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author | Sean Harmer <sean.harmer@kdab.com> | 2014-08-19 13:46:56 +0100 |
---|---|---|
committer | Sean Harmer <sean.harmer@kdab.com> | 2014-11-10 14:37:07 +0100 |
commit | f8c24b8aa8b87ae2b535e8c2620c031d20bb529c (patch) | |
tree | 433d7b358c15b9d0fa507de2fbb198c03b858e85 | |
parent | f6bfb87d60f2fdeb4aaae0ae242f15f8d0d01b90 (diff) | |
download | qt3d-f8c24b8aa8b87ae2b535e8c2620c031d20bb529c.tar.gz |
Use ms_ prefix for static members
Change-Id: Icf4b412436fb45530afd5bbe2b57a5bc06089b6b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | src/render/backend/renderview.cpp | 14 | ||||
-rw-r--r-- | src/render/backend/renderview_p.h | 4 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/render/backend/renderview.cpp b/src/render/backend/renderview.cpp index 2036a977a..5f8a6d051 100644 --- a/src/render/backend/renderview.cpp +++ b/src/render/backend/renderview.cpp @@ -119,8 +119,8 @@ bool isEntityInLayers(const RenderEntity *entity, const QStringList &layers) } // anonymouse namespace -RenderView::standardUniformsPFuncsHash RenderView::m_standardUniformSetters = RenderView::initializeStandardUniformSetters(); -QStringList RenderView::m_standardAttributesNames = RenderView::initializeStandardAttributeNames(); +RenderView::standardUniformsPFuncsHash RenderView::ms_standardUniformSetters = RenderView::initializeStandardUniformSetters(); +QStringList RenderView::ms_standardAttributesNames = RenderView::initializeStandardAttributeNames(); RenderView::standardUniformsPFuncsHash RenderView::initializeStandardUniformSetters() { @@ -718,14 +718,14 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, RenderRenderPass * // Set default standard uniforms without bindings Q_FOREACH (const QString &uniformName, uniformNames) { - if (m_standardUniformSetters.contains(uniformName)) + if (ms_standardUniformSetters.contains(uniformName)) command->m_uniforms.setUniform(uniformName, - (this->*m_standardUniformSetters[uniformName])(worldTransform)); + (this->*ms_standardUniformSetters[uniformName])(worldTransform)); } // Set default attributes Q_FOREACH (const QString &attributeName, attributeNames) { - if (m_standardAttributesNames.contains(attributeName)) + if (ms_standardAttributesNames.contains(attributeName)) command->m_parameterAttributeToShaderNames[attributeName] = attributeName; } @@ -737,9 +737,9 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, RenderRenderPass * command->m_parameterAttributeToShaderNames.insert(binding->parameterName(), binding->shaderVariableName()); else if (binding->bindingType() == QParameterMapping::StandardUniform && uniformNames.contains(binding->shaderVariableName()) - && m_standardUniformSetters.contains(binding->parameterName())) + && ms_standardUniformSetters.contains(binding->parameterName())) command->m_uniforms.setUniform(binding->shaderVariableName(), - (this->*m_standardUniformSetters[binding->parameterName()])(worldTransform)); + (this->*ms_standardUniformSetters[binding->parameterName()])(worldTransform)); else if (binding->bindingType() == QParameterMapping::FragmentOutput && fragOutputs.contains(binding->parameterName())) fragOutputs.insert(binding->shaderVariableName(), fragOutputs.take(binding->parameterName())); else diff --git a/src/render/backend/renderview_p.h b/src/render/backend/renderview_p.h index 909ec680d..a15f1f354 100644 --- a/src/render/backend/renderview_p.h +++ b/src/render/backend/renderview_p.h @@ -158,9 +158,9 @@ private: QVector<RenderCommand *> m_commands; typedef QHash<QString, QUniformValue* (RenderView::*)(const QMatrix4x4& model) const> standardUniformsPFuncsHash; - static standardUniformsPFuncsHash m_standardUniformSetters; + static standardUniformsPFuncsHash ms_standardUniformSetters; static standardUniformsPFuncsHash initializeStandardUniformSetters(); - static QStringList m_standardAttributesNames; + static QStringList ms_standardAttributesNames; static QStringList initializeStandardAttributeNames(); QUniformValue *modelMatrix(const QMatrix4x4& model) const; |