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#ifndef NODE_BUFFER_H_
#define NODE_BUFFER_H_
#include <node.h>
#include <node_object_wrap.h>
#include <v8.h>
namespace node {
/* A buffer is a chunk of memory stored outside the V8 heap, mirrored by an
* object in javascript. The object is not totally opaque, one can access
* individual bytes with [] and slice it into substrings or sub-buffers
* without copying memory.
*
* // return an ascii encoded string - no memory iscopied
* buffer.asciiSlide(0, 3)
*
* // returns another buffer - no memory is copied
* buffer.slice(0, 3)
*
* Interally, each javascript buffer object is backed by a "struct buffer"
* object. These "struct buffer" objects are either a root buffer (in the
* case that buffer->root == NULL) or slice objects (in which case
* buffer->root != NULL). A root buffer is only GCed once all its slices
* are GCed.
*/
struct Blob_;
class Buffer : public ObjectWrap {
public:
static void Initialize(v8::Handle<v8::Object> target);
static bool HasInstance(v8::Handle<v8::Value> val);
const char* data() const { return data_; }
size_t length() const { return length_; }
struct Blob_* blob() const { return blob_; }
protected:
static v8::Persistent<v8::FunctionTemplate> constructor_template;
static v8::Handle<v8::Value> New(const v8::Arguments &args);
static v8::Handle<v8::Value> Slice(const v8::Arguments &args);
static v8::Handle<v8::Value> AsciiSlice(const v8::Arguments &args);
static v8::Handle<v8::Value> Utf8Slice(const v8::Arguments &args);
static v8::Handle<v8::Value> AsciiWrite(const v8::Arguments &args);
static v8::Handle<v8::Value> Utf8Write(const v8::Arguments &args);
static v8::Handle<v8::Value> Utf8ByteLength(const v8::Arguments &args);
static v8::Handle<v8::Value> Unpack(const v8::Arguments &args);
int AsciiWrite(char *string, int offset, int length);
int Utf8Write(char *string, int offset, int length);
private:
Buffer(size_t length);
Buffer(Buffer *parent, size_t start, size_t end);
~Buffer();
const char *data_;
size_t length_;
struct Blob_ *blob_;
};
} // namespace node buffer
#endif // NODE_BUFFER_H_
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