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-rw-r--r--urwid/raw_display.py155
1 files changed, 96 insertions, 59 deletions
diff --git a/urwid/raw_display.py b/urwid/raw_display.py
index 27cf60a..610709e 100644
--- a/urwid/raw_display.py
+++ b/urwid/raw_display.py
@@ -209,7 +209,6 @@ class Screen(BaseScreen, RealTerminal):
self.signal_init()
self._alternate_buffer = alternate_buffer
- self._input_iter = self._run_input_iter()
self._next_timeout = self.max_wait
if not self._signal_keys_set:
@@ -251,7 +250,6 @@ class Screen(BaseScreen, RealTerminal):
+ escape.SI
+ move_cursor
+ escape.SHOW_CURSOR)
- self._input_iter = self._fake_input_iter()
if self._old_signal_keys:
self.tty_signal_keys(*(self._old_signal_keys + (fd,)))
@@ -367,81 +365,120 @@ class Screen(BaseScreen, RealTerminal):
_current_event_loop_handles = ()
def unhook_event_loop(self, event_loop):
+ """
+ Remove any hooks added by hook_event_loop.
+ """
for handle in self._current_event_loop_handles:
event_loop.remove_watch_file(handle)
+ if self._input_timeout:
+ event_loop.remove_alarm(self._input_timeout)
+ self._input_timeout = None
+
def hook_event_loop(self, event_loop, callback):
+ """
+ Register the given callback with the event loop, to be called with new
+ input whenever it's available. The callback should be passed a list of
+ processed keys and a list of unprocessed keycodes.
+
+ Subclasses may wish to use parse_input to wrap the callback.
+ """
+ if hasattr(self, 'get_input_nonblocking'):
+ wrapper = self._make_legacy_input_wrapper(event_loop, callback)
+ else:
+ wrapper = lambda: self.parse_input(event_loop, callback)
fds = self.get_input_descriptors()
handles = []
for fd in fds:
- event_loop.watch_file(fd, callback)
+ event_loop.watch_file(fd, wrapper)
self._current_event_loop_handles = handles
- def get_input_nonblocking(self):
+ _input_timeout = None
+ _partial_codes = None
+
+ def _make_legacy_input_wrapper(self, event_loop, callback):
"""
- Return a (next_input_timeout, keys_pressed, raw_keycodes)
- tuple.
+ Support old Screen classes that still have a get_input_nonblocking and
+ expect it to work.
+ """
+ def wrapper():
+ if self._input_timeout:
+ event_loop.remove_alarm(self._input_timeout)
+ self._input_timeout = None
+ timeout, keys, raw = self.get_input_nonblocking()
+ if timeout is not None:
+ self._input_timeout = event_loop.alarm(timeout, wrapper)
- Use this method if you are implementing your own event loop.
+ callback(keys, raw)
- When there is input waiting on one of the descriptors returned
- by get_input_descriptors() this method should be called to
- read and process the input.
+ return wrapper
- This method expects to be called in next_input_timeout seconds
- (a floating point number) if there is no input waiting.
+ def get_available_raw_input(self):
"""
- return self._input_iter.next()
+ Return any currently-available input. Does not block.
- def _run_input_iter(self):
- def empty_resize_pipe():
- # clean out the pipe used to signal external event loops
- # that a resize has occurred
- try:
- while True: os.read(self._resize_pipe_rd, 1)
- except OSError:
- pass
+ This method is only used by parse_input; you can safely ignore it if
+ you implement your own parse_input.
+ """
+ codes = self._get_gpm_codes() + self._get_keyboard_codes()
- while True:
- processed = []
- codes = self._get_gpm_codes() + \
- self._get_keyboard_codes()
+ if self._partial_codes:
+ codes = self._partial_codes + codes
+ self._partial_codes = None
- original_codes = codes
- try:
- while codes:
- run, codes = escape.process_keyqueue(
- codes, True)
- processed.extend(run)
- except escape.MoreInputRequired:
- k = len(original_codes) - len(codes)
- yield (self.complete_wait, processed,
- original_codes[:k])
- empty_resize_pipe()
- original_codes = codes
- processed = []
-
- codes += self._get_keyboard_codes() + \
- self._get_gpm_codes()
- while codes:
- run, codes = escape.process_keyqueue(
- codes, False)
- processed.extend(run)
-
- if self._resized:
- processed.append('window resize')
- self._resized = False
-
- yield (self.max_wait, processed, original_codes)
- empty_resize_pipe()
-
- def _fake_input_iter(self):
- """
- This generator is a placeholder for when the screen is stopped
- to always return that no input is available.
+ # clean out the pipe used to signal external event loops
+ # that a resize has occurred
+ try:
+ while True: os.read(self._resize_pipe_rd, 1)
+ except OSError:
+ pass
+
+ return codes
+
+ def parse_input(self, event_loop, callback, wait_for_more=True):
"""
- while True:
- yield (self.max_wait, [], [])
+ Read any available input from get_available_raw_input, parses it into
+ keys, and calls the given callback.
+
+ The current implementation tries to avoid any assumptions about what
+ the screen or event loop look like; it only deals with parsing keycodes
+ and setting a timeout when an incomplete one is detected.
+ """
+ if self._input_timeout:
+ event_loop.remove_alarm(self._input_timeout)
+ self._input_timeout = None
+
+ codes = self.get_available_raw_input()
+ original_codes = codes
+ processed = []
+ try:
+ while codes:
+ run, codes = escape.process_keyqueue(
+ codes, wait_for_more)
+ processed.extend(run)
+ except escape.MoreInputRequired:
+ # Set a timer to wait for the rest of the input; if it goes off
+ # without any new input having come in, use the partial input
+ k = len(original_codes) - len(codes)
+ processed_codes = original_codes[:k]
+ self._partial_codes = codes
+
+ def _parse_incomplete_input():
+ self._input_timeout = None
+ self.parse_input(
+ event_loop, callback, wait_for_more=False)
+ self._input_timeout = event_loop.alarm(
+ self.complete_wait, self._parse_incomplete_input)
+
+ else:
+ processed_codes = original_codes
+ self._partial_codes = None
+
+ if self._resized:
+ processed.append('window resize')
+ self._resized = False
+
+ callback(processed, processed_codes)
def _get_keyboard_codes(self):
codes = []