| Commit message (Collapse) | Author | Age | Files | Lines |
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Found some minor demo issues while testing a TextInput change.
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Task-number: QTBUG-11157
Reviewed-by: Warwick Allison
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Examples get the BSD license, while all other .qml files get the
LGPL/tech-preview license.
Reviewed-by: Trust Me
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naming and code style.
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Fix broken examples too.
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The implicit import of types in the same directory/module now imports
version -1 (which means all versions). This fixes the Twitter demo.
Additionally, the current directory is not added to the imports path.
No functionality is lost, as you can import local modules with relative
paths for the same effect.
Improved docs are on the way.
Reviewed-by: mae
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Inline blocks/includes have been replaced with an import syntax:
import "foo.js" as Foo
this gives better separation between QML and code. Imported script blocks
also have a mandatory qualifier, which leads to better optimization
potential.
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Samegame and Twitter are now trying the new naming convention.
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Where you would have written
x: NumberAnimation {}
y: Behavior {}
you now must write
NumberAnimation on x {}
Behavior on y {}
This change also makes the parser more strict with respect to multiple
assignments to a single property - they're no longer allowed. For example
this
x: 10
x: 11
is now an error.
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The N900 has by default black background with white text, but white
line edits with black text. Use windowText for the "Score" label to make
it readable.
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
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'Better' layout mechanics, included animated resize for those people
with long names.
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Allows to run SameGame full-screen on the N900, and being able to quit
without having to use xkill :)
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SystemPalette.
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git@scm.dev.nokia.troll.no:qt/kinetic into test
Conflicts:
demos/declarative/samegame/content/samegame.js
tests/auto/declarative/qmlecmascript/tst_qmlecmascript.cpp
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