| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously latches for windows and unix had been implemented in
different files. A later patch introduce an expanded wait
infrastructure, keeping the implementation separate would introduce too
much duplication.
This basically just moves the functions, without too much change. The
reason to keep this separate is that it allows blame to continue working
a little less badly; and to make review a tiny bit easier.
Discussion: 20160114143931.GG10941@awork2.anarazel.de
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This avoids a good number of, individually quite fast, system calls in
scenarios with many quick queries. Besides the aesthetic benefit of
seing fewer superflous system calls with strace, it also improves
performance by ~2% measured by pgbench -M prepared -c 96 -j 8 -S (scale
100).
Without having benchmarked it, this patch also adjust the windows code,
as that makes it easier to unify the unix/windows codepaths in a later
patch. There's little reason to diverge in behaviour between the
platforms.
Discussion: CA+TgmoYc1Zm+Szoc_Qbzi92z2c1vRHZmjhfPn5uC=w8bXv6Avg@mail.gmail.com
Reviewed-By: Robert Haas
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Previously we just ignored such an attempt, but that seems to serve no
purpose but making things harder to debug.
Discussion: 20160114143931.GG10941@awork2.anarazel.de
20151230173734.hx7jj2fnwyljfqek@alap3.anarazel.de
Reviewed-By: Robert Haas
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Backpatch certain files through 9.1
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In the previous coding, timeout would be noticed and reported only when
poll() or socket() returned zero (or the equivalent behavior on Windows).
Ordinarily that should work well enough, but it seems conceivable that we
could get into a state where poll() always returns a nonzero value --- for
example, if it is noticing a condition on one of the file descriptors that
we do not think is reason to exit the loop. If that happened, we'd be in a
busy-wait loop that would fail to terminate even when the timeout expires.
We can make this more robust at essentially no cost, by deciding to exit
of our own accord if we compute a zero or negative time-remaining-to-wait.
Previously the code noted this but just clamped the time-remaining to zero,
expecting that we'd detect timeout on the next loop iteration.
Back-patch to 9.2. While 9.1 had a version of WaitLatchOrSocket, it was
primitive compared to later versions, and did not guarantee reliable
detection of timeouts anyway. (Essentially, this is a refinement of
commit 3e7fdcffd6f77187, which was back-patched only as far as 9.2.)
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Since their introduction latches have required barriers in SetLatch
and ResetLatch - but when they were introduced there wasn't any
barrier abstraction. Instead latches were documented to rely on the
callsites to provide barrier semantics.
Now that the barrier support looks halfway complete, add the necessary
barriers to both latch implementations.
Also remove a now superflous lock acquisition from syncrep.c and a
superflous (and insufficient) barrier from freelist.c. There might be
other cases that can now be simplified, but those are the only ones
I've seen on a quick scan.
We might want to backpatch this at some later point, but right now the
barrier infrastructure in the backbranches isn't totally on par with
master.
Discussion: 20150112154026.GB2092@awork2.anarazel.de
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So far WaitLatchOrSocket() required to pass in WL_SOCKET_READABLE as
that solely was used to indicate error conditions, like EOF. Waiting
for WL_SOCKET_WRITEABLE would have meant to busy wait upon socket
errors.
Adjust the API to signal errors by returning the socket as readable,
writable or both, depending on WL_SOCKET_READABLE/WL_SOCKET_WRITEABLE
being specified. It would arguably be nicer to return WL_SOCKET_ERROR
but that's not possible on platforms and would probably also result in
more complex callsites.
This previously had explicitly been forbidden in e42a21b9e6c9, as
there was no strong use case at that point. We now are looking into
making FE/BE communication use latches, so changing this makes sense.
There also are some portability concerns because there cases of older
platforms where select(2) is known to, in violation of POSIX, not
return a socket as writable after the peer has closed it. So far the
platforms where that's the case provide a working poll(2). If we find
one where that's not the case, we'll need to add a workaround for that
platform.
Discussion: 20140927191243.GD5423@alap3.anarazel.de
Reviewed-By: Heikki Linnakangas, Noah Misch
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Backpatch certain files through 9.0
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This includes removing tabs after periods in C comments, which was
applied to back branches, so this change should not effect backpatching.
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Update all files in head, and files COPYRIGHT and legal.sgml in all back
branches.
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Fully update git head, and update back branches in ./COPYRIGHT and
legal.sgml files.
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The behavior with larger values is unspecified by the Single Unix Spec.
It appears that BSD-derived kernels report EINVAL, although Linux does not.
If waiting for longer intervals is desired, the calling code has to do
something to limit the delay; we can't portably fix it here since "long"
may not be any wider than "int" in the first place.
Part of response to bug #7670, though this change doesn't fix that
(in fact, it converts the problem from an ERROR into an Assert failure).
No back-patch since it's just an assertion addition.
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If the sleep is interrupted by a signal, we must recompute the remaining
time to wait; otherwise, a steady stream of non-wait-terminating interrupts
could delay return from WaitLatch indefinitely. This has been shown to be
a problem for the autovacuum launcher, and there may well be other places
now or in the future with similar issues. So we'd better make the function
robust, even though this'll add at least one gettimeofday call per wait.
Back-patch to 9.2. We might eventually need to fix 9.1 as well, but the
code is quite different there, and the usage of WaitLatch in 9.1 is so
limited that it's not clearly important to do so.
Reported and diagnosed by Jeff Janes, though I rewrote his patch rather
heavily.
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In the previous coding, new backend processes would attempt to create their
self-pipe during the OwnLatch call in InitProcess. However, pipe creation
could fail if the kernel is short of resources; and the system does not
recover gracefully from a FATAL error right there, since we have armed the
dead-man switch for this process and not yet set up the on_shmem_exit
callback that would disarm it. The postmaster then forces an unnecessary
database-wide crash and restart, as reported by Sean Chittenden.
There are various ways we could rearrange the code to fix this, but the
simplest and sanest seems to be to split out creation of the self-pipe into
a new function InitializeLatchSupport, which must be called from a place
where failure is allowed. For most processes that gets called in
InitProcess or InitAuxiliaryProcess, but processes that don't call either
but still use latches need their own calls.
Back-patch to 9.1, which has only a part of the latch logic that 9.2 and
HEAD have, but nonetheless includes this bug.
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Per testing by Andres Freund, this improves replication performance
and reduces replication latency and latency jitter. I was a bit
concerned about moving more work into XLogInsert, but testing seems
to show that it's not a problem in practice.
Along the way, improve comments for WaitLatchOrSocket.
Andres Freund. Review and stylistic cleanup by me.
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commit-fest.
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Since we have chosen to report socket EOF and error conditions via the
WL_SOCKET_READABLE flag bit, it's unsafe to wait only for
WL_SOCKET_WRITEABLE; the caller would never be notified of the socket
condition, and in some of these implementations WaitLatchOrSocket would
busy-wait until something else happens. Add this restriction to the API
specification, and add Asserts to check that callers don't try to do that.
At some point we might want to consider adjusting the API to relax this
restriction, but until we have an actual use case for waiting on a
write-only socket, it seems premature to design a solution.
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Make sure WaitLatchOrSocket regards FD_CLOSE as a read-ready condition.
We might want to tweak this further, but it was surely wrong as-is.
Make pgwin32_waitforsinglesocket detach its private event object from the
passed socket before returning. I suspect that failure to do so leads
to race conditions when other code (such as WaitLatchOrSocket) attaches
a different event object to the same socket. Moreover, the existing
coding meant that repeated calls to pgwin32_waitforsinglesocket would
perform ResetEvent on an event actively connected to a socket, which
is rumored to be an unsafe practice; the WSAEventSelect documentation
appears to recommend against this, though it does not say not to do it
in so many words.
Also, uniformly use the coding pattern "WSAEventSelect(s, NULL, 0)" to
detach events from sockets, rather than passing the event in the second
parameter. The WSAEventSelect documentation says that the second parameter
is ignored if the third is 0, so theoretically this should make no
difference. However, elsewhere on the same reference page the use of NULL
in this context is recommended, and I have found suggestions on the net
that some versions of Windows have bugs with a non-NULL second parameter
in this usage.
Some other mostly-cosmetic cleanup, such as using the right one of
WSAGetLastError and GetLastError for reporting errors from these functions.
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Per a suggestion from Peter Geoghegan, make WaitLatch responsible for
verifying that the WL_POSTMASTER_DEATH bit it returns is truthful (by
testing PostmasterIsAlive). Then simplify its callers, who no longer
need to do that for themselves. Remove weasel wording about falsely-set
result bits from WaitLatch's API contract.
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Ensure that signal handlers are serviced before this function returns.
This should make the behavior more like Unix. Also, add some more
error checking, and make some other cosmetic improvements.
No back-patch since it's not clear whether this is fixing any live bug
that would affect 9.1. I'm more concerned about 9.2 anyway given our
considerable recent expansions in the usage of WaitLatch.
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Use something like "error code %lu" for reporting GetLastError()
values on Windows. Previously, a mix of different wordings and
formats were in use.
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The original definition had the problem that timeouts exceeding about 2100
seconds couldn't be specified on 32-bit machines. Milliseconds seem like
sufficient resolution, and finer grain than that would be fantasy anyway
on many platforms.
Back-patch to 9.1 so that this aspect of the latch API won't change between
9.1 and later releases.
Peter Geoghegan
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Improve the documentation around weak-memory-ordering risks, and do a pass
of general editorialization on the comments in the latch code. Make the
Windows latch code more like the Unix latch code where feasible; in
particular provide the same Assert checks in both implementations.
Fix poorly-placed WaitLatch call in syncrep.c.
This patch resolves, for the moment, concerns around weak-memory-ordering
bugs in latch-related code: we have documented the restrictions and checked
that existing calls meet them. In 9.2 I hope that we will install suitable
memory barrier instructions in SetLatch/ResetLatch, so that their callers
don't need to be quite so careful.
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They are identical, but the overwhelming majority of the code uses %d,
so standardize on that.
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It is set correctly on the only path that uses it, but the
compiler can't know that.
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detect postmaster death. Postmaster keeps the write-end of the pipe open,
so when it dies, children get EOF in the read-end. That can conveniently
be waited for in select(), which allows eliminating some of the polling
loops that check for postmaster death. This patch doesn't yet change all
the loops to use the new mechanism, expect a follow-on patch to do that.
This changes the interface to WaitLatch, so that it takes as argument a
bitmask of events that it waits for. Possible events are latch set, timeout,
postmaster death, and socket becoming readable or writeable.
The pipe method behaves slightly differently from the kill() method
previously used in PostmasterIsAlive() in the case that postmaster has died,
but its parent has not yet read its exit code with waitpid(). The pipe
returns EOF as soon as the process dies, but kill() continues to return
true until waitpid() has been called (IOW while the process is a zombie).
Because of that, change PostmasterIsAlive() to use the pipe too, otherwise
WaitLatch() would return immediately with WL_POSTMASTER_DEATH, while
PostmasterIsAlive() would claim it's still alive. That could easily lead to
busy-waiting while postmaster is in zombie state.
Peter Geoghegan with further changes by me, reviewed by Fujii Masao and
Florian Pflug.
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Most of these cast DWORD to int or unsigned int for printf type handling.
This is safe even on 64 bit architectures because a DWORD is always 32 bits.
In one case a variable is initialised to keep the compiler happy.
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than replication_timeout (a new GUC) milliseconds. The TCP timeout is often
too long, you want the master to notice a dead connection much sooner.
People complained about that in 9.0 too, but with synchronous replication
it's even more important to notice dead connections promptly.
Fujii Masao and Heikki Linnakangas
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dynamic pool of event handles, we can permanently assign one for each
shared latch. Thanks to that, we no longer need a separate shared memory
block for latches, and we don't need to know in advance how many shared
latches there is, so you no longer need to remember to update
NumSharedLatches when you introduce a new latch to the system.
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wait until it is set. Latches can be used to reliably wait until a signal
arrives, which is hard otherwise because signals don't interrupt select()
on some platforms, and even when they do, there's race conditions.
On Unix, latches use the so called self-pipe trick under the covers to
implement the sleep until the latch is set, without race conditions. On
Windows, Windows events are used.
Use the new latch abstraction to sleep in walsender, so that as soon as
a transaction finishes, walsender is woken up to immediately send the WAL
to the standby. This reduces the latency between master and standby, which
is good.
Preliminary work by Fujii Masao. The latch implementation is by me, with
helpful comments from many people.
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