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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
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+** GNU General Public License Usage
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+**
+** If you are unsure which license is appropriate for your use, please
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+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example designer/taskmenuextension
+ \title Task Menu Extension Example
+
+ The Task Menu Extension example shows how to create a custom
+ widget plugin for \l {Qt Designer Manual}{\QD}, and how to to use
+ the QDesignerTaskMenuExtension class to provide custom task menu
+ entries associated with the plugin.
+
+ \image taskmenuextension-example-faded.png
+
+ To provide a custom widget that can be used with \QD, we need to
+ supply a self-contained implementation. In this example we use a
+ custom widget designed to show the task menu extension feature:
+ The TicTacToe widget.
+
+ An extension is an object which modifies the behavior of \QD. The
+ QDesignerTaskMenuExtension can provide custom task menu entries
+ when a widget with this extension is selected.
+
+ There are four available types of extensions in \QD:
+
+ \list
+ \o QDesignerContainerExtension provides an extension that allows
+ you to add (and delete) pages to a multi-page container plugin
+ in \QD.
+ \o QDesignerMemberSheetExtension provides an extension that allows
+ you to manipulate a widget's member functions which is displayed
+ when configuring connections using Qt Designer's mode for editing
+ signals and slots.
+ \o QDesignerPropertySheetExtension provides an extension that
+ allows you to manipulate a widget's properties which is displayed
+ in Qt Designer's property editor.
+ \o QDesignerTaskMenuExtension provides an extension that allows
+ you to add custom menu entries to \QD's task menu.
+ \endlist
+
+ You can use all the extensions following the same pattern as in
+ this example, only replacing the respective extension base
+ class. For more information, see the \l {QtDesigner Module}.
+
+ The Task Menu Extension example consists of five classes:
+
+ \list
+ \o \c TicTacToe is a custom widget that lets the user play
+ the Tic-Tac-Toe game.
+ \o \c TicTacToePlugin exposes the \c TicTacToe class to \QD.
+ \o \c TicTacToeTaskMenuFactory creates a \c TicTacToeTaskMenu object.
+ \o \c TicTacToeTaskMenu provides the task menu extension, i.e the
+ plugin's associated task menu entries.
+ \o \c TicTacToeDialog lets the user modify the state of a
+ Tic-Tac-Toe plugin loaded into \QD.
+ \endlist
+
+ The project file for custom widget plugins needs some additional
+ information to ensure that they will work within \QD. For example,
+ custom widget plugins rely on components supplied with \QD, and
+ this must be specified in the project file that we use. We will
+ first take a look at the plugin's project file.
+
+ Then we will continue by reviewing the \c TicTacToePlugin class,
+ and take a look at the \c TicTacToeTaskMenuFactory and \c
+ TicTacToeTaskMenu classes. Finally, we will review the \c
+ TicTacToeDialog class before we take a quick look at the \c
+ TicTacToe widget's class definition.
+
+ \section1 The Project File: taskmenuextension.pro
+
+ The project file must contain some additional information to
+ ensure that the plugin will work as expected:
+
+ \snippet examples/designer/taskmenuextension/taskmenuextension.pro 0
+ \snippet examples/designer/taskmenuextension/taskmenuextension.pro 1
+
+ The \c TEMPLATE variable's value makes \c qmake create the custom
+ widget as a library. Later, we will ensure that the widget will be
+ recognized as a plugin by Qt by using the Q_EXPORT_PLUGIN2() macro to
+ export the relevant widget information.
+
+ The \c CONFIG variable contains two values, \c designer and \c
+ plugin:
+
+ \list
+ \o \c designer: Since custom widgets plugins rely on components
+ supplied with \QD, this value ensures that our plugin links against
+ \QD's library (\c libQtDesigner.so).
+
+ \o \c plugin: We also need to ensure that \c qmake considers the
+ custom widget a \e plugin library.
+ \endlist
+
+ When Qt is configured to build in both debug and release modes,
+ \QD will be built in release mode. When this occurs, it is
+ necessary to ensure that plugins are also built in release
+ mode. For that reason we add the \c debug_and_release value to
+ the \c CONFIG variable. Otherwise, if a plugin is built in a mode
+ that is incompatible with \QD, it won't be loaded and
+ installed.
+
+ The header and source files for the widget are declared in the
+ usual way:
+
+ \snippet examples/designer/taskmenuextension/taskmenuextension.pro 2
+
+ We provide an implementation of the plugin interface so that \QD
+ can use the custom widget. In this particular example we also
+ provide implementations of the task menu extension and the
+ extension factory as well as a dialog implementation.
+
+ It is important to ensure that the plugin is installed in a
+ location that is searched by \QD. We do this by specifying a
+ target path for the project and adding it to the list of items to
+ install:
+
+ \snippet doc/src/snippets/code/doc_src_examples_taskmenuextension.qdoc 0
+
+ The task menu extension is created as a library, and will be
+ installed alongside the other \QD plugins when the project is
+ installed (using \c{make install} or an equivalent installation
+ procedure).
+
+ Note that if you want the plugins to appear in a Visual Studio
+ integration, the plugins must be built in release mode and their
+ libraries must be copied into the plugin directory in the install
+ path of the integration (for an example, see \c {C:/program
+ files/trolltech as/visual studio integration/plugins}).
+
+ For more information about plugins, see the \l {How to Create Qt
+ Plugins} documentation.
+
+ \section1 TicTacToePlugin Class Definition
+
+ The \c TicTacToePlugin class exposes \c the TicTacToe class to
+ \QD. Its definition is equivalent to the \l
+ {designer/customwidgetplugin}{Custom Widget Plugin} example's
+ plugin class which is explained in detail. The only part of the
+ class definition that is specific to this particular custom widget
+ is the class name:
+
+ \snippet examples/designer/taskmenuextension/tictactoeplugin.h 0
+
+ The plugin class provides \QD with basic information about our
+ plugin, such as its class name and its include file. Furthermore
+ it knows how to create instances of the \c TicTacToe widget.
+ TicTacToePlugin also defines the \l
+ {QDesignerCustomWidgetInterface::initialize()}{initialize()}
+ function which is called after the plugin is loaded into \QD. The
+ function's QDesignerFormEditorInterface parameter provides the
+ plugin with a gateway to all of \QD's API's.
+
+ The \c TicTacToePlugin class inherits from both QObject and
+ QDesignerCustomWidgetInterface. It is important to remember, when
+ using multiple inheritance, to ensure that all the interfaces
+ (i.e. the classes that doesn't inherit Q_OBJECT) are made known to
+ the meta object system using the Q_INTERFACES() macro. This
+ enables \QD to use \l qobject_cast() to query for supported
+ interfaces using nothing but a QObject pointer.
+
+ \section1 TicTacToePlugin Class Implementation
+
+ The TicTacToePlugin class implementation is in most parts
+ equivalent to the \l {designer/customwidgetplugin}{Custom Widget
+ Plugin} example's plugin class:
+
+ \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 0
+
+ The only function that differs significantly is the initialize()
+ function:
+
+ \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 1
+
+ The \c initialize() function takes a QDesignerFormEditorInterface
+ object as argument. The QDesignerFormEditorInterface class
+ provides access to Qt Designer's components.
+
+ In \QD you can create two kinds of plugins: custom widget plugins
+ and tool plugins. QDesignerFormEditorInterface provides access to
+ all the \QD components that you normally need to create a tool
+ plugin: the extension manager, the object inspector, the property
+ editor and the widget box. Custom widget plugins have access to
+ the same components.
+
+ \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 2
+
+ When creating extensions associated with custom widget plugins, we
+ need to access \QD's current extension manager which we retrieve
+ from the QDesignerFormEditorInterface parameter.
+
+ \QD's QDesignerFormEditorInterface holds information about all Qt
+ Designer's components: The action editor, the object inspector,
+ the property editor, the widget box, and the extension and form
+ window managers.
+
+ The QExtensionManager class provides extension management
+ facilities for \QD. Using \QD's current extension manager you can
+ retrieve the extension for a given object. You can also register
+ and unregister an extension for a given object. Remember that an
+ extension is an object which modifies the behavior of \QD.
+
+ When registrering an extension, it is actually the associated
+ extension factory that is registered. In \QD, extension factories
+ are used to look up and create named extensions as they are
+ required. So, in this example, the task menu extension itself is
+ not created until a task menu is requested by the user.
+
+ \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 3
+
+ We create a \c TicTacToeTaskMenuFactory object that we register
+ using \QD's current \l {QExtensionManager}{extension manager}
+ retrieved from the QDesignerFormEditorInterface parameter. The
+ first argument is the newly created factory and the second
+ argument is an extension identifier which is a string. The \c
+ Q_TYPEID() macro simply converts the string into a QLatin1String.
+
+ The \c TicTacToeTaskMenuFactory class is a subclass of
+ QExtensionFactory. When the user request a task menu by clicking
+ the right mouse button over a widget with the specified task menu
+ extension, \QD's extension manager will run through all its
+ registered factories invoking the first one that is able to create
+ a task menu extension for the selected widget. This factory will
+ in turn create a \c TicTacToeTaskMenu object (the extension).
+
+ We omit to reimplement the
+ QDesignerCustomWidgetInterface::domXml() function (which include
+ default settings for the widget in the standard XML format used by
+ Qt Designer), since no default values are necessary.
+
+ \snippet examples/designer/taskmenuextension/tictactoeplugin.cpp 4
+
+ Finally, we use the Q_EXPORT_PLUGIN2() macro to export the
+ TicTacToePlugin class for use with Qt's plugin handling classes:
+ This macro ensures that \QD can access and construct the custom
+ widget. Without this macro, there is no way for \QD to use the
+ widget.
+
+ \section1 TicTacToeTaskMenuFactory Class Definition
+
+ The \c TicTacToeTaskMenuFactory class inherits QExtensionFactory
+ which provides a standard extension factory for \QD.
+
+ \snippet examples/designer/taskmenuextension/tictactoetaskmenu.h 1
+
+ The subclass's purpose is to reimplement the
+ QExtensionFactory::createExtension() function, making it able to
+ create a \c TicTacToe task menu extension.
+
+ \section1 TicTacToeTaskMenuFactory Class Implementation
+
+ The class constructor simply calls the QExtensionFactory base
+ class constructor:
+
+ \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 4
+
+ As described above, the factory is invoked when the user request a
+ task menu by clicking the right mouse button over a widget with
+ the specified task menu extension in \QD.
+
+ \QD's behavior is the same whether the requested extension is
+ associated with a container, a member sheet, a property sheet or a
+ task menu: Its extension manager runs through all its registered
+ extension factories calling \c createExtension() for each until
+ one responds by creating the requested extension.
+
+ \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 5
+
+ So the first thing we do in \c
+ TicTacToeTaskMenuFactory::createExtension() is to check if the
+ requested extension is a task menu extension. If it is, and the
+ widget requesting it is a \c TicTacToe widget, we create and
+ return a \c TicTacToeTaskMenu object. Otherwise, we simply return
+ a null pointer, allowing \QD's extension manager to continue its
+ search through the registered factories.
+
+
+ \section1 TicTacToeTaskMenu Class Definition
+
+ \image taskmenuextension-menu.png
+
+ The \c TicTacToeTaskMenu class inherits QDesignerTaskMenuExtension
+ which allows you to add custom entries (in the form of QActions)
+ to the task menu in \QD.
+
+ \snippet examples/designer/taskmenuextension/tictactoetaskmenu.h 0
+
+ We reimplement the \c preferredEditAction() and \c taskActions()
+ functions. Note that we implement a constructor that takes \e two
+ arguments: the parent widget, and the \c TicTacToe widget for
+ which the task menu is requested.
+
+ In addition we declare the private \c editState() slot, our custom
+ \c editStateAction and a private pointer to the \c TicTacToe
+ widget which state we want to modify.
+
+ \section1 TicTacToeTaskMenu Class Implementation
+
+ \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 0
+
+ In the constructor we first save the reference to the \c TicTacToe
+ widget sent as parameter, i.e the widget which state we want to
+ modify. We will need this later when our custom action is
+ invoked. We also create our custom \c editStateAction and connect
+ it to the \c editState() slot.
+
+ \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 1
+
+ The \c editState() slot is called whenever the user chooses the
+ \gui {Edit State...} option in a \c TicTacToe widget's task menu. The
+ slot creates a \c TicTacToeDialog presenting the current state of
+ the widget, and allowing the user to edit its state by playing the
+ game.
+
+ \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 2
+
+ We reimplement the \c preferredEditAction() function to return our
+ custom \c editStateAction as the action that should be invoked
+ when selecting a \c TicTacToe widget and pressing \key F2 .
+
+ \snippet examples/designer/taskmenuextension/tictactoetaskmenu.cpp 3
+
+ We reimplement the \c taskActions() function to return a list of
+ our custom actions making these appear on top of the default menu
+ entries in a \c TicTacToe widget's task menu.
+
+ \section1 TicTacToeDialog Class Definition
+
+ \image taskmenuextension-dialog.png
+
+ The \c TicTacToeDialog class inherits QDialog. The dialog lets the
+ user modify the state of the currently selected Tic-Tac-Toe
+ plugin.
+
+ \snippet examples/designer/taskmenuextension/tictactoedialog.h 0
+
+ We reimplement the \c sizeHint() function. We also declare two
+ private slots: \c resetState() and \c saveState(). In addition to
+ the dialog's buttons and layouts we declare two \c TicTacToe
+ pointers, one to the widget the user can interact with and the
+ other to the original custom widget plugin which state the user
+ wants to edit.
+
+ \section1 TicTacToeDialog Class Implementation
+
+ \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 0
+
+ In the constructor we first save the reference to the TicTacToe
+ widget sent as parameter, i.e the widget which state the user want
+ to modify. Then we create a new \c TicTacToe widget, and set its
+ state to be equivalent to the parameter widget's state.
+
+ Finally, we create the dialog's buttons and layout.
+
+ \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 1
+
+ We reimplement the \c sizeHint() function to ensure that the
+ dialog is given a reasonable size.
+
+ \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 2
+
+ The \c resetState() slot is called whenever the user press the
+ \gui Reset button. The only thing we do is to call the \c
+ clearBoard() function for the editor widget, i.e. the \c TicTacToe
+ widget we created in the dialog's constructor.
+
+ \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 3
+
+ The \c saveState() slot is called whenever the user press the \gui
+ OK button, and transfers the state of the editor widget to the
+ widget which state we want to modify. In order to make the change
+ of state visible to \QD we need to set the latter widget's state
+ property using the QDesignerFormWindowInterface class.
+
+ QDesignerFormWindowInterface provides you with information about
+ the associated form window as well as allowing you to alter its
+ properties. The interface is not intended to be instantiated
+ directly, but to provide access to Qt Designer's current form
+ windows controlled by Qt Designer's form window manager.
+
+ If you are looking for the form window containing a specific
+ widget, you can use the static
+ QDesignerFormWindowInterface::findFormWindow() function:
+
+ \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 4
+
+ After retrieving the form window of the widget (which state we
+ want to modify), we use the QDesignerFormWindowInterface::cursor()
+ function to retrieve the form window's cursor.
+
+ The QDesignerFormWindowCursorInterface class provides an interface
+ to the form window's text cursor. Once we have cursor, we can
+ finally set the state property using the
+ QDesignerFormWindowCursorInterface::setProperty() function.
+
+ \snippet examples/designer/taskmenuextension/tictactoedialog.cpp 5
+
+ In the end we call the QEvent::accept() function which sets the
+ accept flag of the event object. Setting the \c accept parameter
+ indicates that the event receiver wants the event. Unwanted events
+ might be propagated to the parent widget.
+
+ \section1 TicTacToe Class Definition
+
+ The \c TicTacToe class is a custom widget that lets the user play
+ the Tic-Tac-Toe game.
+
+ \snippet examples/designer/taskmenuextension/tictactoe.h 0
+
+ The main details to observe in the \c TicTacToe class defintion is
+ the declaration of the \c state property and its \c state() and \c
+ setState() functions.
+
+ We need to declare the \c TicTacToe widget's state as a property
+ to make it visible to \QD; allowing \QD to manage it in the same
+ way it manages the properties the \c TicTacToe widget inherits
+ from QWidget and QObject, for example featuring the property
+ editor.
+*/