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authorJonas Pfenniger <jonas@pfenniger.name>2010-05-14 09:57:02 +0200
committerRyan Dahl <ry@tinyclouds.org>2010-05-14 18:57:17 -0700
commit50148022d16f7f0256fcd067411fa873bcf62a8a (patch)
tree2b9a27a4264cb0e8586d37ee84048ae165f957ed /src/node_signal_watcher.cc
parent95996070650c5d487c1abaa227b73ab1b771278e (diff)
downloadnode-50148022d16f7f0256fcd067411fa873bcf62a8a.tar.gz
Thinner SignalWatcher, only using callback
Since it is only used internally, we don't need the complexity of EventEmitter. The new SignalWatcher's design was copied from IdleWatcher.
Diffstat (limited to 'src/node_signal_watcher.cc')
-rw-r--r--src/node_signal_watcher.cc70
1 files changed, 44 insertions, 26 deletions
diff --git a/src/node_signal_watcher.cc b/src/node_signal_watcher.cc
index 1eff3ba28..c8dd3c738 100644
--- a/src/node_signal_watcher.cc
+++ b/src/node_signal_watcher.cc
@@ -7,38 +7,46 @@ namespace node {
using namespace v8;
Persistent<FunctionTemplate> SignalWatcher::constructor_template;
-static Persistent<String> signal_symbol;
+static Persistent<String> callback_symbol;
void SignalWatcher::Initialize(Handle<Object> target) {
HandleScope scope;
Local<FunctionTemplate> t = FunctionTemplate::New(SignalWatcher::New);
constructor_template = Persistent<FunctionTemplate>::New(t);
- constructor_template->Inherit(EventEmitter::constructor_template);
constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
constructor_template->SetClassName(String::NewSymbol("SignalWatcher"));
+ NODE_SET_PROTOTYPE_METHOD(constructor_template, "start", SignalWatcher::Start);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "stop", SignalWatcher::Stop);
- signal_symbol = NODE_PSYMBOL("signal");
-
target->Set(String::NewSymbol("SignalWatcher"),
constructor_template->GetFunction());
+
+ callback_symbol = NODE_PSYMBOL("callback");
}
-void SignalWatcher::OnSignal(EV_P_ ev_signal *watcher, int revents) {
+void SignalWatcher::Callback(EV_P_ ev_signal *watcher, int revents) {
SignalWatcher *w = static_cast<SignalWatcher*>(watcher->data);
+
+ assert(watcher == &w->watcher_);
+
HandleScope scope;
- assert(revents == EV_SIGNAL);
+ Local<Value> callback_v = w->handle_->Get(callback_symbol);
+ if (!callback_v->IsFunction()) {
+ w->Stop();
+ return;
+ }
- w->Emit(signal_symbol, 0, NULL);
-}
+ Local<Function> callback = Local<Function>::Cast(callback_v);
-SignalWatcher::~SignalWatcher() {
- if (watcher_.active) {
- ev_ref(EV_DEFAULT_UC);
- ev_signal_stop(EV_DEFAULT_UC_ &watcher_);
+ TryCatch try_catch;
+
+ callback->Call(w->handle_, 0, NULL);
+
+ if (try_catch.HasCaught()) {
+ FatalException(try_catch);
}
}
@@ -51,30 +59,40 @@ Handle<Value> SignalWatcher::New(const Arguments& args) {
int sig = args[0]->Int32Value();
- SignalWatcher *w = new SignalWatcher();
+ SignalWatcher *w = new SignalWatcher(sig);
w->Wrap(args.Holder());
- ev_signal_init(&w->watcher_, SignalWatcher::OnSignal, sig);
- w->watcher_.data = w;
- // Give signal handlers very high priority. The only thing that has higher
- // priority is the garbage collector check.
- ev_set_priority(&w->watcher_, EV_MAXPRI-1);
- ev_signal_start(EV_DEFAULT_UC_ &w->watcher_);
- ev_unref(EV_DEFAULT_UC);
+ return args.This();
+}
- w->Ref();
+Handle<Value> SignalWatcher::Start(const Arguments& args) {
+ HandleScope scope;
+ SignalWatcher *w = ObjectWrap::Unwrap<SignalWatcher>(args.Holder());
+ w->Start();
+ return Undefined();
+}
- return args.This();
+void SignalWatcher::Start () {
+ if (!watcher_.active) {
+ ev_signal_start(EV_DEFAULT_UC_ &watcher_);
+ ev_unref(EV_DEFAULT_UC);
+ Ref();
+ }
}
Handle<Value> SignalWatcher::Stop(const Arguments& args) {
HandleScope scope;
-
SignalWatcher *w = ObjectWrap::Unwrap<SignalWatcher>(args.Holder());
- ev_ref(EV_DEFAULT_UC);
- ev_signal_stop(EV_DEFAULT_UC_ &w->watcher_);
- w->Unref();
+ w->Stop();
return Undefined();
}
+void SignalWatcher::Stop () {
+ if (watcher_.active) {
+ ev_ref(EV_DEFAULT_UC);
+ ev_signal_stop(EV_DEFAULT_UC_ &watcher_);
+ Unref();
+ }
+}
+
} // namespace node