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authorTrond Kjernåsen <trond@trolltech.com>2010-01-27 12:46:23 +0100
committerTrond Kjernåsen <trond@trolltech.com>2010-01-27 12:49:00 +0100
commit15f690e6890caae8d0c000bcc34103b1841307eb (patch)
treec70332f30cc723ac4041d3839b9dace8582e8457 /src/opengl
parent878bf8b1dde10e28d9acd91002fd7b4e2a7a64e0 (diff)
downloadqt4-tools-15f690e6890caae8d0c000bcc34103b1841307eb.tar.gz
Added a warning to QGLWidget::renderText().
renderText() can't be used while a GL 2 paint engine is active on the same device, because it will clash with the GL 1 engine and wreck havoc. We simply don't support that scenario. Task-number: QTBUG-7592 Reviewed-by: Samuel
Diffstat (limited to 'src/opengl')
-rw-r--r--src/opengl/qgl.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 48e43b297d..2a607089be 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -4419,8 +4419,17 @@ void QGLWidget::renderText(int x, int y, const QString &str, const QFont &font,
bool auto_swap = autoBufferSwap();
QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine();
- qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL);
+
QPaintEngine *engine = paintEngine();
+ if (engine && (oldEngineType == QPaintEngine::OpenGL2) && engine->isActive()) {
+ qWarning("QGLWidget::renderText(): Calling renderText() while a GL 2 paint engine is"
+ " active on the same device is not allowed.");
+ return;
+ }
+
+ // this changes what paintEngine() returns
+ qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL);
+ engine = paintEngine();
QPainter *p;
bool reuse_painter = false;
if (engine->isActive()) {
@@ -4513,8 +4522,17 @@ void QGLWidget::renderText(double x, double y, double z, const QString &str, con
win_y = height - win_y; // y is inverted
QPaintEngine::Type oldEngineType = qgl_engine_selector()->preferredPaintEngine();
- qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL);
QPaintEngine *engine = paintEngine();
+
+ if (engine && (oldEngineType == QPaintEngine::OpenGL2) && engine->isActive()) {
+ qWarning("QGLWidget::renderText(): Calling renderText() while a GL 2 paint engine is"
+ " active on the same device is not allowed.");
+ return;
+ }
+
+ // this changes what paintEngine() returns
+ qgl_engine_selector()->setPreferredPaintEngine(QPaintEngine::OpenGL);
+ engine = paintEngine();
QPainter *p;
bool reuse_painter = false;
bool use_depth_testing = glIsEnabled(GL_DEPTH_TEST);