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import Qt 4.7
import Qt.labs.shaders 1.0
Item {
id: main
width: 360
height: 640
property bool liveShadows: true
property real r: 0
NumberAnimation on r {
loops: Animation.Infinite
from: 0
to: 360
duration: 3000
}
Image {
id: background
width: main.width
height: main.height
fillMode: Image.Tile
source: "bg.jpg"
}
GaussianDropShadow {
x: image1.x + 50
y: image1.y + 50
width: image1.width
height: image1.height
shadowColor: "#88000000"
source: ShaderEffectSource { sourceItem: image1; hideSource: false; sourceRect: Qt.rect(-10, -10, image1.width + 20, image1.height + 20) }
radius: 12.0
deviation: 12
rotation: r
}
Image {
id: image1
anchors.fill: parent
source: "drop_shadow_small.png"
smooth: true
rotation: r
}
GaussianDropShadow {
x: image2.x + 50
y: image2.y + 50
width: image2.width
height: image2.height
shadowColor: "#88000000"
source: ShaderEffectSource { sourceItem: image2; hideSource: false; sourceRect: Qt.rect(-10, -10, image2.width + 20, image2.height + 20) }
radius: 12.0
deviation: 12
rotation: -r
}
Image {
id: image2
anchors.fill: parent
source: "drop_shadow_small.png"
smooth: true
rotation: -r
}
}
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