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// Copyright 2010 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_FLOW_GRAPH_H_
#define V8_FLOW_GRAPH_H_
#include "v8.h"
#include "data-flow.h"
#include "zone.h"
namespace v8 {
namespace internal {
// Flow-graph nodes.
class Node: public ZoneObject {
public:
Node() : number_(-1), mark_(false) {}
virtual ~Node() {}
virtual bool IsExitNode() { return false; }
virtual bool IsBlockNode() { return false; }
virtual bool IsBranchNode() { return false; }
virtual bool IsJoinNode() { return false; }
virtual void AddPredecessor(Node* predecessor) = 0;
virtual void AddSuccessor(Node* successor) = 0;
bool IsMarkedWith(bool mark) { return mark_ == mark; }
void MarkWith(bool mark) { mark_ = mark; }
// Perform a depth first search and record preorder and postorder
// traversal orders.
virtual void Traverse(bool mark,
ZoneList<Node*>* preorder,
ZoneList<Node*>* postorder) = 0;
int number() { return number_; }
void set_number(int number) { number_ = number; }
// Functions used by data-flow analyses.
virtual void InitializeReachingDefinitions(int definition_count,
List<BitVector*>* variables,
WorkList<Node>* worklist,
bool mark);
virtual void ComputeRDOut(BitVector* result) = 0;
virtual void UpdateRDIn(WorkList<Node>* worklist, bool mark) = 0;
virtual void PropagateReachingDefinitions(List<BitVector*>* variables);
// Functions used by dead-code elimination.
virtual void MarkCriticalInstructions(
List<AstNode*>* stack,
ZoneList<Expression*>* body_definitions,
int variable_count);
#ifdef DEBUG
void AssignNodeNumber();
void PrintReachingDefinitions();
virtual void PrintText() = 0;
#endif
protected:
ReachingDefinitionsData rd_;
private:
int number_;
bool mark_;
DISALLOW_COPY_AND_ASSIGN(Node);
};
// An exit node has a arbitrarily many predecessors and no successors.
class ExitNode: public Node {
public:
ExitNode() : predecessors_(4) {}
virtual bool IsExitNode() { return true; }
virtual void AddPredecessor(Node* predecessor) {
ASSERT(predecessor != NULL);
predecessors_.Add(predecessor);
}
virtual void AddSuccessor(Node* successor) { UNREACHABLE(); }
virtual void Traverse(bool mark,
ZoneList<Node*>* preorder,
ZoneList<Node*>* postorder);
virtual void ComputeRDOut(BitVector* result);
virtual void UpdateRDIn(WorkList<Node>* worklist, bool mark);
#ifdef DEBUG
virtual void PrintText();
#endif
private:
ZoneList<Node*> predecessors_;
DISALLOW_COPY_AND_ASSIGN(ExitNode);
};
// Block nodes have a single successor and predecessor and a list of
// instructions.
class BlockNode: public Node {
public:
BlockNode() : predecessor_(NULL), successor_(NULL), instructions_(4) {}
static BlockNode* cast(Node* node) {
ASSERT(node->IsBlockNode());
return reinterpret_cast<BlockNode*>(node);
}
virtual bool IsBlockNode() { return true; }
bool is_empty() { return instructions_.is_empty(); }
ZoneList<AstNode*>* instructions() { return &instructions_; }
virtual void AddPredecessor(Node* predecessor) {
ASSERT(predecessor_ == NULL && predecessor != NULL);
predecessor_ = predecessor;
}
virtual void AddSuccessor(Node* successor) {
ASSERT(successor_ == NULL && successor != NULL);
successor_ = successor;
}
void AddInstruction(AstNode* instruction) {
instructions_.Add(instruction);
}
virtual void Traverse(bool mark,
ZoneList<Node*>* preorder,
ZoneList<Node*>* postorder);
virtual void InitializeReachingDefinitions(int definition_count,
List<BitVector*>* variables,
WorkList<Node>* worklist,
bool mark);
virtual void ComputeRDOut(BitVector* result);
virtual void UpdateRDIn(WorkList<Node>* worklist, bool mark);
virtual void PropagateReachingDefinitions(List<BitVector*>* variables);
virtual void MarkCriticalInstructions(
List<AstNode*>* stack,
ZoneList<Expression*>* body_definitions,
int variable_count);
#ifdef DEBUG
virtual void PrintText();
#endif
private:
Node* predecessor_;
Node* successor_;
ZoneList<AstNode*> instructions_;
DISALLOW_COPY_AND_ASSIGN(BlockNode);
};
// Branch nodes have a single predecessor and a pair of successors.
class BranchNode: public Node {
public:
BranchNode() : predecessor_(NULL), successor0_(NULL), successor1_(NULL) {}
virtual bool IsBranchNode() { return true; }
virtual void AddPredecessor(Node* predecessor) {
ASSERT(predecessor_ == NULL && predecessor != NULL);
predecessor_ = predecessor;
}
virtual void AddSuccessor(Node* successor) {
ASSERT(successor1_ == NULL && successor != NULL);
if (successor0_ == NULL) {
successor0_ = successor;
} else {
successor1_ = successor;
}
}
virtual void Traverse(bool mark,
ZoneList<Node*>* preorder,
ZoneList<Node*>* postorder);
virtual void ComputeRDOut(BitVector* result);
virtual void UpdateRDIn(WorkList<Node>* worklist, bool mark);
#ifdef DEBUG
virtual void PrintText();
#endif
private:
Node* predecessor_;
Node* successor0_;
Node* successor1_;
DISALLOW_COPY_AND_ASSIGN(BranchNode);
};
// Join nodes have arbitrarily many predecessors and a single successor.
class JoinNode: public Node {
public:
JoinNode() : predecessors_(2), successor_(NULL) {}
static JoinNode* cast(Node* node) {
ASSERT(node->IsJoinNode());
return reinterpret_cast<JoinNode*>(node);
}
virtual bool IsJoinNode() { return true; }
virtual void AddPredecessor(Node* predecessor) {
ASSERT(predecessor != NULL);
predecessors_.Add(predecessor);
}
virtual void AddSuccessor(Node* successor) {
ASSERT(successor_ == NULL && successor != NULL);
successor_ = successor;
}
virtual void Traverse(bool mark,
ZoneList<Node*>* preorder,
ZoneList<Node*>* postorder);
virtual void ComputeRDOut(BitVector* result);
virtual void UpdateRDIn(WorkList<Node>* worklist, bool mark);
#ifdef DEBUG
virtual void PrintText();
#endif
private:
ZoneList<Node*> predecessors_;
Node* successor_;
DISALLOW_COPY_AND_ASSIGN(JoinNode);
};
// Flow graphs have a single entry and single exit. The empty flowgraph is
// represented by both entry and exit being NULL.
class FlowGraph BASE_EMBEDDED {
public:
static FlowGraph Empty() {
FlowGraph graph;
graph.entry_ = new BlockNode();
graph.exit_ = graph.entry_;
return graph;
}
bool is_empty() const {
return entry_ == exit_ && BlockNode::cast(entry_)->is_empty();
}
Node* entry() const { return entry_; }
Node* exit() const { return exit_; }
// Add a single instruction to the end of this flowgraph.
void AppendInstruction(AstNode* instruction);
// Add a single node to the end of this flow graph.
void AppendNode(Node* node);
// Add a flow graph fragment to the end of this one.
void AppendGraph(FlowGraph* graph);
// Concatenate an if-then-else flow-graph to this one. Control is split
// and merged, so the graph remains single-entry, single-exit.
void Split(BranchNode* branch,
FlowGraph* left,
FlowGraph* right,
JoinNode* merge);
// Concatenate a forward loop (e.g., while or for loop) flow-graph to this
// one. Control is split by the condition and merged back from the back
// edge at end of the body to the beginning of the condition. The single
// (free) exit of the result graph is the right (false) arm of the branch
// node.
void Loop(JoinNode* merge,
FlowGraph* condition,
BranchNode* branch,
FlowGraph* body);
#ifdef DEBUG
void PrintText(FunctionLiteral* fun, ZoneList<Node*>* postorder);
#endif
private:
FlowGraph() : entry_(NULL), exit_(NULL) {}
Node* entry_;
Node* exit_;
};
// Construct a flow graph from a function literal. Build pre- and postorder
// traversal orders as a byproduct.
class FlowGraphBuilder: public AstVisitor {
public:
explicit FlowGraphBuilder(int variable_count)
: graph_(FlowGraph::Empty()),
global_exit_(NULL),
preorder_(4),
postorder_(4),
variable_count_(variable_count),
body_definitions_(4) {
}
void Build(FunctionLiteral* lit);
FlowGraph* graph() { return &graph_; }
ZoneList<Node*>* preorder() { return &preorder_; }
ZoneList<Node*>* postorder() { return &postorder_; }
ZoneList<Expression*>* body_definitions() { return &body_definitions_; }
private:
ExitNode* global_exit() { return global_exit_; }
// Helpers to allow tranforming the ast during flow graph construction.
void VisitStatements(ZoneList<Statement*>* stmts);
Statement* ProcessStatement(Statement* stmt);
// AST node visit functions.
#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
AST_NODE_LIST(DECLARE_VISIT)
#undef DECLARE_VISIT
FlowGraph graph_;
ExitNode* global_exit_;
ZoneList<Node*> preorder_;
ZoneList<Node*> postorder_;
// The flow graph builder collects a list of explicit definitions
// (assignments and count operations) to stack-allocated variables to use
// for reaching definitions analysis. It does not count the implicit
// definition at function entry. AST node numbers in the AST are used to
// refer into this list.
int variable_count_;
ZoneList<Expression*> body_definitions_;
DISALLOW_COPY_AND_ASSIGN(FlowGraphBuilder);
};
} } // namespace v8::internal
#endif // V8_FLOW_GRAPH_H_
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