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-rw-r--r--deps/v8/src/debug-agent.cc111
1 files changed, 76 insertions, 35 deletions
diff --git a/deps/v8/src/debug-agent.cc b/deps/v8/src/debug-agent.cc
index 811c00e0c..51823aaf2 100644
--- a/deps/v8/src/debug-agent.cc
+++ b/deps/v8/src/debug-agent.cc
@@ -25,12 +25,12 @@
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#ifdef ENABLE_DEBUGGER_SUPPORT
#include "v8.h"
#include "debug.h"
#include "debug-agent.h"
-
-#ifdef ENABLE_DEBUGGER_SUPPORT
+#include "platform/socket.h"
namespace v8 {
namespace internal {
@@ -38,16 +38,36 @@ namespace internal {
// Public V8 debugger API message handler function. This function just delegates
// to the debugger agent through it's data parameter.
void DebuggerAgentMessageHandler(const v8::Debug::Message& message) {
- DebuggerAgent* agent = Isolate::Current()->debugger_agent_instance();
+ Isolate* isolate = reinterpret_cast<Isolate*>(message.GetIsolate());
+ DebuggerAgent* agent = isolate->debugger_agent_instance();
ASSERT(agent != NULL);
agent->DebuggerMessage(message);
}
+DebuggerAgent::DebuggerAgent(Isolate* isolate, const char* name, int port)
+ : Thread(name),
+ isolate_(isolate),
+ name_(StrDup(name)),
+ port_(port),
+ server_(new Socket),
+ terminate_(false),
+ session_(NULL),
+ terminate_now_(0),
+ listening_(0) {
+ ASSERT(isolate_->debugger_agent_instance() == NULL);
+ isolate_->set_debugger_agent_instance(this);
+}
+
+
+DebuggerAgent::~DebuggerAgent() {
+ isolate_->set_debugger_agent_instance(NULL);
+ delete server_;
+}
+
+
// Debugger agent main thread.
void DebuggerAgent::Run() {
- const int kOneSecondInMicros = 1000000;
-
// Allow this socket to reuse port even if still in TIME_WAIT.
server_->SetReuseAddress(true);
@@ -60,16 +80,20 @@ void DebuggerAgent::Run() {
// would be that the port is already in use so this avoids a busy loop and
// make the agent take over the port when it becomes free.
if (!bound) {
+ const TimeDelta kTimeout = TimeDelta::FromSeconds(1);
PrintF("Failed to open socket on port %d, "
- "waiting %d ms before retrying\n", port_, kOneSecondInMicros / 1000);
- terminate_now_->Wait(kOneSecondInMicros);
+ "waiting %d ms before retrying\n", port_,
+ static_cast<int>(kTimeout.InMilliseconds()));
+ if (!terminate_now_.WaitFor(kTimeout)) {
+ if (terminate_) return;
+ }
}
}
// Accept connections on the bound port.
while (!terminate_) {
bool ok = server_->Listen(1);
- listening_->Signal();
+ listening_.Signal();
if (ok) {
// Accept the new connection.
Socket* client = server_->Accept();
@@ -89,7 +113,7 @@ void DebuggerAgent::Shutdown() {
// Signal termination and make the server exit either its listen call or its
// binding loop. This makes sure that no new sessions can be established.
- terminate_now_->Signal();
+ terminate_now_.Signal();
server_->Shutdown();
Join();
@@ -99,19 +123,21 @@ void DebuggerAgent::Shutdown() {
void DebuggerAgent::WaitUntilListening() {
- listening_->Wait();
+ listening_.Wait();
}
static const char* kCreateSessionMessage =
"Remote debugging session already active\r\n";
void DebuggerAgent::CreateSession(Socket* client) {
- ScopedLock with(session_access_);
+ LockGuard<RecursiveMutex> session_access_guard(&session_access_);
// If another session is already established terminate this one.
if (session_ != NULL) {
- client->Send(kCreateSessionMessage, StrLength(kCreateSessionMessage));
+ int len = StrLength(kCreateSessionMessage);
+ int res = client->Send(kCreateSessionMessage, len);
delete client;
+ USE(res);
return;
}
@@ -123,7 +149,7 @@ void DebuggerAgent::CreateSession(Socket* client) {
void DebuggerAgent::CloseSession() {
- ScopedLock with(session_access_);
+ LockGuard<RecursiveMutex> session_access_guard(&session_access_);
// Terminate the session.
if (session_ != NULL) {
@@ -136,7 +162,7 @@ void DebuggerAgent::CloseSession() {
void DebuggerAgent::DebuggerMessage(const v8::Debug::Message& message) {
- ScopedLock with(session_access_);
+ LockGuard<RecursiveMutex> session_access_guard(&session_access_);
// Forward the message handling to the session.
if (session_ != NULL) {
@@ -154,7 +180,7 @@ void DebuggerAgent::OnSessionClosed(DebuggerAgentSession* session) {
}
// Terminate the session.
- ScopedLock with(session_access_);
+ LockGuard<RecursiveMutex> session_access_guard(&session_access_);
ASSERT(session == session_);
if (session == session_) {
session_->Shutdown();
@@ -226,7 +252,7 @@ void DebuggerAgentSession::Shutdown() {
const char* const DebuggerAgentUtil::kContentLength = "Content-Length";
-SmartArrayPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) {
+SmartArrayPointer<char> DebuggerAgentUtil::ReceiveMessage(Socket* conn) {
int received;
// Read header.
@@ -243,7 +269,7 @@ SmartArrayPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) {
prev_c = c;
received = conn->Receive(&c, 1);
if (received == 0) {
- PrintF("Error %d\n", Socket::LastError());
+ PrintF("Error %d\n", Socket::GetLastError());
return SmartArrayPointer<char>();
}
@@ -305,7 +331,7 @@ SmartArrayPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) {
char* buffer = NewArray<char>(content_length + 1);
received = ReceiveAll(conn, buffer, content_length);
if (received < content_length) {
- PrintF("Error %d\n", Socket::LastError());
+ PrintF("Error %d\n", Socket::GetLastError());
return SmartArrayPointer<char>();
}
buffer[content_length] = '\0';
@@ -314,7 +340,7 @@ SmartArrayPointer<char> DebuggerAgentUtil::ReceiveMessage(const Socket* conn) {
}
-bool DebuggerAgentUtil::SendConnectMessage(const Socket* conn,
+bool DebuggerAgentUtil::SendConnectMessage(Socket* conn,
const char* embedding_host) {
static const int kBufferSize = 80;
char buffer[kBufferSize]; // Sending buffer.
@@ -360,7 +386,7 @@ bool DebuggerAgentUtil::SendConnectMessage(const Socket* conn,
}
-bool DebuggerAgentUtil::SendMessage(const Socket* conn,
+bool DebuggerAgentUtil::SendMessage(Socket* conn,
const Vector<uint16_t> message) {
static const int kBufferSize = 80;
char buffer[kBufferSize]; // Sending buffer both for header and body.
@@ -375,14 +401,17 @@ bool DebuggerAgentUtil::SendMessage(const Socket* conn,
}
// Send the header.
- int len;
- len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
- "%s: %d\r\n", kContentLength, utf8_len);
- conn->Send(buffer, len);
+ int len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
+ "%s: %d\r\n", kContentLength, utf8_len);
+ if (conn->Send(buffer, len) < len) {
+ return false;
+ }
// Terminate header with empty line.
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
- conn->Send(buffer, len);
+ if (conn->Send(buffer, len) < len) {
+ return false;
+ }
// Send message body as UTF-8.
int buffer_position = 0; // Current buffer position.
@@ -402,13 +431,19 @@ bool DebuggerAgentUtil::SendMessage(const Socket* conn,
const int kEncodedSurrogateLength =
unibrow::Utf16::kUtf8BytesToCodeASurrogate;
ASSERT(buffer_position >= kEncodedSurrogateLength);
- conn->Send(buffer, buffer_position - kEncodedSurrogateLength);
+ len = buffer_position - kEncodedSurrogateLength;
+ if (conn->Send(buffer, len) < len) {
+ return false;
+ }
for (int i = 0; i < kEncodedSurrogateLength; i++) {
buffer[i] = buffer[buffer_position + i];
}
buffer_position = kEncodedSurrogateLength;
} else {
- conn->Send(buffer, buffer_position);
+ len = buffer_position;
+ if (conn->Send(buffer, len) < len) {
+ return false;
+ }
buffer_position = 0;
}
}
@@ -419,7 +454,7 @@ bool DebuggerAgentUtil::SendMessage(const Socket* conn,
}
-bool DebuggerAgentUtil::SendMessage(const Socket* conn,
+bool DebuggerAgentUtil::SendMessage(Socket* conn,
const v8::Handle<v8::String> request) {
static const int kBufferSize = 80;
char buffer[kBufferSize]; // Sending buffer both for header and body.
@@ -428,24 +463,30 @@ bool DebuggerAgentUtil::SendMessage(const Socket* conn,
v8::String::Utf8Value utf8_request(request);
// Send the header.
- int len;
- len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
- "Content-Length: %d\r\n", utf8_request.length());
- conn->Send(buffer, len);
+ int len = OS::SNPrintF(Vector<char>(buffer, kBufferSize),
+ "Content-Length: %d\r\n", utf8_request.length());
+ if (conn->Send(buffer, len) < len) {
+ return false;
+ }
// Terminate header with empty line.
len = OS::SNPrintF(Vector<char>(buffer, kBufferSize), "\r\n");
- conn->Send(buffer, len);
+ if (conn->Send(buffer, len) < len) {
+ return false;
+ }
// Send message body as UTF-8.
- conn->Send(*utf8_request, utf8_request.length());
+ len = utf8_request.length();
+ if (conn->Send(*utf8_request, len) < len) {
+ return false;
+ }
return true;
}
// Receive the full buffer before returning unless an error occours.
-int DebuggerAgentUtil::ReceiveAll(const Socket* conn, char* data, int len) {
+int DebuggerAgentUtil::ReceiveAll(Socket* conn, char* data, int len) {
int total_received = 0;
while (total_received < len) {
int received = conn->Receive(data + total_received, len - total_received);