diff options
-rw-r--r-- | MANIFEST | 34 | ||||
-rw-r--r-- | lib/Math/BigInt/Lite.pm | 1234 | ||||
-rw-r--r-- | lib/Math/BigInt/t/lite.t | 100 |
3 files changed, 1352 insertions, 16 deletions
@@ -199,11 +199,14 @@ ext/DynaLoader/XSLoader_pm.PL Simple XS Loader perl module ext/Encode/AUTHORS List of authors ext/Encode/Byte/Byte.pm Encode extension ext/Encode/Byte/Makefile.PL Encode extension +ext/Encode/Changes Change Log ext/Encode/CN/CN.pm Encode extension ext/Encode/CN/Makefile.PL Encode extension -ext/Encode/Changes Change Log +ext/Encode/compile Encode extension ext/Encode/EBCDIC/EBCDIC.pm Encode extension ext/Encode/EBCDIC/Makefile.PL Encode extension +ext/Encode/encengine.c Encode extension +ext/Encode/encode.h Encode extension ext/Encode/Encode.pm Encode extension ext/Encode/Encode.xs Encode extension ext/Encode/Encode/8859-1.ucm Unicode Character Map @@ -276,16 +279,6 @@ ext/Encode/JP/JP.pm Encode extension ext/Encode/JP/Makefile.PL Encode extension ext/Encode/KR/KR.pm Encode extension ext/Encode/KR/Makefile.PL Encode extension -ext/Encode/MANIFEST Encode extension -ext/Encode/Makefile.PL Encode extension makefile writer -ext/Encode/README Encode extension -ext/Encode/Symbol/Makefile.PL Encode extension -ext/Encode/Symbol/Symbol.pm Encode extension -ext/Encode/TW/Makefile.PL Encode extension -ext/Encode/TW/TW.pm Encode extension -ext/Encode/compile Encode extension -ext/Encode/encengine.c Encode extension -ext/Encode/encode.h Encode extension ext/Encode/lib/Encode/10646_1.pm Encode extension ext/Encode/lib/Encode/Alias.pm Encode extension ext/Encode/lib/Encode/CJKConstants.pm Encode extension @@ -300,24 +293,31 @@ ext/Encode/lib/Encode/JP/H2Z.pm Encode extension ext/Encode/lib/Encode/JP/JIS.pm Encode extension ext/Encode/lib/Encode/KR/2022_KR.pm Encode extension ext/Encode/lib/Encode/Supported.pod Documents supported encodings -ext/Encode/lib/Encode/Unicode.pm Encode extension -ext/Encode/lib/Encode/XS.pm Encode extension ext/Encode/lib/Encode/ucs2_le.pm Encode extension +ext/Encode/lib/Encode/Unicode.pm Encode extension ext/Encode/lib/Encode/utf8.pm Encode extension +ext/Encode/lib/Encode/XS.pm Encode extension +ext/Encode/Makefile.PL Encode extension makefile writer +ext/Encode/MANIFEST Encode extension +ext/Encode/README Encode extension +ext/Encode/Symbol/Makefile.PL Encode extension +ext/Encode/Symbol/Symbol.pm Encode extension ext/Encode/t/Aliases.t Encode extension test ext/Encode/t/CN.t Encode extension test ext/Encode/t/Encode.t Encode extension test -ext/Encode/t/JP.t Encode extension test -ext/Encode/t/KR.t Encode extension test -ext/Encode/t/TW.t Encode extension test ext/Encode/t/gb2312.euc test data ext/Encode/t/gb2312.ref test data ext/Encode/t/jisx0208.euc test data ext/Encode/t/jisx0208.ref test data ext/Encode/t/jisx0212.euc test data ext/Encode/t/jisx0212.ref test data +ext/Encode/t/JP.t Encode extension test +ext/Encode/t/KR.t Encode extension test ext/Encode/t/ksc5601.euc test data ext/Encode/t/ksc5601.ref test data +ext/Encode/t/TW.t Encode extension test +ext/Encode/TW/Makefile.PL Encode extension +ext/Encode/TW/TW.pm Encode extension ext/Encode/ucm2table Table Generator for testing ext/Errno/ChangeLog Errno perl module change log ext/Errno/Errno.t See if Errno works @@ -1103,6 +1103,7 @@ lib/Math/BigFloat.pm An arbitrary precision floating-point arithmetic package lib/Math/BigFloat/Trace.pm bignum tracing lib/Math/BigInt.pm An arbitrary precision integer arithmetic package lib/Math/BigInt/Calc.pm Pure Perl module to support Math::BigInt +lib/Math/BigInt/Lite.pm Math::BigInt::Lite lib/Math/BigInt/t/bare_mbf.t Test MBF under Math::BigInt::BareCalc lib/Math/BigInt/t/bare_mbi.t Test MBI under Math::BigInt::BareCalc lib/Math/BigInt/t/bigfltpm.inc Shared tests for bigfltpm.t and sub_mbf.t @@ -1116,6 +1117,7 @@ lib/Math/BigInt/t/constant.t Test Math::BigInt/BigFloat under :constant lib/Math/BigInt/t/downgrade.t Test if use Math::BigInt(); under downgrade works lib/Math/BigInt/t/inf_nan.t Special tests for inf and NaN handling lib/Math/BigInt/t/isa.t Test for Math::BigInt inheritance +lib/Math/BigInt/t/lite.t Math::BigInt::Lite test lib/Math/BigInt/t/mbimbf.inc Actual BigInt/BigFloat accuracy, precicion and fallback, round_mode tests lib/Math/BigInt/t/mbimbf.t BigInt/BigFloat accuracy, precicion and fallback, round_mode lib/Math/BigInt/t/mbi_rand.t Test Math::BigInt randomly diff --git a/lib/Math/BigInt/Lite.pm b/lib/Math/BigInt/Lite.pm new file mode 100644 index 0000000000..8536539378 --- /dev/null +++ b/lib/Math/BigInt/Lite.pm @@ -0,0 +1,1234 @@ +#!/usr/bin/perl -w + +# For speed and simplicity, Lite objects are a reference to a scalar. When +# something more complex needs to happen (like +inf,-inf, NaN or rounding), +# they will upgrade. + +package Math::BigInt::Lite; + +require 5.005_02; +use strict; + +use Exporter; +use Math::BigInt; +use vars qw($VERSION @ISA $PACKAGE @EXPORT_OK $upgrade $downgrade + $accuracy $precision $round_mode $div_scale); + +@ISA = qw(Exporter Math::BigInt); +my $class = 'Math::BigInt::Lite'; + +$VERSION = '0.09'; + +############################################################################## +# global constants, flags and accessory + +$accuracy = $precision = undef; +$round_mode = 'even'; +$div_scale = 40; +$upgrade = 'Math::BigInt'; +$downgrade = undef; + +my $nan = 'NaN'; + +my $MAX_NEW_LEN; +my $MAX_MUL; +my $MAX_ADD; + +BEGIN + { + # from Daniel Pfeiffer: determine largest group of digits that is precisely + # multipliable with itself plus carry + # Test now changed to expect the proper pattern, not a result off by 1 or 2 + my ($e, $num) = 3; # lowest value we will use is 3+1-1 = 3 + do + { + $num = ('9' x ++$e) + 0; + $num *= $num + 1.0; + } while ("$num" =~ /9{$e}0{$e}/); # must be a certain pattern + $e--; # last test failed, so retract one step + # the limits below brush the problems with the test above under the rug: + # the test should be able to find the proper $e automatically + $e = 5 if $^O =~ /^uts/; # UTS get's some special treatment + $e = 5 if $^O =~ /^unicos/; # unicos is also problematic (6 seems to work + # there, but we play safe) + $e = 8 if $e > 8; # cap, for VMS, OS/390 and other 64 bit systems + + my $bi = $e; + +# # determine how many digits fit into an integer and can be safely added +# # together plus carry w/o causing an overflow +# +# # this below detects 15 on a 64 bit system, because after that it becomes +# # 1e16 and not 1000000 :/ I can make it detect 18, but then I get a lot of +# # test failures. Ugh! (Tomake detect 18: uncomment lines marked with *) +# use integer; +# my $bi = 5; # approx. 16 bit +# $num = int('9' x $bi); +# # $num = 99999; # * +# # while ( ($num+$num+1) eq '1' . '9' x $bi) # * +# while ( int($num+$num+1) eq '1' . '9' x $bi) +# { +# $bi++; $num = int('9' x $bi); +# # $bi++; $num *= 10; $num += 9; # * +# } +# $bi--; # back off one step + + # we ensure that every number created is below the length for the add, so + # that it is always safe to add two objects together + $MAX_NEW_LEN = $bi; + # The constant below is used to check the result of any add, if above, we + # need to upgrade. + $MAX_ADD = int("1E$bi"); + # For mul, we need to check *before* the operation that both operands are + # below the number benlow, since otherwise it could overflow. + $MAX_MUL = int("1E$e"); + + # print "MAX_NEW_LEN $MAX_NEW_LEN MAX_ADD $MAX_ADD MAX_MUL $MAX_MUL\n\n"; + } + +############################################################################## +# we tie our accuracy/precision/round_mode to BigInt, so that setting it here +# will do it in BigInt, too. You can't use Lite w/o BigInt, anyway. + +sub round_mode + { + no strict 'refs'; + # make Class->round_mode() work + my $self = shift; + my $class = ref($self) || $self || __PACKAGE__; + if (defined $_[0]) + { + my $m = shift; + die "Unknown round mode $m" + if $m !~ /^(even|odd|\+inf|\-inf|zero|trunc)$/; + # set in BigInt, too + Math::BigInt->round_mode($m); + return ${"${class}::round_mode"} = $m; + } + return ${"${class}::round_mode"}; + } + +sub accuracy + { + # $x->accuracy($a); ref($x) $a + # $x->accuracy(); ref($x) + # Class->accuracy(); class + # Class->accuracy($a); class $a + + my $x = shift; + my $class = ref($x) || $x || __PACKAGE__; + + no strict 'refs'; + # need to set new value? + if (@_ > 0) + { + my $a = shift; + die ('accuracy must not be zero') if defined $a && $a == 0; + if (ref($x)) + { + # $object->accuracy() or fallback to global + $x->bround($a) if defined $a; + $x->{_a} = $a; # set/overwrite, even if not rounded + $x->{_p} = undef; # clear P + } + else + { + # set global + Math::BigInt->accuracy($a); + # and locally here + $accuracy = $a; + $precision = undef; # clear P + } + return $a; # shortcut + } + + if (ref($x)) + { + # $object->accuracy() or fallback to global + return $x->{_a} || ${"${class}::accuracy"}; + } + return ${"${class}::accuracy"}; + } + +sub precision + { + # $x->precision($p); ref($x) $p + # $x->precision(); ref($x) + # Class->precision(); class + # Class->precision($p); class $p + + my $x = shift; + my $class = ref($x) || $x || __PACKAGE__; + + no strict 'refs'; + # need to set new value? + if (@_ > 0) + { + my $p = shift; + if (ref($x)) + { + # $object->precision() or fallback to global + $x->bfround($p) if defined $p; + $x->{_p} = $p; # set/overwrite, even if not rounded + $x->{_a} = undef; # clear A + } + else + { + Math::BigInt->precision($p); + # and locally here + $accuracy = undef; # clear A + $precision = $p; + } + return $p; # shortcut + } + + if (ref($x)) + { + # $object->precision() or fallback to global + return $x->{_p} || ${"${class}::precision"}; + } + return ${"${class}::precision"}; + } + +use overload +'+' => + sub + { + my $x = $_[0]; + my $s = $_[1]; $s = $class->new($s) unless ref($s); + if ($s->isa($class)) + { + $x = \($$x + $$s); bless $x,$class; # inline copy + $upgrade->new($$x) if abs($$x) >= $MAX_ADD; + } + else + { + $x = $upgrade->new($$x)->badd($s); + } + $x; + }, + +'*' => + sub + { + my $x = $_[0]; + my $s = $_[1]; $s = $class->new($s) unless ref($s); + if ($s->isa($class)) + { + $x = \($$x * $$s); $$x = 0 if $$x eq '-0'; # correct 5.x.x bug + bless $x,$class; # inline copy + } + else + { + $x = $upgrade->new(${$_[0]})->bmul($s); + } + }, + +# some shortcuts for speed (assumes that reversed order of arguments is routed +# to normal '+' and we thus can always modify first arg. If this is changed, +# this breaks and must be adjusted.) +#'/=' => sub { scalar $_[0]->bdiv($_[1]); }, +#'*=' => sub { $_[0]->bmul($_[1]); }, +#'+=' => sub { $_[0]->badd($_[1]); }, +#'-=' => sub { $_[0]->bsub($_[1]); }, +#'%=' => sub { $_[0]->bmod($_[1]); }, +#'&=' => sub { $_[0]->band($_[1]); }, +#'^=' => sub { $_[0]->bxor($_[1]); }, +#'|=' => sub { $_[0]->bior($_[1]); }, +#'**=' => sub { $upgrade->bpow($_[0],$_[1]); }, + +'<=>' => sub { $_[2] ? bcmp($_[1],$_[0]) : bcmp($_[0],$_[1]); }, + +'""' => sub { ${$_[0]}; }, +'0+' => sub { ${$_[0]}; }, + +'++' => sub { + ${$_[0]}++; + return $upgrade->new(${$_[0]}) if ${$_[0]} >= $MAX_ADD; + $_[0]; + }, +'--' => sub { + ${$_[0]}--; + return $upgrade->new(${$_[0]}) if ${$_[0]} <= -$MAX_ADD; + $_[0]; + } + ; + +BEGIN + { + *objectify = \&Math::BigInt::objectify; + } + +sub config + { + my $cfg = Math::BigInt->config(); + $cfg->{version_lite} = $VERSION; + $cfg; + } + +sub bgcd + { + if (@_ == 1) # bgcd (8) == bgcd(8,0) == 8 + { + my $x = shift; $x = $class->new($x) unless ref($x); + return $x; + } + + my @a = (); + foreach (@_) + { + my $x = $_; + $x = $upgrade->new($x) unless ref ($x); + $x = $upgrade->new($$x) if $x->isa($class); + push @a, $x; + } + Math::BigInt::bgcd(@a); + } + +sub blcm + { + my @a = (); + foreach (@_) + { + my $x = $_; + $x = $upgrade->new($x) unless ref ($x); + $x = $upgrade->new($$x) if $x->isa($class); + push @a, $x; + } + Math::BigInt::blcm(@a); + } + +sub isa + { + return 1 if $_[1] =~ /^Math::BigInt::Lite/; # we aren't a BigInt + # nor BigRat/BigFloat + return 0; +# UNIVERSAL::isa(@_); + } + +sub new + { + my ($class,$wanted,@r) = @_; + + return $upgrade->new($wanted) if !defined $wanted; + + # 1e12, NaN, inf, 0x12, 0b11, 1.2e2, "12345678901234567890" etc all upgrade + if (!ref($wanted)) + { + if ((length($wanted) <= $MAX_NEW_LEN) && + ($wanted =~ /^[+-]?[0-9]{1,$MAX_NEW_LEN}(\.0*)?$/)) + { + my $a = \($wanted+0); # +0 to make a copy and force it numeric + return bless $a, $class; + } + # TODO: 1e10 style constants that are still below MAX_NEW + if ($wanted =~ /^([+-])?([0-9]+)[eE][+]?([0-9]+)$/) + { + if ((length($2) + $3) < $MAX_NEW_LEN) + { + my $a = \($wanted+0); # +0 to make a copy and force it numeric + return bless $a, $class; + } + } +# print "new '$$a' $BASE_LEN ($wanted)\n"; + } + $upgrade->new($wanted,@r); + } + +sub bstr + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return $x->bstr() unless $x->isa($class); + $$x; + } + +sub bsstr + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + $upgrade->new($$x)->bsstr(); + } + +sub bnorm + { + # no-op + my $x = ref($_[0]) ? $_[0] : $_[0]->new($_[1]); + +# # zap "-0" (TODO find a way to avoid this) +# print "bnorm l $$x\n" if ref($x) eq $class; +# print "bnorm b $x\n" if ref($x) ne $class; +# $$x = 0 if $x->isa($class) && $$x eq '-0'; + $x; + } + +sub _upgrade_2 + { + # This takes the two possible arguments, and checks them. It uses new() to + # convert literals to objects first. Then it upgrades the operation + # when it detects that: + # * one or both of the argument(s) is/are BigInt, + # * global A or P are set + # Input arguments: x,y,a,p,r + # Output: flag (1: need to upgrade, 0: need not),x,y,$a,$p,$r + + # Math::BigInt::Lite->badd(1,2) style calls + shift if !ref($_[0]) && $_[0] =~ /^Math::BigInt::Lite/; + + my ($x,$y,$a,$p,$r) = @_; + + my $up = 0; # default: don't upgrade + + $up = 1 + if (defined $a || defined $p || defined $accuracy || defined $precision); + $x = __PACKAGE__->new($x) unless ref $x; # upgrade literals + $y = __PACKAGE__->new($y) unless ref $y; # upgrade literals + $up = 1 unless $x->isa($class) && $y->isa($class); + # no need to check for overflow for add/sub/div/mod math + if ($up == 1) + { + $x = $upgrade->new($$x) if $x->isa($class); + $y = $upgrade->new($$y) if $y->isa($class); + } + + ($up,$x,$y,$a,$p,$r); + } + +sub _upgrade_2_mul + { + # This takes the two possible arguments, and checks them. It uses new() to + # convert literals to objects first. Then it upgrades the operation + # when it detects that: + # * one or both of the argument(s) is/are BigInt, + # * global A or P are set + # * One of the arguments is too large for the operation + # Input arguments: x,y,a,p,r + # Output: flag (1: need to upgrade, 0: need not),x,y,$a,$p,$r + + # Math::BigInt::Lite->badd(1,2) style calls + shift if !ref($_[0]) && $_[0] =~ /^Math::BigInt::Lite/; + + my ($x,$y,$a,$p,$r) = @_; + + my $up = 0; # default: don't upgrade + + $up = 1 + if (defined $a || defined $p || defined $accuracy || defined $precision); + $x = __PACKAGE__->new($x) unless ref $x; # upgrade literals + $y = __PACKAGE__->new($y) unless ref $y; # upgrade literals + $up = 1 unless $x->isa($class) && $y->isa($class); + $up = 1 if ($up == 0 && (abs($$x) >= $MAX_MUL || abs($$y) >= $MAX_MUL) ); + if ($up == 1) + { + $x = $upgrade->new($$x) if $x->isa($class); + $y = $upgrade->new($$y) if $y->isa($class); + } + ($up,$x,$y,$a,$p,$r); + } + +sub _upgrade_1 + { + # This takes the one possible argument, and checks it. It uses new() to + # convert a literal to an object first. Then it checks for a necc. upgrade: + # * the argument is a BigInt + # * global A or P are set + # Input arguments: x,a,p,r + # Output: flag (1: need to upgrade, 0: need not), x,$a,$p,$r + my ($x,$a,$p,$r) = @_; + + my $up = 0; # default: don't upgrade + + $up = 1 + if (defined $a || defined $p || defined $accuracy || defined $precision); + $x = __PACKAGE_->new($x) unless ref $x; # upgrade literals + $up = 1 unless $x->isa($class); + if ($up == 1) + { + $x = $upgrade->new($$x) if $x->isa($class); + } + ($up,$x,$a,$p,$r); + } + +############################################################################## +# rounding functions + +sub bround + { + my ($self,$x,$a,$m) = ref($_[0]) ? (ref($_[0]),@_) : + ($class,$class->new($_[0]),$_[1],$_[2]); + + #$m = $self->round_mode() if !defined $m; + #$a = $self->accuracy() if !defined $a; + + $x = $upgrade->new($$x) if $x->isa($class); + $x->bround($a,$m); + } + +sub bfround + { + my ($self,$x,$p,$m) = ref($_[0]) ? (ref($_[0]),@_) : + ($class,$class->new($_[0]),$_[1],$_[2]); + + #$m = $self->round_mode() if !defined $m; + #$p = $self->precision() if !defined $p; + + $x = $upgrade->new($$x) if $x->isa($class); + $x->bfround($p,$m); + + } + +sub round + { + my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : + ($class,$class->new(@_),$_[0],$_[1],$_[2]); + + $x = $upgrade->new($$x) if $x->isa($class); + $x->round($a,$p,$r); + } + +############################################################################## +# special values + +sub bnan + { + # return a bnan or set object to NaN + my $x = shift; + + $upgrade->bnan(); + } + +sub binf + { + # return a binf + my $x = shift; + +# return $upgrade->new($$x)->binf(@_) if ref $x; + $upgrade->binf(@_); # binf(1,'-') form + } + +sub bone + { + # return a one + my $x = shift; + + my $sign = '+'; $sign = '-' if ($_[0] ||'') eq '-'; + return $x->new($sign.'1') unless ref $x; # Class->bone(); + $$x = 1; + $$x = -1 if $sign eq '-'; + $x; + } + +sub bzero + { + # return a one + my $x = shift; + + return $x->new(0) unless ref $x; # Class->bone(); + #return $x->bzero() unless $x->isa($class); # should not happen + $$x = 0; + $x; + } + +sub bcmp + { + # compare two objects + my ($x,$y) = @_; + + $x = $class->new($x) unless ref $x; + $y = $class->new($y) unless ref $y; + + return ($$x <=> $$y) if ($x->isa($class) && ($y->isa($class))); + my $x1 = $x; my $y1 = $y; + $x1 = $upgrade->new($$x) if $x->isa($class); + $y1 = $upgrade->new($$y) if $y->isa($class); + $x1->bcmp($y1); # one of them other class + } + +sub bacmp + { + # compare two objects + my ($x,$y) = @_; + +# print "bacmp $x $y\n"; + $x = $class->new($x) unless ref $x; + $y = $class->new($y) unless ref $y; + return (abs($$x) <=> abs($$y)) + if ($x->isa($class) && ($y->isa($class))); + my $x1 = $x; my $y1 = $y; + $x1 = $upgrade->new($$x) if $x->isa($class); + $y1 = $upgrade->new($$y) if $y->isa($class); + $x1->bacmp($y1); # one of them other class + } + +############################################################################## +# copy/conversion + +sub copy + { + my $x = shift; + return $class->new($x) if !ref $x; + + my $a = $$x; my $t = \$a; bless $t, $class; + } + +sub as_number + { + my ($x) = shift; + + return $upgrade->new($x) unless ref($x); + # as_number needs to return a BigInt + return $upgrade->new($$x) if $x->isa($class); + $x->copy(); + } + +sub numify + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : ($class,$class->new(@_)); + + return $$x if $x->isa($class); + $x->numify(); + } + +sub as_hex + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : ($class,$class->new(@_)); + + return $upgrade->new($$x)->as_hex() if $x->isa($class); + $x->as_hex(); + } + +sub as_bin + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : ($class,$class->new(@_)); + + return $upgrade->new($$x)->as_bin() if $x->isa($class); + $x->as_bin(); + } + +############################################################################## +# binc/bdec + +sub binc + { + # increment by one + my ($up,$x,$y,$a,$p,$r) = _upgrade_1(@_); + + return $x->binc($a,$p,$r) if $up; + $$x++; + return $upgrade->new($$x) if abs($$x) > $MAX_ADD; + $x; + } + +sub bdec + { + # decrement by one + my ($up,$x,$y,$a,$p,$r) = _upgrade_1(@_); + + return $x->bdec($a,$p,$r) if $up; + $$x--; + return $upgrade->new($$x) if abs($$x) > $MAX_ADD; + $x; + } + +############################################################################## +# shifting + +sub brsft + { + # shift right + my ($x,$y,$b,$a,$p,$r) = @_; #objectify(2,@_); + + $x = $class->new($x) unless ref($x); + $y = $class->new($x) unless ref($y); + + return $x->brsft($y,$b,$a,$p,$r) unless $x->isa($class); + return $upgrade->new($$x)->brsft($y,$b,$a,$p,$r) + unless $y->isa($class); + + $b = 2 if !defined $b; + # can't do this + return $upgrade->new($$x)->brsft($upgrade->new($$y),$b,$a,$p,$r) + if $b != 2 || $$y < 0; + use integer; + $$x = $$x >> $$y; # base 2 for now + $x; + } + +sub blsft + { + # shift left + my ($x,$y,$b,$a,$p,$r) = @_; #objectify(2,@_); + + $x = $class->new($x) unless ref($x); + $y = $class->new($x) unless ref($y); + + return $x->blsft($upgrade->new($$y),$b,$a,$p,$r) unless $x->isa($class); + return $upgrade->new($$x)->blsft($y,$b,$a,$p,$r) + unless $y->isa($class); + + # overflow: can't do this + return $upgrade->new($$x)->blsft($upgrade->new($$y),$b,$a,$p,$r) + if $$y > 31; + $b = 2 if !defined $b; + # can't do this + return $upgrade->new($$x)->blsft($upgrade->new($$y),$b,$a,$p,$r) + if $b != 2 || $$y < 0; + use integer; + $$x = $$x << $$y; # base 2 for now + $x; + } + +############################################################################## +# bitwise logical operators + +sub band + { + # AND two objects + my ($x,$y,$a,$p,$r) = @_; #objectify(2,@_); + + $x = $class->new($x) unless ref($x); + $y = $class->new($x) unless ref($y); + + return $x->band($y,$a,$p,$r) unless $x->isa($class); + return $upgrade->band($x,$y,$a,$p,$r) unless $y->isa($class); + use integer; + $$x = ($$x+0) & ($$y+0); # +0 to avoid string-context + $x; + } + +sub bxor + { + # XOR two objects + my ($x,$y,$a,$p,$r) = @_; #objectify(2,@_); + + $x = $class->new($x) unless ref($x); + $y = $class->new($x) unless ref($y); + + return $x->bxor($y,$a,$p,$r) unless $x->isa($class); + return $upgrade->bxor($x,$y,$a,$p,$r) unless $y->isa($class); + use integer; + $$x = ($$x+0) ^ ($$y+0); # +0 to avoid string-context + $x; + } + +sub bior + { + # OR two objects + my ($x,$y,$a,$p,$r) = @_; #objectify(2,@_); + + $x = $class->new($x) unless ref($x); + $y = $class->new($x) unless ref($y); + + return $x->bior($y,$a,$p,$r) unless $x->isa($class); + return $upgrade->bior($x,$y,$a,$p,$r) unless $y->isa($class); + use integer; + $$x = ($$x+0) | ($$y+0); # +0 to avoid string-context + $x; + } + +############################################################################## +# mul/add/div etc + +sub badd + { + # add two objects + my ($up,$x,$y,$a,$p,$r) = _upgrade_2(@_); + + return $x->badd($y,$a,$p,$r) if $up; + + $$x = $$x + $$y; + return $upgrade->new($$x) if abs($$x) > $MAX_ADD; + $x; + } + +sub bsub + { + # subtract two objects + my ($up,$x,$y,$a,$p,$r) = _upgrade_2(@_); + return $x->bsub($y,$a,$p,$r) if $up; + $$x = $$x - $$y; + return $upgrade->new($$x) if abs($$x) > $MAX_ADD; + $x; + } + +sub bmul + { + # multiply two objects + my ($up,$x,$y,$a,$p,$r) = _upgrade_2_mul(@_); + return $x->bmul($y,$a,$p,$r) if $up; + $$x = $$x * $$y; + $$x = 0 if $$x eq '-0'; # for some Perls leave '-0' here + #return $upgrade->new($$x) if abs($$x) > $MAX_ADD; + $x; + } + +sub bmod + { + # remainder of div + my ($up,$x,$y,$a,$p,$r) = _upgrade_2(@_); + return $x->bmod($y,$a,$p,$r) if $up; + return $upgrade->new($$x)->bmod($y,$a,$p,$r) if $$y == 0; + $$x = $$x % $$y; + $x; + } + +sub bdiv + { + # divide two objects + my ($up,$x,$y,$a,$p,$r) = _upgrade_2(@_); + + return $x->bdiv($y,$a,$p,$r) if $up; + + return $upgrade->new($$x)->bdiv($$y,$a,$p,$r) if $$y == 0; + + # need to give Math::BigInt a chance to upgrade further + return $upgrade->new($$x)->bdiv($$y,$a,$p,$r) + if defined $Math::BigInt::upgrade; + + if (wantarray) + { + my $a = \($$x % $$y); bless $a,$class; + $$x = int($$x / $$y); + return ($x,$a); + } + $$x = int($$x / $$y); + $x; + } + +############################################################################## +# is_foo methods (the rest is inherited) + +sub is_int + { + # return true if arg (BLite or num_str) is an integer + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return 1 if $x->isa($class); # Lite objects are always int + $x->is_int(); + } + +sub is_inf + { + # return true if arg (BLite or num_str) is an infinity + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return 0 if $x->isa($class); # Lite objects are never inf + $x->is_inf(); + } + +sub is_nan + { + # return true if arg (BLite or num_str) is an NaN + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return 0 if $x->isa($class); # Lite objects are never NaN + $x->is_nan(); + } + +sub is_zero + { + # return true if arg (BLite or num_str) is zero + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return ($$x == 0) <=> 0if $x->isa($class); + $x->is_zero(); + } + +sub is_positive + { + # return true if arg (BLite or num_str) is positive + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return ($$x >= 0) <=> 0 if $x->isa($class); + $x->is_positive(); + } + +sub is_negative + { + # return true if arg (BLite or num_str) is negative + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return ($$x < 0) <=> 0 if $x->isa($class); + $x->is_positive(); + } + +sub is_one + { + # return true if arg (BLite or num_str) is one + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return ($$x == 1) <=> 0 if $x->isa($class); + $x->is_one(); + } + +sub is_odd + { + # return true if arg (BLite or num_str) is odd + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return $x->is_odd() unless $x->isa($class); + $$x & 1 == 1 ? 1 : 0; + } + +sub is_even + { + # return true if arg (BLite or num_str) is even + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return $x->is_even() unless $x->isa($class); + $$x & 1 == 1 ? 0 : 1; + } + +############################################################################## +# parts() and friends + +sub parts + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : + ($class,$class->new($_[0])); + + $x = $upgrade->new("$x") if $x->isa($class); + return $x->parts(); + } + +sub sign + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : + ($class,$class->new($_[0])); + + $$x >= 0 ? '+' : '-'; + } + +sub exponent + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : + ($class,$class->new($_[0])); + + return $upgrade->new($$x)->exponent() if $x->isa($class); + $x->exponent(); + } + +sub mantissa + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : + ($class,$class->new($_[0])); + + return $upgrade->new($$x)->mantissa() if $x->isa($class); + $x->mantissa(); + } + +sub digit + { + my ($self,$x,$n) = ref($_[0]) ? (ref($_[0]),@_) : objectify(1,@_); + + return $x->digit($n) unless $x->isa($class); + + $n = 0 if !defined $n; + my $len = length("$$x"); + + $n = $len+$n if $n < 0; # -1 last, -2 second-to-last + $n = abs($n); # if negative was too big + $len--; $n = $len if $n > $len; # n to big? + + substr($$x,-$n-1,1); + } + +sub length + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + return $x->length() unless $x->isa($class); + my $l = length($$x); $l-- if $$x < 0; # -123 => 123 + $l; + } + +############################################################################## +# sign based methods + +sub babs + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + $$x = abs($$x); + $x; + } + +sub bneg + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + $$x = -$$x if $$x != 0; + $x; + } + +sub bnot + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + + $$x = -$$x - 1; + $x; + } + +############################################################################## +# special calc routines + +sub bceil + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + $x; # no-op + } + +sub bfloor + { + my ($self,$x) = ref($_[0]) ? (ref($_[0]),$_[0]) : objectify(1,@_); + $x; # no-op + } + +sub bfac + { + my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : + ($class,$class->new($_[0]),$_[1],$_[2],$_[3],$_[4]); + + $upgrade->bfac($x,$a,$p,$r); + } + +sub bpow + { + my ($self,$x,$y,$a,$p,$r) = objectify(2,@_); + + $x = $upgrade->new($$x) if $x->isa($class); + $y = $upgrade->new($$y) if $y->isa($class); + + $x->bpow($y,$a,$p,$r); + } + +sub blog + { + my ($self,$x,$base,$a,$p,$r) = objectify(2,@_); + + $x = $upgrade->new($$x) if $x->isa($class); + $base = $upgrade->new($$base) if $base->isa($class); + + $x->blog($base,$a,$p,$r); + } + +sub bsqrt + { + my ($self,$x,$a,$p,$r) = ref($_[0]) ? (ref($_[0]),@_) : + ($class,$class->new($_[0]),$_[1],$_[2],$_[3]); + + return $x->bsqrt($a,$p,$r) unless $x->isa($class); + + return $upgrade->new($$x)->bsqrt() if $$x < 0; # NaN + my $s = sqrt($$x); + # If MBI's upgrade is defined, and result is non-integer, we need to hand + # up. If upgrade is undef, result would be the same, anyway + if (int($s) != $s) + { + return $upgrade->new($$x)->bsqrt(); + } + $$x = $s; $x; + } + +############################################################################## +# bgcd/blcm + +sub import + { + my $self = shift; + + my @a = @_; my $l = scalar @_; my $j = 0; + my $lib = ''; + for ( my $i = 0; $i < $l ; $i++,$j++ ) + { + if ($_[$i] eq ':constant') + { + # this causes overlord er load to step in + overload::constant integer => sub { $self->new(shift) }; + splice @a, $j, 1; $j --; + } + elsif ($_[$i] eq 'upgrade') + { + # this causes upgrading + $upgrade = $_[$i+1]; # or undef to disable + my $s = 2; $s = 1 if @a-$j < 2; # no "can not modify non-existant..." + splice @a, $j, $s; $j -= $s; + } + elsif ($_[$i] eq 'lib') + { + $lib = $_[$i+1]; # or undef to disable + my $s = 2; $s = 1 if @a-$j < 2; # no "can not modify non-existant..." + splice @a, $j, $s; $j -= $s; + } + # hand this up to Math::BigInt +# elsif ($_[$i] =~ /^lib$/i) +# { +# # this causes a different low lib to take care... +# $CALC = $_[$i+1] || ''; +# my $s = 2; $s = 1 if @a-$j < 2; # avoid "can not modify non-existant..." splice @a, $j, $s; $j -= $s; +# } + } + # any non :constant stuff is handled by our parent, Math::BigInt or Exporter + # even if @_ is empty, to give it a chance + $self->SUPER::import(@a); # need it for subclasses + $self->export_to_level(1,$self,@a); # need it for MBF + } + +1; + +__END__ + +=head1 NAME + +Math::BigInt::Lite - What BigInt's are before they become big + +=head1 SYNOPSIS + + use Math::BigInt::Lite; + + $x = Math::BigInt::Lite->new(1); + + print $x->bstr(),"\n"; # 1 + $x = Math::BigInt::Lite->new('1e1234'); + print $x->bsstr(),"\n"; # 1e1234 (silently upgrades to + # Math::BigInt) + +=head1 DESCRIPTION + +Math::BigInt is not very good suited to work with small (read: typical +less than 10 digits) numbers, since it has a quite high per-operation overhead +and is thus too slow. + +But for some simple applications, you don't need rounding, infinity nor NaN +handling, and yet want fast speed for small numbers without the risk of +overflowing. + +This is were Math::BigInt::Lite comes into play. + +Math::BigInt::Lite objects should behave in every way like Math::BigInt +objects, that is apart from the different label, you should not be able +to tell the difference. Since Math::BigInt::Lite is designed with speed in +mind, there are certain limitations build-in. In praxis, however, you will +not feel them, because everytime something gets to big to pass as Lite +(literally), it will upgrade the objects and operation in question to +Math::BigInt. + +=head2 Math library + +Math with the numbers is done (by default) by a module called +Math::BigInt::Calc. This is equivalent to saying: + + use Math::BigInt::Lite lib => 'Calc'; + +You can change this by using: + + use Math::BigInt::Lite lib => 'BitVect'; + +The following would first try to find Math::BigInt::Foo, then +Math::BigInt::Bar, and when this also fails, revert to Math::BigInt::Calc: + + use Math::BigInt::Lite lib => 'Foo,Math::BigInt::Bar'; + +Calc.pm uses as internal format an array of elements of some decimal base +(usually 1e7, but this might be differen for some systems) with the least +significant digit first, while BitVect.pm uses a bit vector of base 2, most +significant bit first. Other modules might use even different means of +representing the numbers. See the respective module documentation for further +details. + +Please note that Math::BigInt::Lite does B<not> use the denoted library itself, +but it merely passes the lib argument to Math::BigInt. So, instead of the need +to do: + + use Math::BigInt lib => 'GMP'; + use Math::BigInt::Lite; + +you can roll it all into one line: + + use Math::BigInt::Lite lib => 'GMP'; + +Use the lib, Luke! + +=head2 Using Lite as substitute for Math::BigInt + +While Lite is fine when used directly in a script, you also want to make +other modules such as Math::BigFloat or Math::BigRat using it. Here is how +(you need a fairly recent version of the aforementioned modules to get this +to work!): + + # 1 + use Math::BigFloat with => 'Math::BigInt::Lite'; + +There is no need to "use Math::BigInt" or "use Math::BigInt::Lite", but you +can combine these if you want. For instance, you may want to use +Math::BigInt objects in your main script, too. + + # 2 + use Math::BigInt; + use Math::BigFloat with => 'Math::BigInt::Lite'; + +Of course, you can combine this with the C<lib> parameter. + + # 3 + use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari'; + +If you want to use Math::BigInt's, too, simple add a Math::BigInt B<before>: + + # 4 + use Math::BigInt; + use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari'; + +Notice that the module with the last C<lib> will "win" and thus +it's lib will be used if the lib is available: + + # 5 + use Math::BigInt lib => 'Bar,Baz'; + use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'Foo'; + +That would try to load Foo, Bar, Baz and Calc (in that order). Or in other +words, Math::BigFloat will try to retain previously loaded libs when you +don't specify it one. + +Actually, the lib loading order would be "Bar,Baz,Calc", and then +"Foo,Bar,Baz,Calc", but independend of which lib exists, the result is the +same as trying the latter load alone, except for the fact that Bar or Baz +might be loaded needlessly in an intermidiate step + +The old way still works though: + + # 6 + use Math::BigInt lib => 'Bar,Baz'; + use Math::BigFloat; + +But B<examples #3 and #4 are recommended> for usage. + +=head1 METHODS + +=head2 new + + $x = Math::BigInt::Lite->new('1'); + +Create a new Math::BigInt:Lite object. When the input is not of an suitable +simple and small form, a C<$upgrade> object will be returned. + +=head1 BUGS + +None know yet. Please see also L<Math::BigInt>. + +=head1 LICENSE + +This program is free software; you may redistribute it and/or modify it under +the same terms as Perl itself. + +=head1 SEE ALSO + +L<Math::BigFloat> and L<Math::Big> as well as L<Math::BigInt::BitVect>, +L<Math::BigInt::Pari> and L<Math::BigInt::GMP>. + +The L<bignum|bignum> module. + +=head1 AUTHORS + +(C) by Tels L<http://bloodgate.com/> 2002. + +=cut diff --git a/lib/Math/BigInt/t/lite.t b/lib/Math/BigInt/t/lite.t new file mode 100644 index 0000000000..0844b77770 --- /dev/null +++ b/lib/Math/BigInt/t/lite.t @@ -0,0 +1,100 @@ +#!/usr/bin/perl -w + +use strict; +use Test; + +BEGIN + { + $| = 1; + chdir 't' if -d 't'; + unshift @INC, '../lib'; # for running manually + plan tests => 94; + } + +use Math::BigInt::Lite; + +my $c = 'Math::BigInt::Lite'; +my $mbi = 'Math::BigInt'; + +ok (Math::BigInt::Lite->config()->{version},$Math::BigInt::VERSION); +ok (Math::BigInt::Lite->config()->{version_lite},$Math::BigInt::Lite::VERSION); + +my ($x,$y,$z); + +############################################################################## +$x = $c->new(1234); ok (ref($x),$c); ok ($x,1234); +ok ($x->isa('Math::BigInt::Lite')); +ok (!$x->isa('Math::BigRat')); +ok (!$x->isa('Math::BigFloat')); + +$x = $c->new('1e3'); ok (ref($x),$c); ok ($x,'1000'); +$x = $c->new('1000'); ok (ref($x),$c); ok ($x,'1000'); +$x = $c->new('1234'); ok (ref($x),$c); ok ($x,1234); +$x = $c->new('1e12'); ok (ref($x),$mbi); +$x = $c->new('1.'); ok (ref($x),$c); ok ($x,1); +$x = $c->new('1.0'); ok (ref($x),$c); ok ($x,1); +$x = $c->new('1.00'); ok (ref($x),$c); ok ($x,1); +$x = $c->new('1.02'); ok (ref($x),$mbi); ok ($x,'NaN'); + +$x = $c->new('1'); ok (ref($x),$c); $y = $x->copy(); ok (ref($y),$c); +ok ($x,$y); + +$x = $c->new('6'); $y = $c->new('2'); +ok (ref($x),$c); ok (ref($y),$c); + +$z = $x; $z += $y; ok (ref($z),$c); ok ($z,8); +$z = $x + $y; ok (ref($z),$c); ok ($z,8); +$z = $x - $y; ok (ref($z),$c); ok ($z,4); +$z = $y - $x; ok (ref($z),$c); ok ($z,-4); +$z = $x * $y; ok (ref($z),$c); ok ($z,12); +$z = $x / $y; ok (ref($z),$c); ok ($z,3); +$z = $x % $y; ok (ref($z),$c); ok ($z,0); + +$z = $y / $x; ok (ref($z),$c); ok ($z,0); +$z = $y % $x; ok (ref($z),$c); ok ($z,2); + +$z = $x->as_number(); ok (ref($z),$mbi); ok ($z,6); + +############################################################################### +# bone/binf etc + +$z = $c->bone(); ok (ref($z),$c); ok ($z,1); +$z = $c->bone('-'); ok (ref($z),$c); ok ($z,-1); +$z = $c->bone('+'); ok (ref($z),$c); ok ($z,1); +$z = $c->bzero(); ok (ref($z),$c); ok ($z,0); +$z = $c->binf(); ok (ref($z),$mbi); ok ($z,'inf'); +$z = $c->binf('+'); ok (ref($z),$mbi); ok ($z,'inf'); +$z = $c->binf('+inf'); ok (ref($z),$mbi); ok ($z,'inf'); +$z = $c->binf('-'); ok (ref($z),$mbi); ok ($z,'-inf'); +$z = $c->binf('-inf'); ok (ref($z),$mbi); ok ($z,'-inf'); +$z = $c->bnan(); ok (ref($z),$mbi); ok ($z,'NaN'); + +$x = $c->new(3); +$z = $x->copy()->bone(); ok (ref($z),$c); ok ($z,1); +$z = $x->copy()->bone('-'); ok (ref($z),$c); ok ($z,-1); +$z = $x->copy()->bone('+'); ok (ref($z),$c); ok ($z,1); +$z = $x->copy()->bzero(); ok (ref($z),$c); ok ($z,0); +$z = $x->copy()->binf(); ok (ref($z),$mbi); ok ($z,'inf'); +$z = $x->copy()->binf('+'); ok (ref($z),$mbi); ok ($z,'inf'); +$z = $x->copy()->binf('+inf'); ok (ref($z),$mbi); ok ($z,'inf'); +$z = $x->copy()->binf('-'); ok (ref($z),$mbi); ok ($z,'-inf'); +$z = $x->copy()->binf('-inf'); ok (ref($z),$mbi); ok ($z,'-inf'); +$z = $x->copy()->bnan(); ok (ref($z),$mbi); ok ($z,'NaN'); + +############################################################################### +# non-objects + +$x = Math::BigInt::Lite::badd('1','2'); ok ($x,3); +$x = Math::BigInt::Lite::badd('1',2); ok ($x,3); +$x = Math::BigInt::Lite::badd(1,'2'); ok ($x,3); +$x = Math::BigInt::Lite::badd(1,2); ok ($x,3); + +$x = Math::BigInt::Lite->new(123456); +ok ($x->copy()->round(3),123000); +ok ($x->copy()->bround(3),123000); +ok ($x->copy()->bfround(3),123000); + +# done + +1; + |