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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Free Documentation License
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\example script/calculator
\title QtScript Calculator Example
In this simple QtScript example, we show how to implement the
functionality of a calculator widget.
\image qtscript-calculator-example.png
The program logic in this example is a fairly straight port of the logic in the C++ \l{Calculator Example}.
The graphical user interface is defined in a UI file.
The C++ part of the example consists of four steps:
\list
\o Evaluate the script code that defines the \c{Calculator} class.
\snippet examples/script/calculator/main.cpp 0a
\snippet examples/script/calculator/main.cpp 0b
\o Create a widget from the UI file using QUiLoader.
\snippet examples/script/calculator/main.cpp 1
\o Call the Calculator constructor function to create a new \c{Calculator} script object, passing the widget as argument.
\snippet examples/script/calculator/main.cpp 2
\o Show the widget and start the application event loop.
\snippet examples/script/calculator/main.cpp 3
\endlist
On the script side, the \c{Calculator} constructor function
initializes the instance variables of the new \c{Calculator}
object, and connects the clicked() signal of the form's buttons
to corresponding functions defined in the \c{Calculator} prototype
object; the effect is that when a button is clicked, the proper
script function will be invoked to carry out the operation.
\snippet examples/script/calculator/calculator.js 0
A \c{Calculator} object is just a plain script object; it is not
a widget. Instead, it stores a reference to the calculator form
(the widget) in an instance variable, \c{ui}. The calculator
script functions can access components of the form by referring
to the proper children of the \c{ui} member.
\snippet examples/script/calculator/calculator.js 1
The digitClicked() function is called when a digit button is
clicked, with the input digit as argument.
\snippet examples/script/calculator/calculator.js 2
The changeSign() function shows how we retrieve the text property
of the calculator's display, change it appropriately, and write
back the new value.
*/
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