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author | Tels <nospam-abuse@bloodgate.com> | 2007-05-27 15:54:29 +0000 |
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committer | Rafael Garcia-Suarez <rgarciasuarez@gmail.com> | 2007-05-28 10:17:22 +0000 |
commit | 86b762011e902edec7ae61d0884c0d4fab62cfeb (patch) | |
tree | cb9e8ab17bb127105b0e6673073f2a76f48967d3 /lib/Math/BigFloat.pm | |
parent | 5ed38b1ae4fd036cc1b5bf10f27b7489693fb652 (diff) | |
download | perl-86b762011e902edec7ae61d0884c0d4fab62cfeb.tar.gz |
Re: [PATCH] Math::BigInt v1.87 take 5
Message-Id: <200705271554.32054@bloodgate.com>
p4raw-id: //depot/perl@31285
Diffstat (limited to 'lib/Math/BigFloat.pm')
-rw-r--r-- | lib/Math/BigFloat.pm | 142 |
1 files changed, 46 insertions, 96 deletions
diff --git a/lib/Math/BigFloat.pm b/lib/Math/BigFloat.pm index b76776684a..3158590df5 100644 --- a/lib/Math/BigFloat.pm +++ b/lib/Math/BigFloat.pm @@ -16,7 +16,7 @@ $VERSION = '1.58'; require 5.006002; require Exporter; -@ISA = qw(Exporter Math::BigInt); +@ISA = qw(Math::BigInt); use strict; # $_trap_inf/$_trap_nan are internal and should never be accessed from outside @@ -3160,7 +3160,7 @@ These are effectively no-ops. =back All rounding functions take as a second parameter a rounding mode from one of -the following: 'even', 'odd', '+inf', '-inf', 'zero' or 'trunc'. +the following: 'even', 'odd', '+inf', '-inf', 'zero', 'trunc' or 'common'. The default rounding mode is 'even'. By using C<< Math::BigFloat->round_mode($round_mode); >> you can get and set the default @@ -3183,6 +3183,11 @@ C<as_number()>: =head1 METHODS +Math::BigFloat supports all methods that Math::BigInt supports, except it +calculates non-integer results when possible. Please see L<Math::BigInt> +for a full description of each method. Below are just the most important +differences: + =head2 accuracy $x->accuracy(5); # local for $x @@ -3224,6 +3229,27 @@ Note: You probably want to use L<accuracy()> instead. With L<accuracy> you set the number of digits each result should have, with L<precision> you set the place where to round! +=head2 bexp() + + $x->bexp($accuracy); # calculate e ** X + +Calculates the expression C<e ** $x> where C<e> is Euler's number. + +This method was added in v1.82 of Math::BigInt (April 2007). + +=head2 bnok() + + $x->bnok($y); # x over y (binomial coefficient n over k) + +Calculates the binomial coefficient n over k, also called the "choose" +function. The result is equivalent to: + + ( n ) n! + | - | = ------- + ( k ) k!(n-k)! + +This method was added in v1.84 of Math::BigInt (April 2007). + =head1 Autocreating constants After C<use Math::BigFloat ':constant'> all the floating point constants @@ -3251,19 +3277,14 @@ Math::BigInt::Calc. This is equivalent to saying: You can change this by using: - use Math::BigFloat lib => 'BitVect'; + use Math::BigFloat lib => 'GMP'; The following would first try to find Math::BigInt::Foo, then Math::BigInt::Bar, and when this also fails, revert to Math::BigInt::Calc: use Math::BigFloat lib => 'Foo,Math::BigInt::Bar'; -Calc.pm uses as internal format an array of elements of some decimal base -(usually 1e7, but this might be different for some systems) with the least -significant digit first, while BitVect.pm uses a bit vector of base 2, most -significant bit first. Other modules might use even different means of -representing the numbers. See the respective module documentation for further -details. +See the respective low-level library documentation for further details. Please note that Math::BigFloat does B<not> use the denoted library itself, but it merely passes the lib argument to Math::BigInt. So, instead of the need @@ -3283,108 +3304,37 @@ It is also possible to just require Math::BigFloat: This will load the necessary things (like BigInt) when they are needed, and automatically. -Use the lib, Luke! And see L<Using Math::BigInt::Lite> for more details than -you ever wanted to know about loading a different library. +See L<Math::BigInt> for more details than you ever wanted to know about using +a different low-level library. =head2 Using Math::BigInt::Lite -It is possible to use L<Math::BigInt::Lite> with Math::BigFloat: +For backwards compatibility reasons it is still possible to +request a different storage class for use with Math::BigFloat: - # 1 use Math::BigFloat with => 'Math::BigInt::Lite'; -There is no need to "use Math::BigInt" or "use Math::BigInt::Lite", but you -can combine these if you want. For instance, you may want to use -Math::BigInt objects in your main script, too. - - # 2 - use Math::BigInt; - use Math::BigFloat with => 'Math::BigInt::Lite'; - -Of course, you can combine this with the C<lib> parameter. - - # 3 - use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari'; - -There is no need for a "use Math::BigInt;" statement, even if you want to -use Math::BigInt's, since Math::BigFloat will needs Math::BigInt and thus -always loads it. But if you add it, add it B<before>: - - # 4 - use Math::BigInt; - use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari'; - -Notice that the module with the last C<lib> will "win" and thus -it's lib will be used if the lib is available: - - # 5 - use Math::BigInt lib => 'Bar,Baz'; - use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'Foo'; - -That would try to load Foo, Bar, Baz and Calc (in that order). Or in other -words, Math::BigFloat will try to retain previously loaded libs when you -don't specify it onem but if you specify one, it will try to load them. +However, this request is ignored, as the current code now uses the low-level +math libary for directly storing the number parts. -Actually, the lib loading order would be "Bar,Baz,Calc", and then -"Foo,Bar,Baz,Calc", but independent of which lib exists, the result is the -same as trying the latter load alone, except for the fact that one of Bar or -Baz might be loaded needlessly in an intermidiate step (and thus hang around -and waste memory). If neither Bar nor Baz exist (or don't work/compile), they -will still be tried to be loaded, but this is not as time/memory consuming as -actually loading one of them. Still, this type of usage is not recommended due -to these issues. - -The old way (loading the lib only in BigInt) still works though: - - # 6 - use Math::BigInt lib => 'Bar,Baz'; - use Math::BigFloat; - -You can even load Math::BigInt afterwards: - - # 7 - use Math::BigFloat; - use Math::BigInt lib => 'Bar,Baz'; - -But this has the same problems like #5, it will first load Calc -(Math::BigFloat needs Math::BigInt and thus loads it) and then later Bar or -Baz, depending on which of them works and is usable/loadable. Since this -loads Calc unnec., it is not recommended. - -Since it also possible to just require Math::BigFloat, this poses the question -about what libary this will use: - - require Math::BigFloat; - my $x = Math::BigFloat->new(123); $x += 123; - -It will use Calc. Please note that the call to import() is still done, but -only when you use for the first time some Math::BigFloat math (it is triggered -via any constructor, so the first time you create a Math::BigFloat, the load -will happen in the background). This means: - - require Math::BigFloat; - Math::BigFloat->import ( lib => 'Foo,Bar' ); +=head1 BUGS -would be the same as: +Please see the file BUGS in the CPAN distribution Math::BigInt for known bugs. - use Math::BigFloat lib => 'Foo, Bar'; +=head1 CAVEATS -But don't try to be clever to insert some operations in between: +Do not try to be clever to insert some operations in between switching +libraries: require Math::BigFloat; - my $x = Math::BigFloat->bone() + 4; # load BigInt and Calc + my $matter = Math::BigFloat->bone() + 4; # load BigInt and Calc Math::BigFloat->import( lib => 'Pari' ); # load Pari, too - $x = Math::BigFloat->bone()+4; # now use Pari - -While this works, it loads Calc needlessly. But maybe you just wanted that? + my $anti-matter = Math::BigFloat->bone()+4; # now use Pari -B<Examples #3 is highly recommended> for daily usage. +This will create objects with numbers stored in two different backend libraries, +and B<VERY BAD THINGS> will happen when you use these together: -=head1 BUGS - -Please see the file BUGS in the CPAN distribution Math::BigInt for known bugs. - -=head1 CAVEATS + my $flash_and_bang = $matter + $anti_matter; # Don't do this! =over 1 |