blob: af86aac1ce67a12f2383639ba0de870fbf408753 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import "content" as Content
import "content/snake.js" as Logic
Rectangle {
id: screen;
SystemPalette { id: activePalette }
color: activePalette.window
property bool activeGame: false
property int gridSize : 34
property int margin: 4
property int numRowsAvailable: Math.floor((height-32-2*margin)/gridSize)
property int numColumnsAvailable: Math.floor((width-2*margin)/gridSize)
property int lastScore : 0
property int score: 0;
property int heartbeatInterval: 200
property int halfbeatInterval: 160
width: 480
height: 750
property int direction
property int headDirection
property variant head;
Content.HighScoreModel {
id: highScores
game: "Snake"
}
Timer {
id: heartbeat;
interval: heartbeatInterval;
running: activeGame && runtime.isActiveWindow
repeat: true
onTriggered: { Logic.move() }
}
Timer {
id: halfbeat;
interval: halfbeatInterval;
repeat: true
running: heartbeat.running
onTriggered: { Logic.moveSkull() }
}
Timer {
id: startNewGameTimer;
interval: 700;
onTriggered: { Logic.startNewGame(); }
}
Timer {
id: startHeartbeatTimer;
interval: 1000 ;
onTriggered: { state = "running"; activeGame = true; }
}
Image{
id: pauseDialog
z: 1
source: "content/pics/pause.png"
anchors.centerIn: parent;
//opacity is deliberately not animated
opacity: activeGame && !runtime.isActiveWindow
}
Image {
Image {
id: title
source: "content/pics/snake.jpg"
fillMode: Image.PreserveAspectCrop
anchors.fill: parent
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
Text {
color: "white"
font.pointSize: 24
horizontalAlignment: Text.AlignHCenter
text: "Last Score:\t" + lastScore + "\nHighscore:\t" + highScores.topScore;
anchors.horizontalCenter: parent.horizontalCenter
anchors.bottom: parent.bottom
anchors.bottomMargin: gridSize
}
}
source: "content/pics/background.png"
fillMode: Image.PreserveAspectCrop
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: toolbar.top
Rectangle {
id: playfield
border.width: 1
border.color: "white"
color: "transparent"
anchors.horizontalCenter: parent.horizontalCenter
y: (screen.height - 32 - height)/2;
width: numColumnsAvailable * gridSize + 2*margin
height: numRowsAvailable * gridSize + 2*margin
Content.Skull {
id: skull
}
MouseArea {
anchors.fill: parent
onPressed: {
if (!head || !heartbeat.running) {
Logic.startNewGame();
return;
}
if (direction == 0 || direction == 2)
Logic.scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3);
else
Logic.scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0);
}
}
}
}
Rectangle {
id: progressBar
opacity: 0
Behavior on opacity { NumberAnimation { duration: 200 } }
color: "transparent"
border.width: 2
border.color: "#221edd"
x: 50
y: 50
width: 200
height: 30
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
anchors.verticalCenterOffset: 40
Rectangle {
id: progressIndicator
color: "#221edd";
width: 0;
height: 30;
}
}
Rectangle {
id: toolbar
color: activePalette.window
height: 32; width: parent.width
anchors.bottom: screen.bottom
Content.Button {
id: btnA; text: "New Game"; onClicked: Logic.startNewGame();
anchors.left: parent.left; anchors.leftMargin: 3
anchors.verticalCenter: parent.verticalCenter
}
Content.Button {
text: "Quit"
anchors { left: btnA.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
onClicked: Qt.quit();
}
Text {
color: activePalette.text
text: "Score: " + score; font.bold: true
anchors.right: parent.right; anchors.rightMargin: 3
anchors.verticalCenter: parent.verticalCenter
}
}
focus: true
Keys.onSpacePressed: Logic.startNewGame();
Keys.onLeftPressed: if (state == "starting" || direction != 1) Logic.scheduleDirection(3);
Keys.onRightPressed: if (state == "starting" || direction != 3) Logic.scheduleDirection(1);
Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0);
Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2);
states: [
State {
name: "starting"
PropertyChanges {target: progressIndicator; width: 200}
PropertyChanges {target: title; opacity: 0}
PropertyChanges {target: progressBar; opacity: 1}
},
State {
name: "running"
PropertyChanges {target: progressIndicator; width: 200}
PropertyChanges {target: title; opacity: 0}
PropertyChanges {target: skull; row: 0; column: 0; }
PropertyChanges {target: skull; spawned: 1}
}
]
transitions: [
Transition {
from: "*"
to: "starting"
NumberAnimation { target: progressIndicator; property: "width"; duration: 1000 }
NumberAnimation { target: title; property: "opacity"; duration: 500 }
},
Transition {
NumberAnimation { target: title; property: "opacity"; duration: 500 }
}
]
}
|