diff options
author | Ryan Dahl <ry@tinyclouds.org> | 2011-07-05 14:40:13 -0700 |
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committer | Ryan Dahl <ry@tinyclouds.org> | 2011-07-05 14:51:29 -0700 |
commit | 149562555c9bf56457dee9a1ad70c53ed670a776 (patch) | |
tree | f6217cf3c54ddbee03f37247a3c7c75203f868fd /deps/v8/src/v8threads.cc | |
parent | f08720606757577d95bd09b48697c7decbf17f00 (diff) | |
download | node-149562555c9bf56457dee9a1ad70c53ed670a776.tar.gz |
Downgrade V8 to 3.1.8.25
There are serious performance regressions both in V8 and our own legacy
networking stack. Until we correct our own problems we are going back to the
old V8.
Diffstat (limited to 'deps/v8/src/v8threads.cc')
-rw-r--r-- | deps/v8/src/v8threads.cc | 301 |
1 files changed, 138 insertions, 163 deletions
diff --git a/deps/v8/src/v8threads.cc b/deps/v8/src/v8threads.cc index 978e2ddf3..8a5fe6902 100644 --- a/deps/v8/src/v8threads.cc +++ b/deps/v8/src/v8threads.cc @@ -36,6 +36,11 @@ namespace v8 { +static internal::Thread::LocalStorageKey thread_state_key = + internal::Thread::CreateThreadLocalKey(); +static internal::Thread::LocalStorageKey thread_id_key = + internal::Thread::CreateThreadLocalKey(); + // Track whether this V8 instance has ever called v8::Locker. This allows the // API code to verify that the lock is always held when V8 is being entered. @@ -43,94 +48,66 @@ bool Locker::active_ = false; // Constructor for the Locker object. Once the Locker is constructed the -// current thread will be guaranteed to have the lock for a given isolate. -Locker::Locker(v8::Isolate* isolate) - : has_lock_(false), - top_level_(false), - isolate_(reinterpret_cast<i::Isolate*>(isolate)) { - if (isolate_ == NULL) { - isolate_ = i::Isolate::GetDefaultIsolateForLocking(); - } +// current thread will be guaranteed to have the big V8 lock. +Locker::Locker() : has_lock_(false), top_level_(true) { // Record that the Locker has been used at least once. active_ = true; // Get the big lock if necessary. - if (!isolate_->thread_manager()->IsLockedByCurrentThread()) { - isolate_->thread_manager()->Lock(); + if (!internal::ThreadManager::IsLockedByCurrentThread()) { + internal::ThreadManager::Lock(); has_lock_ = true; - // Make sure that V8 is initialized. Archiving of threads interferes // with deserialization by adding additional root pointers, so we must // initialize here, before anyone can call ~Locker() or Unlocker(). - if (!isolate_->IsInitialized()) { - isolate_->Enter(); + if (!internal::V8::IsRunning()) { V8::Initialize(); - isolate_->Exit(); } - // This may be a locker within an unlocker in which case we have to // get the saved state for this thread and restore it. - if (isolate_->thread_manager()->RestoreThread()) { + if (internal::ThreadManager::RestoreThread()) { top_level_ = false; } else { - internal::ExecutionAccess access(isolate_); - isolate_->stack_guard()->ClearThread(access); - isolate_->stack_guard()->InitThread(access); - } - if (isolate_->IsDefaultIsolate()) { - // This only enters if not yet entered. - internal::Isolate::EnterDefaultIsolate(); + internal::ExecutionAccess access; + internal::StackGuard::ClearThread(access); + internal::StackGuard::InitThread(access); } } - ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread()); + ASSERT(internal::ThreadManager::IsLockedByCurrentThread()); + + // Make sure this thread is assigned a thread id. + internal::ThreadManager::AssignId(); } -bool Locker::IsLocked(v8::Isolate* isolate) { - i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate); - if (internal_isolate == NULL) { - internal_isolate = i::Isolate::GetDefaultIsolateForLocking(); - } - return internal_isolate->thread_manager()->IsLockedByCurrentThread(); +bool Locker::IsLocked() { + return internal::ThreadManager::IsLockedByCurrentThread(); } Locker::~Locker() { - ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread()); + ASSERT(internal::ThreadManager::IsLockedByCurrentThread()); if (has_lock_) { - if (isolate_->IsDefaultIsolate()) { - isolate_->Exit(); - } if (top_level_) { - isolate_->thread_manager()->FreeThreadResources(); + internal::ThreadManager::FreeThreadResources(); } else { - isolate_->thread_manager()->ArchiveThread(); + internal::ThreadManager::ArchiveThread(); } - isolate_->thread_manager()->Unlock(); + internal::ThreadManager::Unlock(); } } -Unlocker::Unlocker(v8::Isolate* isolate) - : isolate_(reinterpret_cast<i::Isolate*>(isolate)) { - if (isolate_ == NULL) { - isolate_ = i::Isolate::GetDefaultIsolateForLocking(); - } - ASSERT(isolate_->thread_manager()->IsLockedByCurrentThread()); - if (isolate_->IsDefaultIsolate()) { - isolate_->Exit(); - } - isolate_->thread_manager()->ArchiveThread(); - isolate_->thread_manager()->Unlock(); +Unlocker::Unlocker() { + ASSERT(internal::ThreadManager::IsLockedByCurrentThread()); + internal::ThreadManager::ArchiveThread(); + internal::ThreadManager::Unlock(); } Unlocker::~Unlocker() { - ASSERT(!isolate_->thread_manager()->IsLockedByCurrentThread()); - isolate_->thread_manager()->Lock(); - isolate_->thread_manager()->RestoreThread(); - if (isolate_->IsDefaultIsolate()) { - isolate_->Enter(); - } + ASSERT(!internal::ThreadManager::IsLockedByCurrentThread()); + internal::ThreadManager::Lock(); + internal::ThreadManager::RestoreThread(); } @@ -148,56 +125,52 @@ namespace internal { bool ThreadManager::RestoreThread() { - ASSERT(IsLockedByCurrentThread()); // First check whether the current thread has been 'lazily archived', ie // not archived at all. If that is the case we put the state storage we // had prepared back in the free list, since we didn't need it after all. - if (lazily_archived_thread_.Equals(ThreadId::Current())) { - lazily_archived_thread_ = ThreadId::Invalid(); - Isolate::PerIsolateThreadData* per_thread = - isolate_->FindPerThreadDataForThisThread(); - ASSERT(per_thread != NULL); - ASSERT(per_thread->thread_state() == lazily_archived_thread_state_); - lazily_archived_thread_state_->set_id(ThreadId::Invalid()); + if (lazily_archived_thread_.IsSelf()) { + lazily_archived_thread_.Initialize(ThreadHandle::INVALID); + ASSERT(Thread::GetThreadLocal(thread_state_key) == + lazily_archived_thread_state_); + lazily_archived_thread_state_->set_id(kInvalidId); lazily_archived_thread_state_->LinkInto(ThreadState::FREE_LIST); lazily_archived_thread_state_ = NULL; - per_thread->set_thread_state(NULL); + Thread::SetThreadLocal(thread_state_key, NULL); return true; } // Make sure that the preemption thread cannot modify the thread state while // it is being archived or restored. - ExecutionAccess access(isolate_); + ExecutionAccess access; // If there is another thread that was lazily archived then we have to really // archive it now. if (lazily_archived_thread_.IsValid()) { EagerlyArchiveThread(); } - Isolate::PerIsolateThreadData* per_thread = - isolate_->FindPerThreadDataForThisThread(); - if (per_thread == NULL || per_thread->thread_state() == NULL) { + ThreadState* state = + reinterpret_cast<ThreadState*>(Thread::GetThreadLocal(thread_state_key)); + if (state == NULL) { // This is a new thread. - isolate_->stack_guard()->InitThread(access); + StackGuard::InitThread(access); return false; } - ThreadState* state = per_thread->thread_state(); char* from = state->data(); - from = isolate_->handle_scope_implementer()->RestoreThread(from); - from = isolate_->RestoreThread(from); - from = Relocatable::RestoreState(isolate_, from); + from = HandleScopeImplementer::RestoreThread(from); + from = Top::RestoreThread(from); + from = Relocatable::RestoreState(from); #ifdef ENABLE_DEBUGGER_SUPPORT - from = isolate_->debug()->RestoreDebug(from); + from = Debug::RestoreDebug(from); #endif - from = isolate_->stack_guard()->RestoreStackGuard(from); - from = isolate_->regexp_stack()->RestoreStack(from); - from = isolate_->bootstrapper()->RestoreState(from); - per_thread->set_thread_state(NULL); + from = StackGuard::RestoreStackGuard(from); + from = RegExpStack::RestoreStack(from); + from = Bootstrapper::RestoreState(from); + Thread::SetThreadLocal(thread_state_key, NULL); if (state->terminate_on_restore()) { - isolate_->stack_guard()->TerminateExecution(); + StackGuard::TerminateExecution(); state->set_terminate_on_restore(false); } - state->set_id(ThreadId::Invalid()); + state->set_id(kInvalidId); state->Unlink(); state->LinkInto(ThreadState::FREE_LIST); return true; @@ -206,20 +179,20 @@ bool ThreadManager::RestoreThread() { void ThreadManager::Lock() { mutex_->Lock(); - mutex_owner_ = ThreadId::Current(); + mutex_owner_.Initialize(ThreadHandle::SELF); ASSERT(IsLockedByCurrentThread()); } void ThreadManager::Unlock() { - mutex_owner_ = ThreadId::Invalid(); + mutex_owner_.Initialize(ThreadHandle::INVALID); mutex_->Unlock(); } static int ArchiveSpacePerThread() { return HandleScopeImplementer::ArchiveSpacePerThread() + - Isolate::ArchiveSpacePerThread() + + Top::ArchiveSpacePerThread() + #ifdef ENABLE_DEBUGGER_SUPPORT Debug::ArchiveSpacePerThread() + #endif @@ -230,12 +203,13 @@ static int ArchiveSpacePerThread() { } -ThreadState::ThreadState(ThreadManager* thread_manager) - : id_(ThreadId::Invalid()), - terminate_on_restore_(false), - next_(this), - previous_(this), - thread_manager_(thread_manager) { +ThreadState* ThreadState::free_anchor_ = new ThreadState(); +ThreadState* ThreadState::in_use_anchor_ = new ThreadState(); + + +ThreadState::ThreadState() : id_(ThreadManager::kInvalidId), + terminate_on_restore_(false), + next_(this), previous_(this) { } @@ -252,8 +226,7 @@ void ThreadState::Unlink() { void ThreadState::LinkInto(List list) { ThreadState* flying_anchor = - list == FREE_LIST ? thread_manager_->free_anchor_ - : thread_manager_->in_use_anchor_; + list == FREE_LIST ? free_anchor_ : in_use_anchor_; next_ = flying_anchor->next_; previous_ = flying_anchor; flying_anchor->next_ = this; @@ -261,10 +234,10 @@ void ThreadState::LinkInto(List list) { } -ThreadState* ThreadManager::GetFreeThreadState() { +ThreadState* ThreadState::GetFree() { ThreadState* gotten = free_anchor_->next_; if (gotten == free_anchor_) { - ThreadState* new_thread_state = new ThreadState(this); + ThreadState* new_thread_state = new ThreadState(); new_thread_state->AllocateSpace(); return new_thread_state; } @@ -273,13 +246,13 @@ ThreadState* ThreadManager::GetFreeThreadState() { // Gets the first in the list of archived threads. -ThreadState* ThreadManager::FirstThreadStateInUse() { +ThreadState* ThreadState::FirstInUse() { return in_use_anchor_->Next(); } ThreadState* ThreadState::Next() { - if (next_ == thread_manager_->in_use_anchor_) return NULL; + if (next_ == in_use_anchor_) return NULL; return next_; } @@ -287,140 +260,144 @@ ThreadState* ThreadState::Next() { // Thread ids must start with 1, because in TLS having thread id 0 can't // be distinguished from not having a thread id at all (since NULL is // defined as 0.) -ThreadManager::ThreadManager() - : mutex_(OS::CreateMutex()), - mutex_owner_(ThreadId::Invalid()), - lazily_archived_thread_(ThreadId::Invalid()), - lazily_archived_thread_state_(NULL), - free_anchor_(NULL), - in_use_anchor_(NULL) { - free_anchor_ = new ThreadState(this); - in_use_anchor_ = new ThreadState(this); -} - - -ThreadManager::~ThreadManager() { - // TODO(isolates): Destroy mutexes. -} +int ThreadManager::last_id_ = 0; +Mutex* ThreadManager::mutex_ = OS::CreateMutex(); +ThreadHandle ThreadManager::mutex_owner_(ThreadHandle::INVALID); +ThreadHandle ThreadManager::lazily_archived_thread_(ThreadHandle::INVALID); +ThreadState* ThreadManager::lazily_archived_thread_state_ = NULL; void ThreadManager::ArchiveThread() { - ASSERT(lazily_archived_thread_.Equals(ThreadId::Invalid())); + ASSERT(!lazily_archived_thread_.IsValid()); ASSERT(!IsArchived()); - ASSERT(IsLockedByCurrentThread()); - ThreadState* state = GetFreeThreadState(); + ThreadState* state = ThreadState::GetFree(); state->Unlink(); - Isolate::PerIsolateThreadData* per_thread = - isolate_->FindOrAllocatePerThreadDataForThisThread(); - per_thread->set_thread_state(state); - lazily_archived_thread_ = ThreadId::Current(); + Thread::SetThreadLocal(thread_state_key, reinterpret_cast<void*>(state)); + lazily_archived_thread_.Initialize(ThreadHandle::SELF); lazily_archived_thread_state_ = state; - ASSERT(state->id().Equals(ThreadId::Invalid())); + ASSERT(state->id() == kInvalidId); state->set_id(CurrentId()); - ASSERT(!state->id().Equals(ThreadId::Invalid())); + ASSERT(state->id() != kInvalidId); } void ThreadManager::EagerlyArchiveThread() { - ASSERT(IsLockedByCurrentThread()); ThreadState* state = lazily_archived_thread_state_; state->LinkInto(ThreadState::IN_USE_LIST); char* to = state->data(); // Ensure that data containing GC roots are archived first, and handle them // in ThreadManager::Iterate(ObjectVisitor*). - to = isolate_->handle_scope_implementer()->ArchiveThread(to); - to = isolate_->ArchiveThread(to); - to = Relocatable::ArchiveState(isolate_, to); + to = HandleScopeImplementer::ArchiveThread(to); + to = Top::ArchiveThread(to); + to = Relocatable::ArchiveState(to); #ifdef ENABLE_DEBUGGER_SUPPORT - to = isolate_->debug()->ArchiveDebug(to); + to = Debug::ArchiveDebug(to); #endif - to = isolate_->stack_guard()->ArchiveStackGuard(to); - to = isolate_->regexp_stack()->ArchiveStack(to); - to = isolate_->bootstrapper()->ArchiveState(to); - lazily_archived_thread_ = ThreadId::Invalid(); + to = StackGuard::ArchiveStackGuard(to); + to = RegExpStack::ArchiveStack(to); + to = Bootstrapper::ArchiveState(to); + lazily_archived_thread_.Initialize(ThreadHandle::INVALID); lazily_archived_thread_state_ = NULL; } void ThreadManager::FreeThreadResources() { - isolate_->handle_scope_implementer()->FreeThreadResources(); - isolate_->FreeThreadResources(); + HandleScopeImplementer::FreeThreadResources(); + Top::FreeThreadResources(); #ifdef ENABLE_DEBUGGER_SUPPORT - isolate_->debug()->FreeThreadResources(); + Debug::FreeThreadResources(); #endif - isolate_->stack_guard()->FreeThreadResources(); - isolate_->regexp_stack()->FreeThreadResources(); - isolate_->bootstrapper()->FreeThreadResources(); + StackGuard::FreeThreadResources(); + RegExpStack::FreeThreadResources(); + Bootstrapper::FreeThreadResources(); } bool ThreadManager::IsArchived() { - Isolate::PerIsolateThreadData* data = - isolate_->FindPerThreadDataForThisThread(); - return data != NULL && data->thread_state() != NULL; + return Thread::HasThreadLocal(thread_state_key); } + void ThreadManager::Iterate(ObjectVisitor* v) { // Expecting no threads during serialization/deserialization - for (ThreadState* state = FirstThreadStateInUse(); + for (ThreadState* state = ThreadState::FirstInUse(); state != NULL; state = state->Next()) { char* data = state->data(); data = HandleScopeImplementer::Iterate(v, data); - data = isolate_->Iterate(v, data); + data = Top::Iterate(v, data); data = Relocatable::Iterate(v, data); } } void ThreadManager::IterateArchivedThreads(ThreadVisitor* v) { - for (ThreadState* state = FirstThreadStateInUse(); + for (ThreadState* state = ThreadState::FirstInUse(); state != NULL; state = state->Next()) { char* data = state->data(); data += HandleScopeImplementer::ArchiveSpacePerThread(); - isolate_->IterateThread(v, data); + Top::IterateThread(v, data); + } +} + + +int ThreadManager::CurrentId() { + return Thread::GetThreadLocalInt(thread_id_key); +} + + +void ThreadManager::AssignId() { + if (!HasId()) { + ASSERT(Locker::IsLocked()); + int thread_id = ++last_id_; + ASSERT(thread_id > 0); // see the comment near last_id_ definition. + Thread::SetThreadLocalInt(thread_id_key, thread_id); + Top::set_thread_id(thread_id); } } -ThreadId ThreadManager::CurrentId() { - return ThreadId::Current(); +bool ThreadManager::HasId() { + return Thread::HasThreadLocal(thread_id_key); } -void ThreadManager::TerminateExecution(ThreadId thread_id) { - for (ThreadState* state = FirstThreadStateInUse(); +void ThreadManager::TerminateExecution(int thread_id) { + for (ThreadState* state = ThreadState::FirstInUse(); state != NULL; state = state->Next()) { - if (thread_id.Equals(state->id())) { + if (thread_id == state->id()) { state->set_terminate_on_restore(true); } } } -ContextSwitcher::ContextSwitcher(Isolate* isolate, int every_n_ms) +// This is the ContextSwitcher singleton. There is at most a single thread +// running which delivers preemption events to V8 threads. +ContextSwitcher* ContextSwitcher::singleton_ = NULL; + + +ContextSwitcher::ContextSwitcher(int every_n_ms) : Thread("v8:CtxtSwitcher"), keep_going_(true), - sleep_ms_(every_n_ms), - isolate_(isolate) { + sleep_ms_(every_n_ms) { } // Set the scheduling interval of V8 threads. This function starts the // ContextSwitcher thread if needed. void ContextSwitcher::StartPreemption(int every_n_ms) { - Isolate* isolate = Isolate::Current(); - ASSERT(Locker::IsLocked(reinterpret_cast<v8::Isolate*>(isolate))); - if (isolate->context_switcher() == NULL) { + ASSERT(Locker::IsLocked()); + if (singleton_ == NULL) { // If the ContextSwitcher thread is not running at the moment start it now. - isolate->set_context_switcher(new ContextSwitcher(isolate, every_n_ms)); - isolate->context_switcher()->Start(); + singleton_ = new ContextSwitcher(every_n_ms); + singleton_->Start(); } else { // ContextSwitcher thread is already running, so we just change the // scheduling interval. - isolate->context_switcher()->sleep_ms_ = every_n_ms; + singleton_->sleep_ms_ = every_n_ms; } } @@ -428,17 +405,15 @@ void ContextSwitcher::StartPreemption(int every_n_ms) { // Disable preemption of V8 threads. If multiple threads want to use V8 they // must cooperatively schedule amongst them from this point on. void ContextSwitcher::StopPreemption() { - Isolate* isolate = Isolate::Current(); - ASSERT(Locker::IsLocked(reinterpret_cast<v8::Isolate*>(isolate))); - if (isolate->context_switcher() != NULL) { + ASSERT(Locker::IsLocked()); + if (singleton_ != NULL) { // The ContextSwitcher thread is running. We need to stop it and release // its resources. - isolate->context_switcher()->keep_going_ = false; - // Wait for the ContextSwitcher thread to exit. - isolate->context_switcher()->Join(); + singleton_->keep_going_ = false; + singleton_->Join(); // Wait for the ContextSwitcher thread to exit. // Thread has exited, now we can delete it. - delete(isolate->context_switcher()); - isolate->set_context_switcher(NULL); + delete(singleton_); + singleton_ = NULL; } } @@ -448,7 +423,7 @@ void ContextSwitcher::StopPreemption() { void ContextSwitcher::Run() { while (keep_going_) { OS::Sleep(sleep_ms_); - isolate()->stack_guard()->Preempt(); + StackGuard::Preempt(); } } |