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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://www.qtsoftware.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+
+#ifndef QT_NO_SOUND
+
+#include "qdir.h"
+#include "qapplication.h"
+#include "qsound.h"
+#include "qsound_p.h"
+#include "qfileinfo.h"
+#include <private/qcore_symbian_p.h>
+
+#include <e32std.h>
+#include <MdaAudioSamplePlayer.h>
+
+QT_BEGIN_NAMESPACE
+
+class QAuServerS60;
+
+class QAuBucketS60 : public QAuBucket, public MMdaAudioPlayerCallback
+{
+public:
+ QAuBucketS60( QAuServerS60 *server, QSound *sound);
+ ~QAuBucketS60();
+
+ void play();
+ void stop();
+
+ inline QSound* sound() const { return m_sound; }
+
+public: // from MMdaAudioPlayerCallback
+ void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& aDuration);
+ void MapcPlayComplete(TInt aError);
+
+private:
+ QSound *m_sound;
+ QAuServerS60 *m_server;
+ bool m_prepared;
+ bool m_playCalled;
+ CMdaAudioPlayerUtility* m_playUtility;
+};
+
+
+class QAuServerS60 : public QAuServer
+{
+public:
+ QAuServerS60( QObject* parent );
+
+ void init( QSound* s )
+ {
+ QAuBucketS60 *bucket = new QAuBucketS60( this, s );
+ setBucket( s, bucket );
+ }
+
+ void play( QSound* s )
+ {
+ bucket( s )->play();
+ }
+
+ void stop( QSound* s )
+ {
+ bucket( s )->stop();
+ }
+
+ bool okay() { return true; }
+
+protected:
+ void playCompleted(QAuBucketS60* bucket, int error)
+ {
+ QSound *sound = bucket->sound();
+ if(!error) {
+ // We need to handle repeats by ourselves, since with Symbian API we don't
+ // know how many loops have been played when user asks it
+ if( decLoop( sound ) ) {
+ play( sound );
+ }
+ } else {
+ // We don't have a way to inform about errors -> just decrement loops
+ // in order that QSound::isFinished will return true;
+ while(decLoop(sound)) {}
+ }
+ }
+
+protected:
+ QAuBucketS60* bucket( QSound *s )
+ {
+ return (QAuBucketS60*)QAuServer::bucket( s );
+ }
+
+ friend class QAuBucketS60;
+
+};
+
+QAuServerS60::QAuServerS60(QObject* parent) :
+ QAuServer(parent)
+{
+ setObjectName(QLatin1String("QAuServerS60"));
+}
+
+
+QAuServer* qt_new_audio_server()
+{
+ return new QAuServerS60(qApp);
+}
+
+QAuBucketS60::QAuBucketS60( QAuServerS60 *server, QSound *sound )
+ : m_sound( sound ), m_server( server ), m_prepared(false), m_playCalled(false)
+{
+ QString filepath = QFileInfo( m_sound->fileName() ).absoluteFilePath();
+ filepath = QDir::toNativeSeparators(filepath);
+ TPtrC filepathPtr(qt_QString2TPtrC(filepath));
+ TRAPD(err, m_playUtility = CMdaAudioPlayerUtility::NewL(*this);
+ m_playUtility->OpenFileL(filepathPtr));
+ if(err){
+ m_server->playCompleted(this, err);
+ }
+}
+
+void QAuBucketS60::play()
+{
+ if(m_prepared) {
+ // OpenFileL call is completed we can start playing immediately
+ m_playUtility->Play();
+ } else {
+ m_playCalled = true;
+ }
+
+}
+
+void QAuBucketS60::stop()
+{
+ m_playCalled = false;
+ m_playUtility->Stop();
+}
+
+void QAuBucketS60::MapcPlayComplete(TInt aError)
+{
+ m_server->playCompleted(this, aError);
+}
+
+void QAuBucketS60::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds& /*aDuration*/)
+{
+ if(aError) {
+ m_server->playCompleted(this, aError);
+ } else {
+ m_prepared = true;
+ if(m_playCalled){
+ play();
+ }
+ }
+}
+
+QAuBucketS60::~QAuBucketS60()
+{
+ if(m_playUtility){
+ m_playUtility->Stop();
+ m_playUtility->Close();
+ }
+
+ delete m_playUtility;
+}
+
+
+#endif // QT_NO_SOUND
+
+QT_END_NAMESPACE