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-rw-r--r-- | src/core/doc/src/qt3d-overview.qdoc | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/core/doc/src/qt3d-overview.qdoc b/src/core/doc/src/qt3d-overview.qdoc index d33da4f50..9e8a763e1 100644 --- a/src/core/doc/src/qt3d-overview.qdoc +++ b/src/core/doc/src/qt3d-overview.qdoc @@ -56,7 +56,6 @@ For examples of using materials, see the following examples: \list \li \l {Qt 3D: Simple Custom Material QML Example} - \li \l {Qt 3D: Advanced Custom Material QML Example} \li \l {Qt 3D: PBR Materials QML Example} \endlist @@ -66,8 +65,7 @@ vertex, tessellation control, tessellation evaluation, geometry, and fragment shaders. Compute shaders are planned for a future release. - For examples of using shaders, see the \l {Qt 3D: Shadow Map QML Example}, - \l{Qt 3D: Wireframe QML Example}, and \l {Qt 3D: Wave QML Example}. + For examples of using shaders, see the \l{Qt 3D: Wireframe QML Example}. \section2 Shadow Mapping @@ -128,8 +126,6 @@ and the fragment's depth can be compared with the result of the sampling. If the fragment is further away, then it is in shadow; otherwise it is lit. - For example code, see the \l {Qt 3D: Shadow Map QML Example}. - \section2 Instanced Rendering \e Instancing is a way of getting the GPU to draw many copies (instances) of |