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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_CODEGEN_H_
#define V8_CODEGEN_H_
#include "ast.h"
#include "code-stubs.h"
#include "runtime.h"
// Include the declaration of the architecture defined class CodeGenerator.
// The contract to the shared code is that the the CodeGenerator is a subclass
// of Visitor and that the following methods are available publicly:
// MakeCode
// SetFunctionInfo
// masm
// frame
// has_valid_frame
// SetFrame
// DeleteFrame
// allocator
// AddDeferred
// in_spilled_code
// set_in_spilled_code
//
// These methods are either used privately by the shared code or implemented as
// shared code:
// CodeGenerator
// ~CodeGenerator
// ProcessDeferred
// ClearDeferred
// GenCode
// BuildBoilerplate
// ComputeCallInitialize
// ComputeCallInitializeInLoop
// ProcessDeclarations
// DeclareGlobals
// FindInlineRuntimeLUT
// CheckForInlineRuntimeCall
// PatchInlineRuntimeEntry
// GenerateFastCaseSwitchStatement
// GenerateFastCaseSwitchCases
// TryGenerateFastCaseSwitchStatement
// GenerateFastCaseSwitchJumpTable
// FastCaseSwitchMinCaseCount
// FastCaseSwitchMaxOverheadFactor
// CodeForFunctionPosition
// CodeForReturnPosition
// CodeForStatementPosition
// CodeForSourcePosition
// Mode to overwrite BinaryExpression values.
enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT };
#if V8_TARGET_ARCH_IA32
#include "ia32/codegen-ia32.h"
#elif V8_TARGET_ARCH_X64
#include "x64/codegen-x64.h"
#elif V8_TARGET_ARCH_ARM
#include "arm/codegen-arm.h"
#endif
namespace v8 { namespace internal {
// Use lazy compilation; defaults to true.
// NOTE: Do not remove non-lazy compilation until we can properly
// install extensions with lazy compilation enabled. At the
// moment, this doesn't work for the extensions in Google3,
// and we can only run the tests with --nolazy.
// Deferred code objects are small pieces of code that are compiled
// out of line. They are used to defer the compilation of uncommon
// paths thereby avoiding expensive jumps around uncommon code parts.
class DeferredCode: public ZoneObject {
public:
explicit DeferredCode(CodeGenerator* generator);
virtual ~DeferredCode() { }
virtual void Generate() = 0;
// Unuse the entry and exit targets, deallocating all virtual frames
// held by them. It will be impossible to emit a (correct) jump
// into or out of the deferred code after clearing.
void Clear() {
enter_.Unuse();
exit_.Unuse();
}
MacroAssembler* masm() const { return masm_; }
CodeGenerator* generator() const { return generator_; }
JumpTarget* enter() { return &enter_; }
void BindExit() { exit_.Bind(0); }
void BindExit(Result* result) { exit_.Bind(result, 1); }
void BindExit(Result* result0, Result* result1) {
exit_.Bind(result0, result1, 2);
}
void BindExit(Result* result0, Result* result1, Result* result2) {
exit_.Bind(result0, result1, result2, 3);
}
int statement_position() const { return statement_position_; }
int position() const { return position_; }
#ifdef DEBUG
void set_comment(const char* comment) { comment_ = comment; }
const char* comment() const { return comment_; }
#else
inline void set_comment(const char* comment) { }
const char* comment() const { return ""; }
#endif
protected:
CodeGenerator* const generator_;
MacroAssembler* const masm_;
JumpTarget enter_;
JumpTarget exit_;
private:
int statement_position_;
int position_;
#ifdef DEBUG
const char* comment_;
#endif
DISALLOW_COPY_AND_ASSIGN(DeferredCode);
};
// RuntimeStub models code stubs calling entry points in the Runtime class.
class RuntimeStub : public CodeStub {
public:
explicit RuntimeStub(Runtime::FunctionId id, int num_arguments)
: id_(id), num_arguments_(num_arguments) { }
void Generate(MacroAssembler* masm);
// Disassembler support. It is useful to be able to print the name
// of the runtime function called through this stub.
static const char* GetNameFromMinorKey(int minor_key) {
return Runtime::FunctionForId(IdField::decode(minor_key))->stub_name;
}
private:
Runtime::FunctionId id_;
int num_arguments_;
class ArgumentField: public BitField<int, 0, 16> {};
class IdField: public BitField<Runtime::FunctionId, 16, kMinorBits - 16> {};
Major MajorKey() { return Runtime; }
int MinorKey() {
return IdField::encode(id_) | ArgumentField::encode(num_arguments_);
}
const char* GetName();
#ifdef DEBUG
void Print() {
PrintF("RuntimeStub (id %s)\n", Runtime::FunctionForId(id_)->name);
}
#endif
};
class StackCheckStub : public CodeStub {
public:
StackCheckStub() { }
void Generate(MacroAssembler* masm);
private:
const char* GetName() { return "StackCheckStub"; }
Major MajorKey() { return StackCheck; }
int MinorKey() { return 0; }
};
class UnarySubStub : public CodeStub {
public:
UnarySubStub() { }
private:
Major MajorKey() { return UnarySub; }
int MinorKey() { return 0; }
void Generate(MacroAssembler* masm);
const char* GetName() { return "UnarySubStub"; }
};
class CEntryStub : public CodeStub {
public:
CEntryStub() { }
void Generate(MacroAssembler* masm) { GenerateBody(masm, false); }
protected:
void GenerateBody(MacroAssembler* masm, bool is_debug_break);
void GenerateCore(MacroAssembler* masm,
Label* throw_normal_exception,
Label* throw_out_of_memory_exception,
StackFrame::Type frame_type,
bool do_gc,
bool always_allocate_scope);
void GenerateThrowTOS(MacroAssembler* masm);
void GenerateThrowOutOfMemory(MacroAssembler* masm);
private:
Major MajorKey() { return CEntry; }
int MinorKey() { return 0; }
const char* GetName() { return "CEntryStub"; }
};
class CEntryDebugBreakStub : public CEntryStub {
public:
CEntryDebugBreakStub() { }
void Generate(MacroAssembler* masm) { GenerateBody(masm, true); }
private:
int MinorKey() { return 1; }
const char* GetName() { return "CEntryDebugBreakStub"; }
};
class JSEntryStub : public CodeStub {
public:
JSEntryStub() { }
void Generate(MacroAssembler* masm) { GenerateBody(masm, false); }
protected:
void GenerateBody(MacroAssembler* masm, bool is_construct);
private:
Major MajorKey() { return JSEntry; }
int MinorKey() { return 0; }
const char* GetName() { return "JSEntryStub"; }
};
class JSConstructEntryStub : public JSEntryStub {
public:
JSConstructEntryStub() { }
void Generate(MacroAssembler* masm) { GenerateBody(masm, true); }
private:
int MinorKey() { return 1; }
const char* GetName() { return "JSConstructEntryStub"; }
};
class ArgumentsAccessStub: public CodeStub {
public:
enum Type {
READ_LENGTH,
READ_ELEMENT,
NEW_OBJECT
};
explicit ArgumentsAccessStub(Type type) : type_(type) { }
private:
Type type_;
Major MajorKey() { return ArgumentsAccess; }
int MinorKey() { return type_; }
void Generate(MacroAssembler* masm);
void GenerateReadLength(MacroAssembler* masm);
void GenerateReadElement(MacroAssembler* masm);
void GenerateNewObject(MacroAssembler* masm);
const char* GetName() { return "ArgumentsAccessStub"; }
#ifdef DEBUG
void Print() {
PrintF("ArgumentsAccessStub (type %d)\n", type_);
}
#endif
};
} // namespace internal
} // namespace v8
#endif // V8_CODEGEN_H_
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