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* Change copyrights from Nokia to Digia4.6Sergio Ahumada2012-11-271-18/+18
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: I8b2ed2e09e9beb46bdda354017c29f00be6ae76f Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Update copyright year to 2011.Jason McDonald2011-01-111-1/+1
| | | | Reviewed-by: Trust Me
* Update copyright year to 2010Jason McDonald2010-01-071-1/+1
| | | | Reviewed-by: Trust Me
* Added caching of vectorpaths to the GL paint engine.Gunnar Sletta2009-12-011-0/+2
| | | | | | | | | | | | | | | The first time a path is drawn we call makeCachable on the path, which means that if it is drawn again, we start caching it. This is a bit of a trick to avoid caching paths that are drawn once and discared while at the same time cache paths that are reused automatically. The GL engine owns the vertex information and is responsible for cleaning it up. If the vectorpath is destroyed first, it will call the cleanup function. if the engine dies first, we still require some hooks to clean up the cache in the path. More to come. When VBO's are used, these will be a leaked if the path is destroyed after the engine. Reviewed-by: Samuel
* Replaced QVector in GL2 vertex array with QDataBuffer to reduce mallocsGunnar Sletta2009-11-251-3/+3
| | | | Reviewed-by: Tom Cooksey
* Optimized the bezier flattening a bitGunnar Sletta2009-11-251-2/+0
| | | | | | Testcase with rounded rects went from 55 -> 62 FPS for 1000 random rects Reviewed-By: Tom Cooksey
* Optimized rasterizing of paths using stencil method in GL 2 engine.Samuel Rødal2009-10-071-1/+4
| | | | | | | | | | | | Making the triangle fan of each sub path start at the sub path's centroid will on average improve performance for complex paths, because less pixels that are outside the path need to be touched. The centroid is a more balanced choice than just picking the first element of the sub path as triangle fan origin. A performance improvement of 20 % was measured for star formed paths. Reviewed-by: Trond
* Update license headers again.Jason McDonald2009-09-091-4/+4
| | | | Reviewed-by: Trust Me
* Merge branch '4.5' into 4.6Thiago Macieira2009-08-311-13/+13
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| * Update tech preview license header.Jason McDonald2009-08-311-13/+13
| | | | | | | | Reviewed-by: Trust Me
| * Update license headers.Jason McDonald2009-08-111-1/+1
| | | | | | | | Reviewed-by: Trust Me
* | Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
| | | | | | | | Reviewed-by: Trust Me
* | Merge license header changes from 4.5Volker Hilsheimer2009-06-161-2/+2
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| * Update license headers as requested by the marketing department.Jason McDonald2009-06-161-2/+2
| | | | | | | | Reviewed-by: Trust Me
| * Long live Qt 4.5!Lars Knoll2009-03-231-0/+121
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* Compile fix with namespaces.hjk2009-05-281-0/+4
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* Moved QGL2PaintEngineExPrivate into GL2 paint engine header file.Samuel Rødal2009-05-281-0/+5
| | | | Reviewed-by: Tom
* Fixes: Introduce mode transfer functions in the GL 2 paint engine.Samuel Rødal2009-04-011-2/+2
| | | | | | | | RevBy: Tom Details: Mode transfer lets us optimize the case where the same operation is done a lot of times in a row, for example image or text drawing, by being able to assume that most of the state has already been set up properly.
* Fixes: GL 2 paint engine text rendering optimization.Samuel Rødal2009-04-011-0/+1
| | | | | | | RevBy: Tom Details: Buffer vertex and texture coordinates so that we get away with just a single glDrawArrays call per text item. Also move drawCachedGlyphs() into the private class.
* Long live Qt!Lars Knoll2009-03-231-0/+121