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authorFabian Giesen <fabiang@radgametools.com>2018-04-20 11:26:56 +0300
committerCyrill Gorcunov <gorcunov@gmail.com>2018-04-20 11:27:19 +0300
commit713fd1ffc82344f58a4ef94506a62c8e32704a2f (patch)
tree56f0f0a13917622b46afc2a9a128d1a17220ca62
parentdd6a2cdcf4a4bbd2c64fe0dbdcd3e0a2c8d63032 (diff)
downloadnasm-713fd1ffc82344f58a4ef94506a62c8e32704a2f.tar.gz
output: codeview -- change version number written
Windows Store and Xbox One apps need to pass WACK, the Windows App Certification Kit, and part of that process involves a tool named BinScope that checks the debug info of all object files making up the final executable against a list of minimum versions. These minimum versions get increased periodically as new SDKs and compilers are released. In a patch 2 years ago, I made NASM pretend it was MASM and output a then-current MASM version number. Well, the minimum version number has increased again, and periodically hardcoding a new random MASM version to keep BinScope happy doesn't seem like the way to go. It turns out that BinScope does not impose any minimum version requirements on object files listing a source language BinScope doesn't know about. I have no idea how to officially request a new CodeView language ID (or whether there even is a way to do so for someone outside MS). But experimentally, using 'N' (0x4e) for NASM seems to be working just fine and is far away from the range of currently allocated language IDs (which stop at 0x10). Long story short, make NASM emit a source language ID of 0x4e, with the actual NASM version in the version number fields. BinScope is happy to accept that, and since the language ID field is purely an informational field in an optional debug info record that (as far as I can tell) is not used for anything else, this seems reasonably safe and unlikely to cause trouble. Signed-off-by: Fabian Giesen <fabiang@radgametools.com> Signed-off-by: Cyrill Gorcunov <gorcunov@gmail.com>
-rw-r--r--output/codeview.c20
1 files changed, 16 insertions, 4 deletions
diff --git a/output/codeview.c b/output/codeview.c
index c8a90e91..15561793 100644
--- a/output/codeview.c
+++ b/output/codeview.c
@@ -635,9 +635,21 @@ static uint16_t write_symbolinfo_properties(struct coff_Section *sect,
creator_len = 2 + 4 + 2 + 3*2 + 3*2 + strlen(creator_str)+1 + 2;
+ /*
+ * We used to use a language ID of 3 for "MASM", since it's closest of the
+ * options available; however, BinScope from WACK (the Windows Application
+ * Certification Kit) tests for specific minimum MASM versions and trying to
+ * match an increasing sequence of random MASM version/build numbers seems
+ * like a fool's errand.
+ *
+ * Instead, use a different language ID (NASM is, after all, not MASM
+ * syntax) and just write the actual NASM version number. BinScope appears
+ * to be happy with that.
+ */
+
section_write16(sect, creator_len);
section_write16(sect, 0x1116);
- section_write32(sect, 3); /* language/flags */
+ section_write32(sect, 'N'); /* language: 'N' (0x4e) for "NASM"; flags are 0 */
if (win64)
section_write16(sect, 0x00D0); /* machine */
else if (win32)
@@ -649,9 +661,9 @@ static uint16_t write_symbolinfo_properties(struct coff_Section *sect,
section_write16(sect, 0); /* verFEBuild */
/* BinScope/WACK insist on version >= 8.0.50727 */
- section_write16(sect, 8); /* verMajor */
- section_write16(sect, 0); /* verMinor */
- section_write16(sect, 50727); /* verBuild */
+ section_write16(sect, NASM_MAJOR_VER); /* verMajor */
+ section_write16(sect, NASM_MINOR_VER); /* verMinor */
+ section_write16(sect, NASM_SUBMINOR_VER*100 + NASM_PATCHLEVEL_VER); /* verBuild */
section_wbytes(sect, creator_str, strlen(creator_str)+1); /* verSt */
/*