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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QGLFRAMEBUFFEROBJECT_H
#define QGLFRAMEBUFFEROBJECT_H

#include <QtOpenGL/qgl.h>
#include <QtGui/qpaintdevice.h>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

QT_MODULE(OpenGL)

class QGLFramebufferObjectPrivate;
class QGLFramebufferObjectFormat;

class Q_OPENGL_EXPORT QGLFramebufferObject : public QPaintDevice
{
    Q_DECLARE_PRIVATE(QGLFramebufferObject)
public:
    enum Attachment {
        NoAttachment,
        CombinedDepthStencil,
        Depth
    };

    QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
    QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
#if !defined(QT_OPENGL_ES) || defined(Q_QDOC)
    QGLFramebufferObject(const QSize &size, Attachment attachment,
                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
    QGLFramebufferObject(int width, int height, Attachment attachment,
                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
#else
    QGLFramebufferObject(const QSize &size, Attachment attachment,
                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);
    QGLFramebufferObject(int width, int height, Attachment attachment,
                         GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);
#endif

    QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format);
    QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format);

#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
    QGLFramebufferObject(const QSize &size, QMacCompatGLenum target = GL_TEXTURE_2D);
    QGLFramebufferObject(int width, int height, QMacCompatGLenum target = GL_TEXTURE_2D);

    QGLFramebufferObject(const QSize &size, Attachment attachment,
                         QMacCompatGLenum target = GL_TEXTURE_2D, QMacCompatGLenum internal_format = GL_RGBA8);
    QGLFramebufferObject(int width, int height, Attachment attachment,
                         QMacCompatGLenum target = GL_TEXTURE_2D, QMacCompatGLenum internal_format = GL_RGBA8);
#endif

    virtual ~QGLFramebufferObject();

    const QGLFramebufferObjectFormat &format() const;

    bool isValid() const;
    bool isBound() const;
    bool bind();
    bool release();

    GLuint texture() const;
    QSize size() const;
    QImage toImage() const;
    Attachment attachment() const;

    QPaintEngine *paintEngine() const;
    GLuint handle() const;

    static bool hasOpenGLFramebufferObjects();

    void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
    void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
    void drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
    void drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
#endif

    static bool hasOpenGLFramebufferBlit();
    static void blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect,
                                QGLFramebufferObject *source, const QRect &sourceRect,
                                GLbitfield buffers = GL_COLOR_BUFFER_BIT,
                                GLenum filter = GL_NEAREST);

protected:
    int metric(PaintDeviceMetric metric) const;
    int devType() const { return QInternal::FramebufferObject; }

private:
    Q_DISABLE_COPY(QGLFramebufferObject)
    QGLFramebufferObjectPrivate *d_ptr;
    friend class QGLDrawable;
};

class QGLFramebufferObjectFormatPrivate;
class Q_OPENGL_EXPORT QGLFramebufferObjectFormat
{
public:
#if !defined(QT_OPENGL_ES) || defined(Q_QDOC)
    QGLFramebufferObjectFormat(int samples = 0,
                               QGLFramebufferObject::Attachment attachment = QGLFramebufferObject::NoAttachment,
                               GLenum target = GL_TEXTURE_2D,
                               GLenum internalFormat = GL_RGBA8);
#else
    QGLFramebufferObjectFormat(int samples = 0,
                               QGLFramebufferObject::Attachment attachment = QGLFramebufferObject::NoAttachment,
                               GLenum target = GL_TEXTURE_2D,
                               GLenum internalFormat = GL_RGBA);
#endif

    QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other);
    QGLFramebufferObjectFormat &operator=(const QGLFramebufferObjectFormat &other);
    ~QGLFramebufferObjectFormat();

    void setSamples(int samples);
    int samples() const;

    void setAttachment(QGLFramebufferObject::Attachment attachment);
    QGLFramebufferObject::Attachment attachment() const;

    void setTextureTarget(GLenum target);
    GLenum textureTarget() const;

    void setInternalFormat(GLenum internalFormat);
    GLenum internalFormat() const;

private:
    QGLFramebufferObjectFormatPrivate *d;
};

QT_END_NAMESPACE

QT_END_HEADER
#endif // QGLFRAMEBUFFEROBJECT_H