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#include "uv.h"
#include "node.h"
#include "env-inl.h"
namespace node {
namespace uv {
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Integer;
using v8::Local;
using v8::Object;
using v8::Value;
void ErrName(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
int err = args[0]->Int32Value();
if (err >= 0)
return env->ThrowError("err >= 0");
const char* name = uv_err_name(err);
args.GetReturnValue().Set(OneByteString(env->isolate(), name));
}
void Initialize(Local<Object> target,
Local<Value> unused,
Local<Context> context) {
Environment* env = Environment::GetCurrent(context);
target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "errname"),
env->NewFunctionTemplate(ErrName)->GetFunction());
#define V(name, _) \
target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "UV_" # name), \
Integer::New(env->isolate(), UV_ ## name));
UV_ERRNO_MAP(V)
#undef V
}
} // namespace uv
} // namespace node
NODE_MODULE_CONTEXT_AWARE_BUILTIN(uv, node::uv::Initialize)
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