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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-09-29 17:08:41 +0200
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-10-02 17:57:17 +0200
commit385176ad28b3a79bcd196d2d529c4bf7abd4fcc0 (patch)
treee50e39712472bc672308dac1770261587b3f98b6 /src
parent4f7d94ca73556f3a40631ad07f565995f6f85176 (diff)
downloadqt4-tools-385176ad28b3a79bcd196d2d529c4bf7abd4fcc0.tar.gz
Added support for drawing a pixmap multiple times in one call.
This is internal API. It's possible to specify a horizontal and vertical scale, rotation, opacity and source rectangle for each pixmap item. Useful for particle effects. Reviewed-by: Trond
Diffstat (limited to 'src')
-rw-r--r--src/gui/painting/qdrawutil.cpp55
-rw-r--r--src/gui/painting/qdrawutil.h12
-rw-r--r--src/gui/painting/qpaintengineex.cpp25
-rw-r--r--src/gui/painting/qpaintengineex_p.h6
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp59
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h14
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h20
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp141
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h8
9 files changed, 292 insertions, 48 deletions
diff --git a/src/gui/painting/qdrawutil.cpp b/src/gui/painting/qdrawutil.cpp
index ac3796aa5d..4f17e5929a 100644
--- a/src/gui/painting/qdrawutil.cpp
+++ b/src/gui/painting/qdrawutil.cpp
@@ -45,6 +45,7 @@
#include "qapplication.h"
#include "qpainter.h"
#include "qpalette.h"
+#include <private/qpaintengineex_p.h>
QT_BEGIN_NAMESPACE
@@ -1351,4 +1352,58 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin
}
}
+/*!
+ \struct QDrawPixmapsData
+ \since 4.6
+ \internal
+
+ This structure is used with the qDrawPixmaps() function.
+
+ QPointF point: Specifies the center of the target rectangle.
+ QRectF source: Specifies the source rectangle in the pixmap passed into the qDrawPixmaps() call.
+ qreal scaleX: Specifies the horizontal scale of the target rectangle.
+ qreal scaleY: Specifies the vertical scale of the target rectangle.
+ qreal rotation: Specifies the rotation of the target rectangle in degrees.
+ The target rectangle is rotated after scaling.
+ qreal opacity: Specifies the opacity of the rectangle.
+*/
+
+/*!
+ \internal
+ \since 4.6
+
+ This function is used to draw \a pixmap, or a sub-rectangle of \a pixmap, at multiple positions
+ with different scale, rotation and opacity on \a painter. \a drawingData is an array of \a
+ dataCount elements specifying the parameters used to draw each pixmap instance.
+ This can be used for example to implement a particle system.
+*/
+void qDrawPixmaps(QPainter *painter, const QDrawPixmapsData *drawingData, int dataCount, const QPixmap &pixmap)
+{
+ QPaintEngine *engine = painter->paintEngine();
+ if (!engine)
+ return;
+
+ if (engine->isExtended()) {
+ static_cast<QPaintEngineEx *>(engine)->drawPixmaps(drawingData, dataCount, pixmap);
+ } else {
+ qreal oldOpacity = painter->opacity();
+ QTransform oldTransform = painter->transform();
+
+ for (int i = 0; i < dataCount; ++i) {
+ QTransform transform = oldTransform;
+ transform.translate(drawingData[i].point.x(), drawingData[i].point.y());
+ transform.rotate(drawingData[i].rotation);
+ painter->setOpacity(oldOpacity * drawingData[i].opacity);
+ painter->setTransform(transform);
+
+ qreal w = drawingData[i].scaleX * drawingData[i].source.width();
+ qreal h = drawingData[i].scaleY * drawingData[i].source.height();
+ painter->drawPixmap(QRectF(-0.5 * w, -0.5 * h, w, h), pixmap, drawingData[i].source);
+ }
+
+ painter->setOpacity(oldOpacity);
+ painter->setTransform(oldTransform);
+ }
+}
+
QT_END_NAMESPACE
diff --git a/src/gui/painting/qdrawutil.h b/src/gui/painting/qdrawutil.h
index 22a57e9a50..98a36a7267 100644
--- a/src/gui/painting/qdrawutil.h
+++ b/src/gui/painting/qdrawutil.h
@@ -158,6 +158,18 @@ inline void qDrawBorderPixmap(QPainter *painter,
qDrawBorderPixmap(painter, target, margins, pixmap, pixmap.rect(), margins);
}
+struct QDrawPixmapsData
+{
+ QPointF point;
+ QRectF source;
+ qreal scaleX;
+ qreal scaleY;
+ qreal rotation;
+ qreal opacity;
+};
+
+Q_GUI_EXPORT void qDrawPixmaps(QPainter *painter, const QDrawPixmapsData *drawingData, int dataCount, const QPixmap &pixmap);
+
QT_END_NAMESPACE
QT_END_HEADER
diff --git a/src/gui/painting/qpaintengineex.cpp b/src/gui/painting/qpaintengineex.cpp
index 60e4df6f99..2342b9d9df 100644
--- a/src/gui/painting/qpaintengineex.cpp
+++ b/src/gui/painting/qpaintengineex.cpp
@@ -932,6 +932,31 @@ void QPaintEngineEx::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, con
fill(path, brush);
}
+void QPaintEngineEx::drawPixmaps(const QDrawPixmapsData *drawingData, int dataCount, const QPixmap &pixmap)
+{
+ qreal oldOpacity = state()->opacity;
+ QTransform oldTransform = state()->matrix;
+
+ for (int i = 0; i < dataCount; ++i) {
+ QTransform transform = oldTransform;
+ transform.translate(drawingData[i].point.x(), drawingData[i].point.y());
+ transform.rotate(drawingData[i].rotation);
+ state()->opacity = oldOpacity * drawingData[i].opacity;
+ state()->matrix = transform;
+ opacityChanged();
+ transformChanged();
+
+ qreal w = drawingData[i].scaleX * drawingData[i].source.width();
+ qreal h = drawingData[i].scaleY * drawingData[i].source.height();
+ drawPixmap(QRectF(-0.5 * w, -0.5 * h, w, h), pixmap, drawingData[i].source);
+ }
+
+ state()->opacity = oldOpacity;
+ state()->matrix = oldTransform;
+ opacityChanged();
+ transformChanged();
+}
+
void QPaintEngineEx::setState(QPainterState *s)
{
QPaintEngine::state = s;
diff --git a/src/gui/painting/qpaintengineex_p.h b/src/gui/painting/qpaintengineex_p.h
index 814a0f05ef..42c1ce914b 100644
--- a/src/gui/painting/qpaintengineex_p.h
+++ b/src/gui/painting/qpaintengineex_p.h
@@ -70,7 +70,7 @@ QT_MODULE(Gui)
class QPainterState;
class QPaintEngineExPrivate;
struct StrokeHandler;
-
+struct QDrawPixmapsData;
struct QIntRect {
int x1, y1, x2, y2;
@@ -133,8 +133,6 @@ public:
qreal pts[8];
};
-
-
#ifndef QT_NO_DEBUG_STREAM
QDebug Q_GUI_EXPORT &operator<<(QDebug &, const QVectorPath &path);
#endif
@@ -198,6 +196,8 @@ public:
virtual void drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s);
+ virtual void drawPixmaps(const QDrawPixmapsData *drawingData, int dataCount, const QPixmap &pixmap);
+
virtual void updateState(const QPaintEngineState &state);
virtual void setState(QPainterState *s);
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index fcb20b40b2..59c50aabd5 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -97,6 +97,7 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
code[MainVertexShader] = qglslMainVertexShader;
code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader;
+ code[MainWithTexCoordsAndOpacityVertexShader] = qglslMainWithTexCoordsAndOpacityVertexShader;
code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader;
code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader;
@@ -119,6 +120,7 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
code[MainFragmentShader_C] = qglslMainFragmentShader_C;
code[MainFragmentShader_O] = qglslMainFragmentShader_O;
code[MainFragmentShader] = qglslMainFragmentShader;
+ code[MainFragmentShader_ImageArrays] = qglslMainFragmentShader_ImageArrays;
code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader;
code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader;
@@ -285,6 +287,8 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
cached.program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
if (cached.useTextureCoords)
cached.program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ if (cached.useOpacityAttribute)
+ cached.program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
cached.program->link();
if (!cached.program->isLinked()) {
@@ -331,7 +335,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
: ctx(context),
shaderProgNeedsChanging(true),
srcPixelType(Qt::NoBrush),
- useGlobalOpacity(false),
+ opacityMode(NoOpacity),
maskType(NoMask),
compositionMode(QPainter::CompositionMode_SourceOver),
customSrcStage(0),
@@ -407,12 +411,12 @@ void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type)
shaderProgNeedsChanging = true; //###
}
-void QGLEngineShaderManager::setUseGlobalOpacity(bool useOpacity)
+void QGLEngineShaderManager::setOpacityMode(OpacityMode mode)
{
- if (useGlobalOpacity == useOpacity)
+ if (opacityMode == mode)
return;
- useGlobalOpacity = useOpacity;
+ opacityMode = mode;
shaderProgNeedsChanging = true; //###
}
@@ -564,22 +568,28 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
// Choose fragment shader main function:
QGLEngineSharedShaders::ShaderName mainFragShaderName;
- if (hasCompose && hasMask && useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CMO;
- if (hasCompose && hasMask && !useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CM;
- if (!hasCompose && hasMask && useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_MO;
- if (!hasCompose && hasMask && !useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_M;
- if (hasCompose && !hasMask && useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CO;
- if (hasCompose && !hasMask && !useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_C;
- if (!hasCompose && !hasMask && useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_O;
- if (!hasCompose && !hasMask && !useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader;
+ if (opacityMode == AttributeOpacity) {
+ Q_ASSERT(!hasCompose && !hasMask);
+ mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_ImageArrays;
+ } else {
+ bool useGlobalOpacity = (opacityMode == UniformOpacity);
+ if (hasCompose && hasMask && useGlobalOpacity)
+ mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CMO;
+ if (hasCompose && hasMask && !useGlobalOpacity)
+ mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CM;
+ if (!hasCompose && hasMask && useGlobalOpacity)
+ mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_MO;
+ if (!hasCompose && hasMask && !useGlobalOpacity)
+ mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_M;
+ if (hasCompose && !hasMask && useGlobalOpacity)
+ mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CO;
+ if (hasCompose && !hasMask && !useGlobalOpacity)
+ mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_C;
+ if (!hasCompose && !hasMask && useGlobalOpacity)
+ mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_O;
+ if (!hasCompose && !hasMask && !useGlobalOpacity)
+ mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader;
+ }
requiredProgram.mainFragShader = sharedShaders->compileNamedShader(mainFragShaderName, QGLShader::PartialFragmentShader);
@@ -652,12 +662,17 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
// Choose vertex shader main function
QGLEngineSharedShaders::ShaderName mainVertexShaderName = QGLEngineSharedShaders::InvalidShaderName;
- if (texCoords)
+ if (opacityMode == AttributeOpacity) {
+ Q_ASSERT(texCoords);
+ mainVertexShaderName = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader;
+ } else if (texCoords) {
mainVertexShaderName = QGLEngineSharedShaders::MainWithTexCoordsVertexShader;
- else
+ } else {
mainVertexShaderName = QGLEngineSharedShaders::MainVertexShader;
+ }
requiredProgram.mainVertexShader = sharedShaders->compileNamedShader(mainVertexShaderName, QGLShader::PartialVertexShader);
requiredProgram.useTextureCoords = texCoords;
+ requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity);
// At this point, requiredProgram is fully populated so try to find the program in the cache
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index fbb6d9c450..291d24c4dd 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -247,6 +247,7 @@ struct QGLEngineShaderProg
QVector<uint> uniformLocations;
bool useTextureCoords;
+ bool useOpacityAttribute;
bool operator==(const QGLEngineShaderProg& other) {
// We don't care about the program
@@ -277,6 +278,7 @@ struct QGLEngineCachedShaderProg
static const GLuint QT_VERTEX_COORDS_ATTR = 0;
static const GLuint QT_TEXTURE_COORDS_ATTR = 1;
+static const GLuint QT_OPACITY_ATTR = 2;
class QGLEngineSharedShaders : public QObject
{
@@ -285,6 +287,7 @@ public:
enum ShaderName {
MainVertexShader,
MainWithTexCoordsVertexShader,
+ MainWithTexCoordsAndOpacityVertexShader,
UntransformedPositionVertexShader,
PositionOnlyVertexShader,
@@ -307,6 +310,7 @@ public:
MainFragmentShader_C,
MainFragmentShader_O,
MainFragmentShader,
+ MainFragmentShader_ImageArrays,
ImageSrcFragmentShader,
ImageSrcWithPatternFragmentShader,
@@ -406,13 +410,19 @@ public:
NumUniforms
};
+ enum OpacityMode {
+ NoOpacity,
+ UniformOpacity,
+ AttributeOpacity
+ };
+
// There are optimisations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
void optimiseForBrushTransform(const QTransform &transform);
void setSrcPixelType(Qt::BrushStyle);
void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
- void setUseGlobalOpacity(bool);
+ void setOpacityMode(OpacityMode);
void setMaskType(MaskType);
void setCompositionMode(QPainter::CompositionMode);
void setCustomStage(QGLCustomShaderStage* stage);
@@ -451,7 +461,7 @@ private:
// Current state variables which influence the choice of shader:
QTransform brushTransform;
int srcPixelType;
- bool useGlobalOpacity;
+ OpacityMode opacityMode;
MaskType maskType;
QPainter::CompositionMode compositionMode;
QGLCustomShaderStage* customSrcStage;
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 8ae86d333c..6712bf67f9 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -84,6 +84,20 @@ static const char* const qglslMainWithTexCoordsVertexShader = "\
textureCoords = textureCoordArray; \
}";
+static const char* const qglslMainWithTexCoordsAndOpacityVertexShader = "\
+ attribute highp vec2 textureCoordArray; \
+ attribute lowp float opacityArray; \
+ varying highp vec2 textureCoords; \
+ varying lowp float opacity; \
+ uniform highp float depth; \
+ void setPosition(); \
+ void main(void) \
+ { \
+ setPosition(); \
+ gl_Position.z = depth * gl_Position.w; \
+ textureCoords = textureCoordArray; \
+ opacity = opacityArray; \
+ }";
static const char* const qglslPositionOnlyVertexShader = "\
attribute highp vec4 vertexCoordsArray;\
@@ -331,6 +345,12 @@ static const char* const qglslShockingPinkSrcFragmentShader = "\
return vec4(0.98, 0.06, 0.75, 1.0); \
}";
+static const char* const qglslMainFragmentShader_ImageArrays = "\
+ varying lowp float opacity; \
+ lowp vec4 srcPixel(); \
+ void main() { \
+ gl_FragColor = srcPixel() * opacity; \
+ }";
static const char* const qglslMainFragmentShader_CMO = "\
uniform lowp float globalOpacity; \
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index f612bc051e..12a8ed8394 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -366,7 +366,7 @@ void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMod
}
-QColor QGL2PaintEngineExPrivate::premultiplyColor(QColor c, GLfloat opacity)
+inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
{
qreal alpha = c.alphaF() * opacity;
c.setAlphaF(alpha);
@@ -469,7 +469,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QTransform brushQTransform = currentBrush->transform();
if (style == Qt::SolidPattern) {
- QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
}
else {
@@ -479,7 +479,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
if (style <= Qt::DiagCrossPattern) {
translationPoint = q->state()->brushOrigin;
- QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
@@ -541,7 +541,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
const QPixmap& texPixmap = currentBrush->texture();
if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) {
- QColor col = premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
@@ -712,7 +712,7 @@ void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& s
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
if (pattern) {
- QColor col = premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
+ QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
@@ -796,9 +796,10 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
if (newMode == mode)
return;
- if (mode == TextDrawingMode || mode == ImageDrawingMode) {
+ if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
glDisableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glDisableVertexAttribArray(QT_OPACITY_ATTR);
lastTexture = GLuint(-1);
}
@@ -824,6 +825,16 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, staticTextureCoordinateArray);
}
+ if (newMode == ImageArrayDrawingMode) {
+ glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glEnableVertexAttribArray(QT_TEXTURE_COORDS_ATTR);
+ glEnableVertexAttribArray(QT_OPACITY_ATTR);
+
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray.data());
+ glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray.data());
+ glVertexAttribPointer(QT_OPACITY_ATTR, 1, GL_FLOAT, GL_FALSE, 0, opacityArray.data());
+ }
+
// This needs to change when we implement high-quality anti-aliasing...
if (newMode != TextDrawingMode)
shaderManager->setMaskType(QGLEngineShaderManager::NoMask);
@@ -953,7 +964,7 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve
bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
{
- if (brushTextureDirty && mode != ImageDrawingMode)
+ if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
updateBrushTexture();
if (compositionModeDirty)
@@ -972,16 +983,22 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
glEnable(GL_BLEND);
}
- bool useGlobalOpacityUniform = stateHasOpacity;
- if (stateHasOpacity && (mode != ImageDrawingMode)) {
- // Using a brush
- bool brushIsPattern = (currentBrush->style() >= Qt::Dense1Pattern) &&
- (currentBrush->style() <= Qt::DiagCrossPattern);
-
- if ((currentBrush->style() == Qt::SolidPattern) || brushIsPattern)
- useGlobalOpacityUniform = false; // Global opacity handled by srcPixel shader
+ QGLEngineShaderManager::OpacityMode opacityMode;
+ if (mode == ImageArrayDrawingMode) {
+ opacityMode = QGLEngineShaderManager::AttributeOpacity;
+ } else {
+ opacityMode = stateHasOpacity ? QGLEngineShaderManager::UniformOpacity
+ : QGLEngineShaderManager::NoOpacity;
+ if (stateHasOpacity && (mode != ImageDrawingMode)) {
+ // Using a brush
+ bool brushIsPattern = (currentBrush->style() >= Qt::Dense1Pattern) &&
+ (currentBrush->style() <= Qt::DiagCrossPattern);
+
+ if ((currentBrush->style() == Qt::SolidPattern) || brushIsPattern)
+ opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
+ }
}
- shaderManager->setUseGlobalOpacity(useGlobalOpacityUniform);
+ shaderManager->setOpacityMode(opacityMode);
bool changed = shaderManager->useCorrectShaderProg();
// If the shader program needs changing, we change it and mark all uniforms as dirty
@@ -993,7 +1010,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
opacityUniformDirty = true;
}
- if (brushUniformsDirty && mode != ImageDrawingMode)
+ if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
updateBrushUniforms();
if (shaderMatrixUniformDirty) {
@@ -1006,7 +1023,7 @@ bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
depthUniformDirty = false;
}
- if (useGlobalOpacityUniform && opacityUniformDirty) {
+ if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) {
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
opacityUniformDirty = false;
}
@@ -1332,7 +1349,7 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
QColor c = pensBrush.color();
qreal oldOpacity = q->state()->opacity;
if (compMode == QPainter::CompositionMode_Source) {
- c = premultiplyColor(c, q->state()->opacity);
+ c = qt_premultiplyColor(c, q->state()->opacity);
q->state()->opacity = 1;
opacityUniformDirty = true;
}
@@ -1411,6 +1428,92 @@ void QGL2PaintEngineExPrivate::drawCachedGlyphs(const QPointF &p, QFontEngineGly
glDrawArrays(GL_TRIANGLES, 0, 6 * glyphs.size());
}
+void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmapsData *drawingData, int dataCount, const QPixmap &pixmap)
+{
+ // Use fallback for extended composition modes.
+ if (state()->composition_mode > QPainter::CompositionMode_Plus) {
+ QPaintEngineEx::drawPixmaps(drawingData, dataCount, pixmap);
+ return;
+ }
+
+ Q_D(QGL2PaintEngineEx);
+
+ GLfloat dx = 1.0f / pixmap.size().width();
+ GLfloat dy = 1.0f / pixmap.size().height();
+
+ d->vertexCoordinateArray.clear();
+ d->textureCoordinateArray.clear();
+ d->opacityArray.reset();
+
+ bool allOpaque = true;
+
+ for (int i = 0; i < dataCount; ++i) {
+ qreal s = 0.5 * qSin(drawingData[i].rotation * Q_PI / 180);
+ qreal c = 0.5 * qCos(drawingData[i].rotation * Q_PI / 180);
+
+ qreal right = drawingData[i].scaleX * drawingData[i].source.width();
+ qreal bottom = drawingData[i].scaleY * drawingData[i].source.height();
+ QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
+ QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
+
+ d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+ d->vertexCoordinateArray.lineToArray(-bottomLeft.x + drawingData[i].point.x(), -bottomLeft.y + drawingData[i].point.y());
+ d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ d->vertexCoordinateArray.lineToArray(-bottomRight.x + drawingData[i].point.x(), -bottomRight.y + drawingData[i].point.y());
+ d->vertexCoordinateArray.lineToArray(bottomLeft.x + drawingData[i].point.x(), bottomLeft.y + drawingData[i].point.y());
+ d->vertexCoordinateArray.lineToArray(bottomRight.x + drawingData[i].point.x(), bottomRight.y + drawingData[i].point.y());
+
+ QGLRect src(drawingData[i].source.left() * dx, drawingData[i].source.top() * dy,
+ drawingData[i].source.right() * dx, drawingData[i].source.bottom() * dy);
+
+ d->textureCoordinateArray.lineToArray(src.right, src.bottom);
+ d->textureCoordinateArray.lineToArray(src.right, src.top);
+ d->textureCoordinateArray.lineToArray(src.left, src.top);
+ d->textureCoordinateArray.lineToArray(src.left, src.top);
+ d->textureCoordinateArray.lineToArray(src.left, src.bottom);
+ d->textureCoordinateArray.lineToArray(src.right, src.bottom);
+
+ qreal opacity = drawingData[i].opacity * state()->opacity;
+ d->opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
+ allOpaque &= (opacity >= 0.99f);
+ }
+
+ ensureActive();
+
+ QGLContext *ctx = d->ctx;
+ glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
+ QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
+ QGLContext::InternalBindOption
+ | QGLContext::CanFlipNativePixmapBindOption);
+
+ if (texture->options & QGLContext::InvertedYBindOption) {
+ // Flip texture y-coordinate.
+ QGLPoint *data = d->textureCoordinateArray.data();
+ for (int i = 0; i < 6 * dataCount; ++i)
+ data[i].y = 1 - data[i].y;
+ }
+
+ d->transferMode(ImageArrayDrawingMode);
+
+ bool isBitmap = pixmap.isQBitmap();
+ bool isOpaque = !isBitmap && !pixmap.hasAlphaChannel() && allOpaque;
+
+ d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
+ state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
+
+ // Setup for texture drawing
+ d->shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
+ if (d->prepareForDraw(isOpaque))
+ d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
+
+ if (isBitmap) {
+ QColor col = qt_premultiplyColor(state()->pen.color(), (GLfloat)state()->opacity);
+ d->shaderManager->currentProgram()->setUniformValue(d->location(QGLEngineShaderManager::PatternColor), col);
+ }
+
+ glDrawArrays(GL_TRIANGLES, 0, 6 * dataCount);
+}
+
bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
{
Q_D(QGL2PaintEngineEx);
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index f245945e30..9d40726e99 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -61,11 +61,13 @@
#include <private/qglpaintdevice_p.h>
#include <private/qglpixmapfilter_p.h>
#include <private/qfontengine_p.h>
+#include <private/qdatabuffer_p.h>
enum EngineMode {
ImageDrawingMode,
TextDrawingMode,
- BrushDrawingMode
+ BrushDrawingMode,
+ ImageArrayDrawingMode
};
QT_BEGIN_NAMESPACE
@@ -126,6 +128,8 @@ public:
virtual void drawTextItem(const QPointF &p, const QTextItem &textItem);
+ virtual void drawPixmaps(const QDrawPixmapsData *drawingData, int dataCount, const QPixmap &pixmap);
+
Type type() const { return OpenGL2; }
void setState(QPainterState *s);
@@ -195,7 +199,6 @@ public:
// ^ returns whether the current program changed or not
inline void useSimpleShader();
- inline QColor premultiplyColor(QColor c, GLfloat opacity);
float zValueForRenderText() const;
@@ -230,6 +233,7 @@ public:
QGL2PEXVertexArray vertexCoordinateArray;
QGL2PEXVertexArray textureCoordinateArray;
+ QDataBuffer<GLfloat> opacityArray;
GLfloat staticVertexCoordinateArray[8];
GLfloat staticTextureCoordinateArray[8];