
-
-For development stuff, there is also a mailing list, assimp-discussions
- subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions
-
-
-------------------------------
-4. License
-------------------------------
-
-The license of the Asset Import Library is based on the modified, 3-clause BSD-
-License, which is a very liberal license. An _informal_ summary is: do whatever
-you want, but include Assimp's license text with your product - and don't sue
-us if our code doesn't work.
-
-Note that, unlike LGPLed code, you may link statically to Assimp.
-For the formal details, see the LICENSE file.
-
+See Readme.md