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authorSean Harmer <sean.harmer@kdab.com>2014-08-19 13:46:56 +0100
committerSean Harmer <sean.harmer@kdab.com>2014-11-10 14:37:07 +0100
commitf8c24b8aa8b87ae2b535e8c2620c031d20bb529c (patch)
tree433d7b358c15b9d0fa507de2fbb198c03b858e85
parentf6bfb87d60f2fdeb4aaae0ae242f15f8d0d01b90 (diff)
downloadqt3d-f8c24b8aa8b87ae2b535e8c2620c031d20bb529c.tar.gz
Use ms_ prefix for static members
Change-Id: Icf4b412436fb45530afd5bbe2b57a5bc06089b6b Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--src/render/backend/renderview.cpp14
-rw-r--r--src/render/backend/renderview_p.h4
2 files changed, 9 insertions, 9 deletions
diff --git a/src/render/backend/renderview.cpp b/src/render/backend/renderview.cpp
index 2036a977a..5f8a6d051 100644
--- a/src/render/backend/renderview.cpp
+++ b/src/render/backend/renderview.cpp
@@ -119,8 +119,8 @@ bool isEntityInLayers(const RenderEntity *entity, const QStringList &layers)
} // anonymouse namespace
-RenderView::standardUniformsPFuncsHash RenderView::m_standardUniformSetters = RenderView::initializeStandardUniformSetters();
-QStringList RenderView::m_standardAttributesNames = RenderView::initializeStandardAttributeNames();
+RenderView::standardUniformsPFuncsHash RenderView::ms_standardUniformSetters = RenderView::initializeStandardUniformSetters();
+QStringList RenderView::ms_standardAttributesNames = RenderView::initializeStandardAttributeNames();
RenderView::standardUniformsPFuncsHash RenderView::initializeStandardUniformSetters()
{
@@ -718,14 +718,14 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, RenderRenderPass *
// Set default standard uniforms without bindings
Q_FOREACH (const QString &uniformName, uniformNames) {
- if (m_standardUniformSetters.contains(uniformName))
+ if (ms_standardUniformSetters.contains(uniformName))
command->m_uniforms.setUniform(uniformName,
- (this->*m_standardUniformSetters[uniformName])(worldTransform));
+ (this->*ms_standardUniformSetters[uniformName])(worldTransform));
}
// Set default attributes
Q_FOREACH (const QString &attributeName, attributeNames) {
- if (m_standardAttributesNames.contains(attributeName))
+ if (ms_standardAttributesNames.contains(attributeName))
command->m_parameterAttributeToShaderNames[attributeName] = attributeName;
}
@@ -737,9 +737,9 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, RenderRenderPass *
command->m_parameterAttributeToShaderNames.insert(binding->parameterName(), binding->shaderVariableName());
else if (binding->bindingType() == QParameterMapping::StandardUniform
&& uniformNames.contains(binding->shaderVariableName())
- && m_standardUniformSetters.contains(binding->parameterName()))
+ && ms_standardUniformSetters.contains(binding->parameterName()))
command->m_uniforms.setUniform(binding->shaderVariableName(),
- (this->*m_standardUniformSetters[binding->parameterName()])(worldTransform));
+ (this->*ms_standardUniformSetters[binding->parameterName()])(worldTransform));
else if (binding->bindingType() == QParameterMapping::FragmentOutput && fragOutputs.contains(binding->parameterName()))
fragOutputs.insert(binding->shaderVariableName(), fragOutputs.take(binding->parameterName()));
else
diff --git a/src/render/backend/renderview_p.h b/src/render/backend/renderview_p.h
index 909ec680d..a15f1f354 100644
--- a/src/render/backend/renderview_p.h
+++ b/src/render/backend/renderview_p.h
@@ -158,9 +158,9 @@ private:
QVector<RenderCommand *> m_commands;
typedef QHash<QString, QUniformValue* (RenderView::*)(const QMatrix4x4& model) const> standardUniformsPFuncsHash;
- static standardUniformsPFuncsHash m_standardUniformSetters;
+ static standardUniformsPFuncsHash ms_standardUniformSetters;
static standardUniformsPFuncsHash initializeStandardUniformSetters();
- static QStringList m_standardAttributesNames;
+ static QStringList ms_standardAttributesNames;
static QStringList initializeStandardAttributeNames();
QUniformValue *modelMatrix(const QMatrix4x4& model) const;