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author | Kevin Ottens <kevin.ottens@kdab.com> | 2016-05-04 12:23:32 +0200 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2016-05-04 15:32:52 +0000 |
commit | 7fa8b1523a0791a159c594687c89af7ae621752a (patch) | |
tree | 37d514632251ca22ba9713226a877de88ea2e663 /examples/qt3d/wave/Background.qml | |
parent | 2339fb571f1ca2e5d9057cccbb5989841c524dea (diff) | |
download | qt3d-7fa8b1523a0791a159c594687c89af7ae621752a.tar.gz |
Get rid of QLayer::names
Don't reinvent a variable naming system (string based global variables
even) and instead use pointer to QLayer instance everywhere, even with
QLayerFilter.
The wave and deferred-renderer-cpp examples have been ported to the new
API.
Change-Id: I82a858770954a8743a5c3d2ce0c463e62844871f
Task-number: QTBUG-51440
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples/qt3d/wave/Background.qml')
-rw-r--r-- | examples/qt3d/wave/Background.qml | 43 |
1 files changed, 21 insertions, 22 deletions
diff --git a/examples/qt3d/wave/Background.qml b/examples/qt3d/wave/Background.qml index 8b81770b9..6937026d6 100644 --- a/examples/qt3d/wave/Background.qml +++ b/examples/qt3d/wave/Background.qml @@ -57,6 +57,7 @@ Entity { id: root property real hue: 0.0 property alias animateColors: hueAnim.running + property Layer layer: null QQ2.NumberAnimation { id: hueAnim @@ -74,29 +75,27 @@ Entity { property color color2: Qt.hsla( (hue + 0.59) % 1, 1.0, 0.15 ) } - components: [ - Layer { - names: "background" - }, + components: [ layer, mesh, transform, material ] - PlaneMesh { - width: 2.0 - height: 2.0 - meshResolution: Qt.size( 2, 2 ) - }, - - Transform { - // Rotate the plane so that it faces us - rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90) - }, + PlaneMesh { + id: mesh + width: 2.0 + height: 2.0 + meshResolution: Qt.size( 2, 2 ) + } - Material { - effect: BackgroundEffect {} - parameters: [ - Parameter { name: "color1"; value: Qt.vector3d( _private.color1.r, _private.color1.g, _private.color1.b ) }, - Parameter { name: "color2"; value: Qt.vector3d( _private.color2.r, _private.color2.g, _private.color2.b ) } - ] - } - ] + Transform { + id: transform + // Rotate the plane so that it faces us + rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 90) + } + Material { + id: material + effect: BackgroundEffect {} + parameters: [ + Parameter { name: "color1"; value: Qt.vector3d( _private.color1.r, _private.color1.g, _private.color1.b ) }, + Parameter { name: "color2"; value: Qt.vector3d( _private.color2.r, _private.color2.g, _private.color2.b ) } + ] + } } |