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authorPaul Lemire <paul.lemire@kdab.com>2019-07-11 16:19:28 +0200
committerPaul Lemire <paul.lemire@kdab.com>2019-08-07 15:21:50 +0200
commit9fab345f26ddf8574cdf3c967609c01ff00d512c (patch)
treee5ef1654a217bf82f0bb3549d1c8f1762f1a9f25
parent7be8029d4c2cd0ce24f0277d6ee87041161edab4 (diff)
downloadqt3d-9fab345f26ddf8574cdf3c967609c01ff00d512c.tar.gz
QRay3D: normalize the direction vector internally
It can be created with a non normalized dir vector but we should always perform the computations with a normalized dir vector for correct results. Change-Id: Ie9108de7ed2092f6b979a70ad9391267fe6c4696 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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