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authorPaul Lemire <paul.lemire@kdab.com>2022-10-28 10:30:24 +0200
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2022-11-02 16:19:25 +0000
commitf2dc31f277e6cc195e65624842fed464d5ea7ea2 (patch)
treed34503016b46b2e57201492fedef57c0a36a21f3
parent28b1ad74c9c98b96934864433353e7c1f14e354c (diff)
downloadqt3d-f2dc31f277e6cc195e65624842fed464d5ea7ea2.tar.gz
ShaderParameterPack: check we only store a single UBO/SSBO per BlockBinding
Since we cache ShaderParameterPacks over multiple frames, we need to ensure that we check that when setting a UBO/SSBO we don't already have an entry matching the block index. If that's the case we should simply replace the entry rather than append a new entry. Failing to do so results in appending a growing number of UBO entries for the same block. Change-Id: Ie7535a80b9426ce2fd5ab6ebe16ea71bd7447750 Reviewed-by: Mike Krus <mike.krus@kdab.com> (cherry picked from commit f672753556cf28d44f864457dc6338a55e2e0ed4) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
-rw-r--r--src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp20
-rw-r--r--tests/auto/render/opengl/renderviews/tst_renderviews.cpp62
2 files changed, 80 insertions, 2 deletions
diff --git a/src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp b/src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp
index 6ca2155b5..683d04d8d 100644
--- a/src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp
+++ b/src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp
@@ -62,12 +62,28 @@ void ShaderParameterPack::setImage(const int glslNameId, int uniformArrayIndex,
// Contains Uniform Block Index and QNodeId of the ShaderData (UBO)
void ShaderParameterPack::setUniformBuffer(BlockToUBO blockToUBO)
{
- m_uniformBuffers.push_back(std::move(blockToUBO));
+ const auto uEnd = m_uniformBuffers.end();
+ auto it = std::find_if(m_uniformBuffers.begin(), uEnd, [&] (const BlockToUBO &block) {
+ return blockToUBO.m_blockIndex == block.m_blockIndex;
+ });
+
+ if (it == uEnd)
+ m_uniformBuffers.push_back(std::move(blockToUBO));
+ else
+ *it = std::move(blockToUBO);
}
void ShaderParameterPack::setShaderStorageBuffer(BlockToSSBO blockToSSBO)
{
- m_shaderStorageBuffers.push_back(std::move(blockToSSBO));
+ const auto uEnd = m_shaderStorageBuffers.end();
+ auto it = std::find_if(m_shaderStorageBuffers.begin(), uEnd, [&] (const BlockToSSBO &block) {
+ return blockToSSBO.m_blockIndex == block.m_blockIndex;
+ });
+
+ if (it == uEnd)
+ m_shaderStorageBuffers.push_back(std::move(blockToSSBO));
+ else
+ *it = std::move(blockToSSBO);
}
void ShaderParameterPack::setSubmissionUniformIndex(const int uniformIdx)
diff --git a/tests/auto/render/opengl/renderviews/tst_renderviews.cpp b/tests/auto/render/opengl/renderviews/tst_renderviews.cpp
index eba3e9721..69d151dfc 100644
--- a/tests/auto/render/opengl/renderviews/tst_renderviews.cpp
+++ b/tests/auto/render/opengl/renderviews/tst_renderviews.cpp
@@ -269,6 +269,68 @@ private Q_SLOTS:
<< QList<ShaderParameterPack> { pack1, minifiedPack1, minifiedPack1, pack1, minifiedPack1, minifiedPack1 };
}
+ void checkShaderParameterPackStoresSingleUBOPerBlockIndex()
+ {
+ // GIVEN
+ ShaderParameterPack pack;
+ auto nodeId1 = Qt3DCore::QNodeId::createId();
+ auto nodeId2 = Qt3DCore::QNodeId::createId();
+
+ BlockToUBO ubo1 { 1, nodeId1, false, {}};
+ BlockToUBO ubo2 { 1, nodeId2, false, {}};
+
+ // WHEN
+ pack.setUniformBuffer(ubo1);
+ pack.setUniformBuffer(ubo2);
+
+ // THEN
+ QCOMPARE(pack.uniformBuffers().size(), 1);
+ QCOMPARE(pack.uniformBuffers().front().m_blockIndex, 1);
+ QCOMPARE(pack.uniformBuffers().front().m_bufferID, nodeId2);
+
+ // WHEN
+ BlockToUBO ubo3 { 2, nodeId2, false, {}};
+ pack.setUniformBuffer(ubo3);
+
+ // THEN
+ QCOMPARE(pack.uniformBuffers().size(), 2);
+ QCOMPARE(pack.uniformBuffers().front().m_blockIndex, 1);
+ QCOMPARE(pack.uniformBuffers().front().m_bufferID, nodeId2);
+ QCOMPARE(pack.uniformBuffers().back().m_blockIndex, 2);
+ QCOMPARE(pack.uniformBuffers().back().m_bufferID, nodeId2);
+ }
+
+ void checkShaderParameterPackStoresSingleSSBOPerBlockIndex()
+ {
+ // GIVEN
+ ShaderParameterPack pack;
+ auto nodeId1 = Qt3DCore::QNodeId::createId();
+ auto nodeId2 = Qt3DCore::QNodeId::createId();
+
+ BlockToSSBO ssbo1 { 1, 0, nodeId1};
+ BlockToSSBO ssbo2 { 1, 0, nodeId2};
+
+ // WHEN
+ pack.setShaderStorageBuffer(ssbo1);
+ pack.setShaderStorageBuffer(ssbo2);
+
+ // THEN
+ QCOMPARE(pack.shaderStorageBuffers().size(), 1);
+ QCOMPARE(pack.shaderStorageBuffers().front().m_blockIndex, 1);
+ QCOMPARE(pack.shaderStorageBuffers().front().m_bufferID, nodeId2);
+
+ // WHEN
+ BlockToSSBO ssbo3 { 2, 1, nodeId2};
+ pack.setShaderStorageBuffer(ssbo3);
+
+ // THEN
+ QCOMPARE(pack.shaderStorageBuffers().size(), 2);
+ QCOMPARE(pack.shaderStorageBuffers().front().m_blockIndex, 1);
+ QCOMPARE(pack.shaderStorageBuffers().front().m_bufferID, nodeId2);
+ QCOMPARE(pack.shaderStorageBuffers().back().m_blockIndex, 2);
+ QCOMPARE(pack.shaderStorageBuffers().back().m_bufferID, nodeId2);
+ }
+
void checkRenderViewUniformMinification()
{
QFETCH(QList<QShaderProgram*>, shaders);