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-rw-r--r--deps/v8/src/debug.h90
1 files changed, 86 insertions, 4 deletions
diff --git a/deps/v8/src/debug.h b/deps/v8/src/debug.h
index f01ef393f..a098040c0 100644
--- a/deps/v8/src/debug.h
+++ b/deps/v8/src/debug.h
@@ -705,8 +705,7 @@ class Debugger {
void DebugRequest(const uint16_t* json_request, int length);
Handle<Object> MakeJSObject(Vector<const char> constructor_name,
- int argc,
- Handle<Object> argv[],
+ int argc, Object*** argv,
bool* caught_exception);
Handle<Object> MakeExecutionState(bool* caught_exception);
Handle<Object> MakeBreakEvent(Handle<Object> exec_state,
@@ -870,8 +869,91 @@ class Debugger {
// some reason could not be entered FailedToEnter will return true.
class EnterDebugger BASE_EMBEDDED {
public:
- EnterDebugger();
- ~EnterDebugger();
+ EnterDebugger()
+ : isolate_(Isolate::Current()),
+ prev_(isolate_->debug()->debugger_entry()),
+ it_(isolate_),
+ has_js_frames_(!it_.done()),
+ save_(isolate_) {
+ Debug* debug = isolate_->debug();
+ ASSERT(prev_ != NULL || !debug->is_interrupt_pending(PREEMPT));
+ ASSERT(prev_ != NULL || !debug->is_interrupt_pending(DEBUGBREAK));
+
+ // Link recursive debugger entry.
+ debug->set_debugger_entry(this);
+
+ // Store the previous break id and frame id.
+ break_id_ = debug->break_id();
+ break_frame_id_ = debug->break_frame_id();
+
+ // Create the new break info. If there is no JavaScript frames there is no
+ // break frame id.
+ if (has_js_frames_) {
+ debug->NewBreak(it_.frame()->id());
+ } else {
+ debug->NewBreak(StackFrame::NO_ID);
+ }
+
+ // Make sure that debugger is loaded and enter the debugger context.
+ load_failed_ = !debug->Load();
+ if (!load_failed_) {
+ // NOTE the member variable save which saves the previous context before
+ // this change.
+ isolate_->set_context(*debug->debug_context());
+ }
+ }
+
+ ~EnterDebugger() {
+ ASSERT(Isolate::Current() == isolate_);
+ Debug* debug = isolate_->debug();
+
+ // Restore to the previous break state.
+ debug->SetBreak(break_frame_id_, break_id_);
+
+ // Check for leaving the debugger.
+ if (prev_ == NULL) {
+ // Clear mirror cache when leaving the debugger. Skip this if there is a
+ // pending exception as clearing the mirror cache calls back into
+ // JavaScript. This can happen if the v8::Debug::Call is used in which
+ // case the exception should end up in the calling code.
+ if (!isolate_->has_pending_exception()) {
+ // Try to avoid any pending debug break breaking in the clear mirror
+ // cache JavaScript code.
+ if (isolate_->stack_guard()->IsDebugBreak()) {
+ debug->set_interrupts_pending(DEBUGBREAK);
+ isolate_->stack_guard()->Continue(DEBUGBREAK);
+ }
+ debug->ClearMirrorCache();
+ }
+
+ // Request preemption and debug break when leaving the last debugger entry
+ // if any of these where recorded while debugging.
+ if (debug->is_interrupt_pending(PREEMPT)) {
+ // This re-scheduling of preemption is to avoid starvation in some
+ // debugging scenarios.
+ debug->clear_interrupt_pending(PREEMPT);
+ isolate_->stack_guard()->Preempt();
+ }
+ if (debug->is_interrupt_pending(DEBUGBREAK)) {
+ debug->clear_interrupt_pending(DEBUGBREAK);
+ isolate_->stack_guard()->DebugBreak();
+ }
+
+ // If there are commands in the queue when leaving the debugger request
+ // that these commands are processed.
+ if (isolate_->debugger()->HasCommands()) {
+ isolate_->stack_guard()->DebugCommand();
+ }
+
+ // If leaving the debugger with the debugger no longer active unload it.
+ if (!isolate_->debugger()->IsDebuggerActive()) {
+ isolate_->debugger()->UnloadDebugger();
+ }
+ }
+
+ // Leaving this debugger entry.
+ debug->set_debugger_entry(prev_);
+ }
// Check whether the debugger could be entered.
inline bool FailedToEnter() { return load_failed_; }