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/******************************************************************************
 *
 * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
 * All rights reserved.
 * Contact: Nokia Corporation (qt-info@nokia.com)
 *
 * $QT_BEGIN_LICENSE:BSD$
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the author organization nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * $QT_END_LICENSE$
 *
 *****************************************************************************/

import Qt 4.7

Image {
    id: enemy
    objectName: "enemy"
    smooth:true
    opacity: 0 // 0=hidden by default
    fillMode:Image.PreserveAspectFit
    source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png"

    property int enemySpeed: LevelPlugin.enemySpeed()

    function pause(doPause) {
        if (doPause) {
            upToDownAnim.pause()
            rightLeftAnim.pause()
        } else {
            upToDownAnim.resume()
            rightLeftAnim.resume()
        }
    }

    function startMovingAnim() {
        upToDownAnim.restart()
        rightLeftAnim.restart()
    }

    // Right-left animation
    SequentialAnimation {
    id: rightLeftAnim
    loops: Animation.Infinite
    NumberAnimation { target:enemy; property:"x";
    to:gameArea.width - enemy.width; easing.type: Easing.OutQuad; duration: 3000 }
    NumberAnimation { target:enemy; property:"x"; to:0; easing.type: Easing.OutQuad; duration: 3000 }
    }

    // Up to down animation
    SequentialAnimation {
    id: upToDownAnim
    PropertyAnimation { target:enemy; property:"y"; to: gameArea.height;
        easing.type: Easing.Linear; duration: enemy.enemySpeed }
    PropertyAction { target: enemy; properties: "opacity"; value: 0 }
    }
}