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author | Paul Lemire <paul.lemire@kdab.com> | 2019-07-11 16:19:28 +0200 |
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committer | Paul Lemire <paul.lemire@kdab.com> | 2019-08-07 15:21:50 +0200 |
commit | 9fab345f26ddf8574cdf3c967609c01ff00d512c (patch) | |
tree | e5ef1654a217bf82f0bb3549d1c8f1762f1a9f25 | |
parent | 7be8029d4c2cd0ce24f0277d6ee87041161edab4 (diff) | |
download | qt3d-9fab345f26ddf8574cdf3c967609c01ff00d512c.tar.gz |
QRay3D: normalize the direction vector internally
It can be created with a non normalized dir vector but we should
always perform the computations with a normalized dir vector for
correct results.
Change-Id: Ie9108de7ed2092f6b979a70ad9391267fe6c4696
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
0 files changed, 0 insertions, 0 deletions