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authorRyan Dahl <ry@tinyclouds.org>2010-02-03 09:06:03 -0800
committerRyan Dahl <ry@tinyclouds.org>2010-02-03 09:07:02 -0800
commitc7cb4daa25966e4f9af3c6d5499d762736454da9 (patch)
tree27c6541f5a1207eb74797ed63a43126c9bf2ba81 /deps/v8/src/debug.h
parentc723acc72192334a62bea6ff4baa33aab0da50ad (diff)
downloadnode-c7cb4daa25966e4f9af3c6d5499d762736454da9.tar.gz
Upgrade V8 to 2.1.0
Diffstat (limited to 'deps/v8/src/debug.h')
-rw-r--r--deps/v8/src/debug.h37
1 files changed, 33 insertions, 4 deletions
diff --git a/deps/v8/src/debug.h b/deps/v8/src/debug.h
index c37e08b38..cab9e8e44 100644
--- a/deps/v8/src/debug.h
+++ b/deps/v8/src/debug.h
@@ -132,7 +132,6 @@ class BreakLocationIterator {
int position_;
int statement_position_;
Handle<DebugInfo> debug_info_;
- Handle<Code> debug_break_stub_;
RelocIterator* reloc_iterator_;
RelocIterator* reloc_iterator_original_;
@@ -391,7 +390,6 @@ class Debug {
static void ClearStepOut();
static void ClearStepNext();
// Returns whether the compile succeeded.
- static bool EnsureCompiled(Handle<SharedFunctionInfo> shared);
static void RemoveDebugInfo(Handle<DebugInfo> debug_info);
static void SetAfterBreakTarget(JavaScriptFrame* frame);
static Handle<Object> CheckBreakPoints(Handle<Object> break_point);
@@ -559,6 +557,9 @@ class CommandMessageQueue BASE_EMBEDDED {
};
+class MessageDispatchHelperThread;
+
+
// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
// messages. The message data is not managed by LockingCommandMessageQueue.
// Pointers to the data are passed in and out. Implemented by adding a
@@ -619,7 +620,8 @@ class Debugger {
static void SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
int period);
static void SetDebugMessageDispatchHandler(
- v8::Debug::DebugMessageDispatchHandler handler);
+ v8::Debug::DebugMessageDispatchHandler handler,
+ bool provide_locker);
// Invoke the message handler function.
static void InvokeMessageHandler(MessageImpl message);
@@ -645,6 +647,8 @@ class Debugger {
// Blocks until the agent has started listening for connections
static void WaitForAgent();
+ static void CallMessageDispatchHandler();
+
// Unload the debugger if possible. Only called when no debugger is currently
// active.
static void UnloadDebugger();
@@ -654,7 +658,9 @@ class Debugger {
// Check whether the message handler was been cleared.
if (debugger_unload_pending_) {
- UnloadDebugger();
+ if (Debug::debugger_entry() == NULL) {
+ UnloadDebugger();
+ }
}
// Currently argument event is not used.
@@ -681,7 +687,9 @@ class Debugger {
static v8::Debug::MessageHandler2 message_handler_;
static bool debugger_unload_pending_; // Was message handler cleared?
static v8::Debug::HostDispatchHandler host_dispatch_handler_;
+ static Mutex* dispatch_handler_access_; // Mutex guarding dispatch handler.
static v8::Debug::DebugMessageDispatchHandler debug_message_dispatch_handler_;
+ static MessageDispatchHelperThread* message_dispatch_helper_thread_;
static int host_dispatch_micros_;
static DebuggerAgent* agent_;
@@ -858,6 +866,27 @@ class Debug_Address {
int reg_;
};
+// The optional thread that Debug Agent may use to temporary call V8 to process
+// pending debug requests if debuggee is not running V8 at the moment.
+// Techincally it does not call V8 itself, rather it asks embedding program
+// to do this via v8::Debug::HostDispatchHandler
+class MessageDispatchHelperThread: public Thread {
+ public:
+ MessageDispatchHelperThread();
+ ~MessageDispatchHelperThread();
+
+ void Schedule();
+
+ private:
+ void Run();
+
+ Semaphore* const sem_;
+ Mutex* const mutex_;
+ bool already_signalled_;
+
+ DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread);
+};
+
} } // namespace v8::internal