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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QDebug>
#include <qtest.h>
#include <QtTest/QtTest>
#include <QtNetwork/qnetworkreply.h>
#include <QtNetwork/qnetworkrequest.h>
#include <QtNetwork/qnetworkaccessmanager.h>
#include "../../auto/network-settings.h"
#include <QtNetwork>
#include <QDebug>
#include <private/qabstractsocketengine_p.h>
#include <cstdio>
#include <strings.h>
#include <QNetworkConfigurationManager>
#include <QNetworkConfiguration>
#include <QNetworkSession>
#include <QCoreApplication>
const int bufsize = 16*1024;
char buf[bufsize];
int main(int argc, char**argv)
{
QCoreApplication app(argc, argv);
#ifdef Q_OS_SYMBIAN
QNetworkConfigurationManager configurationManager;
QNetworkConfiguration configuration = configurationManager.defaultConfiguration();
if (!configuration.isValid()) {
qDebug() << "Got an invalid session configuration";
exit(1);
}
qDebug() << "Opening session...";
QNetworkSession *session = new QNetworkSession(configuration);
// Does not work:
// session->open();
// session->waitForOpened();
// works:
QEventLoop loop;
QObject::connect(session, SIGNAL(opened()), &loop, SLOT(quit()), Qt::QueuedConnection);
QMetaObject::invokeMethod(session, "open", Qt::QueuedConnection);
loop.exec();
if (session->isOpen()) {
qDebug() << "session opened";
} else {
qDebug() << "session could not be opened -" << session->errorString();
exit(1);
}
#endif
// create it
QAbstractSocketEngine *socketEngine =
QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, QNetworkProxy(QNetworkProxy::NoProxy), 0);
if (!socketEngine) {
qDebug() << "could not create engine";
exit(1);
}
// initialize it
bool initialized = socketEngine->initialize(QAbstractSocket::TcpSocket, QAbstractSocket::IPv4Protocol);
if (!initialized) {
qDebug() << "not able to initialize engine";
exit(1);
}
// wait for connected
int r = socketEngine->connectToHost(QHostAddress("74.125.77.99"), 80); // google
bool readyToRead = false;
bool readyToWrite = false;
socketEngine->waitForReadOrWrite(&readyToRead, &readyToWrite, true, true, 10*1000);
if (r <= 0) //timeout or error
exit(1);
if (readyToWrite) {
// write the request
QByteArray request("GET /robots.txt HTTP/1.0\r\n\r\n");
int ret = socketEngine->write(request.constData(), request.length());
if (ret == request.length()) {
// read the response in a loop
do {
bool waitReadResult = socketEngine->waitForRead(10*1000);
int available = socketEngine->bytesAvailable();
if (waitReadResult == true && available == 0) {
// disconnected
exit(0);
}
bzero(buf, bufsize);
ret = socketEngine->read(buf, available);
if (ret > 0) {
#ifdef Q_OS_SYMBIAN
qDebug() << buf; //printf goes only to screen, this goes to remote debug channel
#else
printf("%s", buf);
#endif
} else {
// some failure when reading
exit(1);
}
} while (1);
} else {
qDebug() << "failed writing";
}
} else {
qDebug() << "failed connecting";
}
delete socketEngine;
}
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