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author | Michael Brasser <mbrasser@ford.com> | 2019-01-31 16:25:04 -0600 |
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committer | Michael Brasser <michael.brasser@live.com> | 2019-02-04 14:31:26 +0000 |
commit | 3c68eeac236b2e33cf34d2f23e04a8d156118eb0 (patch) | |
tree | 330372e7ca04a01be7eb4740f1026bf52045b98b | |
parent | f4ce60ca6b92c5cbfebf7ed5f8436e5d84bfeab4 (diff) | |
download | qt3d-3c68eeac236b2e33cf34d2f23e04a8d156118eb0.tar.gz |
dFdx/dFdy require GL_OES_standard_derivatives under ES 2
Change-Id: Ia697f4951acb94b281c43bf2788d3879fe5213d3
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r-- | src/extras/shaders/es2/distancefieldtext.frag | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/extras/shaders/es2/distancefieldtext.frag b/src/extras/shaders/es2/distancefieldtext.frag index 88ead1f68..d2db2e306 100644 --- a/src/extras/shaders/es2/distancefieldtext.frag +++ b/src/extras/shaders/es2/distancefieldtext.frag @@ -1,4 +1,5 @@ #define FP highp +#extension GL_OES_standard_derivatives: enable uniform FP sampler2D distanceFieldTexture; uniform FP float minAlpha; |