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diff --git a/src/gui/graphicsview/qgraphicsscene.cpp b/src/gui/graphicsview/qgraphicsscene.cpp new file mode 100644 index 0000000000..1f78a18d32 --- /dev/null +++ b/src/gui/graphicsview/qgraphicsscene.cpp @@ -0,0 +1,5360 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +static const int QGRAPHICSSCENE_INDEXTIMER_TIMEOUT = 2000; + +/*! + \class QGraphicsScene + \brief The QGraphicsScene class provides a surface for managing a large + number of 2D graphical items. + \since 4.2 + \ingroup multimedia + \ingroup graphicsview-api + \mainclass + + The class serves as a container for QGraphicsItems. It is used together + with QGraphicsView for visualizing graphical items, such as lines, + rectangles, text, or even custom items, on a 2D surface. QGraphicsScene is + part of \l{The Graphics View Framework}. + + QGraphicsScene also provides functionality that lets you efficiently + determine both the location of items, and for determining what items are + visible within an arbitrary area on the scene. With the QGraphicsView + widget, you can either visualize the whole scene, or zoom in and view only + parts of the scene. + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp 0 + + Note that QGraphicsScene has no visual appearance of its own; it only + manages the items. You need to create a QGraphicsView widget to visualize + the scene. + + To add items to a scene, you start off by constructing a QGraphicsScene + object. Then, you have two options: either add your existing QGraphicsItem + objects by calling addItem(), or you can call one of the convenience + functions addEllipse(), addLine(), addPath(), addPixmap(), addPolygon(), + addRect(), or addText(), which all return a pointer to the newly added item. + The dimensions of the items added with these functions are relative to the + item's coordinate system, and the items position is initialized to (0, + 0) in the scene. + + You can then visualize the scene using QGraphicsView. When the scene + changes, (e.g., when an item moves or is transformed) QGraphicsScene + emits the changed() signal. To remove an item, call removeItem(). + + QGraphicsScene uses an indexing algorithm to manage the location of items + efficiently. By default, a BSP (Binary Space Partitioning) tree is used; an + algorithm suitable for large scenes where most items remain static (i.e., + do not move around). You can choose to disable this index by calling + setItemIndexMethod(). For more information about the available indexing + algorithms, see the itemIndexMethod property. + + The scene's bounding rect is set by calling setSceneRect(). Items can be + placed at any position on the scene, and the size of the scene is by + default unlimited. The scene rect is used only for internal bookkeeping, + maintaining the scene's item index. If the scene rect is unset, + QGraphicsScene will use the bounding area of all items, as returned by + itemsBoundingRect(), as the scene rect. However, itemsBoundingRect() is a + relatively time consuming function, as it operates by collecting + positional information for every item on the scene. Because of this, you + should always set the scene rect when operating on large scenes. + + One of QGraphicsScene's greatest strengths is its ability to efficiently + determine the location of items. Even with millions of items on the scene, + the items() functions can determine the location of an item within few + milliseconds. There are several overloads to items(): one that finds items + at a certain position, one that finds items inside or intersecting with a + polygon or a rectangle, and more. The list of returned items is sorted by + stacking order, with the topmost item being the first item in the list. + For convenience, there is also an itemAt() function that returns the + topmost item at a given position. + + QGraphicsScene maintains selection information for the scene. To select + items, call setSelectionArea(), and to clear the current selection, call + clearSelection(). Call selectedItems() to get the list of all selected + items. + + \section1 Event Handling and Propagation + + Another responsibility that QGraphicsScene has, is to propagate events + from QGraphicsView. To send an event to a scene, you construct an event + that inherits QEvent, and then send it using, for example, + QApplication::sendEvent(). event() is responsible for dispatching + the event to the individual items. Some common events are handled by + convenience event handlers. For example, key press events are handled by + keyPressEvent(), and mouse press events are handled by mousePressEvent(). + + Key events are delivered to the \e {focus item}. To set the focus item, + you can either call setFocusItem(), passing an item that accepts focus, or + the item itself can call QGraphicsItem::setFocus(). Call focusItem() to + get the current focus item. For compatibility with widgets, the scene also + maintains its own focus information. By default, the scene does not have + focus, and all key events are discarded. If setFocus() is called, or if an + item on the scene gains focus, the scene automatically gains focus. If the + scene has focus, hasFocus() will return true, and key events will be + forwarded to the focus item, if any. If the scene loses focus, (i.e., + someone calls clearFocus(),) while an item has focus, the scene will + maintain its item focus information, and once the scene regains focus, it + will make sure the last focus item regains focus. + + For mouse-over effects, QGraphicsScene dispatches \e {hover + events}. If an item accepts hover events (see + QGraphicsItem::acceptHoverEvents()), it will receive a \l + {QEvent::}{GraphicsSceneHoverEnter} event when the mouse enters + its area. As the mouse continues moving inside the item's area, + QGraphicsScene will send it \l {QEvent::}{GraphicsSceneHoverMove} + events. When the mouse leaves the item's area, the item will + receive a \l {QEvent::}{GraphicsSceneHoverLeave} event. + + All mouse events are delivered to the current \e {mouse grabber} + item. An item becomes the scene's mouse grabber if it accepts + mouse events (see QGraphicsItem::acceptedMouseButtons()) and it + receives a mouse press. It stays the mouse grabber until it + receives a mouse release when no other mouse buttons are + pressed. You can call mouseGrabberItem() to determine what item is + currently grabbing the mouse. + + \sa QGraphicsItem, QGraphicsView +*/ + +/*! + \enum QGraphicsScene::SceneLayer + \since 4.3 + + This enum describes the rendering layers in a QGraphicsScene. When + QGraphicsScene draws the scene contents, it renders each of these layers + separately, in order. + + Each layer represents a flag that can be OR'ed together when calling + functions such as invalidate() or QGraphicsView::invalidateScene(). + + \value ItemLayer The item layer. QGraphicsScene renders all items are in + this layer by calling the virtual function drawItems(). The item layer is + drawn after the background layer, but before the foreground layer. + + \value BackgroundLayer The background layer. QGraphicsScene renders the + scene's background in this layer by calling the virtual function + drawBackground(). The background layer is drawn first of all layers. + + \value ForegroundLayer The foreground layer. QGraphicsScene renders the + scene's foreground in this layer by calling the virtual function + drawForeground(). The foreground layer is drawn last of all layers. + + \value AllLayers All layers; this value represents a combination of all + three layers. + + \sa invalidate(), QGraphicsView::invalidateScene() +*/ + +/*! + \enum QGraphicsScene::ItemIndexMethod + + This enum describes the indexing algorithms QGraphicsScene provides for + managing positional information about items on the scene. + + \value BspTreeIndex A Binary Space Partitioning tree is applied. All + QGraphicsScene's item location algorithms are of an order close to + logarithmic complexity, by making use of binary search. Adding, moving and + removing items is logarithmic. This approach is best for static scenes + (i.e., scenes where most items do not move). + + \value NoIndex No index is applied. Item location is of linear complexity, + as all items on the scene are searched. Adding, moving and removing items, + however, is done in constant time. This approach is ideal for dynamic + scenes, where many items are added, moved or removed continuously. + + \sa setItemIndexMethod(), bspTreeDepth +*/ + +#include "qgraphicsscene.h" + +#ifndef QT_NO_GRAPHICSVIEW + +#include "qgraphicsitem.h" +#include "qgraphicsitem_p.h" +#include "qgraphicslayout.h" +#include "qgraphicsscene_p.h" +#include "qgraphicssceneevent.h" +#include "qgraphicsview.h" +#include "qgraphicsview_p.h" +#include "qgraphicswidget.h" +#include "qgraphicswidget_p.h" + +#include <QtCore/qdebug.h> +#include <QtCore/qlist.h> +#include <QtCore/qmath.h> +#include <QtCore/qrect.h> +#include <QtCore/qset.h> +#include <QtCore/qstack.h> +#include <QtCore/qtimer.h> +#include <QtCore/qvarlengtharray.h> +#include <QtGui/qapplication.h> +#include <QtGui/qdesktopwidget.h> +#include <QtGui/qevent.h> +#include <QtGui/qgraphicslayout.h> +#include <QtGui/qgraphicsproxywidget.h> +#include <QtGui/qgraphicswidget.h> +#include <QtGui/qmatrix.h> +#include <QtGui/qpaintengine.h> +#include <QtGui/qpainter.h> +#include <QtGui/qpixmapcache.h> +#include <QtGui/qpolygon.h> +#include <QtGui/qstyleoption.h> +#include <QtGui/qtooltip.h> +#include <QtGui/qtransform.h> +#include <private/qapplication_p.h> +#include <private/qobject_p.h> +#ifdef Q_WS_X11 +#include <private/qt_x11_p.h> +#endif + +QT_BEGIN_NAMESPACE + +static inline bool QRectF_intersects(const QRectF &s, const QRectF &r) +{ + qreal xp = s.left(); + qreal yp = s.top(); + qreal w = s.width(); + qreal h = s.height(); + qreal l1 = xp; + qreal r1 = xp; + if (w < 0) + l1 += w; + else + r1 += w; + + qreal l2 = r.left(); + qreal r2 = r.left(); + if (w < 0) + l2 += r.width(); + else + r2 += r.width(); + + if (l1 >= r2 || l2 >= r1) + return false; + + qreal t1 = yp; + qreal b1 = yp; + if (h < 0) + t1 += h; + else + b1 += h; + + qreal t2 = r.top(); + qreal b2 = r.top(); + if (r.height() < 0) + t2 += r.height(); + else + b2 += r.height(); + + return !(t1 >= b2 || t2 >= b1); +} + +// QRectF::intersects() returns false always if either the source or target +// rectangle's width or height are 0. This works around that problem. +static QRectF _q_adjustedRect(const QRectF &rect) +{ + static const qreal p = (qreal)0.00001; + QRectF r = rect; + if (!r.width()) + r.adjust(-p, 0, p, 0); + if (!r.height()) + r.adjust(0, -p, 0, p); + return r; +} + +static void _q_hoverFromMouseEvent(QGraphicsSceneHoverEvent *hover, const QGraphicsSceneMouseEvent *mouseEvent) +{ + hover->setWidget(mouseEvent->widget()); + hover->setPos(mouseEvent->pos()); + hover->setScenePos(mouseEvent->scenePos()); + hover->setScreenPos(mouseEvent->screenPos()); + hover->setLastPos(mouseEvent->lastPos()); + hover->setLastScenePos(mouseEvent->lastScenePos()); + hover->setLastScreenPos(mouseEvent->lastScreenPos()); + hover->setModifiers(mouseEvent->modifiers()); + hover->setAccepted(mouseEvent->isAccepted()); +} + +/*! + \internal +*/ +QGraphicsScenePrivate::QGraphicsScenePrivate() + : changedSignalMask(0), + indexMethod(QGraphicsScene::BspTreeIndex), + bspTreeDepth(0), + lastItemCount(0), + hasSceneRect(false), + updateAll(false), + calledEmitUpdated(false), + selectionChanging(0), + dirtyItemResetPending(false), + regenerateIndex(true), + purgePending(false), + indexTimerId(0), + restartIndexTimer(false), + stickyFocus(false), + hasFocus(false), + focusItem(0), + lastFocusItem(0), + tabFocusFirst(0), + activeWindow(0), + activationRefCount(0), + lastMouseGrabberItem(0), + lastMouseGrabberItemHasImplicitMouseGrab(false), + dragDropItem(0), + enterWidget(0), + lastDropAction(Qt::IgnoreAction), + painterStateProtection(true), + sortCacheEnabled(false), + updatingSortCache(false), + style(0) +{ +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::init() +{ + Q_Q(QGraphicsScene); + + // Keep this index so we can check for connected slots later on. + changedSignalMask = (1 << q->metaObject()->indexOfSignal("changed(QList<QRectF>)")); + qApp->d_func()->scene_list.append(q); + q->update(); +} + +/*! + \internal +*/ +QList<QGraphicsItem *> QGraphicsScenePrivate::estimateItemsInRect(const QRectF &rect) const +{ + const_cast<QGraphicsScenePrivate *>(this)->purgeRemovedItems(); + const_cast<QGraphicsScenePrivate *>(this)->_q_updateSortCache(); + + if (indexMethod == QGraphicsScene::BspTreeIndex) { + // ### Only do this once in a while. + QGraphicsScenePrivate *that = const_cast<QGraphicsScenePrivate *>(this); + + // Get items from BSP tree + QList<QGraphicsItem *> items = that->bspTree.items(rect); + + // Fill in with any unindexed items + for (int i = 0; i < unindexedItems.size(); ++i) { + if (QGraphicsItem *item = unindexedItems.at(i)) { + if (!item->d_ptr->itemDiscovered && item->d_ptr->visible && !(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { + QRectF boundingRect = item->sceneBoundingRect(); + if (QRectF_intersects(boundingRect, rect)) { + item->d_ptr->itemDiscovered = 1; + items << item; + } + } + } + } + + // Reset the discovered state of all discovered items + for (int i = 0; i < items.size(); ++i) + items.at(i)->d_func()->itemDiscovered = 0; + return items; + } + + QList<QGraphicsItem *> itemsInRect; + for (int i = 0; i < unindexedItems.size(); ++i) { + if (QGraphicsItem *item = unindexedItems.at(i)) { + if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) + continue; + if (item->d_ptr->visible && item->effectiveOpacity() > qreal(0.0)) + itemsInRect << item; + } + } + for (int i = 0; i < indexedItems.size(); ++i) { + if (QGraphicsItem *item = indexedItems.at(i)) { + if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) + continue; + if (item->d_ptr->visible && item->effectiveOpacity() > qreal(0.0)) + itemsInRect << item; + } + } + + return itemsInRect; +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::addToIndex(QGraphicsItem *item) +{ + if (indexMethod == QGraphicsScene::BspTreeIndex) { + if (item->d_func()->index != -1) { + bspTree.insertItem(item, item->sceneBoundingRect()); + foreach (QGraphicsItem *child, item->children()) + child->addToIndex(); + } else { + // The BSP tree is regenerated if the number of items grows to a + // certain threshold, or if the bounding rect of the graph doubles in + // size. + startIndexTimer(); + } + } +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::removeFromIndex(QGraphicsItem *item) +{ + if (indexMethod == QGraphicsScene::BspTreeIndex) { + int index = item->d_func()->index; + if (index != -1) { + bspTree.removeItem(item, item->sceneBoundingRect()); + freeItemIndexes << index; + indexedItems[index] = 0; + item->d_func()->index = -1; + unindexedItems << item; + + foreach (QGraphicsItem *child, item->children()) + child->removeFromIndex(); + } + + startIndexTimer(); + } +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::resetIndex() +{ + purgeRemovedItems(); + if (indexMethod == QGraphicsScene::BspTreeIndex) { + for (int i = 0; i < indexedItems.size(); ++i) { + if (QGraphicsItem *item = indexedItems.at(i)) { + item->d_ptr->index = -1; + unindexedItems << item; + } + } + indexedItems.clear(); + freeItemIndexes.clear(); + regenerateIndex = true; + startIndexTimer(); + } +} + +static inline int intmaxlog(int n) +{ + return (n > 0 ? qMax(qCeil(qLn(qreal(n)) / qLn(qreal(2))), 5) : 0); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::_q_updateIndex() +{ + if (!indexTimerId) + return; + + Q_Q(QGraphicsScene); + q->killTimer(indexTimerId); + indexTimerId = 0; + + purgeRemovedItems(); + + // Add unindexedItems to indexedItems + QRectF unindexedItemsBoundingRect; + for (int i = 0; i < unindexedItems.size(); ++i) { + if (QGraphicsItem *item = unindexedItems.at(i)) { + unindexedItemsBoundingRect |= item->sceneBoundingRect(); + if (!freeItemIndexes.isEmpty()) { + int freeIndex = freeItemIndexes.takeFirst(); + item->d_func()->index = freeIndex; + indexedItems[freeIndex] = item; + } else { + item->d_func()->index = indexedItems.size(); + indexedItems << item; + } + } + } + + // Update growing scene rect. + QRectF oldGrowingItemsBoundingRect = growingItemsBoundingRect; + growingItemsBoundingRect |= unindexedItemsBoundingRect; + + // Determine whether we should regenerate the BSP tree. + if (indexMethod == QGraphicsScene::BspTreeIndex) { + int depth = bspTreeDepth; + if (depth == 0) { + int oldDepth = intmaxlog(lastItemCount); + depth = intmaxlog(indexedItems.size()); + static const int slack = 100; + if (bspTree.leafCount() == 0 || (oldDepth != depth && qAbs(lastItemCount - indexedItems.size()) > slack)) { + // ### Crude algorithm. + regenerateIndex = true; + } + } + + // Regenerate the tree. + if (regenerateIndex) { + regenerateIndex = false; + bspTree.initialize(q->sceneRect(), depth); + unindexedItems = indexedItems; + lastItemCount = indexedItems.size(); + q->update(); + + // Take this opportunity to reset our largest-item counter for + // untransformable items. When the items are inserted into the BSP + // tree, we'll get an accurate calculation. + largestUntransformableItem = QRectF(); + } + } + + // Insert all unindexed items into the tree. + for (int i = 0; i < unindexedItems.size(); ++i) { + if (QGraphicsItem *item = unindexedItems.at(i)) { + QRectF rect = item->sceneBoundingRect(); + if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) + continue; + if (indexMethod == QGraphicsScene::BspTreeIndex) + bspTree.insertItem(item, rect); + + // If the item ignores view transformations, update our + // largest-item-counter to ensure that the view can accurately + // discover untransformable items when drawing. + if (item->d_ptr->itemIsUntransformable()) { + QGraphicsItem *topmostUntransformable = item; + while (topmostUntransformable && (topmostUntransformable->d_ptr->ancestorFlags + & QGraphicsItemPrivate::AncestorIgnoresTransformations)) { + topmostUntransformable = topmostUntransformable->parentItem(); + } + // ### Verify that this is the correct largest untransformable rectangle. + largestUntransformableItem |= item->mapToItem(topmostUntransformable, item->boundingRect()).boundingRect(); + } + } + } + unindexedItems.clear(); + + // Notify scene rect changes. + if (!hasSceneRect && growingItemsBoundingRect != oldGrowingItemsBoundingRect) + emit q->sceneRectChanged(growingItemsBoundingRect); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::_q_emitUpdated() +{ + Q_Q(QGraphicsScene); + calledEmitUpdated = false; + + // Ensure all views are connected if anything is connected. This disables + // the optimization that items send updates directly to the views, but it + // needs to happen in order to keep compatibility with the behavior from + // Qt 4.4 and backward. + if (!views.isEmpty() && (connectedSignals & changedSignalMask)) { + for (int i = 0; i < views.size(); ++i) { + QGraphicsView *view = views.at(i); + if (!view->d_func()->connectedToScene) { + view->d_func()->connectedToScene = true; + q->connect(q, SIGNAL(changed(QList<QRectF>)), + views.at(i), SLOT(updateScene(QList<QRectF>))); + } + } + } + + // Ensure all dirty items's current positions are recorded in the list of + // updated rects. + for (int i = 0; i < dirtyItems.size(); ++i) + updatedRects += dirtyItems.at(i)->sceneBoundingRect(); + + // Notify the changes to anybody interested. + QList<QRectF> oldUpdatedRects; + oldUpdatedRects = updateAll ? (QList<QRectF>() << q->sceneRect()) : updatedRects; + updateAll = false; + updatedRects.clear(); + emit q->changed(oldUpdatedRects); +} + +/*! + \internal + + Updates all items in the pending update list. At this point, the list is + unlikely to contain partially constructed items. +*/ +void QGraphicsScenePrivate::_q_updateLater() +{ + foreach (QGraphicsItem *item, pendingUpdateItems) + item->update(); + pendingUpdateItems.clear(); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::_q_polishItems() +{ + foreach (QGraphicsItem *item, unpolishedItems) { + if (!item->d_ptr->explicitlyHidden) { + item->itemChange(QGraphicsItem::ItemVisibleChange, true); + item->itemChange(QGraphicsItem::ItemVisibleHasChanged, true); + } + if (item->isWidget()) { + QEvent event(QEvent::Polish); + QApplication::sendEvent((QGraphicsWidget *)item, &event); + } + } + unpolishedItems.clear(); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::_q_resetDirtyItems() +{ + for (int i = 0; i < dirtyItems.size(); ++i) { + QGraphicsItem *item = dirtyItems.at(i); + item->d_ptr->dirty = 0; + item->d_ptr->dirtyChildren = 0; + } + dirtyItems.clear(); + dirtyItemResetPending = false; +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::resetDirtyItemsLater() +{ + Q_Q(QGraphicsScene); + if (dirtyItemResetPending) + return; + // dirtyItems.reserve(indexedItems.size() + unindexedItems.size()); + dirtyItemResetPending = true; + QMetaObject::invokeMethod(q, "_q_resetDirtyItems", Qt::QueuedConnection); +} + +/*! + \internal + + Schedules an item for removal. This function leaves some stale indexes + around in the BSP tree; these will be cleaned up the next time someone + triggers purgeRemovedItems(). + + Note: This function is called from QGraphicsItem's destructor. \a item is + being destroyed, so we cannot call any pure virtual functions on it (such + as boundingRect()). Also, it is unnecessary to update the item's own state + in any way. + + ### Refactoring: This function shares much functionality with removeItem() +*/ +void QGraphicsScenePrivate::_q_removeItemLater(QGraphicsItem *item) +{ + Q_Q(QGraphicsScene); + + if (QGraphicsItem *parent = item->d_func()->parent) { + QVariant variant; + qVariantSetValue<QGraphicsItem *>(variant, item); + parent->itemChange(QGraphicsItem::ItemChildRemovedChange, variant); + parent->d_func()->children.removeAll(item); + } + + // Clear focus on the item to remove any reference in the focusWidget + // chain. + item->clearFocus(); + + int index = item->d_func()->index; + if (index != -1) { + // Important: The index is useless until purgeRemovedItems() is + // called. + indexedItems[index] = (QGraphicsItem *)0; + if (!purgePending) { + purgePending = true; + q->update(); + } + removedItems << item; + } else { + // Recently added items are purged immediately. unindexedItems() never + // contains stale items. + unindexedItems.removeAll(item); + q->update(); + } + + // Reset the mouse grabber and focus item data. + if (item == focusItem) + focusItem = 0; + if (item == lastFocusItem) + lastFocusItem = 0; + if (item == activeWindow) { + // ### deactivate... + activeWindow = 0; + } + + // Disable selectionChanged() for individual items + ++selectionChanging; + int oldSelectedItemsSize = selectedItems.size(); + + // Update selected & hovered item bookkeeping + selectedItems.remove(item); + hoverItems.removeAll(item); + pendingUpdateItems.removeAll(item); + cachedItemsUnderMouse.removeAll(item); + unpolishedItems.removeAll(item); + dirtyItems.removeAll(item); + + // Remove from scene transform cache + int transformIndex = item->d_func()->sceneTransformIndex; + if (transformIndex != -1) { + validTransforms.setBit(transformIndex, 0); + freeSceneTransformSlots.append(transformIndex); + } + + // Remove all children recursively. + foreach (QGraphicsItem *child, item->children()) + _q_removeItemLater(child); + + // Reset the mouse grabber + if (mouseGrabberItems.contains(item)) + ungrabMouse(item, /* item is dying */ true); + + // Reset the keyboard grabber + if (keyboardGrabberItems.contains(item)) + ungrabKeyboard(item, /* item is dying */ true); + + // Reset the last mouse grabber item + if (item == lastMouseGrabberItem) + lastMouseGrabberItem = 0; + + // Reenable selectionChanged() for individual items + --selectionChanging; + if (!selectionChanging && selectedItems.size() != oldSelectedItemsSize) + emit q->selectionChanged(); +} + +/*! + \internal + + Removes stale pointers from all data structures. +*/ +void QGraphicsScenePrivate::purgeRemovedItems() +{ + Q_Q(QGraphicsScene); + + if (!purgePending && removedItems.isEmpty()) + return; + + // Remove stale items from the BSP tree. + if (indexMethod != QGraphicsScene::NoIndex) + bspTree.removeItems(removedItems); + + // Purge this list. + removedItems.clear(); + freeItemIndexes.clear(); + for (int i = 0; i < indexedItems.size(); ++i) { + if (!indexedItems.at(i)) + freeItemIndexes << i; + } + purgePending = false; + + // No locality info for the items; update the whole scene. + q->update(); +} + +/*! + \internal + + Starts or restarts the timer used for reindexing unindexed items. +*/ +void QGraphicsScenePrivate::startIndexTimer() +{ + Q_Q(QGraphicsScene); + if (indexTimerId) { + restartIndexTimer = true; + } else { + indexTimerId = q->startTimer(QGRAPHICSSCENE_INDEXTIMER_TIMEOUT); + } +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::addPopup(QGraphicsWidget *widget) +{ + Q_ASSERT(widget); + Q_ASSERT(!popupWidgets.contains(widget)); + popupWidgets << widget; + if (QGraphicsWidget *focusWidget = widget->focusWidget()) { + focusWidget->setFocus(Qt::PopupFocusReason); + } else { + grabKeyboard((QGraphicsItem *)widget); + if (focusItem && popupWidgets.size() == 1) { + QFocusEvent event(QEvent::FocusOut, Qt::PopupFocusReason); + sendEvent(focusItem, &event); + } + } + grabMouse((QGraphicsItem *)widget); +} + +/*! + \internal + + Remove \a widget from the popup list. Important notes: + + \a widget is guaranteed to be in the list of popups, but it might not be + the last entry; you can hide any item in the pop list before the others, + and this must cause all later mouse grabbers to lose the grab. +*/ +void QGraphicsScenePrivate::removePopup(QGraphicsWidget *widget, bool itemIsDying) +{ + Q_ASSERT(widget); + int index = popupWidgets.indexOf(widget); + Q_ASSERT(index != -1); + + for (int i = popupWidgets.size() - 1; i >= index; --i) { + QGraphicsWidget *widget = popupWidgets.takeLast(); + ungrabMouse(widget, itemIsDying); + if (focusItem && popupWidgets.isEmpty()) { + QFocusEvent event(QEvent::FocusIn, Qt::PopupFocusReason); + sendEvent(focusItem, &event); + } else { + ungrabKeyboard((QGraphicsItem *)widget, itemIsDying); + } + if (!itemIsDying && widget->isVisible()) { + widget->hide(); + widget->QGraphicsItem::d_ptr->explicitlyHidden = 0; + } + } +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::grabMouse(QGraphicsItem *item, bool implicit) +{ + // Append to list of mouse grabber items, and send a mouse grab event. + if (mouseGrabberItems.contains(item)) { + if (mouseGrabberItems.last() == item) + qWarning("QGraphicsItem::grabMouse: already a mouse grabber"); + else + qWarning("QGraphicsItem::grabMouse: already blocked by mouse grabber: %p", + mouseGrabberItems.last()); + return; + } + + // Send ungrab event to the last grabber. + if (!mouseGrabberItems.isEmpty()) { + QGraphicsItem *last = mouseGrabberItems.last(); + if (lastMouseGrabberItemHasImplicitMouseGrab) { + // Implicit mouse grab is immediately lost. + last->ungrabMouse(); + } else { + // Just send ungrab event to current grabber. + QEvent ungrabEvent(QEvent::UngrabMouse); + sendEvent(last, &ungrabEvent); + } + } + + mouseGrabberItems << item; + lastMouseGrabberItemHasImplicitMouseGrab = implicit; + + // Send grab event to current grabber. + QEvent grabEvent(QEvent::GrabMouse); + sendEvent(item, &grabEvent); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::ungrabMouse(QGraphicsItem *item, bool itemIsDying) +{ + int index = mouseGrabberItems.indexOf(item); + if (index == -1) { + qWarning("QGraphicsItem::ungrabMouse: not a mouse grabber"); + return; + } + + if (item != mouseGrabberItems.last()) { + // Recursively ungrab the next mouse grabber until we reach this item + // to ensure state consistency. + ungrabMouse(mouseGrabberItems.at(index + 1), itemIsDying); + } + if (!popupWidgets.isEmpty() && item == popupWidgets.last()) { + // If the item is a popup, go via removePopup to ensure state + // consistency and that it gets hidden correctly - beware that + // removePopup() reenters this function to continue removing the grab. + removePopup((QGraphicsWidget *)item, itemIsDying); + return; + } + + // Send notification about mouse ungrab. + if (!itemIsDying) { + QEvent event(QEvent::UngrabMouse); + sendEvent(item, &event); + } + + // Remove the item from the list of grabbers. Whenever this happens, we + // reset the implicitGrab (there can be only ever be one implicit grabber + // in a scene, and it is always the latest grabber; if the implicit grab + // is lost, it is not automatically regained. + mouseGrabberItems.takeLast(); + lastMouseGrabberItemHasImplicitMouseGrab = false; + + // Send notification about mouse regrab. ### It's unfortunate that all the + // items get a GrabMouse event, but this is a rare case with a simple + // implementation and it does ensure a consistent state. + if (!itemIsDying && !mouseGrabberItems.isEmpty()) { + QGraphicsItem *last = mouseGrabberItems.last(); + QEvent event(QEvent::GrabMouse); + sendEvent(last, &event); + } +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::clearMouseGrabber() +{ + if (!mouseGrabberItems.isEmpty()) + mouseGrabberItems.first()->ungrabMouse(); + lastMouseGrabberItem = 0; +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::grabKeyboard(QGraphicsItem *item) +{ + if (keyboardGrabberItems.contains(item)) { + if (keyboardGrabberItems.last() == item) + qWarning("QGraphicsItem::grabKeyboard: already a keyboard grabber"); + else + qWarning("QGraphicsItem::grabKeyboard: already blocked by keyboard grabber: %p", + keyboardGrabberItems.last()); + return; + } + + // Send ungrab event to the last grabber. + if (!keyboardGrabberItems.isEmpty()) { + // Just send ungrab event to current grabber. + QEvent ungrabEvent(QEvent::UngrabKeyboard); + sendEvent(keyboardGrabberItems.last(), &ungrabEvent); + } + + keyboardGrabberItems << item; + + // Send grab event to current grabber. + QEvent grabEvent(QEvent::GrabKeyboard); + sendEvent(item, &grabEvent); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::ungrabKeyboard(QGraphicsItem *item, bool itemIsDying) +{ + int index = keyboardGrabberItems.lastIndexOf(item); + if (index == -1) { + qWarning("QGraphicsItem::ungrabKeyboard: not a keyboard grabber"); + return; + } + if (item != keyboardGrabberItems.last()) { + // Recursively ungrab the topmost keyboard grabber until we reach this + // item to ensure state consistency. + ungrabKeyboard(keyboardGrabberItems.at(index + 1), itemIsDying); + } + + // Send notification about keyboard ungrab. + if (!itemIsDying) { + QEvent event(QEvent::UngrabKeyboard); + sendEvent(item, &event); + } + + // Remove the item from the list of grabbers. + keyboardGrabberItems.takeLast(); + + // Send notification about mouse regrab. + if (!itemIsDying && !keyboardGrabberItems.isEmpty()) { + QGraphicsItem *last = keyboardGrabberItems.last(); + QEvent event(QEvent::GrabKeyboard); + sendEvent(last, &event); + } +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::clearKeyboardGrabber() +{ + if (!keyboardGrabberItems.isEmpty()) + ungrabKeyboard(keyboardGrabberItems.first()); +} + +/*! + Returns all items for the screen position in \a event. +*/ +QList<QGraphicsItem *> QGraphicsScenePrivate::itemsAtPosition(const QPoint &screenPos, + const QPointF &scenePos, + QWidget *widget) const +{ + Q_Q(const QGraphicsScene); + QGraphicsView *view = widget ? qobject_cast<QGraphicsView *>(widget->parentWidget()) : 0; + QList<QGraphicsItem *> items; + if (view) + items = view->items(view->viewport()->mapFromGlobal(screenPos)); + else + items = q->items(scenePos); + return items; +} + +/*! + \internal + + Checks if item collides with the path and mode, but also checks that if it + doesn't collide, maybe its frame rect will. +*/ +bool QGraphicsScenePrivate::itemCollidesWithPath(QGraphicsItem *item, + const QPainterPath &path, + Qt::ItemSelectionMode mode) +{ + if (item->collidesWithPath(path, mode)) + return true; + if (item->isWidget()) { + // Check if this is a window, and if its frame rect collides. + QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(item); + if (widget->isWindow()) { + QRectF frameRect = widget->windowFrameRect(); + QPainterPath framePath; + framePath.addRect(frameRect); + bool intersects = path.intersects(frameRect); + if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect) + return intersects || path.contains(frameRect.topLeft()) + || framePath.contains(path.elementAt(0)); + return !intersects && path.contains(frameRect.topLeft()); + } + } + return false; +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::storeMouseButtonsForMouseGrabber(QGraphicsSceneMouseEvent *event) +{ + for (int i = 0x1; i <= 0x10; i <<= 1) { + if (event->buttons() & i) { + mouseGrabberButtonDownPos.insert(Qt::MouseButton(i), + mouseGrabberItems.last()->d_ptr->genericMapFromScene(event->scenePos(), + event->widget())); + mouseGrabberButtonDownScenePos.insert(Qt::MouseButton(i), event->scenePos()); + mouseGrabberButtonDownScreenPos.insert(Qt::MouseButton(i), event->screenPos()); + } + } +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::installSceneEventFilter(QGraphicsItem *watched, QGraphicsItem *filter) +{ + sceneEventFilters.insert(watched, filter); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::removeSceneEventFilter(QGraphicsItem *watched, QGraphicsItem *filter) +{ + if (!sceneEventFilters.contains(watched)) + return; + + QMultiMap<QGraphicsItem *, QGraphicsItem *>::Iterator it = sceneEventFilters.lowerBound(watched); + QMultiMap<QGraphicsItem *, QGraphicsItem *>::Iterator end = sceneEventFilters.upperBound(watched); + do { + if (it.value() == filter) + it = sceneEventFilters.erase(it); + else + ++it; + } while (it != end); +} + +/*! + \internal +*/ +bool QGraphicsScenePrivate::filterEvent(QGraphicsItem *item, QEvent *event) +{ + if (item && !sceneEventFilters.contains(item)) + return false; + + QMultiMap<QGraphicsItem *, QGraphicsItem *>::Iterator it = sceneEventFilters.lowerBound(item); + QMultiMap<QGraphicsItem *, QGraphicsItem *>::Iterator end = sceneEventFilters.upperBound(item); + while (it != end) { + // ### The filterer and filteree might both be deleted. + if (it.value()->sceneEventFilter(it.key(), event)) + return true; + ++it; + } + return false; +} + +/*! + \internal + + This is the final dispatch point for any events from the scene to the + item. It filters the event first - if the filter returns true, the event + is considered to have been eaten by the filter, and is therefore stopped + (the default filter returns false). Then/otherwise, if the item is + enabled, the event is sent; otherwise it is stopped. +*/ +bool QGraphicsScenePrivate::sendEvent(QGraphicsItem *item, QEvent *event) +{ + if (filterEvent(item, event)) + return false; + return (item && item->isEnabled()) ? item->sceneEvent(event) : false; +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::cloneDragDropEvent(QGraphicsSceneDragDropEvent *dest, + QGraphicsSceneDragDropEvent *source) +{ + dest->setWidget(source->widget()); + dest->setPos(source->pos()); + dest->setScenePos(source->scenePos()); + dest->setScreenPos(source->screenPos()); + dest->setButtons(source->buttons()); + dest->setModifiers(source->modifiers()); + dest->setPossibleActions(source->possibleActions()); + dest->setProposedAction(source->proposedAction()); + dest->setDropAction(source->dropAction()); + dest->setSource(source->source()); + dest->setMimeData(source->mimeData()); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::sendDragDropEvent(QGraphicsItem *item, + QGraphicsSceneDragDropEvent *dragDropEvent) +{ + dragDropEvent->setPos(item->d_ptr->genericMapFromScene(dragDropEvent->scenePos(), dragDropEvent->widget())); + sendEvent(item, dragDropEvent); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::sendHoverEvent(QEvent::Type type, QGraphicsItem *item, + QGraphicsSceneHoverEvent *hoverEvent) +{ + QGraphicsSceneHoverEvent event(type); + event.setWidget(hoverEvent->widget()); + event.setPos(item->d_ptr->genericMapFromScene(hoverEvent->scenePos(), hoverEvent->widget())); + event.setScenePos(hoverEvent->scenePos()); + event.setScreenPos(hoverEvent->screenPos()); + event.setLastPos(item->d_ptr->genericMapFromScene(hoverEvent->lastScenePos(), hoverEvent->widget())); + event.setLastScenePos(hoverEvent->lastScenePos()); + event.setLastScreenPos(hoverEvent->lastScreenPos()); + event.setModifiers(hoverEvent->modifiers()); + sendEvent(item, &event); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::sendMouseEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + if (mouseEvent->button() == 0 && mouseEvent->buttons() == 0 && lastMouseGrabberItemHasImplicitMouseGrab) { + // ### This is a temporary fix for until we get proper mouse + // grab events. + clearMouseGrabber(); + return; + } + + QGraphicsItem *item = mouseGrabberItems.last(); + for (int i = 0x1; i <= 0x10; i <<= 1) { + Qt::MouseButton button = Qt::MouseButton(i); + mouseEvent->setButtonDownPos(button, mouseGrabberButtonDownPos.value(button, item->d_ptr->genericMapFromScene(mouseEvent->scenePos(), mouseEvent->widget()))); + mouseEvent->setButtonDownScenePos(button, mouseGrabberButtonDownScenePos.value(button, mouseEvent->scenePos())); + mouseEvent->setButtonDownScreenPos(button, mouseGrabberButtonDownScreenPos.value(button, mouseEvent->screenPos())); + } + mouseEvent->setPos(item->d_ptr->genericMapFromScene(mouseEvent->scenePos(), mouseEvent->widget())); + mouseEvent->setLastPos(item->d_ptr->genericMapFromScene(mouseEvent->lastScenePos(), mouseEvent->widget())); + sendEvent(item, mouseEvent); +} + +/*! + \internal +*/ +void QGraphicsScenePrivate::mousePressEventHandler(QGraphicsSceneMouseEvent *mouseEvent) +{ + Q_Q(QGraphicsScene); + + // Ignore by default, unless we find a mouse grabber that accepts it. + mouseEvent->ignore(); + + // Deliver to any existing mouse grabber. + if (!mouseGrabberItems.isEmpty()) { + // The event is ignored by default, but we disregard the event's + // accepted state after delivery; the mouse is grabbed, after all. + sendMouseEvent(mouseEvent); + return; + } + + // Start by determining the number of items at the current position. + // Reuse value from earlier calculations if possible. + if (cachedItemsUnderMouse.isEmpty()) { + cachedItemsUnderMouse = itemsAtPosition(mouseEvent->screenPos(), + mouseEvent->scenePos(), + mouseEvent->widget()); + } + + // Update window activation. + QGraphicsWidget *newActiveWindow = windowForItem(cachedItemsUnderMouse.value(0)); + if (newActiveWindow != activeWindow) + q->setActiveWindow(newActiveWindow); + + // Set focus on the topmost enabled item that can take focus. + bool setFocus = false; + foreach (QGraphicsItem *item, cachedItemsUnderMouse) { + if (item->isEnabled() && (item->flags() & QGraphicsItem::ItemIsFocusable)) { + if (!item->isWidget() || ((QGraphicsWidget *)item)->focusPolicy() & Qt::ClickFocus) { + setFocus = true; + if (item != q->focusItem()) + q->setFocusItem(item, Qt::MouseFocusReason); + break; + } + } + } + + // If nobody could take focus, clear it. + if (!stickyFocus && !setFocus) + q->setFocusItem(0, Qt::MouseFocusReason); + + // Find a mouse grabber by sending mouse press events to all mouse grabber + // candidates one at a time, until the event is accepted. It's accepted by + // default, so the receiver has to explicitly ignore it for it to pass + // through. + foreach (QGraphicsItem *item, cachedItemsUnderMouse) { + if (!(item->acceptedMouseButtons() & mouseEvent->button())) { + // Skip items that don't accept the event's mouse button. + continue; + } + + grabMouse(item, /* implicit = */ true); + mouseEvent->accept(); + + // check if the item we are sending to are disabled (before we send the event) + bool disabled = !item->isEnabled(); + bool isWindow = item->isWindow(); + if (mouseEvent->type() == QEvent::GraphicsSceneMouseDoubleClick && item != lastMouseGrabberItem) { + // If this item is different from the item that received the last + // mouse event, and mouseEvent is a doubleclick event, then the + // event is converted to a press. Known limitation: + // Triple-clicking will not generate a doubleclick, though. + QGraphicsSceneMouseEvent mousePress(QEvent::GraphicsSceneMousePress); + mousePress.accept(); + mousePress.setButton(mouseEvent->button()); + mousePress.setButtons(mouseEvent->buttons()); + mousePress.setScreenPos(mouseEvent->screenPos()); + mousePress.setScenePos(mouseEvent->scenePos()); + mousePress.setModifiers(mouseEvent->modifiers()); + mousePress.setWidget(mouseEvent->widget()); + mousePress.setButtonDownPos(mouseEvent->button(), + mouseEvent->buttonDownPos(mouseEvent->button())); + mousePress.setButtonDownScenePos(mouseEvent->button(), + mouseEvent->buttonDownScenePos(mouseEvent->button())); + mousePress.setButtonDownScreenPos(mouseEvent->button(), + mouseEvent->buttonDownScreenPos(mouseEvent->button())); + sendMouseEvent(&mousePress); + mouseEvent->setAccepted(mousePress.isAccepted()); + } else { + sendMouseEvent(mouseEvent); + } + + bool dontSendUngrabEvents = mouseGrabberItems.isEmpty() || mouseGrabberItems.last() != item; + if (disabled) { + ungrabMouse(item, /* itemIsDying = */ dontSendUngrabEvents); + break; + } + if (mouseEvent->isAccepted()) { + if (!mouseGrabberItems.isEmpty()) + storeMouseButtonsForMouseGrabber(mouseEvent); + lastMouseGrabberItem = item; + return; + } + ungrabMouse(item, /* itemIsDying = */ dontSendUngrabEvents); + + // Don't propagate through windows. + if (isWindow) + break; + } + + // Is the event still ignored? Then the mouse press goes to the scene. + // Reset the mouse grabber, clear the selection, clear focus, and leave + // the event ignored so that it can propagate through the originating + // view. + if (!mouseEvent->isAccepted()) { + clearMouseGrabber(); + + QGraphicsView *view = mouseEvent->widget() ? qobject_cast<QGraphicsView *>(mouseEvent->widget()->parentWidget()) : 0; + bool dontClearSelection = view && view->dragMode() == QGraphicsView::ScrollHandDrag; + if (!dontClearSelection) { + // Clear the selection if the originating view isn't in scroll + // hand drag mode. The view will clear the selection if no drag + // happened. + q->clearSelection(); + } + } +} + +QGraphicsWidget *QGraphicsScenePrivate::windowForItem(const QGraphicsItem *item) const +{ + if (!item) + return 0; + do { + if (item->isWidget()) + return static_cast<const QGraphicsWidget *>(item)->window(); + item = item->parentItem(); + } while (item); + return 0; +} + +QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QRectF &rect, + Qt::ItemSelectionMode mode, + Qt::SortOrder order) const +{ + QList<QGraphicsItem *> items; + + QPainterPath path; + + // The index returns a rough estimate of what items are inside the rect. + // Refine it by iterating through all returned items. + QRectF adjustedRect = _q_adjustedRect(rect); + foreach (QGraphicsItem *item, estimateItemsInRect(adjustedRect)) { + // Find the item's scene transform in a clever way. + QTransform x = item->sceneTransform(); + bool keep = false; + + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + QRectF br = _q_adjustedRect(item->boundingRect()); + if (mode >= Qt::ContainsItemBoundingRect) { + // Rect intersects/contains item's bounding rect + QRectF mbr = x.mapRect(br); + if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr)) + || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(mbr))) { + items << item; + keep = true; + } + } else { + // Rect intersects/contains item's shape + if (QRectF_intersects(adjustedRect, x.mapRect(br))) { + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + if (path == QPainterPath()) + path.addRect(rect); + if (itemCollidesWithPath(item, xinv.map(path), mode)) { + items << item; + keep = true; + } + } + } + } + + if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { + // Recurse into children that clip children. + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + if (x.type() <= QTransform::TxScale) { + // Rect + childItems_helper(&items, item, xinv.mapRect(rect), mode); + } else { + // Polygon + childItems_helper(&items, item, xinv.map(rect), mode); + } + } + } + } + + if (order != Qt::SortOrder(-1)) + sortItems(&items, order, sortCacheEnabled); + return items; +} + +QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPolygonF &polygon, + Qt::ItemSelectionMode mode, + Qt::SortOrder order) const +{ + QList<QGraphicsItem *> items; + + QRectF polyRect = _q_adjustedRect(polygon.boundingRect()); + QPainterPath path; + + // The index returns a rough estimate of what items are inside the rect. + // Refine it by iterating through all returned items. + foreach (QGraphicsItem *item, estimateItemsInRect(polyRect)) { + // Find the item's scene transform in a clever way. + QTransform x = item->sceneTransform(); + bool keep = false; + + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + QRectF br = _q_adjustedRect(item->boundingRect()); + if (mode >= Qt::ContainsItemBoundingRect) { + // Polygon contains/intersects item's bounding rect + if (path == QPainterPath()) + path.addPolygon(polygon); + if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(x.mapRect(br))) + || (mode == Qt::ContainsItemBoundingRect && path.contains(x.mapRect(br)))) { + items << item; + keep = true; + } + } else { + // Polygon contains/intersects item's shape + if (QRectF_intersects(polyRect, x.mapRect(br))) { + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + if (path == QPainterPath()) + path.addPolygon(polygon); + if (itemCollidesWithPath(item, xinv.map(path), mode)) { + items << item; + keep = true; + } + } + } + } + + if (keep && (item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) { + // Recurse into children that clip children. + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) + childItems_helper(&items, item, xinv.map(polygon), mode); + } + } + + if (order != Qt::SortOrder(-1)) + sortItems(&items, order, sortCacheEnabled); + return items; +} + +QList<QGraphicsItem *> QGraphicsScenePrivate::items_helper(const QPainterPath &path, + Qt::ItemSelectionMode mode, + Qt::SortOrder order) const +{ + QList<QGraphicsItem *> items; + // The index returns a rough estimate of what items are inside the rect. + // Refine it by iterating through all returned items. + foreach (QGraphicsItem *item, estimateItemsInRect(_q_adjustedRect(path.controlPointRect()))) { + // Find the item's scene transform in a clever way. + QTransform x = item->sceneTransform(); + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + QPainterPath mappedPath = xinv.map(path); + if (itemCollidesWithPath(item, mappedPath, mode)) { + items << item; + if (item->flags() & QGraphicsItem::ItemClipsChildrenToShape) + childItems_helper(&items, item, mappedPath, mode); + } + } + } + + if (order != Qt::SortOrder(-1)) + sortItems(&items, order, sortCacheEnabled); + return items; +} + +void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QRectF &rect, + Qt::ItemSelectionMode mode) const +{ + QPainterPath path; + bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); + QRectF r = !parentClip ? _q_adjustedRect(rect) : _q_adjustedRect(rect).intersected(_q_adjustedRect(parent->boundingRect())); + if (r.isEmpty()) + return; + + QList<QGraphicsItem *> &children = parent->d_ptr->children; + for (int i = 0; i < children.size(); ++i) { + QGraphicsItem *item = children.at(i); + if (item->d_ptr->hasTransform && !item->transform().isInvertible()) + continue; + + // Skip invisible items and all their children. + if (!item->d_ptr->visible || qFuzzyCompare(item->effectiveOpacity(), qreal(0.0))) + continue; + + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + QRectF br = _q_adjustedRect(item->boundingRect()); + QRectF mbr = item->mapRectToParent(br); + bool keep = false; + if (mode >= Qt::ContainsItemBoundingRect) { + // Rect intersects/contains item's bounding rect + if ((mode == Qt::IntersectsItemBoundingRect && QRectF_intersects(rect, mbr)) + || (mode == Qt::ContainsItemBoundingRect && rect != mbr && rect.contains(br))) { + items->append(item); + keep = true; + } + } else { + // Rect intersects/contains item's shape + if (QRectF_intersects(rect, mbr)) { + if (path == QPainterPath()) + path.addRect(rect); + if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) { + items->append(item); + keep = true; + } + } + } + + if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { + // Recurse into children. + if (!item->d_ptr->hasTransform || item->transform().type() <= QTransform::TxScale) { + // Rect + childItems_helper(items, item, item->mapRectFromParent(rect), mode); + } else { + // Polygon + childItems_helper(items, item, item->mapFromParent(rect), mode); + } + } + } +} + +void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QPolygonF &polygon, + Qt::ItemSelectionMode mode) const +{ + QPainterPath path; + bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); + QRectF polyRect = _q_adjustedRect(polygon.boundingRect()); + QRectF r = !parentClip ? polyRect : polyRect.intersected(_q_adjustedRect(parent->boundingRect())); + if (r.isEmpty()) + return; + + QList<QGraphicsItem *> &children = parent->d_ptr->children; + for (int i = 0; i < children.size(); ++i) { + QGraphicsItem *item = children.at(i); + if (item->d_ptr->hasTransform && !item->transform().isInvertible()) + continue; + + // Skip invisible items. + if (!item->d_ptr->visible || qFuzzyCompare(item->effectiveOpacity() + 1, qreal(1.0))) + continue; + + // ### _q_adjustedRect is only needed because QRectF::intersects, + // QRectF::contains and QTransform::map() and friends don't work with + // flat rectangles. + QRectF br = _q_adjustedRect(item->boundingRect()); + bool keep = false; + if (mode >= Qt::ContainsItemBoundingRect) { + // Polygon contains/intersects item's bounding rect + if (path == QPainterPath()) + path.addPolygon(polygon); + if ((mode == Qt::IntersectsItemBoundingRect && path.intersects(item->mapRectToParent(br))) + || (mode == Qt::ContainsItemBoundingRect && path.contains(item->mapRectToParent(br)))) { + items->append(item); + keep = true; + } + } else { + // Polygon contains/intersects item's shape + if (QRectF_intersects(polyRect, item->mapRectToParent(br))) { + if (path == QPainterPath()) + path.addPolygon(polygon); + if (itemCollidesWithPath(item, item->mapFromParent(path), mode)) { + items->append(item); + keep = true; + } + } + } + + if ((keep || !(item->flags() & QGraphicsItem::ItemClipsChildrenToShape)) && !item->d_ptr->children.isEmpty()) { + // Recurse into children that clip children. + childItems_helper(items, item, item->mapFromParent(polygon), mode); + } + } +} + +void QGraphicsScenePrivate::childItems_helper(QList<QGraphicsItem *> *items, + const QGraphicsItem *parent, + const QPainterPath &path, + Qt::ItemSelectionMode mode) const +{ + bool parentClip = (parent->flags() & QGraphicsItem::ItemClipsChildrenToShape); + QPainterPath intersectedPath = !parentClip ? path : path.intersected(parent->shape()); + if (intersectedPath.isEmpty()) + return; + + QList<QGraphicsItem *> &children = parent->d_ptr->children; + for (int i = 0; i < children.size(); ++i) { + QGraphicsItem *item = children.at(i); + + // Skip invisible items. + if (!item->d_ptr->visible || qFuzzyCompare(item->effectiveOpacity(), qreal(0.0))) + continue; + + QTransform x = item->sceneTransform(); + + bool ok; + QTransform xinv = x.inverted(&ok); + if (ok) { + QPainterPath mappedPath = xinv.map(path); + if (itemCollidesWithPath(item, mappedPath, mode)) { + items->append(item); + if (!item->d_ptr->children.isEmpty()) + childItems_helper(items, item, mappedPath, mode); + } + } + } +} + +void QGraphicsScenePrivate::invalidateSortCache() +{ + Q_Q(QGraphicsScene); + if (!sortCacheEnabled || updatingSortCache) + return; + + updatingSortCache = true; + QMetaObject::invokeMethod(q, "_q_updateSortCache", Qt::QueuedConnection); +} + +/*! + \internal + + Should not be exported, but we can't change that now. + ### Qt 5: Remove symbol / make static +*/ +inline bool qt_closestLeaf(const QGraphicsItem *item1, const QGraphicsItem *item2) +{ + // Return true if sibling item1 is on top of item2. + const QGraphicsItemPrivate *d1 = item1->d_ptr; + const QGraphicsItemPrivate *d2 = item2->d_ptr; + bool f1 = d1->flags & QGraphicsItem::ItemStacksBehindParent; + bool f2 = d2->flags & QGraphicsItem::ItemStacksBehindParent; + if (f1 != f2) return f2; + qreal z1 = d1->z; + qreal z2 = d2->z; + return z1 != z2 ? z1 > z2 : item1 > item2; +} + +/*! + \internal + + Should not be exported, but we can't change that now. +*/ +inline bool qt_closestItemFirst(const QGraphicsItem *item1, const QGraphicsItem *item2) +{ + return QGraphicsScenePrivate::closestItemFirst_withoutCache(item1, item2); +} + +/*! + Returns true if \a item1 is on top of \a item2. + + \internal +*/ +bool QGraphicsScenePrivate::closestItemFirst_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2) +{ + // Siblings? Just check their z-values. + const QGraphicsItemPrivate *d1 = item1->d_ptr; + const QGraphicsItemPrivate *d2 = item2->d_ptr; + if (d1->parent == d2->parent) + return qt_closestLeaf(item1, item2); + + // Find common ancestor, and each item's ancestor closest to the common + // ancestor. + int item1Depth = d1->depth; + int item2Depth = d2->depth; + const QGraphicsItem *p = item1; + const QGraphicsItem *t1 = item1; + while (item1Depth > item2Depth && (p = p->d_ptr->parent)) { + if (p == item2) { + // item2 is one of item1's ancestors; item1 is on top + return !(t1->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent); + } + t1 = p; + --item1Depth; + } + p = item2; + const QGraphicsItem *t2 = item2; + while (item2Depth > item1Depth && (p = p->d_ptr->parent)) { + if (p == item1) { + // item1 is one of item2's ancestors; item1 is not on top + return (t2->d_ptr->flags & QGraphicsItem::ItemStacksBehindParent); + } + t2 = p; + --item2Depth; + } + + // item1Ancestor is now at the same level as item2Ancestor, but not the same. + const QGraphicsItem *a1 = t1; + const QGraphicsItem *a2 = t2; + while (a1) { + const QGraphicsItem *p1 = a1; + const QGraphicsItem *p2 = a2; + a1 = a1->parentItem(); + a2 = a2->parentItem(); + if (a1 && a1 == a2) + return qt_closestLeaf(p1, p2); + } + + // No common ancestor? Then just compare the items' toplevels directly. + return qt_closestLeaf(t1->topLevelItem(), t2->topLevelItem()); +} + +/*! + Returns true if \a item2 is on top of \a item1. + + \internal +*/ +bool QGraphicsScenePrivate::closestItemLast_withoutCache(const QGraphicsItem *item1, const QGraphicsItem *item2) +{ + return closestItemFirst_withoutCache(item2, item1); +} + +void QGraphicsScenePrivate::climbTree(QGraphicsItem *item, int *stackingOrder) +{ + if (!item->d_ptr->children.isEmpty()) { + QList<QGraphicsItem *> childList = item->d_ptr->children; + qSort(childList.begin(), childList.end(), qt_closestLeaf); + for (int i = 0; i < childList.size(); ++i) { + QGraphicsItem *item = childList.at(i); + if (!(item->flags() & QGraphicsItem::ItemStacksBehindParent)) + climbTree(childList.at(i), stackingOrder); + } + item->d_ptr->globalStackingOrder = (*stackingOrder)++; + for (int i = 0; i < childList.size(); ++i) { + QGraphicsItem *item = childList.at(i); + if (item->flags() & QGraphicsItem::ItemStacksBehindParent) + climbTree(childList.at(i), stackingOrder); + } + } else { + item->d_ptr->globalStackingOrder = (*stackingOrder)++; + } +} + +void QGraphicsScenePrivate::_q_updateSortCache() +{ + _q_updateIndex(); + + if (!sortCacheEnabled || !updatingSortCache) + return; + + updatingSortCache = false; + int stackingOrder = 0; + + QList<QGraphicsItem *> topLevels; + + for (int i = 0; i < indexedItems.size(); ++i) { + QGraphicsItem *item = indexedItems.at(i); + if (item && item->parentItem() == 0) + topLevels << item; + } + for (int i = 0; i < unindexedItems.size(); ++i) { + QGraphicsItem *item = unindexedItems.at(i); + if (item->parentItem() == 0) + topLevels << item; + } + + qSort(topLevels.begin(), topLevels.end(), qt_closestLeaf); + for (int i = 0; i < topLevels.size(); ++i) + climbTree(topLevels.at(i), &stackingOrder); +} + +void QGraphicsScenePrivate::sortItems(QList<QGraphicsItem *> *itemList, Qt::SortOrder order, + bool sortCacheEnabled) +{ + if (sortCacheEnabled) { + if (order == Qt::AscendingOrder) { + qSort(itemList->begin(), itemList->end(), closestItemFirst_withCache); + } else if (order == Qt::DescendingOrder) { + qSort(itemList->begin(), itemList->end(), closestItemLast_withCache); + } + } else { + if (order == Qt::AscendingOrder) { + qSort(itemList->begin(), itemList->end(), closestItemFirst_withoutCache); + } else if (order == Qt::DescendingOrder) { + qSort(itemList->begin(), itemList->end(), closestItemLast_withoutCache); + } + } +} + +/*! + \internal + + Set the font and propagate the changes if the font is different from the + current font. +*/ +void QGraphicsScenePrivate::setFont_helper(const QFont &font) +{ + if (this->font == font && this->font.resolve() == font.resolve()) + return; + updateFont(font); +} + +/*! + \internal + + Resolve the scene's font against the application font, and propagate the + changes too all items in the scene. +*/ +void QGraphicsScenePrivate::resolveFont() +{ + QFont naturalFont = qApp->font(); + naturalFont.resolve(0); + QFont resolvedFont = font.resolve(naturalFont); + updateFont(resolvedFont); +} + +/*! + \internal + + Update the font, and whether or not it has changed, reresolve all fonts in + the scene. +*/ +void QGraphicsScenePrivate::updateFont(const QFont &font) +{ + Q_Q(QGraphicsScene); + + // Update local font setting. + this->font = font; + + // Resolve the fonts of all top-level widget items, or widget items + // whose parent is not a widget. + foreach (QGraphicsItem *item, q->items()) { + if (!item->parentItem()) { + // Resolvefont for an item is a noop operation, but + // every item can be a widget, or can have a widget + // childre. + item->d_ptr->resolveFont(font.resolve()); + } + } + + // Send the scene a FontChange event. + QEvent event(QEvent::FontChange); + QApplication::sendEvent(q, &event); +} + +/*! + \internal + + Set the palette and propagate the changes if the palette is different from + the current palette. +*/ +void QGraphicsScenePrivate::setPalette_helper(const QPalette &palette) +{ + if (this->palette == palette && this->palette.resolve() == palette.resolve()) + return; + updatePalette(palette); +} + +/*! + \internal + + Resolve the scene's palette against the application palette, and propagate + the changes too all items in the scene. +*/ +void QGraphicsScenePrivate::resolvePalette() +{ + QPalette naturalPalette = qApp->palette(); + naturalPalette.resolve(0); + QPalette resolvedPalette = palette.resolve(naturalPalette); + updatePalette(resolvedPalette); +} + +/*! + \internal + + Update the palette, and whether or not it has changed, reresolve all + palettes in the scene. +*/ +void QGraphicsScenePrivate::updatePalette(const QPalette &palette) +{ + Q_Q(QGraphicsScene); + + // Update local palette setting. + this->palette = palette; + + // Resolve the palettes of all top-level widget items, or widget items + // whose parent is not a widget. + foreach (QGraphicsItem *item, q->items()) { + if (!item->parentItem()) { + // Resolvefont for an item is a noop operation, but + // every item can be a widget, or can have a widget + // childre. + item->d_ptr->resolvePalette(palette.resolve()); + } + } + + // Send the scene a PaletteChange event. + QEvent event(QEvent::PaletteChange); + QApplication::sendEvent(q, &event); +} + +/*! + Constructs a QGraphicsScene object. The \a parent parameter is + passed to QObject's constructor. +*/ +QGraphicsScene::QGraphicsScene(QObject *parent) + : QObject(*new QGraphicsScenePrivate, parent) +{ + d_func()->init(); +} + +/*! + Constructs a QGraphicsScene object, using \a sceneRect for its + scene rectangle. The \a parent parameter is passed to QObject's + constructor. + + \sa sceneRect +*/ +QGraphicsScene::QGraphicsScene(const QRectF &sceneRect, QObject *parent) + : QObject(*new QGraphicsScenePrivate, parent) +{ + setSceneRect(sceneRect); + d_func()->init(); +} + +/*! + Constructs a QGraphicsScene object, using the rectangle specified + by (\a x, \a y), and the given \a width and \a height for its + scene rectangle. The \a parent parameter is passed to QObject's + constructor. + + \sa sceneRect +*/ +QGraphicsScene::QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject *parent) + : QObject(*new QGraphicsScenePrivate, parent) +{ + setSceneRect(x, y, width, height); + d_func()->init(); +} + +/*! + Destroys the QGraphicsScene object. +*/ +QGraphicsScene::~QGraphicsScene() +{ + Q_D(QGraphicsScene); + // Remove this scene from qApp's global scene list. + qApp->d_func()->scene_list.removeAll(this); + + clear(); + + // Remove this scene from all associated views. + for (int j = 0; j < d->views.size(); ++j) + d->views.at(j)->setScene(0); +} + +/*! + \property QGraphicsScene::sceneRect + \brief the scene rectangle; the bounding rectangle of the scene + + The scene rectangle defines the extent of the scene. It is + primarily used by QGraphicsView to determine the view's default + scrollable area, and by QGraphicsScene to manage item indexing. + + If unset, or if set to a null QRectF, sceneRect() will return the largest + bounding rect of all items on the scene since the scene was created (i.e., + a rectangle that grows when items are added to or moved in the scene, but + never shrinks). + + \sa width(), height(), QGraphicsView::sceneRect +*/ +QRectF QGraphicsScene::sceneRect() const +{ + Q_D(const QGraphicsScene); + const_cast<QGraphicsScenePrivate *>(d)->_q_updateIndex(); + return d->hasSceneRect ? d->sceneRect : d->growingItemsBoundingRect; +} +void QGraphicsScene::setSceneRect(const QRectF &rect) +{ + Q_D(QGraphicsScene); + if (rect != d->sceneRect) { + d->hasSceneRect = !rect.isNull(); + d->sceneRect = rect; + d->resetIndex(); + emit sceneRectChanged(rect); + } +} + +/*! + \fn qreal QGraphicsScene::width() const + + This convenience function is equivalent to calling sceneRect().width(). + + \sa height() +*/ + +/*! + \fn qreal QGraphicsScene::height() const + + This convenience function is equivalent to calling \c sceneRect().height(). + + \sa width() +*/ + +/*! + Renders the \a source rect from scene into \a target, using \a painter. This + function is useful for capturing the contents of the scene onto a paint + device, such as a QImage (e.g., to take a screenshot), or for printing + with QPrinter. For example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp 1 + + If \a source is a null rect, this function will use sceneRect() to + determine what to render. If \a target is a null rect, the dimensions of \a + painter's paint device will be used. + + The source rect contents will be transformed according to \a + aspectRatioMode to fit into the target rect. By default, the aspect ratio + is kept, and \a source is scaled to fit in \a target. + + \sa QGraphicsView::render() +*/ +void QGraphicsScene::render(QPainter *painter, const QRectF &target, const QRectF &source, + Qt::AspectRatioMode aspectRatioMode) +{ + Q_D(QGraphicsScene); + + // Default source rect = scene rect + QRectF sourceRect = source; + if (sourceRect.isNull()) + sourceRect = sceneRect(); + + // Default target rect = device rect + QRectF targetRect = target; + if (targetRect.isNull()) { + if (painter->device()->devType() == QInternal::Picture) + targetRect = sourceRect; + else + targetRect.setRect(0, 0, painter->device()->width(), painter->device()->height()); + } + + // Find the ideal x / y scaling ratio to fit \a source into \a target. + qreal xratio = targetRect.width() / sourceRect.width(); + qreal yratio = targetRect.height() / sourceRect.height(); + + // Scale according to the aspect ratio mode. + switch (aspectRatioMode) { + case Qt::KeepAspectRatio: + xratio = yratio = qMin(xratio, yratio); + break; + case Qt::KeepAspectRatioByExpanding: + xratio = yratio = qMax(xratio, yratio); + break; + case Qt::IgnoreAspectRatio: + break; + } + + // Find all items to draw, and reverse the list (we want to draw + // in reverse order). + QList<QGraphicsItem *> itemList = items(sourceRect, Qt::IntersectsItemBoundingRect); + QGraphicsItem **itemArray = new QGraphicsItem *[itemList.size()]; + int numItems = itemList.size(); + for (int i = 0; i < numItems; ++i) + itemArray[numItems - i - 1] = itemList.at(i); + itemList.clear(); + + painter->save(); + + // Transform the painter. + painter->setClipRect(targetRect); + QTransform painterTransform; + painterTransform *= QTransform() + .translate(targetRect.left(), targetRect.top()) + .scale(xratio, yratio) + .translate(-sourceRect.left(), -sourceRect.top()); + painter->setWorldTransform(painterTransform, true); + + // Two unit vectors. + QLineF v1(0, 0, 1, 0); + QLineF v2(0, 0, 0, 1); + + // Generate the style options + QStyleOptionGraphicsItem *styleOptionArray = new QStyleOptionGraphicsItem[numItems]; + for (int i = 0; i < numItems; ++i) { + QGraphicsItem *item = itemArray[i]; + + QStyleOptionGraphicsItem option; + option.state = QStyle::State_None; + option.rect = item->boundingRect().toRect(); + if (item->isSelected()) + option.state |= QStyle::State_Selected; + if (item->isEnabled()) + option.state |= QStyle::State_Enabled; + if (item->hasFocus()) + option.state |= QStyle::State_HasFocus; + if (d->hoverItems.contains(item)) + option.state |= QStyle::State_MouseOver; + if (item == mouseGrabberItem()) + option.state |= QStyle::State_Sunken; + + // Calculate a simple level-of-detail metric. + // ### almost identical code in QGraphicsView::paintEvent() + // and QGraphicsView::render() - consider refactoring + QTransform itemToDeviceTransform; + if (item->d_ptr->itemIsUntransformable()) { + itemToDeviceTransform = item->deviceTransform(painterTransform); + } else { + itemToDeviceTransform = item->sceneTransform() * painterTransform; + } + + option.levelOfDetail = qSqrt(itemToDeviceTransform.map(v1).length() * itemToDeviceTransform.map(v2).length()); + option.matrix = itemToDeviceTransform.toAffine(); //### discards perspective + + option.exposedRect = item->boundingRect(); + option.exposedRect &= itemToDeviceTransform.inverted().mapRect(targetRect); + + styleOptionArray[i] = option; + } + + // Render the scene. + drawBackground(painter, sourceRect); + drawItems(painter, numItems, itemArray, styleOptionArray); + drawForeground(painter, sourceRect); + + delete [] itemArray; + delete [] styleOptionArray; + + painter->restore(); +} + +/*! + \property QGraphicsScene::itemIndexMethod + \brief the item indexing method. + + QGraphicsScene applies an indexing algorithm to the scene, to speed up + item discovery functions like items() and itemAt(). Indexing is most + efficient for static scenes (i.e., where items don't move around). For + dynamic scenes, or scenes with many animated items, the index bookkeeping + can outweight the fast lookup speeds. + + For the common case, the default index method BspTreeIndex works fine. If + your scene uses many animations and you are experiencing slowness, you can + disable indexing by calling \c setItemIndexMethod(NoIndex). + + \sa bspTreeDepth +*/ +QGraphicsScene::ItemIndexMethod QGraphicsScene::itemIndexMethod() const +{ + Q_D(const QGraphicsScene); + return d->indexMethod; +} +void QGraphicsScene::setItemIndexMethod(ItemIndexMethod method) +{ + Q_D(QGraphicsScene); + d->resetIndex(); + d->indexMethod = method; +} + +/*! + \property QGraphicsScene::bspTreeDepth + \brief the depth of QGraphicsScene's BSP index tree + \since 4.3 + + This property has no effect when NoIndex is used. + + This value determines the depth of QGraphicsScene's BSP tree. The depth + directly affects QGraphicsScene's performance and memory usage; the latter + growing exponentially with the depth of the tree. With an optimal tree + depth, QGraphicsScene can instantly determine the locality of items, even + for scenes with thousands or millions of items. This also greatly improves + rendering performance. + + By default, the value is 0, in which case Qt will guess a reasonable + default depth based on the size, location and number of items in the + scene. If these parameters change frequently, however, you may experience + slowdowns as QGraphicsScene retunes the depth internally. You can avoid + potential slowdowns by fixating the tree depth through setting this + property. + + The depth of the tree and the size of the scene rectangle decide the + granularity of the scene's partitioning. The size of each scene segment is + determined by the following algorithm: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp 2 + + The BSP tree has an optimal size when each segment contains between 0 and + 10 items. + + \sa itemIndexMethod +*/ +int QGraphicsScene::bspTreeDepth() const +{ + Q_D(const QGraphicsScene); + return d->bspTreeDepth; +} +void QGraphicsScene::setBspTreeDepth(int depth) +{ + Q_D(QGraphicsScene); + if (d->bspTreeDepth == depth) + return; + + if (depth < 0) { + qWarning("QGraphicsScene::setBspTreeDepth: invalid depth %d ignored; must be >= 0", depth); + return; + } + + d->bspTreeDepth = depth; + d->resetIndex(); +} + +/*! + \property QGraphicsScene::sortCacheEnabled + \brief whether sort caching is enabled + \since 4.5 + + When enabled, this property adds a cache that speeds up sorting and + transformations for scenes with deep hierarchies (i.e., items with many + levels of descendents), at the cost of using more memory (approx. 100 more + bytes of memory per item). + + Items that are not part of a deep hierarchy suffer no penalty from this + cache. +*/ +bool QGraphicsScene::isSortCacheEnabled() const +{ + Q_D(const QGraphicsScene); + return d->sortCacheEnabled; +} +void QGraphicsScene::setSortCacheEnabled(bool enabled) +{ + Q_D(QGraphicsScene); + if (enabled == d->sortCacheEnabled) + return; + if ((d->sortCacheEnabled = enabled)) + d->invalidateSortCache(); +} + +/*! + Calculates and returns the bounding rect of all items on the scene. This + function works by iterating over all items, and because if this, it can + be slow for large scenes. + + \sa sceneRect() +*/ +QRectF QGraphicsScene::itemsBoundingRect() const +{ + QRectF boundingRect; + foreach (QGraphicsItem *item, items()) + boundingRect |= item->sceneBoundingRect(); + return boundingRect; +} + +/*! + Returns a list of all items on the scene, in no particular order. + + \sa addItem(), removeItem() +*/ +QList<QGraphicsItem *> QGraphicsScene::items() const +{ + Q_D(const QGraphicsScene); + const_cast<QGraphicsScenePrivate *>(d)->purgeRemovedItems(); + + // If freeItemIndexes is empty, we know there are no holes in indexedItems and + // unindexedItems. + if (d->freeItemIndexes.isEmpty()) { + if (d->unindexedItems.isEmpty()) + return d->indexedItems; + return d->indexedItems + d->unindexedItems; + } + + // Rebuild the list of items to avoid holes. ### We could also just + // compress the item lists at this point. + QList<QGraphicsItem *> itemList; + foreach (QGraphicsItem *item, d->indexedItems + d->unindexedItems) { + if (item) + itemList << item; + } + return itemList; +} + +/*! + Returns all visible items at position \a pos in the scene. The items are + listed in descending Z order (i.e., the first item in the list is the + top-most item, and the last item is the bottom-most item). + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QPointF &pos) const +{ + QList<QGraphicsItem *> itemsAtPoint; + + // Find all items within a 1x1 rect area starting at pos. This can be + // inefficient for scenes that use small coordinates (like unity + // coordinates), or for detailed graphs. ### The index should support + // fetching items at a pos to avoid this limitation. + foreach (QGraphicsItem *item, items(QRectF(pos, QSizeF(1, 1)), Qt::IntersectsItemBoundingRect)) { + if (item->contains(item->mapFromScene(pos))) + itemsAtPoint << item; + } + return itemsAtPoint; +} + + +/*! + \fn QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rectangle, Qt::ItemSelectionMode mode) const + + \overload + + Returns all visible items that, depending on \a mode, are either inside or + intersect with the specified \a rectangle. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a rectangle are returned. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QRectF &rect, Qt::ItemSelectionMode mode) const +{ + Q_D(const QGraphicsScene); + return d->items_helper(rect, mode, Qt::AscendingOrder); +} + +/*! + \fn QList<QGraphicsItem *> QGraphicsScene::items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode) const + \since 4.3 + + This convenience function is equivalent to calling items(QRectF(\a x, \a y, \a w, \a h), \a mode). +*/ + +/*! + \overload + + Returns all visible items that, depending on \a mode, are either inside or + intersect with the polygon \a polygon. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a polygon are returned. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QPolygonF &polygon, Qt::ItemSelectionMode mode) const +{ + Q_D(const QGraphicsScene); + return d->items_helper(polygon, mode, Qt::AscendingOrder); +} + +/*! + \overload + + Returns all visible items that, depending on \a path, are either inside or + intersect with the path \a path. + + The default value for \a mode is Qt::IntersectsItemShape; all items whose + exact shape intersects with or is contained by \a path are returned. + + \sa itemAt() +*/ +QList<QGraphicsItem *> QGraphicsScene::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const +{ + Q_D(const QGraphicsScene); + return d->items_helper(path, mode, Qt::AscendingOrder); +} + +/*! + Returns a list of all items that collide with \a item. Collisions are + determined by calling QGraphicsItem::collidesWithItem(); the collision + detection is determined by \a mode. By default, all items whose shape + intersects \a item or is contained inside \a item's shape are returned. + + The items are returned in descending Z order (i.e., the first item in the + list is the top-most item, and the last item is the bottom-most item). + + \sa items(), itemAt(), QGraphicsItem::collidesWithItem() +*/ +QList<QGraphicsItem *> QGraphicsScene::collidingItems(const QGraphicsItem *item, + Qt::ItemSelectionMode mode) const +{ + Q_D(const QGraphicsScene); + if (!item) { + qWarning("QGraphicsScene::collidingItems: cannot find collisions for null item"); + return QList<QGraphicsItem *>(); + } + + QList<QGraphicsItem *> tmp; + foreach (QGraphicsItem *itemInVicinity, d->estimateItemsInRect(item->sceneBoundingRect())) { + if (item != itemInVicinity && item->collidesWithItem(itemInVicinity, mode)) + tmp << itemInVicinity; + } + d->sortItems(&tmp, Qt::AscendingOrder, d->sortCacheEnabled); + return tmp; +} + +/*! + \fn QGraphicsItem *QGraphicsScene::itemAt(const QPointF &position) const + + Returns the topmost visible item at the specified \a position, or 0 if + there are no items at this position. + + \note The topmost item is the one with the highest Z-value. + + \sa items(), collidingItems(), QGraphicsItem::setZValue() +*/ +QGraphicsItem *QGraphicsScene::itemAt(const QPointF &pos) const +{ + QList<QGraphicsItem *> itemsAtPoint = items(pos); + return itemsAtPoint.isEmpty() ? 0 : itemsAtPoint.first(); +} + +/*! + \fn QGraphicsScene::itemAt(qreal x, qreal y) const + \overload + + Returns the topmost item at the position specified by (\a x, \a + y), or 0 if there are no items at this position. + + This convenience function is equivalent to calling \c + {itemAt(QPointF(x, y))}. + + \note The topmost item is the one with the highest Z-value. +*/ + +/*! + Returns a list of all currently selected items. The items are + returned in no particular order. + + \sa setSelectionArea() +*/ +QList<QGraphicsItem *> QGraphicsScene::selectedItems() const +{ + Q_D(const QGraphicsScene); + + // Optimization: Lazily removes items that are not selected. + QGraphicsScene *that = const_cast<QGraphicsScene *>(this); + QSet<QGraphicsItem *> actuallySelectedSet; + foreach (QGraphicsItem *item, that->d_func()->selectedItems) { + if (item->isSelected()) + actuallySelectedSet << item; + } + + that->d_func()->selectedItems = actuallySelectedSet; + + return d->selectedItems.values(); +} + +/*! + Returns the selection area that was previously set with + setSelectionArea(), or an empty QPainterPath if no selection area has been + set. + + \sa setSelectionArea() +*/ +QPainterPath QGraphicsScene::selectionArea() const +{ + Q_D(const QGraphicsScene); + return d->selectionArea; +} + +/*! + Sets the selection area to \a path. All items within this area are + immediately selected, and all items outside are unselected. You can get + the list of all selected items by calling selectedItems(). + + For an item to be selected, it must be marked as \e selectable + (QGraphicsItem::ItemIsSelectable). + + \sa clearSelection(), selectionArea() +*/ +void QGraphicsScene::setSelectionArea(const QPainterPath &path) +{ + setSelectionArea(path, Qt::IntersectsItemShape); +} + +/*! + \overload + \since 4.3 + + Sets the selection area to \a path using \a mode to determine if items are + included in the selection area. + + \sa clearSelection(), selectionArea() +*/ +void QGraphicsScene::setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode mode) +{ + Q_D(QGraphicsScene); + + // Note: with boolean path operations, we can improve performance here + // quite a lot by "growing" the old path instead of replacing it. That + // allows us to only check the intersect area for changes, instead of + // reevaluating the whole path over again. + d->selectionArea = path; + + QSet<QGraphicsItem *> unselectItems = d->selectedItems; + + // Disable emitting selectionChanged() for individual items. + ++d->selectionChanging; + bool changed = false; + + // Set all items in path to selected. + foreach (QGraphicsItem *item, items(path, mode)) { + if (item->flags() & QGraphicsItem::ItemIsSelectable) { + if (!item->isSelected()) + changed = true; + unselectItems.remove(item); + item->setSelected(true); + } + } + + // Unselect all items outside path. + foreach (QGraphicsItem *item, unselectItems) { + item->setSelected(false); + changed = true; + } + + // Reenable emitting selectionChanged() for individual items. + --d->selectionChanging; + + if (!d->selectionChanging && changed) + emit selectionChanged(); +} + +/*! + Clears the current selection. + + \sa setSelectionArea(), selectedItems() +*/ +void QGraphicsScene::clearSelection() +{ + Q_D(QGraphicsScene); + + // Disable emitting selectionChanged + ++d->selectionChanging; + bool changed = !d->selectedItems.isEmpty(); + + foreach (QGraphicsItem *item, d->selectedItems) + item->setSelected(false); + d->selectedItems.clear(); + + // Reenable emitting selectionChanged() for individual items. + --d->selectionChanging; + + if (!d->selectionChanging && changed) + emit selectionChanged(); +} + +/*! + \since 4.4 + + Removes and deletes all items from the scene, but otherwise leaves the + state of the scene unchanged. + + \sa addItem() +*/ +void QGraphicsScene::clear() +{ + Q_D(QGraphicsScene); + // Recursive descent delete + for (int i = 0; i < d->indexedItems.size(); ++i) { + if (QGraphicsItem *item = d->indexedItems.at(i)) { + if (!item->parentItem()) + delete item; + } + } + QList<QGraphicsItem *> unindexedParents; + for (int i = 0; i < d->unindexedItems.size(); ++i) { + QGraphicsItem *item = d->unindexedItems.at(i); + if (!item->parentItem()) + unindexedParents << item; + } + d->unindexedItems.clear(); + qDeleteAll(unindexedParents); + + d->indexedItems.clear(); + d->freeItemIndexes.clear(); + d->lastItemCount = 0; + d->bspTree.clear(); + d->largestUntransformableItem = QRectF(); +} + +/*! + Groups all items in \a items into a new QGraphicsItemGroup, and returns a + pointer to the group. The group is created with the common ancestor of \a + items as its parent, and with position (0, 0). The items are all + reparented to the group, and their positions and transformations are + mapped to the group. If \a items is empty, this function will return an + empty top-level QGraphicsItemGroup. + + QGraphicsScene has ownership of the group item; you do not need to delete + it. To dismantle (ungroup) a group, call destroyItemGroup(). + + \sa destroyItemGroup(), QGraphicsItemGroup::addToGroup() +*/ +QGraphicsItemGroup *QGraphicsScene::createItemGroup(const QList<QGraphicsItem *> &items) +{ + // Build a list of the first item's ancestors + QList<QGraphicsItem *> ancestors; + int n = 0; + if (!items.isEmpty()) { + QGraphicsItem *parent = items.at(n++); + while ((parent = parent->parentItem())) + ancestors.append(parent); + } + + // Find the common ancestor for all items + QGraphicsItem *commonAncestor = 0; + if (!ancestors.isEmpty()) { + while (n < items.size()) { + int commonIndex = -1; + QGraphicsItem *parent = items.at(n++); + do { + int index = ancestors.indexOf(parent, qMax(0, commonIndex)); + if (index != -1) { + commonIndex = index; + break; + } + } while ((parent = parent->parentItem())); + + if (commonIndex == -1) { + commonAncestor = 0; + break; + } + + commonAncestor = ancestors.at(commonIndex); + } + } + + // Create a new group at that level + QGraphicsItemGroup *group = new QGraphicsItemGroup(commonAncestor); + if (!commonAncestor) + addItem(group); + foreach (QGraphicsItem *item, items) + group->addToGroup(item); + return group; +} + +/*! + Reparents all items in \a group to \a group's parent item, then removes \a + group from the scene, and finally deletes it. The items' positions and + transformations are mapped from the group to the group's parent. + + \sa createItemGroup(), QGraphicsItemGroup::removeFromGroup() +*/ +void QGraphicsScene::destroyItemGroup(QGraphicsItemGroup *group) +{ + foreach (QGraphicsItem *item, group->children()) + group->removeFromGroup(item); + removeItem(group); + delete group; +} + +/*! + Adds or moves the item \a item and all its childen to the scene. + + If the item is visible (i.e., QGraphicsItem::isVisible() returns + true), QGraphicsScene will emit changed() once control goes back + to the event loop. + + If the item is already in a different scene, it will first be removed from + its old scene, and then added to this scene as a top-level. + + QGraphicsScene will send ItemSceneChange notifications to \a item while + it is added to the scene. If item does not currently belong to a scene, only one + notification is sent. If it does belong to scene already (i.e., it is + moved to this scene), QGraphicsScene will send an addition notification as + the item is removed from its previous scene. + + \sa removeItem(), addEllipse(), addLine(), addPath(), addPixmap(), + addRect(), addText(), addWidget() +*/ +void QGraphicsScene::addItem(QGraphicsItem *item) +{ + Q_D(QGraphicsScene); + if (!item) { + qWarning("QGraphicsScene::addItem: cannot add null item"); + return; + } + if (item->scene() == this) { + qWarning("QGraphicsScene::addItem: item has already been added to this scene"); + return; + } + + // Remove this item from its existing scene + if (QGraphicsScene *oldScene = item->scene()) + oldScene->removeItem(item); + + // Notify the item that its scene is changing, and allow the item to + // react. + QGraphicsScene *targetScene = qVariantValue<QGraphicsScene *>(item->itemChange(QGraphicsItem::ItemSceneChange, + qVariantFromValue<QGraphicsScene *>(this))); + if (targetScene != this) { + if (targetScene && item->scene() != targetScene) + targetScene->addItem(item); + return; + } + + // Prevent reusing a recently deleted pointer: purge all removed items + // from our lists. + d->purgeRemovedItems(); + + // Invalidate any sort caching; arrival of a new item means we need to + // resort. + d->invalidateSortCache(); + + // Detach this item from its parent if the parent's scene is different + // from this scene. + if (QGraphicsItem *itemParent = item->parentItem()) { + if (itemParent->scene() != this) + item->setParentItem(0); + } + + // Add the item to this scene + item->d_func()->scene = targetScene; + + // Indexing requires sceneBoundingRect(), but because \a item might + // not be completely constructed at this point, we need to store it in + // a temporary list and schedule an indexing for later. + d->unindexedItems << item; + item->d_func()->index = -1; + d->startIndexTimer(); + + // Update the scene's sort cache settings. + item->d_ptr->globalStackingOrder = -1; + d->invalidateSortCache(); + + // Add to list of items that require an update. We cannot assume that the + // item is fully constructed, so calling item->update() can lead to a pure + // virtual function call to boundingRect(). + if (!d->updateAll) { + if (d->pendingUpdateItems.isEmpty()) + QMetaObject::invokeMethod(this, "_q_updateLater", Qt::QueuedConnection); + d->pendingUpdateItems << item; + } + + // Disable selectionChanged() for individual items + ++d->selectionChanging; + int oldSelectedItemSize = d->selectedItems.size(); + + // Update selection lists + if (item->isSelected()) + d->selectedItems << item; + if (item->isWidget() && item->isVisible() && static_cast<QGraphicsWidget *>(item)->windowType() == Qt::Popup) + d->addPopup(static_cast<QGraphicsWidget *>(item)); + + // Update creation order focus chain. Make sure to leave the widget's + // internal tab order intact. + if (item->isWidget()) { + QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(item); + if (!d->tabFocusFirst) { + // No first tab focus widget - make this the first tab focus + // widget. + d->tabFocusFirst = widget; + } else if (!widget->parentWidget()) { + // Adding a widget that is not part of a tab focus chain. + QGraphicsWidget *last = d->tabFocusFirst->d_func()->focusPrev; + QGraphicsWidget *lastNew = widget->d_func()->focusPrev; + last->d_func()->focusNext = widget; + widget->d_func()->focusPrev = last; + d->tabFocusFirst->d_func()->focusPrev = lastNew; + lastNew->d_func()->focusNext = d->tabFocusFirst; + } + } + + // Add all children recursively + foreach (QGraphicsItem *child, item->children()) + addItem(child); + + // Resolve font and palette. + item->d_ptr->resolveFont(d->font.resolve()); + item->d_ptr->resolvePalette(d->palette.resolve()); + + if (!item->d_ptr->explicitlyHidden) { + if (d->unpolishedItems.isEmpty()) + QMetaObject::invokeMethod(this, "_q_polishItems", Qt::QueuedConnection); + d->unpolishedItems << item; + } + + // Reenable selectionChanged() for individual items + --d->selectionChanging; + if (!d->selectionChanging && d->selectedItems.size() != oldSelectedItemSize) + emit selectionChanged(); + + // Deliver post-change notification + item->itemChange(QGraphicsItem::ItemSceneHasChanged, qVariantFromValue<QGraphicsScene *>(this)); +} + +/*! + Creates and adds an ellipse item to the scene, and returns the item + pointer. The geometry of the ellipse is defined by \a rect, and its pen + and brush are initialized to \a pen and \a brush. + + Note that the item's geometry is provided in item coordinates, and its + position is initialized to (0, 0). + + If the item is visible (i.e., QGraphicsItem::isVisible() returns true), + QGraphicsScene will emit changed() once control goes back to the event + loop. + + \sa addLine(), addPath(), addPixmap(), addRect(), addText(), addItem(), + addWidget() +*/ +QGraphicsEllipseItem *QGraphicsScene::addEllipse(const QRectF &rect, const QPen &pen, const QBrush &brush) +{ + QGraphicsEllipseItem *item = new QGraphicsEllipseItem(rect); + item->setPen(pen); + item->setBrush(brush); + addItem(item); + return item; +} + +/*! + \fn QGraphicsEllipseItem *QGraphicsScene::addEllipse(qreal x, qreal y, qreal w, qreal h, const QPen &pen, const QBrush &brush) + \since 4.3 + + This convenience function is equivalent to calling addEllipse(QRectF(\a x, + \a y, \a w, \a h), \a pen, \a brush). +*/ + +/*! + Creates and adds a line item to the scene, and returns the item + pointer. The geometry of the line is defined by \a line, and its pen + is initialized to \a pen. + + Note that the item's geometry is provided in item coordinates, and its + position is initialized to (0, 0). + + If the item is visible (i.e., QGraphicsItem::isVisible() returns true), + QGraphicsScene will emit changed() once control goes back to the event + loop. + + \sa addEllipse(), addPath(), addPixmap(), addRect(), addText(), addItem(), + addWidget() +*/ +QGraphicsLineItem *QGraphicsScene::addLine(const QLineF &line, const QPen &pen) +{ + QGraphicsLineItem *item = new QGraphicsLineItem(line); + item->setPen(pen); + addItem(item); + return item; +} + +/*! + \fn QGraphicsLineItem *QGraphicsScene::addLine(qreal x1, qreal y1, qreal x2, qreal y2, const QPen &pen) + \since 4.3 + + This convenience function is equivalent to calling addLine(QLineF(\a x1, + \a y1, \a x2, \a y2), \a pen). +*/ + +/*! + Creates and adds a path item to the scene, and returns the item + pointer. The geometry of the path is defined by \a path, and its pen and + brush are initialized to \a pen and \a brush. + + Note that the item's geometry is provided in item coordinates, and its + position is initialized to (0, 0). + + If the item is visible (i.e., QGraphicsItem::isVisible() returns true), + QGraphicsScene will emit changed() once control goes back to the event + loop. + + \sa addEllipse(), addLine(), addPixmap(), addRect(), addText(), addItem(), + addWidget() +*/ +QGraphicsPathItem *QGraphicsScene::addPath(const QPainterPath &path, const QPen &pen, const QBrush &brush) +{ + QGraphicsPathItem *item = new QGraphicsPathItem(path); + item->setPen(pen); + item->setBrush(brush); + addItem(item); + return item; +} + +/*! + Creates and adds a pixmap item to the scene, and returns the item + pointer. The pixmap is defined by \a pixmap. + + Note that the item's geometry is provided in item coordinates, and its + position is initialized to (0, 0). + + If the item is visible (i.e., QGraphicsItem::isVisible() returns true), + QGraphicsScene will emit changed() once control goes back to the event + loop. + + \sa addEllipse(), addLine(), addPath(), addRect(), addText(), addItem(), + addWidget() +*/ +QGraphicsPixmapItem *QGraphicsScene::addPixmap(const QPixmap &pixmap) +{ + QGraphicsPixmapItem *item = new QGraphicsPixmapItem(pixmap); + addItem(item); + return item; +} + +/*! + Creates and adds a polygon item to the scene, and returns the item + pointer. The polygon is defined by \a polygon, and its pen and + brush are initialized to \a pen and \a brush. + + Note that the item's geometry is provided in item coordinates, and its + position is initialized to (0, 0). + + If the item is visible (i.e., QGraphicsItem::isVisible() returns true), + QGraphicsScene will emit changed() once control goes back to the event + loop. + + \sa addEllipse(), addLine(), addPath(), addRect(), addText(), addItem(), + addWidget() +*/ +QGraphicsPolygonItem *QGraphicsScene::addPolygon(const QPolygonF &polygon, + const QPen &pen, const QBrush &brush) +{ + QGraphicsPolygonItem *item = new QGraphicsPolygonItem(polygon); + item->setPen(pen); + item->setBrush(brush); + addItem(item); + return item; +} + +/*! + Creates and adds a rectangle item to the scene, and returns the item + pointer. The geometry of the rectangle is defined by \a rect, and its pen + and brush are initialized to \a pen and \a brush. + + Note that the item's geometry is provided in item coordinates, and its + position is initialized to (0, 0). For example, if a QRect(50, 50, 100, + 100) is added, its top-left corner will be at (50, 50) relative to the + origin in the items coordinate system. + + If the item is visible (i.e., QGraphicsItem::isVisible() returns true), + QGraphicsScene will emit changed() once control goes back to the event + loop. + + \sa addEllipse(), addLine(), addPixmap(), addPixmap(), addText(), + addItem(), addWidget() +*/ +QGraphicsRectItem *QGraphicsScene::addRect(const QRectF &rect, const QPen &pen, const QBrush &brush) +{ + QGraphicsRectItem *item = new QGraphicsRectItem(rect); + item->setPen(pen); + item->setBrush(brush); + addItem(item); + return item; +} + +/*! + \fn QGraphicsRectItem *QGraphicsScene::addRect(qreal x, qreal y, qreal w, qreal h, const QPen &pen, const QBrush &brush) + \since 4.3 + + This convenience function is equivalent to calling addRect(QRectF(\a x, + \a y, \a w, \a h), \a pen, \a brush). +*/ + +/*! + Creates and adds a text item to the scene, and returns the item + pointer. The text string is initialized to \a text, and its font + is initialized to \a font. + + The item's position is initialized to (0, 0). + + If the item is visible (i.e., QGraphicsItem::isVisible() returns true), + QGraphicsScene will emit changed() once control goes back to the event + loop. + + \sa addEllipse(), addLine(), addPixmap(), addPixmap(), addRect(), + addItem(), addWidget() +*/ +QGraphicsTextItem *QGraphicsScene::addText(const QString &text, const QFont &font) +{ + QGraphicsTextItem *item = new QGraphicsTextItem(text); + item->setFont(font); + addItem(item); + return item; +} + +/*! + Creates and adds a QGraphicsSimpleTextItem to the scene, and returns the + item pointer. The text string is initialized to \a text, and its font is + initialized to \a font. + + The item's position is initialized to (0, 0). + + If the item is visible (i.e., QGraphicsItem::isVisible() returns true), + QGraphicsScene will emit changed() once control goes back to the event + loop. + + \sa addEllipse(), addLine(), addPixmap(), addPixmap(), addRect(), + addItem(), addWidget() +*/ +QGraphicsSimpleTextItem *QGraphicsScene::addSimpleText(const QString &text, const QFont &font) +{ + QGraphicsSimpleTextItem *item = new QGraphicsSimpleTextItem(text); + item->setFont(font); + addItem(item); + return item; +} + +/*! + Creates a new QGraphicsProxyWidget for \a widget, adds it to the scene, + and returns a pointer to the proxy. \a wFlags set the default window flags + for the embedding proxy widget. + + The item's position is initialized to (0, 0). + + If the item is visible (i.e., QGraphicsItem::isVisible() returns true), + QGraphicsScene will emit changed() once control goes back to the event + loop. + + Note that widgets with the Qt::WA_PaintOnScreen widget attribute + set and widgets that wrap an external application or controller + are not supported. Examples are QGLWidget and QAxWidget. + + \sa addEllipse(), addLine(), addPixmap(), addPixmap(), addRect(), + addText(), addSimpleText(), addItem() +*/ +QGraphicsProxyWidget *QGraphicsScene::addWidget(QWidget *widget, Qt::WindowFlags wFlags) +{ + QGraphicsProxyWidget *proxy = new QGraphicsProxyWidget(0, wFlags); + proxy->setWidget(widget); + addItem(proxy); + return proxy; +} + +/*! + Removes the item \a item and all its children from the scene. The + ownership of \a item is passed on to the caller (i.e., + QGraphicsScene will no longer delete \a item when destroyed). + + \sa addItem() +*/ +void QGraphicsScene::removeItem(QGraphicsItem *item) +{ + // ### Refactoring: This function shares much functionality with _q_removeItemLater() + Q_D(QGraphicsScene); + if (!item) { + qWarning("QGraphicsScene::removeItem: cannot remove 0-item"); + return; + } + if (item->scene() != this) { + qWarning("QGraphicsScene::removeItem: item %p's scene (%p)" + " is different from this scene (%p)", + item, item->scene(), this); + return; + } + + // Notify the item that it's scene is changing to 0, allowing the item to + // react. + QGraphicsScene *targetScene = qVariantValue<QGraphicsScene *>(item->itemChange(QGraphicsItem::ItemSceneChange, + qVariantFromValue<QGraphicsScene *>(0))); + if (targetScene != 0 && targetScene != this) { + targetScene->addItem(item); + return; + } + + // If the item has focus, remove it (and any focusWidget reference). + item->clearFocus(); + + // Clear its background + item->update(); + + // Note: This will access item's sceneBoundingRect(), which (as this is + // C++) is why we cannot call removeItem() from QGraphicsItem's + // destructor. + d->removeFromIndex(item); + + if (item == d->tabFocusFirst) { + QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(item); + widget->d_func()->fixFocusChainBeforeReparenting(0, 0); + } + // Set the item's scene ptr to 0. + item->d_func()->scene = 0; + + // Detach the item from its parent. + if (QGraphicsItem *parentItem = item->parentItem()) { + if (parentItem->scene()) { + Q_ASSERT_X(parentItem->scene() == this, "QGraphicsScene::removeItem", + "Parent item's scene is different from this item's scene"); + item->setParentItem(0); + } + } + + // Remove from our item lists. + int index = item->d_func()->index; + if (index != -1) { + d->freeItemIndexes << index; + d->indexedItems[index] = 0; + } else { + d->unindexedItems.removeAll(item); + } + + // Remove from scene transform cache + int transformIndex = item->d_func()->sceneTransformIndex; + if (transformIndex != -1) { + d->validTransforms.setBit(transformIndex, 0); + d->freeSceneTransformSlots.append(transformIndex); + item->d_func()->sceneTransformIndex = -1; + } + + if (item == d->focusItem) + d->focusItem = 0; + if (item == d->lastFocusItem) + d->lastFocusItem = 0; + if (item == d->activeWindow) { + // ### deactivate... + d->activeWindow = 0; + } + + // Disable selectionChanged() for individual items + ++d->selectionChanging; + int oldSelectedItemsSize = d->selectedItems.size(); + + // Update selected & hovered item bookkeeping + d->selectedItems.remove(item); + d->hoverItems.removeAll(item); + d->pendingUpdateItems.removeAll(item); + d->cachedItemsUnderMouse.removeAll(item); + d->unpolishedItems.removeAll(item); + d->dirtyItems.removeAll(item); + + //Ensure dirty flag have the correct default value so the next time it will be added it will receive updates + item->d_func()->dirty = 0; + item->d_func()->dirtyChildren = 0; + + // Remove all children recursively + foreach (QGraphicsItem *child, item->children()) + removeItem(child); + + // Reset the mouse grabber and focus item data. + if (d->mouseGrabberItems.contains(item)) + d->ungrabMouse(item); + + // Reset the keyboard grabber + if (d->keyboardGrabberItems.contains(item)) + item->ungrabKeyboard(); + + // Reset the last mouse grabber item + if (item == d->lastMouseGrabberItem) + d->lastMouseGrabberItem = 0; + + // Reenable selectionChanged() for individual items + --d->selectionChanging; + + if (!d->selectionChanging && d->selectedItems.size() != oldSelectedItemsSize) + emit selectionChanged(); + + // Deliver post-change notification + item->itemChange(QGraphicsItem::ItemSceneHasChanged, qVariantFromValue<QGraphicsScene *>(0)); +} + +/*! + Returns the scene's current focus item, or 0 if no item currently has + focus. + + The focus item receives keyboard input when the scene receives a + key event. + + \sa setFocusItem(), QGraphicsItem::hasFocus() +*/ +QGraphicsItem *QGraphicsScene::focusItem() const +{ + Q_D(const QGraphicsScene); + return d->focusItem; +} + +/*! + Sets the scene's focus item to \a item, with the focus reason \a + focusReason, after removing focus from any previous item that may have had + focus. + + If \a item is 0, or if it either does not accept focus (i.e., it does not + have the QGraphicsItem::ItemIsFocusable flag enabled), or is not visible + or not enabled, this function only removes focus from any previous + focusitem. + + If item is not 0, and the scene does not currently have focus (i.e., + hasFocus() returns false), this function will call setFocus() + automatically. + + \sa focusItem(), hasFocus(), setFocus() +*/ +void QGraphicsScene::setFocusItem(QGraphicsItem *item, Qt::FocusReason focusReason) +{ + Q_D(QGraphicsScene); + if (item == d->focusItem) + return; + if (item && (!(item->flags() & QGraphicsItem::ItemIsFocusable) + || !item->isVisible() || !item->isEnabled())) { + item = 0; + } + + if (item) { + setFocus(focusReason); + if (item == d->focusItem) + return; + } + + if (d->focusItem) { + QFocusEvent event(QEvent::FocusOut, focusReason); + d->lastFocusItem = d->focusItem; + d->focusItem = 0; + d->sendEvent(d->lastFocusItem, &event); + } + + if (item) { + if (item->isWidget()) { + // Update focus child chain. + static_cast<QGraphicsWidget *>(item)->d_func()->setFocusWidget(); + } + + d->focusItem = item; + QFocusEvent event(QEvent::FocusIn, focusReason); + d->sendEvent(item, &event); + } +} + +/*! + Returns true if the scene has focus; otherwise returns false. If the scene + has focus, it will will forward key events from QKeyEvent to any item that + has focus. + + \sa setFocus(), setFocusItem() +*/ +bool QGraphicsScene::hasFocus() const +{ + Q_D(const QGraphicsScene); + return d->hasFocus; +} + +/*! + Sets focus on the scene by sending a QFocusEvent to the scene, passing \a + focusReason as the reason. If the scene regains focus after having + previously lost it while an item had focus, the last focus item will + receive focus with \a focusReason as the reason. + + If the scene already has focus, this function does nothing. + + \sa hasFocus(), clearFocus(), setFocusItem() +*/ +void QGraphicsScene::setFocus(Qt::FocusReason focusReason) +{ + Q_D(QGraphicsScene); + if (d->hasFocus) + return; + QFocusEvent event(QEvent::FocusIn, focusReason); + QCoreApplication::sendEvent(this, &event); +} + +/*! + Clears focus from the scene. If any item has focus when this function is + called, it will lose focus, and regain focus again once the scene regains + focus. + + A scene that does not have focus ignores key events. + + \sa hasFocus(), setFocus(), setFocusItem() +*/ +void QGraphicsScene::clearFocus() +{ + Q_D(QGraphicsScene); + if (d->hasFocus) { + d->hasFocus = false; + setFocusItem(0, Qt::OtherFocusReason); + } +} + +/*! + \property QGraphicsScene::stickyFocus + \brief whether or not clicking the scene will clear focus + + If this property is false (the default), then clicking on the scene + background or on an item that does not accept focus, will clear + focus. Otherwise, focus will remain unchanged. + + The focus change happens in response to a mouse press. You can reimplement + mousePressEvent() in a subclass of QGraphicsScene to toggle this property + based on where the user has clicked. + + \sa clearFocus(), setFocusItem() +*/ +void QGraphicsScene::setStickyFocus(bool enabled) +{ + Q_D(QGraphicsScene); + d->stickyFocus = enabled; +} +bool QGraphicsScene::stickyFocus() const +{ + Q_D(const QGraphicsScene); + return d->stickyFocus; +} + +/*! + Returns the current mouse grabber item, or 0 if no item is currently + grabbing the mouse. The mouse grabber item is the item that receives all + mouse events sent to the scene. + + An item becomes a mouse grabber when it receives and accepts a + mouse press event, and it stays the mouse grabber until either of + the following events occur: + + \list + \o If the item receives a mouse release event when there are no other + buttons pressed, it loses the mouse grab. + \o If the item becomes invisible (i.e., someone calls \c {item->setVisible(false))}, + or if it becomes disabled (i.e., someone calls \c {item->setEnabled(false))}, + it loses the mouse grab. + \o If the item is removed from the scene, it loses the mouse grab. + \endlist + + If the item loses its mouse grab, the scene will ignore all mouse events + until a new item grabs the mouse (i.e., until a new item receives a mouse + press event). +*/ +QGraphicsItem *QGraphicsScene::mouseGrabberItem() const +{ + Q_D(const QGraphicsScene); + return !d->mouseGrabberItems.isEmpty() ? d->mouseGrabberItems.last() : 0; +} + +/*! + \property QGraphicsScene::backgroundBrush + \brief the background brush of the scene. + + Set this property to changes the scene's background to a different color, + gradient or texture. The default background brush is Qt::NoBrush. The + background is drawn before (behind) the items. + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp 3 + + QGraphicsScene::render() calls drawBackground() to draw the scene + background. For more detailed control over how the background is drawn, + you can reimplement drawBackground() in a subclass of QGraphicsScene. +*/ +QBrush QGraphicsScene::backgroundBrush() const +{ + Q_D(const QGraphicsScene); + return d->backgroundBrush; +} +void QGraphicsScene::setBackgroundBrush(const QBrush &brush) +{ + Q_D(QGraphicsScene); + d->backgroundBrush = brush; + foreach (QGraphicsView *view, d->views) { + view->resetCachedContent(); + view->viewport()->update(); + } + update(); +} + +/*! + \property QGraphicsScene::foregroundBrush + \brief the foreground brush of the scene. + + Change this property to set the scene's foreground to a different + color, gradient or texture. + + The foreground is drawn after (on top of) the items. The default + foreground brush is Qt::NoBrush ( i.e. the foreground is not + drawn). + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp 4 + + QGraphicsScene::render() calls drawForeground() to draw the scene + foreground. For more detailed control over how the foreground is + drawn, you can reimplement the drawForeground() function in a + QGraphicsScene subclass. +*/ +QBrush QGraphicsScene::foregroundBrush() const +{ + Q_D(const QGraphicsScene); + return d->foregroundBrush; +} +void QGraphicsScene::setForegroundBrush(const QBrush &brush) +{ + Q_D(QGraphicsScene); + d->foregroundBrush = brush; + foreach (QGraphicsView *view, views()) + view->viewport()->update(); + update(); +} + +/*! + This method is used by input methods to query a set of properties of + the scene to be able to support complex input method operations as support + for surrounding text and reconversions. + + The \a query parameter specifies which property is queried. + + \sa QWidget::inputMethodQuery() +*/ +QVariant QGraphicsScene::inputMethodQuery(Qt::InputMethodQuery query) const +{ + Q_D(const QGraphicsScene); + if (!d->focusItem) + return QVariant(); + const QTransform matrix = d->focusItem->sceneTransform(); + QVariant value = d->focusItem->inputMethodQuery(query); + if (value.type() == QVariant::RectF) + value = matrix.mapRect(value.toRectF()); + else if (value.type() == QVariant::PointF) + value = matrix.map(value.toPointF()); + else if (value.type() == QVariant::Rect) + value = matrix.mapRect(value.toRect()); + else if (value.type() == QVariant::Point) + value = matrix.map(value.toPoint()); + return value; +} + +/*! + \fn void QGraphicsScene::update(const QRectF &rect) + Schedules a redraw of the area \a rect on the scene. + + \sa sceneRect(), changed() +*/ +void QGraphicsScene::update(const QRectF &rect) +{ + Q_D(QGraphicsScene); + if (d->updateAll) + return; + + // Check if anyone's connected; if not, we can send updates directly to + // the views. Otherwise or if there are no views, use old behavior. + bool directUpdates = !(d->connectedSignals & d->changedSignalMask) && !d->views.isEmpty(); + if (rect.isNull()) { + d->updateAll = true; + d->updatedRects.clear(); + if (directUpdates) { + // Update all views. + for (int i = 0; i < d->views.size(); ++i) + d->views.at(i)->d_func()->updateAll(); + } + } else { + if (directUpdates) { + // Update all views. + for (int i = 0; i < d->views.size(); ++i) { + QGraphicsView *view = d->views.at(i); + view->d_func()->updateRegion(QRegion(view->mapFromScene(rect).boundingRect())); + } + } else { + d->updatedRects << rect; + } + } + + if (!directUpdates && !d->calledEmitUpdated) { + d->calledEmitUpdated = true; + QMetaObject::invokeMethod(this, "_q_emitUpdated", Qt::QueuedConnection); + } +} + +/*! + \fn void QGraphicsScene::update(qreal x, qreal y, qreal w, qreal h) + \overload + \since 4.3 + + This function is equivalent to calling update(QRectF(\a x, \a y, \a w, + \a h)); +*/ + +/*! + Invalidates and schedules a redraw of the \a layers in \a rect on the + scene. Any cached content in \a layers is unconditionally invalidated and + redrawn. + + You can use this function overload to notify QGraphicsScene of changes to + the background or the foreground of the scene. This function is commonly + used for scenes with tile-based backgrounds to notify changes when + QGraphicsView has enabled + \l{QGraphicsView::CacheBackground}{CacheBackground}. + + Example: + + \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsscene.cpp 5 + + Note that QGraphicsView currently supports background caching only (see + QGraphicsView::CacheBackground). This function is equivalent to calling + update() if any layer but BackgroundLayer is passed. + + \sa QGraphicsView::resetCachedContent() +*/ +void QGraphicsScene::invalidate(const QRectF &rect, SceneLayers layers) +{ + foreach (QGraphicsView *view, views()) + view->invalidateScene(rect, layers); + update(rect); +} + +/*! + \fn void QGraphicsScene::invalidate(qreal x, qreal y, qreal w, qreal h, SceneLayers layers) + \overload + \since 4.3 + + This convenience function is equivalent to calling invalidate(QRectF(\a x, \a + y, \a w, \a h), \a layers); +*/ + +/*! + Returns a list of all the views that display this scene. + + \sa QGraphicsView::scene() +*/ +QList <QGraphicsView *> QGraphicsScene::views() const +{ + Q_D(const QGraphicsScene); + return d->views; +} + +/*! + This slot \e advances the scene by one step, by calling + QGraphicsItem::advance() for all items on the scene. This is done in two + phases: in the first phase, all items are notified that the scene is about + to change, and in the second phase all items are notified that they can + move. In the first phase, QGraphicsItem::advance() is called passing a + value of 0 as an argument, and 1 is passed in the second phase. + + \sa QGraphicsItem::advance(), QGraphicsItemAnimation, QTimeLine +*/ +void QGraphicsScene::advance() +{ + for (int i = 0; i < 2; ++i) { + foreach (QGraphicsItem *item, items()) + item->advance(i); + } +} + +/*! + Processes the event \a event, and dispatches it to the respective + event handlers. + + In addition to calling the convenience event handlers, this + function is responsible for converting mouse move events to hover + events for when there is no mouse grabber item. Hover events are + delivered directly to items; there is no convenience function for + them. + + Unlike QWidget, QGraphicsScene does not have the convenience functions + \l{QWidget::}{enterEvent()} and \l{QWidget::}{leaveEvent()}. Use this + function to obtain those events instead. + + \sa contextMenuEvent(), keyPressEvent(), keyReleaseEvent(), + mousePressEvent(), mouseMoveEvent(), mouseReleaseEvent(), + mouseDoubleClickEvent(), focusInEvent(), focusOutEvent() +*/ +bool QGraphicsScene::event(QEvent *event) +{ + Q_D(QGraphicsScene); + + switch (event->type()) { + case QEvent::GraphicsSceneMousePress: + case QEvent::GraphicsSceneMouseMove: + case QEvent::GraphicsSceneMouseRelease: + case QEvent::GraphicsSceneMouseDoubleClick: + case QEvent::GraphicsSceneHoverEnter: + case QEvent::GraphicsSceneHoverLeave: + case QEvent::GraphicsSceneHoverMove: + // Reset the under-mouse list to ensure that this event gets fresh + // item-under-mouse data. Be careful about this list; if people delete + // items from inside event handlers, this list can quickly end up + // having stale pointers in it. We need to clear it before dispatching + // events that use it. + d->cachedItemsUnderMouse.clear(); + default: + break; + } + + switch (event->type()) { + case QEvent::GraphicsSceneDragEnter: + dragEnterEvent(static_cast<QGraphicsSceneDragDropEvent *>(event)); + break; + case QEvent::GraphicsSceneDragMove: + dragMoveEvent(static_cast<QGraphicsSceneDragDropEvent *>(event)); + break; + case QEvent::GraphicsSceneDragLeave: + dragLeaveEvent(static_cast<QGraphicsSceneDragDropEvent *>(event)); + break; + case QEvent::GraphicsSceneDrop: + dropEvent(static_cast<QGraphicsSceneDragDropEvent *>(event)); + break; + case QEvent::GraphicsSceneContextMenu: + contextMenuEvent(static_cast<QGraphicsSceneContextMenuEvent *>(event)); + break; + case QEvent::KeyPress: + if (!d->focusItem) { + QKeyEvent *k = static_cast<QKeyEvent *>(event); + if (k->key() == Qt::Key_Tab || k->key() == Qt::Key_Backtab) { + if (!(k->modifiers() & (Qt::ControlModifier | Qt::AltModifier))) { //### Add MetaModifier? + bool res = false; + if (k->key() == Qt::Key_Backtab + || (k->key() == Qt::Key_Tab && (k->modifiers() & Qt::ShiftModifier))) { + res = focusNextPrevChild(false); + } else if (k->key() == Qt::Key_Tab) { + res = focusNextPrevChild(true); + } + if (!res) + event->ignore(); + return true; + } + } + } + keyPressEvent(static_cast<QKeyEvent *>(event)); + break; + case QEvent::KeyRelease: + keyReleaseEvent(static_cast<QKeyEvent *>(event)); + break; + case QEvent::ShortcutOverride: { + QGraphicsItem *parent = focusItem(); + while (parent) { + d->sendEvent(parent, event); + if (event->isAccepted()) + return true; + parent = parent->parentItem(); + } + } + return false; + case QEvent::GraphicsSceneMouseMove: + mouseMoveEvent(static_cast<QGraphicsSceneMouseEvent *>(event)); + break; + case QEvent::GraphicsSceneMousePress: + mousePressEvent(static_cast<QGraphicsSceneMouseEvent *>(event)); + break; + case QEvent::GraphicsSceneMouseRelease: + mouseReleaseEvent(static_cast<QGraphicsSceneMouseEvent *>(event)); + break; + case QEvent::GraphicsSceneMouseDoubleClick: + mouseDoubleClickEvent(static_cast<QGraphicsSceneMouseEvent *>(event)); + break; + case QEvent::GraphicsSceneWheel: + wheelEvent(static_cast<QGraphicsSceneWheelEvent *>(event)); + break; + case QEvent::FocusIn: + focusInEvent(static_cast<QFocusEvent *>(event)); + break; + case QEvent::FocusOut: + focusOutEvent(static_cast<QFocusEvent *>(event)); + break; + case QEvent::GraphicsSceneHoverEnter: + case QEvent::GraphicsSceneHoverLeave: + case QEvent::GraphicsSceneHoverMove: + d->dispatchHoverEvent(static_cast<QGraphicsSceneHoverEvent *>(event)); + break; + case QEvent::Leave: + d->leaveScene(); + break; + case QEvent::GraphicsSceneHelp: + helpEvent(static_cast<QGraphicsSceneHelpEvent *>(event)); + break; + case QEvent::InputMethod: + inputMethodEvent(static_cast<QInputMethodEvent *>(event)); + break; + case QEvent::WindowActivate: { + if (!d->activationRefCount++) { + // Notify all non-window widgets. + foreach (QGraphicsItem *item, items()) { + if (item->isWidget() && item->isVisible() && !item->isWindow() && !item->parentWidget()) { + QEvent event(QEvent::WindowActivate); + QApplication::sendEvent(static_cast<QGraphicsWidget *>(item), &event); + } + } + + // Restore window activation. + QGraphicsItem *nextFocusItem = d->focusItem ? d->focusItem : d->lastFocusItem; + if (nextFocusItem && nextFocusItem->window()) + setActiveWindow(static_cast<QGraphicsWidget *>(nextFocusItem)); + else if (d->tabFocusFirst && d->tabFocusFirst->isWindow()) + setActiveWindow(d->tabFocusFirst); + } + break; + } + case QEvent::WindowDeactivate: { + if (!--d->activationRefCount) { + // Remove window activation. + setActiveWindow(0); + + // Notify all non-window widgets. + foreach (QGraphicsItem *item, items()) { + if (item->isWidget() && item->isVisible() && !item->isWindow() && !item->parentWidget()) { + QEvent event(QEvent::WindowDeactivate); + QApplication::sendEvent(static_cast<QGraphicsWidget *>(item), &event); + } + } + } + break; + } + case QEvent::ApplicationFontChange: { + // Resolve the existing scene font. + d->resolveFont(); + break; + } + case QEvent::FontChange: + // Update the entire scene when the font changes. + update(); + break; + case QEvent::ApplicationPaletteChange: { + // Resolve the existing scene palette. + d->resolvePalette(); + break; + } + case QEvent::PaletteChange: + // Update the entire scene when the palette changes. + update(); + break; + case QEvent::StyleChange: + // Reresolve all widgets' styles. Update all top-level widgets' + // geometries that do not have an explicit style set. + update(); + break; + case QEvent::Timer: + if (d->indexTimerId && static_cast<QTimerEvent *>(event)->timerId() == d->indexTimerId) { + if (d->restartIndexTimer) { + d->restartIndexTimer = false; + } else { + // this call will kill the timer + d->_q_updateIndex(); + } + } + // Fallthrough intended - support timers in subclasses. + default: + return QObject::event(event); + } + return true; +} + +/*! + \reimp + + QGraphicsScene filters QApplication's events to detect palette and font + changes. +*/ +bool QGraphicsScene::eventFilter(QObject *watched, QEvent *event) +{ + if (watched != qApp) + return false; + + switch (event->type()) { + case QEvent::ApplicationPaletteChange: + qApp->postEvent(this, new QEvent(QEvent::ApplicationPaletteChange)); + break; + case QEvent::ApplicationFontChange: + qApp->postEvent(this, new QEvent(QEvent::ApplicationFontChange)); + break; + default: + break; + } + return false; +} + +/*! + This event handler, for event \a contextMenuEvent, can be reimplemented in + a subclass to receive context menu events. The default implementation + forwards the event to the topmost item that accepts context menu events at + the position of the event. If no items accept context menu events at this + position, the event is ignored. + + \sa QGraphicsItem::contextMenuEvent() +*/ +void QGraphicsScene::contextMenuEvent(QGraphicsSceneContextMenuEvent *contextMenuEvent) +{ + Q_D(QGraphicsScene); + // Ignore by default. + contextMenuEvent->ignore(); + + // Send the event to all items at this position until one item accepts the + // event. + foreach (QGraphicsItem *item, d->itemsAtPosition(contextMenuEvent->screenPos(), + contextMenuEvent->scenePos(), + contextMenuEvent->widget())) { + contextMenuEvent->setPos(item->d_ptr->genericMapFromScene(contextMenuEvent->scenePos(), + contextMenuEvent->widget())); + contextMenuEvent->accept(); + if (!d->sendEvent(item, contextMenuEvent)) + break; + + if (contextMenuEvent->isAccepted()) + break; + } +} + +/*! + This event handler, for event \a event, can be reimplemented in a subclass + to receive drag enter events for the scene. + + The default implementation accepts the event and prepares the scene to + accept drag move events. + + \sa QGraphicsItem::dragEnterEvent(), dragMoveEvent(), dragLeaveEvent(), + dropEvent() +*/ +void QGraphicsScene::dragEnterEvent(QGraphicsSceneDragDropEvent *event) +{ + Q_D(QGraphicsScene); + d->dragDropItem = 0; + d->lastDropAction = Qt::IgnoreAction; + event->accept(); +} + +/*! + This event handler, for event \a event, can be reimplemented in a subclass + to receive drag move events for the scene. + + \sa QGraphicsItem::dragMoveEvent(), dragEnterEvent(), dragLeaveEvent(), + dropEvent() +*/ +void QGraphicsScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event) +{ + Q_D(QGraphicsScene); + event->ignore(); + + if (!d->mouseGrabberItems.isEmpty()) { + // Mouse grabbers that start drag events lose the mouse grab. + d->clearMouseGrabber(); + d->mouseGrabberButtonDownPos.clear(); + d->mouseGrabberButtonDownScenePos.clear(); + d->mouseGrabberButtonDownScreenPos.clear(); + } + + bool eventDelivered = false; + + // Find the topmost enabled items under the cursor. They are all + // candidates for accepting drag & drop events. + foreach (QGraphicsItem *item, d->itemsAtPosition(event->screenPos(), + event->scenePos(), + event->widget())) { + if (!item->isEnabled() || !item->acceptDrops()) + continue; + + if (item != d->dragDropItem) { + // Enter the new drag drop item. If it accepts the event, we send + // the leave to the parent item. + QGraphicsSceneDragDropEvent dragEnter(QEvent::GraphicsSceneDragEnter); + d->cloneDragDropEvent(&dragEnter, event); + dragEnter.setDropAction(event->proposedAction()); + d->sendDragDropEvent(item, &dragEnter); + event->setAccepted(dragEnter.isAccepted()); + event->setDropAction(dragEnter.dropAction()); + if (!event->isAccepted()) { + // Propagate to the item under + continue; + } + + d->lastDropAction = event->dropAction(); + + if (d->dragDropItem) { + // Leave the last drag drop item. A perfect implementation + // would set the position of this event to the point where + // this event and the last event intersect with the item's + // shape, but that's not easy to do. :-) + QGraphicsSceneDragDropEvent dragLeave(QEvent::GraphicsSceneDragLeave); + d->cloneDragDropEvent(&dragLeave, event); + d->sendDragDropEvent(d->dragDropItem, &dragLeave); + } + + // We've got a new drag & drop item + d->dragDropItem = item; + } + + // Send the move event. + event->setDropAction(d->lastDropAction); + event->accept(); + d->sendDragDropEvent(item, event); + if (event->isAccepted()) + d->lastDropAction = event->dropAction(); + eventDelivered = true; + break; + } + + if (!eventDelivered) { + if (d->dragDropItem) { + // Leave the last drag drop item + QGraphicsSceneDragDropEvent dragLeave(QEvent::GraphicsSceneDragLeave); + d->cloneDragDropEvent(&dragLeave, event); + d->sendDragDropEvent(d->dragDropItem, &dragLeave); + d->dragDropItem = 0; + } + // Propagate + event->setDropAction(Qt::IgnoreAction); + } +} + +/*! + This event handler, for event \a event, can be reimplemented in a subclass + to receive drag leave events for the scene. + + \sa QGraphicsItem::dragLeaveEvent(), dragEnterEvent(), dragMoveEvent(), + dropEvent() +*/ +void QGraphicsScene::dragLeaveEvent(QGraphicsSceneDragDropEvent *event) +{ + Q_D(QGraphicsScene); + if (d->dragDropItem) { + // Leave the last drag drop item + d->sendDragDropEvent(d->dragDropItem, event); + d->dragDropItem = 0; + } +} + +/*! + This event handler, for event \a event, can be reimplemented in a subclass + to receive drop events for the scene. + + \sa QGraphicsItem::dropEvent(), dragEnterEvent(), dragMoveEvent(), + dragLeaveEvent() +*/ +void QGraphicsScene::dropEvent(QGraphicsSceneDragDropEvent *event) +{ + Q_UNUSED(event); + Q_D(QGraphicsScene); + if (d->dragDropItem) { + // Drop on the last drag drop item + d->sendDragDropEvent(d->dragDropItem, event); + d->dragDropItem = 0; + } +} + +/*! + This event handler, for event \a focusEvent, can be reimplemented in a + subclass to receive focus in events. + + The default implementation sets focus on the scene, and then on the last + focus item. + + \sa QGraphicsItem::focusOutEvent() +*/ +void QGraphicsScene::focusInEvent(QFocusEvent *focusEvent) +{ + Q_D(QGraphicsScene); + + d->hasFocus = true; + switch (focusEvent->reason()) { + case Qt::TabFocusReason: + if (!focusNextPrevChild(true)) + focusEvent->ignore(); + break; + case Qt::BacktabFocusReason: + if (!focusNextPrevChild(false)) + focusEvent->ignore(); + break; + default: + if (d->lastFocusItem) { + // Set focus on the last focus item + setFocusItem(d->lastFocusItem, focusEvent->reason()); + } + break; + } +} + +/*! + This event handler, for event \a focusEvent, can be reimplemented in a + subclass to receive focus out events. + + The default implementation removes focus from any focus item, then removes + focus from the scene. + + \sa QGraphicsItem::focusInEvent() +*/ +void QGraphicsScene::focusOutEvent(QFocusEvent *focusEvent) +{ + Q_D(QGraphicsScene); + d->hasFocus = false; + setFocusItem(0, focusEvent->reason()); + + // Remove all popups when the scene loses focus. + if (!d->popupWidgets.isEmpty()) + d->removePopup(d->popupWidgets.first()); +} + +/*! + This event handler, for event \a helpEvent, can be + reimplemented in a subclass to receive help events. The events + are of type QEvent::ToolTip, which are created when a tooltip is + requested. + + The default implementation shows the tooltip of the topmost + item, i.e., the item with the highest z-value, at the mouse + cursor position. If no item has a tooltip set, this function + does nothing. + + \sa QGraphicsItem::toolTip(), QGraphicsSceneHelpEvent +*/ +void QGraphicsScene::helpEvent(QGraphicsSceneHelpEvent *helpEvent) +{ +#ifdef QT_NO_TOOLTIP + Q_UNUSED(helpEvent); +#else + // Find the first item that does tooltips + Q_D(QGraphicsScene); + QList<QGraphicsItem *> itemsAtPos = d->itemsAtPosition(helpEvent->screenPos(), + helpEvent->scenePos(), + helpEvent->widget()); + QGraphicsItem *toolTipItem = 0; + for (int i = 0; i < itemsAtPos.size(); ++i) { + QGraphicsItem *tmp = itemsAtPos.at(i); + if (!tmp->toolTip().isEmpty()) { + toolTipItem = tmp; + break; + } + } + + // Show or hide the tooltip + QString text; + QPoint point; + if (toolTipItem && !toolTipItem->toolTip().isEmpty()) { + text = toolTipItem->toolTip(); + point = helpEvent->screenPos(); + } + QToolTip::showText(point, text); + helpEvent->setAccepted(!text.isEmpty()); +#endif +} + +bool QGraphicsScenePrivate::itemAcceptsHoverEvents_helper(const QGraphicsItem *item) const +{ + return item->acceptHoverEvents() + || (item->isWidget() && static_cast<const QGraphicsWidget *>(item)->d_func()->hasDecoration()); +} + +/*! + This event handler, for event \a hoverEvent, can be reimplemented in a + subclass to receive hover enter events. The default implementation + forwards the event to the topmost item that accepts hover events at the + scene position from the event. + + \sa QGraphicsItem::hoverEvent(), QGraphicsItem::setAcceptHoverEvents() +*/ +bool QGraphicsScenePrivate::dispatchHoverEvent(QGraphicsSceneHoverEvent *hoverEvent) +{ + // Find the first item that accepts hover events, reusing earlier + // calculated data is possible. + if (cachedItemsUnderMouse.isEmpty()) { + cachedItemsUnderMouse = itemsAtPosition(hoverEvent->screenPos(), + hoverEvent->scenePos(), + hoverEvent->widget()); + } + + QGraphicsItem *item = 0; + for (int i = 0; i < cachedItemsUnderMouse.size(); ++i) { + QGraphicsItem *tmp = cachedItemsUnderMouse.at(i); + if (itemAcceptsHoverEvents_helper(tmp)) { + item = tmp; + break; + } + } + + // Find the common ancestor item for the new topmost hoverItem and the + // last item in the hoverItem list. + QGraphicsItem *commonAncestorItem = (item && !hoverItems.isEmpty()) ? item->commonAncestorItem(hoverItems.last()) : 0; + while (commonAncestorItem && !itemAcceptsHoverEvents_helper(commonAncestorItem)) + commonAncestorItem = commonAncestorItem->parentItem(); + if (commonAncestorItem && commonAncestorItem->window() != item->window()) { + // The common ancestor isn't in the same window as the two hovered + // items. + commonAncestorItem = 0; + } + + // Check if the common ancestor item is known. + int index = commonAncestorItem ? hoverItems.indexOf(commonAncestorItem) : -1; + // Send hover leaves to any existing hovered children of the common + // ancestor item. + for (int i = hoverItems.size() - 1; i > index; --i) { + QGraphicsItem *lastItem = hoverItems.takeLast(); + if (itemAcceptsHoverEvents_helper(lastItem)) + sendHoverEvent(QEvent::GraphicsSceneHoverLeave, lastItem, hoverEvent); + } + + // Item is a child of a known item. Generate enter events for the + // missing links. + QList<QGraphicsItem *> parents; + QGraphicsItem *parent = item; + while (parent && parent != commonAncestorItem) { + parents.prepend(parent); + if (parent->isWindow()) { + // Stop at the window - we don't deliver beyond this point. + break; + } + parent = parent->parentItem(); + } + for (int i = 0; i < parents.size(); ++i) { + parent = parents.at(i); + hoverItems << parent; + if (itemAcceptsHoverEvents_helper(parent)) + sendHoverEvent(QEvent::GraphicsSceneHoverEnter, parent, hoverEvent); + } + + // Generate a move event for the item itself + if (item && !hoverItems.isEmpty() && item == hoverItems.last()) { + sendHoverEvent(QEvent::GraphicsSceneHoverMove, item, hoverEvent); + return true; + } + return false; +} + +/*! + \internal + + Handles all actions necessary to clean up the scene when the mouse leaves + the view. +*/ +void QGraphicsScenePrivate::leaveScene() +{ + Q_Q(QGraphicsScene); +#ifndef QT_NO_TOOLTIP + // Remove any tooltips + QToolTip::showText(QPoint(), QString()); +#endif + // Send HoverLeave events to all existing hover items, topmost first. + QGraphicsView *senderWidget = qobject_cast<QGraphicsView *>(q->sender()); + QGraphicsSceneHoverEvent hoverEvent; + hoverEvent.setWidget(senderWidget); + + if (senderWidget) { + QPoint cursorPos = QCursor::pos(); + hoverEvent.setScenePos(senderWidget->mapToScene(senderWidget->mapFromGlobal(cursorPos))); + hoverEvent.setLastScenePos(hoverEvent.scenePos()); + hoverEvent.setScreenPos(cursorPos); + hoverEvent.setLastScreenPos(hoverEvent.screenPos()); + } + + while (!hoverItems.isEmpty()) { + QGraphicsItem *lastItem = hoverItems.takeLast(); + if (lastItem->acceptHoverEvents() + || (lastItem->isWidget() && static_cast<QGraphicsWidget*>(lastItem)->d_func()->hasDecoration())) + sendHoverEvent(QEvent::GraphicsSceneHoverLeave, lastItem, &hoverEvent); + } +} + +/*! + This event handler, for event \a keyEvent, can be reimplemented in a + subclass to receive keypress events. The default implementation forwards + the event to current focus item. + + \sa QGraphicsItem::keyPressEvent(), focusItem() +*/ +void QGraphicsScene::keyPressEvent(QKeyEvent *keyEvent) +{ + // ### Merge this function with keyReleaseEvent; they are identical + // ### (except this comment). + Q_D(QGraphicsScene); + QGraphicsItem *item = !d->keyboardGrabberItems.isEmpty() ? d->keyboardGrabberItems.last() : 0; + if (!item) + item = focusItem(); + if (item) { + QGraphicsItem *p = item; + do { + // Accept the event by default + keyEvent->accept(); + // Send it; QGraphicsItem::keyPressEvent ignores it. If the event + // is filtered out, stop propagating it. + if (!d->sendEvent(p, keyEvent)) + break; + } while (!keyEvent->isAccepted() && !p->isWindow() && (p = p->parentItem())); + } else { + keyEvent->ignore(); + } +} + +/*! + This event handler, for event \a keyEvent, can be reimplemented in a + subclass to receive key release events. The default implementation + forwards the event to current focus item. + + \sa QGraphicsItem::keyReleaseEvent(), focusItem() +*/ +void QGraphicsScene::keyReleaseEvent(QKeyEvent *keyEvent) +{ + // ### Merge this function with keyPressEvent; they are identical (except + // ### this comment). + Q_D(QGraphicsScene); + QGraphicsItem *item = !d->keyboardGrabberItems.isEmpty() ? d->keyboardGrabberItems.last() : 0; + if (!item) + item = focusItem(); + if (item) { + QGraphicsItem *p = item; + do { + // Accept the event by default + keyEvent->accept(); + // Send it; QGraphicsItem::keyPressEvent ignores it. If the event + // is filtered out, stop propagating it. + if (!d->sendEvent(p, keyEvent)) + break; + } while (!keyEvent->isAccepted() && !p->isWindow() && (p = p->parentItem())); + } else { + keyEvent->ignore(); + } +} + +/*! + This event handler, for event \a mouseEvent, can be reimplemented + in a subclass to receive mouse press events for the scene. + + The default implementation depends on the state of the scene. If + there is a mouse grabber item, then the event is sent to the mouse + grabber. Otherwise, it is forwarded to the topmost item that + accepts mouse events at the scene position from the event, and + that item promptly becomes the mouse grabber item. + + If there is no item at the given position on the scene, the + selection area is reset, any focus item loses its input focus, and + the event is then ignored. + + \sa QGraphicsItem::mousePressEvent(), + QGraphicsItem::setAcceptedMouseButtons() +*/ +void QGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + Q_D(QGraphicsScene); + d->mousePressEventHandler(mouseEvent); +} + +/*! + This event handler, for event \a mouseEvent, can be reimplemented + in a subclass to receive mouse move events for the scene. + + The default implementation depends on the mouse grabber state. If there is + a mouse grabber item, the event is sent to the mouse grabber. If there + are any items that accept hover events at the current position, the event + is translated into a hover event and accepted; otherwise it's ignored. + + \sa QGraphicsItem::mousePressEvent(), QGraphicsItem::mouseReleaseEvent(), + QGraphicsItem::mouseDoubleClickEvent(), QGraphicsItem::setAcceptedMouseButtons() +*/ +void QGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + Q_D(QGraphicsScene); + if (d->mouseGrabberItems.isEmpty()) { + if (mouseEvent->buttons()) + return; + QGraphicsSceneHoverEvent hover; + _q_hoverFromMouseEvent(&hover, mouseEvent); + mouseEvent->setAccepted(d->dispatchHoverEvent(&hover)); + return; + } + + // Forward the event to the mouse grabber + d->sendMouseEvent(mouseEvent); + mouseEvent->accept(); +} + +/*! + This event handler, for event \a mouseEvent, can be reimplemented + in a subclass to receive mouse release events for the scene. + + The default implementation depends on the mouse grabber state. If + there is no mouse grabber, the event is ignored. Otherwise, if + there is a mouse grabber item, the event is sent to the mouse + grabber. If this mouse release represents the last pressed button + on the mouse, the mouse grabber item then loses the mouse grab. + + \sa QGraphicsItem::mousePressEvent(), QGraphicsItem::mouseMoveEvent(), + QGraphicsItem::mouseDoubleClickEvent(), QGraphicsItem::setAcceptedMouseButtons() +*/ +void QGraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + Q_D(QGraphicsScene); + if (d->mouseGrabberItems.isEmpty()) { + mouseEvent->ignore(); + return; + } + + // Forward the event to the mouse grabber + d->sendMouseEvent(mouseEvent); + mouseEvent->accept(); + + // Reset the mouse grabber when the last mouse button has been released. + if (!mouseEvent->buttons()) { + if (!d->mouseGrabberItems.isEmpty()) { + d->lastMouseGrabberItem = d->mouseGrabberItems.last(); + if (d->lastMouseGrabberItemHasImplicitMouseGrab) + d->mouseGrabberItems.last()->ungrabMouse(); + } else { + d->lastMouseGrabberItem = 0; + } + + // Generate a hoverevent + QGraphicsSceneHoverEvent hoverEvent; + _q_hoverFromMouseEvent(&hoverEvent, mouseEvent); + d->dispatchHoverEvent(&hoverEvent); + } +} + +/*! + This event handler, for event \a mouseEvent, can be reimplemented + in a subclass to receive mouse doubleclick events for the scene. + + If someone doubleclicks on the scene, the scene will first receive + a mouse press event, followed by a release event (i.e., a click), + then a doubleclick event, and finally a release event. If the + doubleclick event is delivered to a different item than the one + that received the first press and release, it will be delivered as + a press event. However, tripleclick events are not delivered as + doubleclick events in this case. + + The default implementation is similar to mousePressEvent(). + + \sa QGraphicsItem::mousePressEvent(), QGraphicsItem::mouseMoveEvent(), + QGraphicsItem::mouseReleaseEvent(), QGraphicsItem::setAcceptedMouseButtons() +*/ +void QGraphicsScene::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *mouseEvent) +{ + Q_D(QGraphicsScene); + d->mousePressEventHandler(mouseEvent); +} + +/*! + This event handler, for event \a wheelEvent, can be reimplemented in a + subclass to receive mouse wheel events for the scene. + + By default, the event is delivered to the topmost visible item under the + cursor. If ignored, the event propagates to the item beneath, and again + until the event is accepted, or it reaches the scene. If no items accept + the event, it is ignored. + + \sa QGraphicsItem::wheelEvent() +*/ +void QGraphicsScene::wheelEvent(QGraphicsSceneWheelEvent *wheelEvent) +{ + Q_D(QGraphicsScene); + QList<QGraphicsItem *> wheelCandidates = d->itemsAtPosition(wheelEvent->screenPos(), + wheelEvent->scenePos(), + wheelEvent->widget()); + + bool hasSetFocus = false; + foreach (QGraphicsItem *item, wheelCandidates) { + if (!hasSetFocus && item->isEnabled() && (item->flags() & QGraphicsItem::ItemIsFocusable)) { + if (item->isWidget() && static_cast<QGraphicsWidget *>(item)->focusPolicy() == Qt::WheelFocus) { + hasSetFocus = true; + if (item != focusItem()) + setFocusItem(item, Qt::MouseFocusReason); + } + } + + wheelEvent->setPos(item->d_ptr->genericMapFromScene(wheelEvent->scenePos(), + wheelEvent->widget())); + wheelEvent->accept(); + bool isWindow = item->isWindow(); + d->sendEvent(item, wheelEvent); + if (isWindow || wheelEvent->isAccepted()) + break; + } +} + +/*! + This event handler, for event \a event, can be reimplemented in a + subclass to receive input method events for the scene. + + The default implementation forwards the event to the focusItem(). + If no item currently has focus, this function does nothing. + + \sa QGraphicsItem::inputMethodEvent() +*/ +void QGraphicsScene::inputMethodEvent(QInputMethodEvent *event) +{ + Q_D(QGraphicsScene); + if (!d->focusItem) + return; + d->sendEvent(d->focusItem, event); +} + +/*! + Draws the background of the scene using \a painter, before any items and + the foreground are drawn. Reimplement this function to provide a custom + background for the scene. + + All painting is done in \e scene coordinates. The \a rect + parameter is the exposed rectangle. + + If all you want is to define a color, texture, or gradient for the + background, you can call setBackgroundBrush() instead. + + \sa drawForeground(), drawItems() +*/ +void QGraphicsScene::drawBackground(QPainter *painter, const QRectF &rect) +{ + Q_D(QGraphicsScene); + + if (d->backgroundBrush.style() != Qt::NoBrush) { + if (d->painterStateProtection) + painter->save(); + painter->setBrushOrigin(0, 0); + painter->fillRect(rect, backgroundBrush()); + if (d->painterStateProtection) + painter->restore(); + } +} + +/*! + Draws the foreground of the scene using \a painter, after the background + and all items have been drawn. Reimplement this function to provide a + custom foreground for the scene. + + All painting is done in \e scene coordinates. The \a rect + parameter is the exposed rectangle. + + If all you want is to define a color, texture or gradient for the + foreground, you can call setForegroundBrush() instead. + + \sa drawBackground(), drawItems() +*/ +void QGraphicsScene::drawForeground(QPainter *painter, const QRectF &rect) +{ + Q_D(QGraphicsScene); + + if (d->foregroundBrush.style() != Qt::NoBrush) { + if (d->painterStateProtection) + painter->save(); + painter->setBrushOrigin(0, 0); + painter->fillRect(rect, foregroundBrush()); + if (d->painterStateProtection) + painter->restore(); + } +} + +static void _q_paintItem(QGraphicsItem *item, QPainter *painter, + const QStyleOptionGraphicsItem *option, QWidget *widget, + bool useWindowOpacity, bool painterStateProtection) +{ + if (!item->isWidget()) { + item->paint(painter, option, widget); + return; + } + QGraphicsWidget *widgetItem = static_cast<QGraphicsWidget *>(item); + QGraphicsProxyWidget *proxy = qobject_cast<QGraphicsProxyWidget *>(widgetItem); + const qreal windowOpacity = (proxy && proxy->widget() && useWindowOpacity) + ? proxy->widget()->windowOpacity() : 1.0; + const qreal oldPainterOpacity = painter->opacity(); + + if (qFuzzyCompare(windowOpacity + 1, qreal(1.0))) + return; + // Set new painter opacity. + if (windowOpacity < 1.0) + painter->setOpacity(oldPainterOpacity * windowOpacity); + + // set layoutdirection on the painter + Qt::LayoutDirection oldLayoutDirection = painter->layoutDirection(); + painter->setLayoutDirection(widgetItem->layoutDirection()); + + if (widgetItem->isWindow() && widgetItem->windowType() != Qt::Popup && widgetItem->windowType() != Qt::ToolTip + && !(widgetItem->windowFlags() & Qt::FramelessWindowHint)) { + if (painterStateProtection) + painter->save(); + widgetItem->paintWindowFrame(painter, option, widget); + if (painterStateProtection) + painter->restore(); + } + + widgetItem->paint(painter, option, widget); + + // Restore layoutdirection on the painter. + painter->setLayoutDirection(oldLayoutDirection); + // Restore painter opacity. + if (windowOpacity < 1.0) + painter->setOpacity(oldPainterOpacity); +} + +static void _q_paintIntoCache(QPixmap *pix, QGraphicsItem *item, const QRegion &pixmapExposed, + const QTransform &itemToPixmap, QPainter::RenderHints renderHints, + const QStyleOptionGraphicsItem *option, bool painterStateProtection) +{ + QPixmap subPix; + QPainter pixmapPainter; + QRect br = pixmapExposed.boundingRect(); + + // Don't use subpixmap if we get a full update. + if (pixmapExposed.isEmpty() || (pixmapExposed.numRects() == 1 && br.contains(pix->rect()))) { + pix->fill(Qt::transparent); + pixmapPainter.begin(pix); + } else { + subPix = QPixmap(br.size()); + subPix.fill(Qt::transparent); + pixmapPainter.begin(&subPix); + pixmapPainter.translate(-br.topLeft()); + if (!pixmapExposed.isEmpty()) { + // Applied to subPix; paint is adjusted to the coordinate space is + // correct. + pixmapPainter.setClipRegion(pixmapExposed); + } + } + + pixmapPainter.setRenderHints(pixmapPainter.renderHints(), false); + pixmapPainter.setRenderHints(renderHints, true); + pixmapPainter.setWorldTransform(itemToPixmap, true); + + // Render. + _q_paintItem(item, &pixmapPainter, option, 0, false, painterStateProtection); + pixmapPainter.end(); + + if (!subPix.isNull()) { + // Blit the subpixmap into the main pixmap. + pixmapPainter.begin(pix); + pixmapPainter.setCompositionMode(QPainter::CompositionMode_Source); + pixmapPainter.setClipRegion(pixmapExposed); + pixmapPainter.drawPixmap(br.topLeft(), subPix); + pixmapPainter.end(); + } +} + +/*! + \internal + + Draws items directly, or using cache. +*/ +void QGraphicsScenePrivate::drawItemHelper(QGraphicsItem *item, QPainter *painter, + const QStyleOptionGraphicsItem *option, QWidget *widget, + bool painterStateProtection) +{ + QGraphicsItemPrivate *itemd = item->d_ptr; + QGraphicsItem::CacheMode cacheMode = QGraphicsItem::CacheMode(itemd->cacheMode); + + // Render directly, using no cache. + if (cacheMode == QGraphicsItem::NoCache +#ifdef Q_WS_X11 + || !X11->use_xrender +#endif + ) { + _q_paintItem(static_cast<QGraphicsWidget *>(item), painter, option, widget, true, painterStateProtection); + return; + } + + const qreal oldPainterOpacity = painter->opacity(); + qreal newPainterOpacity = oldPainterOpacity; + QGraphicsProxyWidget *proxy = item->isWidget() ? qobject_cast<QGraphicsProxyWidget *>(static_cast<QGraphicsWidget *>(item)) : 0; + if (proxy && proxy->widget()) { + const qreal windowOpacity = proxy->widget()->windowOpacity(); + if (windowOpacity < 1.0) + newPainterOpacity *= windowOpacity; + } + + // Item's (local) bounding rect + QRectF brect = item->boundingRect(); + if (_q_adjustedRect(brect).isEmpty()) + return; + + // Fetch the off-screen transparent buffer and exposed area info. + QString pixmapKey; + QPixmap pix; + QGraphicsItemCache *itemCache = itemd->extraItemCache(); + if (cacheMode == QGraphicsItem::ItemCoordinateCache) { + if (itemCache->boundingRect != brect.toRect()) { + itemCache->boundingRect = brect.toRect(); + itemCache->allExposed = true; + itemCache->exposed.clear(); + } + pixmapKey = itemCache->key; + } else { + if ((pixmapKey = itemCache->deviceData.value(widget).key).isEmpty()) { + pixmapKey.sprintf("qgv-%p-%p", item, widget); + QGraphicsItemCache::DeviceData data; + data.key = pixmapKey; + itemCache->deviceData.insert(widget, data); + } + } + + // Find pixmap in cache. + if (!itemCache->allExposed) + QPixmapCache::find(pixmapKey, pix); + + // Render using item coordinate cache mode. + if (cacheMode == QGraphicsItem::ItemCoordinateCache) { + QSize pixmapSize; + bool fixedCacheSize = false; + if ((fixedCacheSize = itemCache->fixedSize.isValid())) { + pixmapSize = itemCache->fixedSize; + } else { + pixmapSize = brect.toAlignedRect().size(); + } + + // Create or recreate the pixmap. + int adjust = itemCache->fixedSize.isValid() ? 0 : 2; + QSize adjustSize(adjust*2, adjust*2); + QRectF br = brect.adjusted(-adjust, -adjust, adjust, adjust); + if (pix.isNull() || (!fixedCacheSize && (pixmapSize + adjustSize) != pix.size())) { + pix = QPixmap(pixmapSize + adjustSize); + itemCache->exposed.clear(); + itemCache->allExposed = true; + } + + // Redraw any newly exposed areas. + if (itemCache->allExposed || !itemCache->exposed.isEmpty()) { + // Fit the item's bounding rect into the pixmap's coordinates. + const QPointF scale(pixmapSize.width() / brect.width(), pixmapSize.height() / brect.height()); + QTransform itemToPixmap; + itemToPixmap.scale(scale.x(), scale.y()); + itemToPixmap.translate(-br.x(), -br.y()); + + // Generate the item's exposedRect and map its list of expose + // rects to device coordinates. + QStyleOptionGraphicsItem cacheOption = *option; + QRegion pixmapExposed; + QRectF exposedRect; + if (!itemCache->allExposed) { + for (int i = 0; i < itemCache->exposed.size(); ++i) { + QRectF r = itemCache->exposed.at(i); + exposedRect |= r; + pixmapExposed += itemToPixmap.mapRect(r).toAlignedRect(); + } + } else { + exposedRect = brect; + } + cacheOption.exposedRect = exposedRect; + + // Render. + _q_paintIntoCache(&pix, item, pixmapExposed, itemToPixmap, painter->renderHints(), + &cacheOption, painterStateProtection); + + // Reinsert this pixmap into the cache. + QPixmapCache::insert(pixmapKey, pix); + + // Reset expose data. + itemCache->allExposed = false; + itemCache->exposed.clear(); + } + + // Redraw the exposed area using the transformed painter. Depending on + // the hardware, this may be a server-side operation, or an expensive + // qpixmap-image-transform-pixmap roundtrip. + if (newPainterOpacity != oldPainterOpacity) { + painter->setOpacity(newPainterOpacity); + painter->drawPixmap(br, pix, QRectF(QPointF(), pix.size())); + painter->setOpacity(oldPainterOpacity); + } else { + painter->drawPixmap(br, pix, QRectF(QPointF(), pix.size())); + } + return; + } + + // Render using device coordinate cache mode. + if (cacheMode == QGraphicsItem::DeviceCoordinateCache) { + // Find the item's bounds in device coordinates. + QRectF deviceBounds = painter->worldTransform().mapRect(brect); + QRect deviceRect = deviceBounds.toRect().adjusted(-1, -1, 1, 1); + if (deviceRect.isEmpty()) + return; + QRect viewRect = widget ? widget->rect() : QRect(); + if (widget && !viewRect.intersects(deviceRect)) + return; + + // Resort to direct rendering if the device rect exceeds the + // (optional) maximum bounds. (QGraphicsSvgItem uses this). + QSize maximumCacheSize = + itemd->extra(QGraphicsItemPrivate::ExtraMaxDeviceCoordCacheSize).toSize(); + if (!maximumCacheSize.isEmpty() + && (deviceRect.width() > maximumCacheSize.width() + || deviceRect.height() > maximumCacheSize.height())) { + _q_paintItem(static_cast<QGraphicsWidget *>(item), painter, option, widget, + oldPainterOpacity != newPainterOpacity, painterStateProtection); + return; + } + + // Create or reuse offscreen pixmap, possibly scroll/blit from the old one. + bool pixModified = false; + QGraphicsItemCache::DeviceData *deviceData = &itemCache->deviceData[widget]; + bool invertable = true; + QTransform diff = deviceData->lastTransform.inverted(&invertable); + if (invertable) + diff *= painter->worldTransform(); + deviceData->lastTransform = painter->worldTransform(); + if (!invertable || diff.type() > QTransform::TxTranslate) { + pixModified = true; + itemCache->allExposed = true; + itemCache->exposed.clear(); + pix = QPixmap(); + } + + // ### This is a pretty bad way to determine when to start partial + // exposure for DeviceCoordinateCache but it's the least intrusive + // approach for now. +#if 0 + // Only if the device rect isn't fully contained. + bool allowPartialCacheExposure = !viewRect.contains(deviceRect); +#else + // Only if deviceRect is 20% taller or wider than the desktop. + QRect desktopRect = qApp->desktop()->availableGeometry(widget); + bool allowPartialCacheExposure = (desktopRect.width() * 1.2 < deviceRect.width() + || desktopRect.height() * 1.2 < deviceRect.height()); +#endif + QRegion scrollExposure; + if (deviceData->cacheIndent != QPoint() || allowPartialCacheExposure) { + // Part of pixmap is drawn. Either device contains viewrect (big + // item covers whole screen) or parts of device are outside the + // viewport. In either case the device rect must be the intersect + // between the two. + int dx = deviceRect.left() < viewRect.left() ? viewRect.left() - deviceRect.left() : 0; + int dy = deviceRect.top() < viewRect.top() ? viewRect.top() - deviceRect.top() : 0; + QPoint newCacheIndent(dx, dy); + deviceRect &= viewRect; + + if (pix.isNull()) { + deviceData->cacheIndent = QPoint(); + itemCache->allExposed = true; + itemCache->exposed.clear(); + pixModified = true; + } + + // Copy / "scroll" the old pixmap onto the new ole and calculate + // scrolled exposure. + if (newCacheIndent != deviceData->cacheIndent || deviceRect.size() != pix.size()) { + QPoint diff = newCacheIndent - deviceData->cacheIndent; + QPixmap newPix(deviceRect.size()); + // ### Investigate removing this fill (test with Plasma and + // graphicssystem raster). + newPix.fill(Qt::transparent); + if (!pix.isNull()) { + QPainter newPixPainter(&newPix); + newPixPainter.drawPixmap(-diff, pix); + newPixPainter.end(); + } + QRegion exposed; + exposed += newPix.rect(); + if (!pix.isNull()) + exposed -= QRect(-diff, pix.size()); + scrollExposure = exposed; + + pix = newPix; + pixModified = true; + } + deviceData->cacheIndent = newCacheIndent; + } else { + // Full pixmap is drawn. + deviceData->cacheIndent = QPoint(); + + // Auto-adjust the pixmap size. + if (deviceRect.size() != pix.size()) { + // exposed needs to cover the whole pixmap + pix = QPixmap(deviceRect.size()); + pixModified = true; + itemCache->allExposed = true; + itemCache->exposed.clear(); + } + } + + // Check for newly invalidated areas. + if (itemCache->allExposed || !itemCache->exposed.isEmpty() || !scrollExposure.isEmpty()) { + // Construct an item-to-pixmap transform. + QPointF p = deviceRect.topLeft(); + QTransform itemToPixmap = QTransform::fromTranslate(-p.x(), -p.y()); + itemToPixmap = painter->worldTransform() * itemToPixmap; + + // Map the item's logical expose to pixmap coordinates. + QRegion pixmapExposed = scrollExposure; + if (!itemCache->allExposed) { + const QVector<QRectF> &exposed = itemCache->exposed; + for (int i = 0; i < exposed.size(); ++i) + pixmapExposed += itemToPixmap.mapRect(exposed.at(i)).toRect().adjusted(-1, -1, 1, 1); + } + + // Calculate the style option's exposedRect. + QRectF br; + if (itemCache->allExposed) { + br = item->boundingRect(); + } else { + const QVector<QRectF> &exposed = itemCache->exposed; + for (int i = 0; i < exposed.size(); ++i) + br |= exposed.at(i); + QTransform pixmapToItem = itemToPixmap.inverted(); + foreach (QRect r, scrollExposure.rects()) + br |= pixmapToItem.mapRect(r); + } + QStyleOptionGraphicsItem cacheOption = *option; + cacheOption.exposedRect = br.adjusted(-1, -1, 1, 1); + + // Render the exposed areas. + _q_paintIntoCache(&pix, item, pixmapExposed, itemToPixmap, painter->renderHints(), + &cacheOption, painterStateProtection); + + // Reset expose data. + pixModified = true; + itemCache->allExposed = false; + itemCache->exposed.clear(); + } + + if (pixModified) { + // Reinsert this pixmap into the cache + QPixmapCache::insert(pixmapKey, pix); + } + + // Redraw the exposed area using an untransformed painter. This + // effectively becomes a bitblit that does not transform the cache. + QTransform restoreTransform = painter->worldTransform(); + painter->setWorldTransform(QTransform()); + if (newPainterOpacity != oldPainterOpacity) { + painter->setOpacity(newPainterOpacity); + painter->drawPixmap(deviceRect.topLeft(), pix); + painter->setOpacity(oldPainterOpacity); + } else { + painter->drawPixmap(deviceRect.topLeft(), pix); + } + painter->setWorldTransform(restoreTransform); + return; + } +} + +/*! + Paints the given \a items using the provided \a painter, after the + background has been drawn, and before the foreground has been + drawn. All painting is done in \e scene coordinates. Before + drawing each item, the painter must be transformed using + QGraphicsItem::sceneMatrix(). + + The \a options parameter is the list of style option objects for + each item in \a items. The \a numItems parameter is the number of + items in \a items and options in \a options. The \a widget + parameter is optional; if specified, it should point to the widget + that is being painted on. + + The default implementation prepares the painter matrix, and calls + QGraphicsItem::paint() on all items. Reimplement this function to + provide custom painting of all items for the scene; gaining + complete control over how each item is drawn. In some cases this + can increase drawing performance significantly. + + Example: + + \snippet doc/src/snippets/graphicssceneadditemsnippet.cpp 0 + + \sa drawBackground(), drawForeground() +*/ +void QGraphicsScene::drawItems(QPainter *painter, + int numItems, + QGraphicsItem *items[], + const QStyleOptionGraphicsItem options[], QWidget *widget) +{ + Q_D(QGraphicsScene); + + // Detect if painter state protection is disabled. + QTransform viewTransform = painter->worldTransform(); + QVarLengthArray<QGraphicsItem *, 16> childClippers; + + for (int i = 0; i < numItems; ++i) { + QGraphicsItem *item = items[i]; + if (!(item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)) { + if (!childClippers.isEmpty()) { + // Item is not clipped to any ancestor: pop all current clippers. + for (int i = 0; i < childClippers.size(); ++i) + painter->restore(); + childClippers.clear(); + } + } else { + // Item is clipped to an ancestor, which may or may not be in our + // child clipper list. Let's start by finding the item's closest + // clipping ancestor. + QGraphicsItem *clipParent = item->parentItem(); + while (clipParent && !(clipParent->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape)) + clipParent = clipParent->parentItem(); + + // Pop any in-between clippers. If the clipper is unknown, pop + // them all. ### QVarLengthArray::lastIndexOf(). + int index = -1; + for (int n = childClippers.size() - 1; n >= 0; --n) { + if (childClippers[n] == clipParent) { + index = n; + break; + } + } + if (index != -1) { + int toPop = childClippers.size() - index - 1; + if (toPop > 0) { + for (int i = 0; i < toPop; ++i) + painter->restore(); + childClippers.resize(index + 1); + } + } + + // Sanity check + if (!childClippers.isEmpty()) + Q_ASSERT(childClippers[childClippers.size() - 1] == clipParent); + + // If the clipper list is empty at this point, but we're still + // clipped to an ancestor, then we need to build the clip chain + // ourselves. There is only one case that can produce this issue: + // This item is stacked behind an ancestor: + // ItemStacksBehindParent. + if (childClippers.isEmpty()) { + Q_ASSERT(clipParent != 0); + // Build a stack of clippers. + QVarLengthArray<QGraphicsItem *, 16> clippers; + QGraphicsItem *p = clipParent; + do { + if (p->d_ptr->flags & QGraphicsItem::ItemClipsChildrenToShape) + clippers.append(p); + } while ((p = p->parentItem()) && (p->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)); + + // ### This code path can also use the itemTransform + // optimization, but it's hit very rarely. + for (int i = clippers.size() - 1; i >= 0; --i) { + QGraphicsItem *clipper = clippers[i]; + if (clipper->d_ptr->itemIsUntransformable()) { + painter->setWorldTransform(clipper->deviceTransform(viewTransform), false); + } else { + painter->setWorldTransform(clipper->sceneTransform() * viewTransform, false); + } + + childClippers.append(clipper); + painter->save(); + painter->setClipPath(clipper->shape(), Qt::IntersectClip); + } + Q_ASSERT(childClippers[childClippers.size() - 1] == clipParent); + } + } + + // Set up the painter transform + if (item->d_ptr->itemIsUntransformable()) { + painter->setWorldTransform(item->deviceTransform(viewTransform), false); + } else { + painter->setWorldTransform(item->sceneTransform() * viewTransform, false); + } + + // Save painter + bool saveState = (d->painterStateProtection || (item->flags() & QGraphicsItem::ItemClipsToShape)); + if (saveState) + painter->save(); + + // Set local clip + if (item->flags() & QGraphicsItem::ItemClipsToShape) + painter->setClipPath(item->shape(), Qt::IntersectClip); + + // Setup opacity + painter->setOpacity(item->effectiveOpacity()); + + // Draw the item + d->drawItemHelper(item, painter, &options[i], widget, d->painterStateProtection); + + if (saveState) + painter->restore(); + + if (item->flags() & QGraphicsItem::ItemClipsChildrenToShape) { + // Clip descendents to this item's shape, and keep the painter + // saved. + childClippers.append(item); + painter->save(); + painter->setClipPath(item->shape(), Qt::IntersectClip); + } + } + + for (int i = 0; i < childClippers.size(); ++i) + painter->restore(); + + painter->setWorldTransform(viewTransform); +} + +/*! + \since 4.4 + + Finds a new widget to give the keyboard focus to, as appropriate for Tab + and Shift+Tab, and returns true if it can find a new widget, or false if + it cannot. If \a next is true, this function searches forward; if \a next + is false, it searches backward. + + You can reimplement this function in a subclass of QGraphicsScene to + provide fine-grained control over how tab focus passes inside your + scene. The default implementation is based on the tab focus chain defined + by QGraphicsWidget::setTabOrder(). +*/ +bool QGraphicsScene::focusNextPrevChild(bool next) +{ + Q_D(QGraphicsScene); + + QGraphicsItem *item = focusItem(); + if (item && !item->isWidget()) { + // Tab out of the scene. + return false; + } + if (!item) { + if (d->lastFocusItem && !d->lastFocusItem->isWidget()) { + // Restore focus to the last focusable non-widget item that had + // focus. + setFocusItem(d->lastFocusItem, next ? Qt::TabFocusReason : Qt::BacktabFocusReason); + return true; + } + } + if (!d->tabFocusFirst) { + // No widgets... + return false; + } + + // The item must be a widget. + QGraphicsWidget *widget = 0; + if (!item) { + widget = next ? d->tabFocusFirst : d->tabFocusFirst->d_func()->focusPrev; + } else { + QGraphicsWidget *test = static_cast<QGraphicsWidget *>(item); + widget = next ? test->d_func()->focusNext : test->d_func()->focusPrev; + if ((next && widget == d->tabFocusFirst) || (!next && widget == d->tabFocusFirst->d_func()->focusPrev)) + return false; + } + QGraphicsWidget *widgetThatHadFocus = widget; + + // Run around the focus chain until we find a widget that can take tab focus. + do { + if (widget->flags() & QGraphicsItem::ItemIsFocusable + && widget->isEnabled() && widget->isVisibleTo(0) + && (widget->focusPolicy() & Qt::TabFocus) + && (!item || !item->isWindow() || item->isAncestorOf(widget)) + ) { + setFocusItem(widget, next ? Qt::TabFocusReason : Qt::BacktabFocusReason); + return true; + } + widget = next ? widget->d_func()->focusNext : widget->d_func()->focusPrev; + if ((next && widget == d->tabFocusFirst) || (!next && widget == d->tabFocusFirst->d_func()->focusPrev)) + return false; + } while (widget != widgetThatHadFocus); + + return false; +} + +/*! + \fn QGraphicsScene::changed(const QList<QRectF> ®ion) + + This signal is emitted by QGraphicsScene when control reaches the + event loop, if the scene content changes. The \a region parameter + contains a list of scene rectangles that indicate the area that + has been changed. + + \sa QGraphicsView::updateScene() +*/ + +/*! + \fn QGraphicsScene::sceneRectChanged(const QRectF &rect) + + This signal is emitted by QGraphicsScene whenever the scene rect changes. + The \a rect parameter is the new scene rectangle. + + \sa QGraphicsView::updateSceneRect() +*/ + +/*! + \fn QGraphicsScene::selectionChanged() + \since 4.3 + + This signal is emitted by QGraphicsScene whenever the selection + changes. You can call selectedItems() to get the new list of selected + items. + + The selection changes whenever an item is selected or unselected, a + selection area is set, cleared or otherwise changed, if a preselected item + is added to the scene, or if a selected item is removed from the scene. + + QGraphicsScene emits this signal only once for group selection operations. + For example, if you set a selection area, select or unselect a + QGraphicsItemGroup, or if you add or remove from the scene a parent item + that contains several selected items, selectionChanged() is emitted only + once after the operation has completed (instead of once for each item). + + \sa setSelectionArea(), selectedItems(), QGraphicsItem::setSelected() +*/ + +/*! + \internal + + This private function is called by QGraphicsItem, which is a friend of + QGraphicsScene. It is used by QGraphicsScene to record the rectangles that + need updating. It also launches a single-shot timer to ensure that + updated() will be emitted later. + + The \a item parameter is the item that changed, and \a rect is the + area of the item that changed given in item coordinates. +*/ +void QGraphicsScene::itemUpdated(QGraphicsItem *item, const QRectF &rect) +{ + Q_D(QGraphicsScene); + // Deliver the actual update. + if (!d->updateAll) { + if (d->views.isEmpty() || ((d->connectedSignals & d->changedSignalMask) && !item->d_ptr->itemIsUntransformable() + && qFuzzyCompare(item->boundingRegionGranularity(), qreal(0.0)))) { + // This block of code is kept for compatibility. Since 4.5, by default + // QGraphicsView does not connect the signal and we use the below + // method of delivering updates. + update(item->sceneBoundingRect()); + } else { + // ### Remove _q_adjustedRects(). + QRectF boundingRect = _q_adjustedRect(item->boundingRect()); + if (!rect.isNull()) + boundingRect &= _q_adjustedRect(rect); + + // Update each view directly. + for (int i = 0; i < d->views.size(); ++i) + d->views.at(i)->d_func()->itemUpdated(item, boundingRect); + } + } + if (item->d_ptr->dirty) { + d->dirtyItems << item; + d->resetDirtyItemsLater(); + } + + // Update d->largestUntransformableItem by mapping this item's bounding + // rect back to the topmost untransformable item's untransformed + // coordinate system (which sort of equals the 1:1 coordinate system of an + // untransformed view). + if (item->d_ptr->itemIsUntransformable()) { + QGraphicsItem *parent = item; + while (parent && (parent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorIgnoresTransformations)) + parent = parent->parentItem(); + d->largestUntransformableItem |= item->mapToItem(parent, item->boundingRect()).boundingRect(); + } + + // Only track the automatically growing scene rect if the scene has no + // defined scene rect. + if (!d->hasSceneRect) { + QRectF oldGrowingItemsBoundingRect = d->growingItemsBoundingRect; + d->growingItemsBoundingRect |= _q_adjustedRect(item->sceneBoundingRect()); + if (d->growingItemsBoundingRect != oldGrowingItemsBoundingRect) + emit sceneRectChanged(d->growingItemsBoundingRect); + } +} + +/*! + \since 4.4 + + Returns the scene's style, or the same as QApplication::style() if the + scene has not been explicitly assigned a style. + + \sa setStyle() +*/ +QStyle *QGraphicsScene::style() const +{ + Q_D(const QGraphicsScene); + // ### This function, and the use of styles in general, is non-reentrant. + return d->style ? d->style : qApp->style(); +} + +/*! + \since 4.4 + + Sets or replaces the style of the scene to \a style, and reparents the + style to this scene. Any previously assigned style is deleted. The scene's + style defaults to QApplication::style(), and serves as the default for all + QGraphicsWidget items in the scene. + + Changing the style, either directly by calling this function, or + indirectly by calling QApplication::setStyle(), will automatically update + the style for all widgets in the scene that do not have a style explicitly + assigned to them. + + If \a style is 0, QGraphicsScene will revert to QApplication::style(). + + \sa style() +*/ +void QGraphicsScene::setStyle(QStyle *style) +{ + Q_D(QGraphicsScene); + // ### This function, and the use of styles in general, is non-reentrant. + if (style == d->style) + return; + + // Delete the old style, + delete d->style; + if ((d->style = style)) + d->style->setParent(this); + + // Notify the scene. + QEvent event(QEvent::StyleChange); + QApplication::sendEvent(this, &event); + + // Notify all widgets that don't have a style explicitly set. + foreach (QGraphicsItem *item, items()) { + if (item->isWidget()) { + QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(item); + if (!widget->testAttribute(Qt::WA_SetStyle)) + QApplication::sendEvent(widget, &event); + } + } +} + +/*! + \property QGraphicsScene::font + \since 4.4 + \brief the scene's default font + + This property provides the scene's font. The scene font defaults to, + and resolves all its entries from, QApplication::font. + + If the scene's font changes, either directly through setFont() or + indirectly when the application font changes, QGraphicsScene first + sends itself a \l{QEvent::FontChange}{FontChange} event, and it then + sends \l{QEvent::FontChange}{FontChange} events to all top-level + widget items in the scene. These items respond by resolving their own + fonts to the scene, and they then notify their children, who again + notify their children, and so on, until all widget items have updated + their fonts. + + Changing the scene font, (directly or indirectly through + QApplication::setFont(),) automatically schedules a redraw the entire + scene. + + \sa QWidget::font, QApplication::setFont(), palette, style() +*/ +QFont QGraphicsScene::font() const +{ + Q_D(const QGraphicsScene); + return d->font; +} +void QGraphicsScene::setFont(const QFont &font) +{ + Q_D(QGraphicsScene); + QFont naturalFont = qApp->font(); + naturalFont.resolve(0); + QFont resolvedFont = font.resolve(naturalFont); + d->setFont_helper(resolvedFont); +} + +/*! + \property QGraphicsScene::palette + \since 4.4 + \brief the scene's default palette + + This property provides the scene's palette. The scene palette defaults to, + and resolves all its entries from, QApplication::palette. + + If the scene's palette changes, either directly through setPalette() or + indirectly when the application palette changes, QGraphicsScene first + sends itself a \l{QEvent::PaletteChange}{PaletteChange} event, and it then + sends \l{QEvent::PaletteChange}{PaletteChange} events to all top-level + widget items in the scene. These items respond by resolving their own + palettes to the scene, and they then notify their children, who again + notify their children, and so on, until all widget items have updated + their palettes. + + Changing the scene palette, (directly or indirectly through + QApplication::setPalette(),) automatically schedules a redraw the entire + scene. + + \sa QWidget::palette, QApplication::setPalette(), font, style() +*/ +QPalette QGraphicsScene::palette() const +{ + Q_D(const QGraphicsScene); + return d->palette; +} +void QGraphicsScene::setPalette(const QPalette &palette) +{ + Q_D(QGraphicsScene); + QPalette naturalPalette = qApp->palette(); + naturalPalette.resolve(0); + QPalette resolvedPalette = palette.resolve(naturalPalette); + d->setPalette_helper(resolvedPalette); +} + +/*! + \since 4.4 + + Returns the current active window, or 0 if there is no window is currently + active. + + \sa QGraphicsScene::setActiveWindow() +*/ +QGraphicsWidget *QGraphicsScene::activeWindow() const +{ + Q_D(const QGraphicsScene); + return d->activeWindow; +} + +/*! + \since 4.4 + Activates \a widget, which must be a widget in this scene. You can also + pass 0 for \a widget, in which case QGraphicsScene will deactivate any + currently active window. + + \sa activeWindow(), QGraphicsWidget::isActiveWindow() +*/ +void QGraphicsScene::setActiveWindow(QGraphicsWidget *widget) +{ + Q_D(QGraphicsScene); + if (widget && widget->scene() != this) { + qWarning("QGraphicsScene::setActiveWindow: widget %p must be part of this scene", + widget); + return; + } + + // Activate the widget's window. + QGraphicsWidget *window = widget ? widget->window() : 0; + if (window == d->activeWindow) + return; + + // Deactivate the last active window. + if (d->activeWindow) { + if (QGraphicsWidget *fw = d->activeWindow->focusWidget()) { + // Remove focus from the current focus item. + if (fw == focusItem()) + setFocusItem(0, Qt::ActiveWindowFocusReason); + } + + QEvent event(QEvent::WindowDeactivate); + QApplication::sendEvent(d->activeWindow, &event); + } + + // Update activate state. + d->activeWindow = window; + QEvent event(QEvent::ActivationChange); + QApplication::sendEvent(this, &event); + + // Activate + if (window) { + QEvent event(QEvent::WindowActivate); + QApplication::sendEvent(window, &event); + + QList<QGraphicsItem *> siblingWindows; + QGraphicsItem *parent = window->parentItem(); + // Raise ### inefficient for toplevels + foreach (QGraphicsItem *sibling, parent ? parent->children() : items()) { + if (sibling != window && sibling->isWidget() + && static_cast<QGraphicsWidget *>(sibling)->isWindow()) { + siblingWindows << sibling; + } + } + + // Find the highest z value. + qreal z = window->zValue(); + for (int i = 0; i < siblingWindows.size(); ++i) + z = qMax(z, siblingWindows.at(i)->zValue()); + + // This will probably never overflow. + const qreal litt = qreal(0.001); + window->setZValue(z + litt); + + if (QGraphicsWidget *focusChild = window->focusWidget()) + focusChild->setFocus(Qt::ActiveWindowFocusReason); + } +} + +QT_END_NAMESPACE + +#include "moc_qgraphicsscene.cpp" + +#endif // QT_NO_GRAPHICSVIEW |