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author | mread <qt-info@nokia.com> | 2012-01-10 16:20:18 +0000 |
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committer | Pasi Pentikäinen <ext-pasi.a.pentikainen@nokia.com> | 2012-01-16 10:41:28 +0100 |
commit | 847e235b91de9cafd155afc3ead5a2ae89a18120 (patch) | |
tree | 87304fed5de089b3e4cafb3aad120abb9c0f4207 | |
parent | 2fe8fefa521b5ce747651572bae8671476aae625 (diff) | |
download | qt4-tools-847e235b91de9cafd155afc3ead5a2ae89a18120.tar.gz |
Using samples=0 to turn multisampling off
Change 54613aec was using the value 1 for QGLFormat::samples when it
wanted multisampling off. But this was actually resulting in
multisampling being turned on. It should have been using 0, which it
now does.
Task-number: ou1cimx1#951223
Change-Id: Ie68367f083f7ab4bae4143a59996c71add3e5c06
Reviewed-by: Pasi Pentikäinen <ext-pasi.a.pentikainen@nokia.com>
(cherry picked from commit 0ce52668616eba11de6c8255ec5319db3405483a)
Reviewed-by: Juha Kukkonen
-rw-r--r-- | src/opengl/qgl_egl.cpp | 2 | ||||
-rw-r--r-- | src/opengl/qgl_symbian.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/qgl_egl.cpp b/src/opengl/qgl_egl.cpp index 21047d7dda..db6be1c774 100644 --- a/src/opengl/qgl_egl.cpp +++ b/src/opengl/qgl_egl.cpp @@ -81,7 +81,7 @@ void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLForma alphaSize = alphaSize > 0 ? alphaSize : 8; depthSize = depthSize > 0 ? depthSize : 24; stencilSize = stencilSize > 0 ? stencilSize : 8; - sampleCount = sampleCount > 0 ? sampleCount : 4; + sampleCount = sampleCount >= 0 ? sampleCount : 4; #else // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that // type has been requested. So we must check QGLFormat's booleans too if size is -1: diff --git a/src/opengl/qgl_symbian.cpp b/src/opengl/qgl_symbian.cpp index 7d343f66a2..b8b9172541 100644 --- a/src/opengl/qgl_symbian.cpp +++ b/src/opengl/qgl_symbian.cpp @@ -192,7 +192,7 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) // almost same as d->glFormat.setSamples(4); } else { d->glFormat.setSampleBuffers(0); - d->glFormat.setSamples(1); + d->glFormat.setSamples(0); } } |