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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtNetwork module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qhttpsocketengine_p.h"
#include "qtcpsocket.h"
#include "qhostaddress.h"
#include "qdatetime.h"
#include "qurl.h"
#include "qhttp.h"
#if !defined(QT_NO_NETWORKPROXY) && !defined(QT_NO_HTTP)
#include <qdebug.h>
QT_BEGIN_NAMESPACE
#define DEBUG
QHttpSocketEngine::QHttpSocketEngine(QObject *parent)
: QAbstractSocketEngine(*new QHttpSocketEnginePrivate, parent)
{
}
QHttpSocketEngine::~QHttpSocketEngine()
{
}
bool QHttpSocketEngine::initialize(QAbstractSocket::SocketType type, QAbstractSocket::NetworkLayerProtocol protocol)
{
Q_D(QHttpSocketEngine);
if (type != QAbstractSocket::TcpSocket)
return false;
setProtocol(protocol);
setSocketType(type);
d->socket = new QTcpSocket(this);
// Explicitly disable proxying on the proxy socket itself to avoid
// unwanted recursion.
d->socket->setProxy(QNetworkProxy::NoProxy);
// Intercept all the signals.
connect(d->socket, SIGNAL(connected()),
this, SLOT(slotSocketConnected()),
Qt::DirectConnection);
connect(d->socket, SIGNAL(disconnected()),
this, SLOT(slotSocketDisconnected()),
Qt::DirectConnection);
connect(d->socket, SIGNAL(readyRead()),
this, SLOT(slotSocketReadNotification()),
Qt::DirectConnection);
connect(d->socket, SIGNAL(bytesWritten(qint64)),
this, SLOT(slotSocketBytesWritten()),
Qt::DirectConnection);
connect(d->socket, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(slotSocketError(QAbstractSocket::SocketError)),
Qt::DirectConnection);
connect(d->socket, SIGNAL(stateChanged(QAbstractSocket::SocketState)),
this, SLOT(slotSocketStateChanged(QAbstractSocket::SocketState)),
Qt::DirectConnection);
return true;
}
bool QHttpSocketEngine::initialize(int, QAbstractSocket::SocketState)
{
return false;
}
void QHttpSocketEngine::setProxy(const QNetworkProxy &proxy)
{
Q_D(QHttpSocketEngine);
d->proxy = proxy;
QString user = proxy.user();
if (!user.isEmpty())
d->authenticator.setUser(user);
QString password = proxy.password();
if (!password.isEmpty())
d->authenticator.setPassword(password);
}
int QHttpSocketEngine::socketDescriptor() const
{
Q_D(const QHttpSocketEngine);
return d->socket ? d->socket->socketDescriptor() : 0;
}
bool QHttpSocketEngine::isValid() const
{
Q_D(const QHttpSocketEngine);
return d->socket;
}
bool QHttpSocketEngine::connectInternal()
{
Q_D(QHttpSocketEngine);
// If the handshake is done, enter ConnectedState state and return true.
if (d->state == Connected) {
qWarning("QHttpSocketEngine::connectToHost: called when already connected");
setState(QAbstractSocket::ConnectedState);
return true;
}
if (d->state == ConnectSent && d->socketState != QAbstractSocket::ConnectedState)
setState(QAbstractSocket::UnconnectedState);
// Handshake isn't done. If unconnected, start connecting.
if (d->state == None && d->socket->state() == QAbstractSocket::UnconnectedState) {
setState(QAbstractSocket::ConnectingState);
d->socket->connectToHost(d->proxy.hostName(), d->proxy.port());
}
// If connected (might happen right away, at least for localhost services
// on some BSD systems), there might already be bytes available.
if (bytesAvailable())
slotSocketReadNotification();
return d->socketState == QAbstractSocket::ConnectedState;
}
bool QHttpSocketEngine::connectToHost(const QHostAddress &address, quint16 port)
{
Q_D(QHttpSocketEngine);
setPeerAddress(address);
setPeerPort(port);
d->peerName.clear();
return connectInternal();
}
bool QHttpSocketEngine::connectToHostByName(const QString &hostname, quint16 port)
{
Q_D(QHttpSocketEngine);
setPeerAddress(QHostAddress());
setPeerPort(port);
d->peerName = hostname;
return connectInternal();
}
bool QHttpSocketEngine::bind(const QHostAddress &, quint16)
{
return false;
}
bool QHttpSocketEngine::listen()
{
return false;
}
int QHttpSocketEngine::accept()
{
return 0;
}
void QHttpSocketEngine::close()
{
Q_D(QHttpSocketEngine);
if (d->socket) {
d->socket->close();
delete d->socket;
d->socket = 0;
}
}
qint64 QHttpSocketEngine::bytesAvailable() const
{
Q_D(const QHttpSocketEngine);
return d->readBuffer.size() + (d->socket ? d->socket->bytesAvailable() : 0);
}
qint64 QHttpSocketEngine::read(char *data, qint64 maxlen)
{
Q_D(QHttpSocketEngine);
qint64 bytesRead = 0;
if (!d->readBuffer.isEmpty()) {
// Read as much from the buffer as we can.
bytesRead = qMin((qint64)d->readBuffer.size(), maxlen);
memcpy(data, d->readBuffer.constData(), bytesRead);
data += bytesRead;
maxlen -= bytesRead;
d->readBuffer = d->readBuffer.mid(bytesRead);
}
qint64 bytesReadFromSocket = d->socket->read(data, maxlen);
if (d->socket->state() == QAbstractSocket::UnconnectedState
&& d->socket->bytesAvailable() == 0) {
emitReadNotification();
}
if (bytesReadFromSocket > 0) {
// Add to what we read so far.
bytesRead += bytesReadFromSocket;
} else if (bytesRead == 0 && bytesReadFromSocket == -1) {
// If nothing has been read so far, and the direct socket read
// failed, return the socket's error. Otherwise, fall through and
// return as much as we read so far.
close();
setError(QAbstractSocket::RemoteHostClosedError,
QLatin1String("Remote host closed"));
setState(QAbstractSocket::UnconnectedState);
return -1;
}
return bytesRead;
}
qint64 QHttpSocketEngine::write(const char *data, qint64 len)
{
Q_D(QHttpSocketEngine);
return d->socket->write(data, len);
}
#ifndef QT_NO_UDPSOCKET
qint64 QHttpSocketEngine::readDatagram(char *, qint64, QHostAddress *,
quint16 *)
{
return 0;
}
qint64 QHttpSocketEngine::writeDatagram(const char *, qint64, const QHostAddress &,
quint16)
{
return 0;
}
bool QHttpSocketEngine::hasPendingDatagrams() const
{
return false;
}
qint64 QHttpSocketEngine::pendingDatagramSize() const
{
return 0;
}
#endif // QT_NO_UDPSOCKET
int QHttpSocketEngine::option(SocketOption) const
{
return -1;
}
bool QHttpSocketEngine::setOption(SocketOption, int)
{
return false;
}
/*
Returns the difference between msecs and elapsed. If msecs is -1,
however, -1 is returned.
*/
static int qt_timeout_value(int msecs, int elapsed)
{
if (msecs == -1)
return -1;
int timeout = msecs - elapsed;
return timeout < 0 ? 0 : timeout;
}
bool QHttpSocketEngine::waitForRead(int msecs, bool *timedOut)
{
Q_D(const QHttpSocketEngine);
if (!d->socket || d->socket->state() == QAbstractSocket::UnconnectedState)
return false;
QTime stopWatch;
stopWatch.start();
// Wait for more data if nothing is available.
if (!d->socket->bytesAvailable()) {
if (!d->socket->waitForReadyRead(qt_timeout_value(msecs, stopWatch.elapsed()))) {
if (d->socket->state() == QAbstractSocket::UnconnectedState)
return true;
setError(d->socket->error(), d->socket->errorString());
if (timedOut && d->socket->error() == QAbstractSocket::SocketTimeoutError)
*timedOut = true;
return false;
}
}
// If we're not connected yet, wait until we are, or until an error
// occurs.
while (d->state != Connected && d->socket->waitForReadyRead(qt_timeout_value(msecs, stopWatch.elapsed()))) {
// Loop while the protocol handshake is taking place.
}
// Report any error that may occur.
if (d->state != Connected) {
setError(d->socket->error(), d->socket->errorString());
if (timedOut && d->socket->error() == QAbstractSocket::SocketTimeoutError)
*timedOut = true;
return false;
}
return true;
}
bool QHttpSocketEngine::waitForWrite(int msecs, bool *timedOut)
{
Q_D(const QHttpSocketEngine);
// If we're connected, just forward the call.
if (d->state == Connected) {
if (d->socket->bytesToWrite()) {
if (!d->socket->waitForBytesWritten(msecs)) {
if (d->socket->error() == QAbstractSocket::SocketTimeoutError && timedOut)
*timedOut = true;
return false;
}
}
return true;
}
QTime stopWatch;
stopWatch.start();
// If we're not connected yet, wait until we are, and until bytes have
// been received (i.e., the socket has connected, we have sent the
// greeting, and then received the response).
while (d->state != Connected && d->socket->waitForReadyRead(qt_timeout_value(msecs, stopWatch.elapsed()))) {
// Loop while the protocol handshake is taking place.
}
// Report any error that may occur.
if (d->state != Connected) {
// setError(d->socket->error(), d->socket->errorString());
if (timedOut && d->socket->error() == QAbstractSocket::SocketTimeoutError)
*timedOut = true;
}
return true;
}
bool QHttpSocketEngine::waitForReadOrWrite(bool *readyToRead, bool *readyToWrite,
bool checkRead, bool checkWrite,
int msecs, bool *timedOut)
{
Q_UNUSED(checkRead);
if (!checkWrite) {
// Not interested in writing? Then we wait for read notifications.
bool canRead = waitForRead(msecs, timedOut);
if (readyToRead)
*readyToRead = canRead;
return canRead;
}
// Interested in writing? Then we wait for write notifications.
bool canWrite = waitForWrite(msecs, timedOut);
if (readyToWrite)
*readyToWrite = canWrite;
return canWrite;
}
bool QHttpSocketEngine::isReadNotificationEnabled() const
{
Q_D(const QHttpSocketEngine);
return d->readNotificationEnabled;
}
void QHttpSocketEngine::setReadNotificationEnabled(bool enable)
{
Q_D(QHttpSocketEngine);
if (d->readNotificationEnabled == enable)
return;
d->readNotificationEnabled = enable;
if (enable) {
// Enabling read notification can trigger a notification.
if (bytesAvailable())
slotSocketReadNotification();
}
}
bool QHttpSocketEngine::isWriteNotificationEnabled() const
{
Q_D(const QHttpSocketEngine);
return d->writeNotificationEnabled;
}
void QHttpSocketEngine::setWriteNotificationEnabled(bool enable)
{
Q_D(QHttpSocketEngine);
d->writeNotificationEnabled = enable;
if (enable && d->state == Connected && d->socket->state() == QAbstractSocket::ConnectedState)
QMetaObject::invokeMethod(this, "writeNotification", Qt::QueuedConnection);
}
bool QHttpSocketEngine::isExceptionNotificationEnabled() const
{
Q_D(const QHttpSocketEngine);
return d->exceptNotificationEnabled;
}
void QHttpSocketEngine::setExceptionNotificationEnabled(bool enable)
{
Q_D(QHttpSocketEngine);
d->exceptNotificationEnabled = enable;
}
void QHttpSocketEngine::slotSocketConnected()
{
Q_D(QHttpSocketEngine);
// Send the greeting.
const char method[] = "CONNECT ";
QByteArray peerAddress = d->peerName.isEmpty() ?
d->peerAddress.toString().toLatin1() :
QUrl::toAce(d->peerName);
QByteArray path = peerAddress + ':' + QByteArray::number(d->peerPort);
QByteArray data = method;
data += path;
data += " HTTP/1.1\r\n";
data += "Proxy-Connection: keep-alive\r\n"
"User-Agent: Mozilla/5.0\r\n"
"Host: " + peerAddress + "\r\n";
QAuthenticatorPrivate *priv = QAuthenticatorPrivate::getPrivate(d->authenticator);
//qDebug() << "slotSocketConnected: priv=" << priv << (priv ? (int)priv->method : -1);
if (priv && priv->method != QAuthenticatorPrivate::None) {
data += "Proxy-Authorization: " + priv->calculateResponse(method, path);
data += "\r\n";
}
data += "\r\n";
// qDebug() << ">>>>>>>> sending request" << this;
// qDebug() << data;
// qDebug() << ">>>>>>>";
d->socket->write(data);
d->state = ConnectSent;
}
void QHttpSocketEngine::slotSocketDisconnected()
{
}
void QHttpSocketEngine::slotSocketReadNotification()
{
Q_D(QHttpSocketEngine);
if (d->state != Connected && d->socket->bytesAvailable() == 0)
return;
if (d->state == Connected) {
// Forward as a read notification.
if (d->readNotificationEnabled)
emitReadNotification();
return;
}
readResponseContent:
if (d->state == ReadResponseContent) {
char dummybuffer[4096];
while (d->pendingResponseData) {
int read = d->socket->read(dummybuffer, qMin(sizeof(dummybuffer), (size_t)d->pendingResponseData));
if (read >= 0)
dummybuffer[read] = 0;
if (read == 0)
return;
if (read == -1) {
d->socket->disconnectFromHost();
emitWriteNotification();
return;
}
d->pendingResponseData -= read;
}
if (d->pendingResponseData > 0)
return;
d->state = SendAuthentication;
slotSocketConnected();
return;
}
// Still in handshake mode. Wait until we've got a full response.
bool done = false;
do {
d->readBuffer += d->socket->readLine();
} while (!(done = d->readBuffer.endsWith("\r\n\r\n")) && d->socket->canReadLine());
if (!done) {
// Wait for more.
return;
}
if (!d->readBuffer.startsWith("HTTP/1.")) {
// protocol error, this isn't HTTP
d->readBuffer.clear();
d->socket->close();
setState(QAbstractSocket::UnconnectedState);
setError(QAbstractSocket::ProxyProtocolError, tr("Did not receive HTTP response from proxy"));
emitConnectionNotification();
return;
}
QHttpResponseHeader responseHeader(QString::fromLatin1(d->readBuffer));
d->readBuffer.clear();
int statusCode = responseHeader.statusCode();
if (statusCode == 200) {
d->state = Connected;
setLocalAddress(d->socket->localAddress());
setLocalPort(d->socket->localPort());
setState(QAbstractSocket::ConnectedState);
} else if (statusCode == 407) {
if (d->authenticator.isNull())
d->authenticator.detach();
QAuthenticatorPrivate *priv = QAuthenticatorPrivate::getPrivate(d->authenticator);
priv->parseHttpResponse(responseHeader, true);
if (priv->phase == QAuthenticatorPrivate::Invalid) {
// problem parsing the reply
d->socket->close();
setState(QAbstractSocket::UnconnectedState);
setError(QAbstractSocket::ProxyProtocolError, tr("Error parsing authentication request from proxy"));
emitConnectionNotification();
return;
}
bool willClose;
QString proxyConnectionHeader = responseHeader.value(QLatin1String("Proxy-Connection"));
proxyConnectionHeader = proxyConnectionHeader.toLower();
if (proxyConnectionHeader == QLatin1String("close")) {
willClose = true;
} else if (proxyConnectionHeader == QLatin1String("keep-alive")) {
willClose = false;
} else {
// no Proxy-Connection header, so use the default
// HTTP 1.1's default behaviour is to keep persistent connections
// HTTP 1.0 or earlier, so we expect the server to close
willClose = (responseHeader.majorVersion() * 0x100 + responseHeader.minorVersion()) <= 0x0100;
}
if (willClose) {
// the server will disconnect, so let's avoid receiving an error
// especially since the signal below may trigger a new event loop
d->socket->disconnectFromHost();
d->socket->readAll();
}
if (priv->phase == QAuthenticatorPrivate::Done)
emit proxyAuthenticationRequired(d->proxy, &d->authenticator);
// priv->phase will get reset to QAuthenticatorPrivate::Start if the authenticator got modified in the signal above.
if (priv->phase == QAuthenticatorPrivate::Done) {
setError(QAbstractSocket::ProxyAuthenticationRequiredError, tr("Authentication required"));
d->socket->disconnectFromHost();
} else {
// close the connection if it isn't already and reconnect using the chosen authentication method
d->state = SendAuthentication;
if (willClose) {
d->socket->connectToHost(d->proxy.hostName(), d->proxy.port());
} else {
bool ok;
int contentLength = responseHeader.value(QLatin1String("Content-Length")).toInt(&ok);
if (ok && contentLength > 0) {
d->state = ReadResponseContent;
d->pendingResponseData = contentLength;
goto readResponseContent;
} else {
d->state = SendAuthentication;
slotSocketConnected();
}
}
return;
}
} else {
d->socket->close();
setState(QAbstractSocket::UnconnectedState);
if (statusCode == 403 || statusCode == 405) {
// 403 Forbidden
// 405 Method Not Allowed
setError(QAbstractSocket::SocketAccessError, tr("Proxy denied connection"));
} else if (statusCode == 404) {
// 404 Not Found: host lookup error
setError(QAbstractSocket::HostNotFoundError, QAbstractSocket::tr("Host not found"));
} else if (statusCode == 503) {
// 503 Service Unavailable: Connection Refused
setError(QAbstractSocket::ConnectionRefusedError, QAbstractSocket::tr("Connection refused"));
} else {
// Some other reply
//qWarning("UNEXPECTED RESPONSE: [%s]", responseHeader.toString().toLatin1().data());
setError(QAbstractSocket::ProxyProtocolError, tr("Error communicating with HTTP proxy"));
}
}
// The handshake is done; notify that we're connected (or failed to connect)
emitConnectionNotification();
}
void QHttpSocketEngine::slotSocketBytesWritten()
{
Q_D(QHttpSocketEngine);
if (d->state == Connected && d->writeNotificationEnabled)
emitWriteNotification();
}
void QHttpSocketEngine::slotSocketError(QAbstractSocket::SocketError error)
{
Q_D(QHttpSocketEngine);
d->readBuffer.clear();
if (d->state != Connected) {
// we are in proxy handshaking stages
if (error == QAbstractSocket::HostNotFoundError)
setError(QAbstractSocket::ProxyNotFoundError, tr("Proxy server not found"));
else if (error == QAbstractSocket::ConnectionRefusedError)
setError(QAbstractSocket::ProxyConnectionRefusedError, tr("Proxy connection refused"));
else if (error == QAbstractSocket::SocketTimeoutError)
setError(QAbstractSocket::ProxyConnectionTimeoutError, tr("Proxy server connection timed out"));
else if (error == QAbstractSocket::RemoteHostClosedError)
setError(QAbstractSocket::ProxyConnectionClosedError, tr("Proxy connection closed prematurely"));
else
setError(error, d->socket->errorString());
emitConnectionNotification();
return;
}
// We're connected
if (error == QAbstractSocket::SocketTimeoutError)
return; // ignore this error
d->state = None;
setError(error, d->socket->errorString());
if (error == QAbstractSocket::RemoteHostClosedError) {
emitReadNotification();
} else {
qDebug() << "QHttpSocketEngine::slotSocketError: got weird error =" << error;
}
}
void QHttpSocketEngine::slotSocketStateChanged(QAbstractSocket::SocketState state)
{
Q_UNUSED(state);
}
void QHttpSocketEngine::emitPendingReadNotification()
{
Q_D(QHttpSocketEngine);
d->readNotificationPending = false;
if (d->readNotificationEnabled)
emit readNotification();
}
void QHttpSocketEngine::emitPendingWriteNotification()
{
Q_D(QHttpSocketEngine);
d->writeNotificationPending = false;
if (d->writeNotificationEnabled)
emit writeNotification();
}
void QHttpSocketEngine::emitPendingConnectionNotification()
{
Q_D(QHttpSocketEngine);
d->connectionNotificationPending = false;
emit connectionNotification();
}
void QHttpSocketEngine::emitReadNotification()
{
Q_D(QHttpSocketEngine);
d->readNotificationActivated = true;
if (d->readNotificationEnabled && !d->readNotificationPending) {
d->readNotificationPending = true;
QMetaObject::invokeMethod(this, "emitPendingReadNotification", Qt::QueuedConnection);
}
}
void QHttpSocketEngine::emitWriteNotification()
{
Q_D(QHttpSocketEngine);
d->writeNotificationActivated = true;
if (d->writeNotificationEnabled && !d->writeNotificationPending) {
d->writeNotificationPending = true;
QMetaObject::invokeMethod(this, "emitPendingWriteNotification", Qt::QueuedConnection);
}
}
void QHttpSocketEngine::emitConnectionNotification()
{
Q_D(QHttpSocketEngine);
if (!d->connectionNotificationPending) {
d->connectionNotificationPending = true;
QMetaObject::invokeMethod(this, "emitPendingConnectionNotification", Qt::QueuedConnection);
}
}
QHttpSocketEnginePrivate::QHttpSocketEnginePrivate()
: readNotificationEnabled(false)
, writeNotificationEnabled(false)
, exceptNotificationEnabled(false)
, readNotificationActivated(false)
, writeNotificationActivated(false)
, readNotificationPending(false)
, writeNotificationPending(false)
, connectionNotificationPending(false)
{
socket = 0;
state = QHttpSocketEngine::None;
}
QHttpSocketEnginePrivate::~QHttpSocketEnginePrivate()
{
}
QAbstractSocketEngine *QHttpSocketEngineHandler::createSocketEngine(QAbstractSocket::SocketType socketType,
const QNetworkProxy &proxy,
QObject *parent)
{
if (socketType != QAbstractSocket::TcpSocket)
return 0;
// proxy type must have been resolved by now
if (proxy.type() != QNetworkProxy::HttpProxy)
return 0;
// we only accept active sockets
if (!qobject_cast<QAbstractSocket *>(parent))
return 0;
QHttpSocketEngine *engine = new QHttpSocketEngine(parent);
engine->setProxy(proxy);
return engine;
}
QAbstractSocketEngine *QHttpSocketEngineHandler::createSocketEngine(int, QObject *)
{
return 0;
}
QT_END_NAMESPACE
#endif
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