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authorKevin Ottens <kevin.ottens@kdab.com>2017-10-13 11:00:23 +0200
committerSean Harmer <sean.harmer@kdab.com>2017-11-07 08:58:59 +0000
commit3bf439bcab1c5cbedcb24fe5b4fcea11ff1bc2ca (patch)
treed1c8cf7286e6bd7b5794fc79be40f61804a527dd
parentaad54453595e7fe857b1ab3db5b72b40bef2700a (diff)
downloadqt3d-3bf439bcab1c5cbedcb24fe5b4fcea11ff1bc2ca.tar.gz
Add missing layer to the baseColorMap node
Change-Id: Id540dae6e52e027d7c5b18441575c05361d6e269 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--src/extras/shaders/graphs/metalrough.frag.json1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/extras/shaders/graphs/metalrough.frag.json b/src/extras/shaders/graphs/metalrough.frag.json
index 825679d3e..b40044d1b 100644
--- a/src/extras/shaders/graphs/metalrough.frag.json
+++ b/src/extras/shaders/graphs/metalrough.frag.json
@@ -85,6 +85,7 @@
{
"uuid": "{00000000-0000-0000-0000-000000000007}",
"type": "sampleTexture",
+ "layers": ["baseColorMap"],
"parameters": {
"name": "baseColorMap"
}