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// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
//     * Neither the name of Google Inc. nor the names of its
//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef V8_VIRTUAL_FRAME_INL_H_
#define V8_VIRTUAL_FRAME_INL_H_

#include "virtual-frame.h"

#if V8_TARGET_ARCH_IA32 || V8_TARGET_ARCH_X64
#include "virtual-frame-heavy-inl.h"
#else
#include "virtual-frame-light-inl.h"
#endif


namespace v8 {
namespace internal {

void VirtualFrame::Push(Smi* value) {
  Push(Handle<Object> (value));
}


void VirtualFrame::Nip(int num_dropped) {
  ASSERT(num_dropped >= 0);
  if (num_dropped == 0) return;
  Result tos = Pop();
  if (num_dropped > 1) {
    Drop(num_dropped - 1);
  }
  SetElementAt(0, &tos);
}

} }  // namespace v8::internal

#endif  // V8_VIRTUAL_FRAME_INL_H_