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#ifndef STREAM_WRAP_H_
#define STREAM_WRAP_H_
namespace node {
class StreamWrap {
public:
static void Initialize(v8::Handle<v8::Object> target);
// JavaScript functions
static v8::Handle<v8::Value> Write(const v8::Arguments& args);
static v8::Handle<v8::Value> ReadStart(const v8::Arguments& args);
static v8::Handle<v8::Value> ReadStop(const v8::Arguments& args);
static v8::Handle<v8::Value> Shutdown(const v8::Arguments& args);
static v8::Handle<v8::Value> Close(const v8::Arguments& args);
protected:
StreamWrap(v8::Handle<v8::Object> object, uv_stream_t* stream);
~StreamWrap();
v8::Persistent<v8::Object> object_;
private:
void UpdateWriteQueueSize();
static inline char* NewSlab(v8::Handle<v8::Object> global, v8::Handle<v8::Object> wrap_obj);
// Callbacks for libuv
static void AfterWrite(uv_write_t* req, int status);
static uv_buf_t OnAlloc(uv_stream_t* handle, size_t suggested_size);
static void OnRead(uv_stream_t* handle, ssize_t nread, uv_buf_t buf);
static void AfterShutdown(uv_shutdown_t* req, int status);
static void OnClose(uv_handle_t* handle);
size_t slab_offset_;
uv_stream_t* stream_;
};
} // namespace node
#endif // STREAM_WRAP_H_
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