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authorSvenn-Arne Dragly <s@dragly.com>2019-02-21 15:54:02 +0100
committerJani Heikkinen <jani.heikkinen@qt.io>2019-02-22 15:00:03 +0000
commite5b256effa320fb7806205f5a37a4dc1943175f0 (patch)
tree0a52d77a881588881bfd03f08414ac8c013c624c
parenta48635f21fa68c5033ebe0d6832d405acfcca937 (diff)
downloadqt3d-e5b256effa320fb7806205f5a37a4dc1943175f0.tar.gz
Fix broken creation order for nodes used as properties
Otherwise, child nodes may be constructed before their parents and their node creation changes will arrive at the backend out-of-order. This could result in a child node referencing a parent that we have not yet received a creation change for. Also add a unit test to take this case into account. Change-Id: I26b29e63863d1686e7b9239c63297c7e6c341f4e Task-number: QTBUG-73986 Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--src/core/nodes/qnode.cpp12
-rw-r--r--tests/auto/core/nodes/tst_nodes.cpp56
2 files changed, 62 insertions, 6 deletions
diff --git a/src/core/nodes/qnode.cpp b/src/core/nodes/qnode.cpp
index 83ac49471..8143ccc75 100644
--- a/src/core/nodes/qnode.cpp
+++ b/src/core/nodes/qnode.cpp
@@ -394,15 +394,15 @@ void QNodePrivate::propertyChanged(int propertyIndex)
if (data.canConvert<QNode*>()) {
QNode *node = data.value<QNode*>();
- // Ensure the node has issued a node creation change. We can end
- // up here if a newly created node with a parent is immediately set
+ // Ensure the node and all ancestors have issued their node creation changes.
+ // We can end up here if a newly created node with a parent is immediately set
// as a property on another node. In this case the deferred call to
// _q_postConstructorInit() will not have happened yet as the event
- // loop will still be blocked. So force it here and we catch this
- // eventuality in the _q_postConstructorInit() function so that we
- // do not repeat the creation and new child scene change events.
+ // loop will still be blocked. We need to do this for all ancestors,
+ // since the subtree of this node otherwise can end up on the backend
+ // with a reference to a non-existent parent.
if (node)
- QNodePrivate::get(node)->_q_postConstructorInit();
+ QNodePrivate::get(node)->_q_ensureBackendNodeCreated();
const QNodeId id = node ? node->id() : QNodeId();
return QVariant::fromValue(id);
diff --git a/tests/auto/core/nodes/tst_nodes.cpp b/tests/auto/core/nodes/tst_nodes.cpp
index 75d7a7799..accd20ceb 100644
--- a/tests/auto/core/nodes/tst_nodes.cpp
+++ b/tests/auto/core/nodes/tst_nodes.cpp
@@ -82,6 +82,7 @@ private slots:
void checkConstructionSetParentMix(); // QTBUG-60612
void checkConstructionWithParent();
+ void checkConstructionWithNonRootParent(); // QTBUG-73986
void checkConstructionAsListElement();
void checkSceneIsSetOnConstructionWithParent(); // QTBUG-69352
@@ -1119,6 +1120,61 @@ void tst_Nodes::checkConstructionWithParent()
QCOMPARE(propertyEvent->value().value<Qt3DCore::QNodeId>(), node->id());
}
+void tst_Nodes::checkConstructionWithNonRootParent()
+{
+ // GIVEN
+ ObserverSpy spy;
+ Qt3DCore::QScene scene;
+ QScopedPointer<MyQNode> root(new MyQNode());
+
+ // WHEN
+ root->setArbiterAndScene(&spy, &scene);
+ root->setSimulateBackendCreated(true);
+ QScopedPointer<MyQNode> parent(new MyQNode(root.data()));
+
+ // THEN
+ QVERIFY(Qt3DCore::QNodePrivate::get(root.data())->scene() != nullptr);
+ QVERIFY(Qt3DCore::QNodePrivate::get(parent.data())->scene() != nullptr);
+
+ // WHEN we create a child and then set it as a Node* property
+ auto *child = new MyQNode(parent.data());
+ root->setNodeProperty(child);
+
+ // THEN we should get
+ // - one creation change for parent,
+ // - one creation change for child,
+ // - one child added change for root->parent,
+ // - and one property change event,
+ // in that order.
+ QCoreApplication::processEvents();
+ QCOMPARE(root->children().count(), 1);
+ QCOMPARE(parent->children().count(), 1);
+
+ QCOMPARE(spy.events.size(), 4); // 2 creation changes, 1 child added changes, 1 property change
+
+ // Ensure first event is parent node's creation change
+ const auto parentCreationEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QNodeCreatedChangeBase>();
+ QVERIFY(!parentCreationEvent.isNull());
+ QCOMPARE(parentCreationEvent->subjectId(), parent->id());
+
+ const auto childCreationEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QNodeCreatedChangeBase>();
+ QVERIFY(!childCreationEvent.isNull());
+ QCOMPARE(childCreationEvent->subjectId(), child->id());
+
+ const auto parentNewChildEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QPropertyNodeAddedChange>();
+ QVERIFY(!parentNewChildEvent.isNull());
+ QCOMPARE(parentNewChildEvent->subjectId(), root->id());
+ QCOMPARE(parentNewChildEvent->propertyName(), "children");
+ QCOMPARE(parentNewChildEvent->addedNodeId(), parent->id());
+
+ // Ensure second and last event is property set change
+ const auto propertyEvent = spy.events.takeFirst().change().dynamicCast<Qt3DCore::QPropertyUpdatedChange>();
+ QVERIFY(!propertyEvent.isNull());
+ QCOMPARE(propertyEvent->subjectId(), root->id());
+ QCOMPARE(propertyEvent->propertyName(), "nodeProperty");
+ QCOMPARE(propertyEvent->value().value<Qt3DCore::QNodeId>(), child->id());
+}
+
void tst_Nodes::checkConstructionAsListElement()
{
// GIVEN