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authorisaacs <i@izs.me>2011-09-06 16:13:05 -0700
committerRyan Dahl <ry@tinyclouds.org>2011-09-17 18:22:09 -0700
commit5b8e1dabbc117b38c56f874f4e6d5b7e537cd3c1 (patch)
treebab6eb3c1c276cc4a9a97d45c100ab350e41dc20 /lib/zlib.js
parentdcd911e24b3cd8bdcc850e4c90213fcd6b180251 (diff)
downloadnode-5b8e1dabbc117b38c56f874f4e6d5b7e537cd3c1.tar.gz
Initial pass at zlib bindings
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diff --git a/lib/zlib.js b/lib/zlib.js
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+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+var binding = process.binding('zlib');
+var util = require('util');
+var stream = require('stream');
+
+// zlib doesn't provide these, so kludge them in following the same
+// const naming scheme zlib uses.
+binding.Z_MIN_WINDOWBITS = 8;
+binding.Z_MAX_WINDOWBITS = 15;
+binding.Z_DEFAULT_WINDOWBITS = 15;
+
+// fewer than 64 bytes per chunk is stupid.
+// technically it could work with as few as 8, but even 64 bytes
+// is absurdly low. Usually a MB or more is best.
+binding.Z_MIN_CHUNK = 64;
+binding.Z_MAX_CHUNK = Infinity;
+binding.Z_DEFAULT_CHUNK = (16 * 1024);
+
+binding.Z_MIN_MEMLEVEL = 1;
+binding.Z_MAX_MEMLEVEL = 9;
+binding.Z_DEFAULT_MEMLEVEL = 8;
+
+binding.Z_MIN_LEVEL = -1;
+binding.Z_MAX_LEVEL = 9;
+binding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION;
+
+// expose all the zlib constants
+Object.keys(binding).forEach(function(k) {
+ if (k.match(/^Z/)) exports[k] = binding[k];
+});
+
+
+exports.Deflate = Deflate;
+exports.Inflate = Inflate;
+exports.Gzip = Gzip;
+exports.Gunzip = Gunzip;
+exports.DeflateRaw = DeflateRaw;
+exports.InflateRaw = InflateRaw;
+exports.Unzip = Unzip;
+
+exports.createDeflate = function (o) { return new Deflate(o); };
+exports.createInflate = function (o) { return new Inflate(o); };
+exports.createDeflateRaw = function (o) { return new DeflateRaw(o); };
+exports.createInflateRaw = function (o) { return new InflateRaw(o); };
+exports.createGzip = function (o) { return new Gzip(o); };
+exports.createGunzip = function (o) { return new Gunzip(o); };
+exports.createUnzip = function (o) { return new Unzip(o); };
+
+
+
+// generic zlib
+// minimal 2-byte header
+function Deflate(opts) {
+ if (!(this instanceof Deflate)) return new Deflate(opt);
+ Zlib.call(this, opts, binding.Deflate);
+}
+
+function Inflate(opts) {
+ if (!(this instanceof Inflate)) return new Inflate(opts);
+ Zlib.call(this, opts, binding.Inflate);
+}
+
+
+
+// gzip - bigger header, same deflate compression
+function Gzip(opts) {
+ if (!(this instanceof Gzip)) return new Gzip(opts);
+ Zlib.call(this, opts, binding.Gzip);
+}
+
+function Gunzip(opts) {
+ if (!(this instanceof Gunzip)) return new Gunzip(opts);
+ Zlib.call(this, opts, binding.Gunzip);
+}
+
+
+
+// raw - no header
+function DeflateRaw(opts) {
+ if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts);
+ Zlib.call(this, opts, binding.DeflateRaw);
+}
+
+function InflateRaw(opts) {
+ if (!(this instanceof InflateRaw)) return new InflateRaw(opts);
+ Zlib.call(this, opts, binding.InflateRaw);
+}
+
+
+// auto-detect header.
+function Unzip(opts) {
+ if (!(this instanceof Unzip)) return new Unzip(opts);
+ Zlib.call(this, opts, binding.Unzip);
+}
+
+
+// the Zlib class they all inherit from
+// This thing manages the queue of requests, and returns
+// true or false if there is anything in the queue when
+// you call the .write() method.
+
+function Zlib(opts, Binding) {
+ this._opts = opts = opts || {};
+ this._queue = [];
+ this._processing = false;
+ this._ended = false;
+ this.readable = true;
+ this.writable = true;
+ this._flush = binding.Z_NO_FLUSH;
+
+ if (opts.chunkSize) {
+ if (opts.chunkSize < exports.Z_MIN_CHUNK ||
+ opts.chunkSize > exports.Z_MAX_CHUNK) {
+ throw new Error("Invalid chunk size: "+opts.chunkSize);
+ }
+ }
+
+ if (opts.windowBits) {
+ if (opts.windowBits < exports.Z_MIN_WINDOWBITS ||
+ opts.windowBits > exports.Z_MAX_WINDOWBITS) {
+ throw new Error("Invalid windowBits: "+opts.windowBits);
+ }
+ }
+
+ if (opts.level) {
+ if (opts.level < exports.Z_MIN_LEVEL ||
+ opts.level > exports.Z_MAX_LEVEL) {
+ throw new Error("Invalid compression level: "+opts.level);
+ }
+ }
+
+ if (opts.memLevel) {
+ if (opts.memLevel < exports.Z_MIN_MEMLEVEL ||
+ opts.memLevel > exports.Z_MAX_MEMLEVEL) {
+ throw new Error("Invalid memLevel: "+opts.memLevel);
+ }
+ }
+
+ if (opts.strategy) {
+ if (opts.strategy != exports.Z_FILTERED &&
+ opts.strategy != exports.Z_HUFFMAN_ONLY &&
+ opts.strategy != exports.Z_RLE &&
+ opts.strategy != exports.Z_FIXED &&
+ opts.strategy != exports.Z_DEFAULT_STRATEGY) {
+ throw new Error("Invalid strategy: "+opts.strategy);
+ }
+ }
+
+ this._binding = new Binding();
+ this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS,
+ opts.level || exports.Z_DEFAULT_COMPRESSION,
+ opts.memLevel || exports.Z_DEFAULT_MEMLEVEL,
+ opts.strategy || exports.Z_DEFAULT_STRATEGY);
+
+ this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK;
+ this._buffer = new Buffer(this._chunkSize);
+ this._offset = 0;
+ var self = this;
+
+ this._binding.onData = function(c) {
+ self.emit('data', c);
+ };
+
+ this._binding.onEnd = function() {
+ self.emit('end');
+ };
+}
+
+util.inherits(Zlib, stream.Stream);
+
+Zlib.prototype.write = function write(chunk, cb) {
+ if (this._ended) {
+ return this.emit('error', new Error('Cannot write after end'));
+ }
+
+ if (arguments.length === 1 && typeof chunk === 'function') {
+ cb = chunk;
+ chunk = null;
+ }
+
+ if (!chunk) {
+ chunk = null;
+ } else if (typeof chunk === 'string') {
+ chunk = new Buffer(chunk);
+ } else if (!Buffer.isBuffer(chunk)) {
+ return this.emit('error', new Error('Invalid argument'));
+ }
+
+
+ var empty = this._queue.length === 0;
+
+ this._queue.push([chunk, cb]);
+ this._process();
+ if (!empty) {
+ this._needDrain = true;
+ }
+ return empty;
+};
+
+Zlib.prototype.flush = function flush(cb) {
+ this._flush = binding.Z_SYNC_FLUSH;
+ return this.write(cb);
+};
+
+Zlib.prototype.end = function end(chunk, cb) {
+ var self = this;
+ this._ending = true;
+ var ret = this.write(chunk, function() {
+ self.emit('end');
+ if (cb) cb();
+ });
+ this._ended = true;
+ return ret;
+};
+
+Zlib.prototype._process = function() {
+ if (this._processing || this._paused) return;
+
+ if (this._queue.length === 0) {
+ if (this._needDrain) {
+ this._needDrain = false;
+ this.emit('drain');
+ }
+ return;
+ }
+
+ var req = this._queue.shift();
+ var cb = req.pop();
+ var chunk = req.pop();
+
+ if (this._ending && this._queue.length === 0) {
+ this._flush = binding.Z_FINISH;
+ }
+
+ var self = this;
+ var availInBefore = chunk && chunk.length;
+ var availOutBefore = this._chunkSize - this._offset;
+
+ var inOff = 0;
+ var req = this._binding.write(this._flush,
+ chunk, // in
+ inOff, // in_off
+ availInBefore, // in_len
+ this._buffer, // out
+ this._offset, //out_off
+ availOutBefore); // out_len
+
+ req.buffer = chunk;
+ req.callback = callback;
+ this._processing = req;
+
+ function callback(availInAfter, availOutAfter) {
+ var have = self.chunkSize - availOutAfter;
+ if (have > 0) {
+ var out = self._buffer.slice(self._offset, self._offset + have);
+ self._offset += have;
+ }
+
+ // XXX Maybe have a 'min buffer' size so we don't dip into the
+ // thread pool with only 1 byte available or something?
+ if (availOutAfter === 0 || self._offset >= self._chunkSize) {
+ self._offset = 0;
+ self._buffer = new Buffer(self._chunkSize);
+ }
+
+ if (availOutAfter === 0) {
+ // Not actually done. Need to reprocess.
+ inOff += (availInBefore - availInAfter);
+ var newReq = self._binding.write(self._flush,
+ chunk,
+ inOff,
+ availInAfter,
+ self._buffer,
+ self._offset,
+ self._chunkSize);
+ newReq.callback = callback; // this same function
+ newReq.buffer = chunk;
+ self._processing = newReq;
+ return;
+ }
+
+ // finished with the chunk.
+ self._processing = false;
+ if (cb) cb();
+ self._process();
+ }
+};
+
+Zlib.prototype.pause = function() {
+ this._paused = true;
+ this.emit('pause');
+};
+
+Zlib.prototype.resume = function() {
+ this._paused = false;
+ this.emit('resume');
+};
+
+util.inherits(Deflate, Zlib);
+util.inherits(Inflate, Zlib);
+util.inherits(Gzip, Zlib);
+util.inherits(Gunzip, Zlib);
+util.inherits(DeflateRaw, Zlib);
+util.inherits(InflateRaw, Zlib);
+util.inherits(Unzip, Zlib);