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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-05-01 10:59:47 +1000
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-05-01 10:59:47 +1000
commit05ddcb4d40a56878e45bf6a06dd178217fa534f1 (patch)
treebbce506301799e4767a7ebb347286052da7512de /src/opengl/qglextensions.cpp
parent6e0e3c7312bbceef69e61b745d88076224745a33 (diff)
parent1092ef425b9ed5835e4863c5ec32f9fc21af8d4d (diff)
downloadqt4-tools-05ddcb4d40a56878e45bf6a06dd178217fa534f1.tar.gz
Merge branch 'shader-api' into gl2engine-new-shaders
Conflicts: src/opengl/opengl.pro src/opengl/qglextensions.cpp src/opengl/qglextensions_p.h src/opengl/qglshaderprogram.cpp src/opengl/qglshaderprogram.h
Diffstat (limited to 'src/opengl/qglextensions.cpp')
-rw-r--r--src/opengl/qglextensions.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/opengl/qglextensions.cpp b/src/opengl/qglextensions.cpp
index 5fda3466c1..9ec76cb2c1 100644
--- a/src/opengl/qglextensions.cpp
+++ b/src/opengl/qglextensions.cpp
@@ -188,14 +188,10 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetProgramiv"));
glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetProgramInfoLog"));
- glGetActiveUniform = (_glGetActiveUniform) ctx->getProcAddress(QLatin1String("glGetActiveUniform"));//### REMOVE
glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocation"));
- glUniform4f = (_glUniform4f) ctx->getProcAddress(QLatin1String("glUniform4f")); //### REMOVE
glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fv"));
glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fv"));
- glUniform2f = (_glUniform2f) ctx->getProcAddress(QLatin1String("glUniform2f")); //### REMOVE
glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fv"));
- glUniform1f = (_glUniform1f) ctx->getProcAddress(QLatin1String("glUniform1f")); //### REMOVE
glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fv"));
glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1i"));
glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1iv"));
@@ -209,7 +205,6 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fv"));
glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fv"));
- glGetActiveAttrib = (_glGetActiveAttrib) ctx->getProcAddress(QLatin1String("glGetActiveAttrib")); //### REMOVE
glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocation"));
glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocation"));
glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fv"));
@@ -221,7 +216,6 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
glEnableVertexAttribArray = (_glEnableVertexAttribArray) ctx->getProcAddress(QLatin1String("glEnableVertexAttribArray"));
glStencilOpSeparate = (_glStencilOpSeparate) ctx->getProcAddress(QLatin1String("glStencilOpSeparate")); //### Not really a glsl extension, but needed for gl2
-
} else {
// We may not have the standard shader functions, but we might
// have the older ARB functions instead.
@@ -246,14 +240,10 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
glGetProgramiv = (_glGetProgramiv) ctx->getProcAddress(QLatin1String("glGetObjectParameterivARB"));
glGetProgramInfoLog = (_glGetProgramInfoLog) ctx->getProcAddress(QLatin1String("glGetInfoLogARB"));
- glGetActiveUniform = (_glGetActiveUniform) ctx->getProcAddress(QLatin1String("glGetActiveUniformARB"));//### REMOVE
glGetUniformLocation = (_glGetUniformLocation) ctx->getProcAddress(QLatin1String("glGetUniformLocationARB"));
- glUniform4f = (_glUniform4f) ctx->getProcAddress(QLatin1String("glUniform4fARB")); //### REMOVE
glUniform4fv = (_glUniform4fv) ctx->getProcAddress(QLatin1String("glUniform4fvARB"));
glUniform3fv = (_glUniform3fv) ctx->getProcAddress(QLatin1String("glUniform3fvARB"));
- glUniform2f = (_glUniform2f) ctx->getProcAddress(QLatin1String("glUniform2fARB")); //### REMOVE
glUniform2fv = (_glUniform2fv) ctx->getProcAddress(QLatin1String("glUniform2fvARB"));
- glUniform1f = (_glUniform1f) ctx->getProcAddress(QLatin1String("glUniform1fARB")); //### REMOVE
glUniform1fv = (_glUniform1fv) ctx->getProcAddress(QLatin1String("glUniform1fvARB"));
glUniform1i = (_glUniform1i) ctx->getProcAddress(QLatin1String("glUniform1iARB"));
glUniform1iv = (_glUniform1iv) ctx->getProcAddress(QLatin1String("glUniform1ivARB"));
@@ -267,7 +257,6 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
glUniformMatrix4x2fv = (_glUniformMatrix4x2fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x2fvARB"));
glUniformMatrix4x3fv = (_glUniformMatrix4x3fv) ctx->getProcAddress(QLatin1String("glUniformMatrix4x3fvARB"));
- glGetActiveAttrib = (_glGetActiveAttrib) ctx->getProcAddress(QLatin1String("glGetActiveAttribARB")); //### REMOVE
glBindAttribLocation = (_glBindAttribLocation) ctx->getProcAddress(QLatin1String("glBindAttribLocationARB"));
glGetAttribLocation = (_glGetAttribLocation) ctx->getProcAddress(QLatin1String("glGetAttribLocationARB"));
glVertexAttrib1fv = (_glVertexAttrib1fv) ctx->getProcAddress(QLatin1String("glVertexAttrib1fvARB"));
@@ -300,21 +289,16 @@ bool qt_resolve_glsl_extensions(QGLContext *ctx)
glGetShaderSource &&
glGetProgramiv &&
glGetProgramInfoLog &&
- glGetActiveUniform && //### REMOVE
glGetUniformLocation &&
- glUniform1f && //### REMOVE
glUniform1fv &&
- glUniform2f && //### REMOVE
glUniform2fv &&
glUniform3fv &&
- glUniform4f && //### REMOVE
glUniform4fv &&
glUniform1i &&
glUniform1iv &&
glUniformMatrix2fv &&
glUniformMatrix3fv &&
glUniformMatrix4fv &&
- glGetActiveAttrib && //### REMOVE
glBindAttribLocation &&
glGetAttribLocation &&
glVertexAttrib1fv &&