summaryrefslogtreecommitdiff
path: root/src/compositor/meta-background-actor.c
blob: ea2bf388b0cb22fc6a948a4ebadfbda3264973ad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
 * meta-background-actor.c: Actor for painting the root window background
 *
 * Copyright 2009 Sander Dijkhuis
 * Copyright 2010 Red Hat, Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * Portions adapted from gnome-shell/src/shell-global.c
 */

#include <config.h>

#define COGL_ENABLE_EXPERIMENTAL_API
#include <cogl/cogl-texture-pixmap-x11.h>

#define CLUTTER_ENABLE_EXPERIMENTAL_API
#include <clutter/clutter.h>

#include <X11/Xatom.h>

#include "cogl-utils.h"
#include "compositor-private.h"
#include <meta/errors.h>
#include "meta-background-actor-private.h"

/* We allow creating multiple MetaBackgroundActors for the same MetaScreen to
 * allow different rendering options to be set for different copies.
 * But we want to share the same underlying CoglTexture for efficiency and
 * to avoid driver bugs that might occur if we created multiple CoglTexturePixmaps
 * for the same pixmap.
 *
 * This structure holds common information.
 */
typedef struct _MetaScreenBackground MetaScreenBackground;

struct _MetaScreenBackground
{
  MetaScreen *screen;
  GSList *actors;

  float texture_width;
  float texture_height;
  CoglTexture *texture;
  CoglMaterialWrapMode wrap_mode;
  guint have_pixmap : 1;
};

struct _MetaBackgroundActorPrivate
{
  MetaScreenBackground *background;
  CoglPipeline *pipeline;

  cairo_region_t *visible_region;
  float dim_factor;
};

enum
{
  PROP_0,

  PROP_DIM_FACTOR,

  PROP_LAST
};

static GParamSpec *obj_props[PROP_LAST];

G_DEFINE_TYPE (MetaBackgroundActor, meta_background_actor, CLUTTER_TYPE_ACTOR);

static void set_texture                (MetaScreenBackground *background,
                                        CoglHandle            texture);
static void set_texture_to_stage_color (MetaScreenBackground *background);

static void
on_notify_stage_color (GObject              *stage,
                       GParamSpec           *pspec,
                       MetaScreenBackground *background)
{
  if (!background->have_pixmap)
    set_texture_to_stage_color (background);
}

static void
free_screen_background (MetaScreenBackground *background)
{
  set_texture (background, COGL_INVALID_HANDLE);

  if (background->screen != NULL)
    {
      ClutterActor *stage = meta_get_stage_for_screen (background->screen);
      g_signal_handlers_disconnect_by_func (stage,
                                            (gpointer) on_notify_stage_color,
                                            background);
      background->screen = NULL;
    }
}

static MetaScreenBackground *
meta_screen_background_get (MetaScreen *screen)
{
  MetaScreenBackground *background;

  background = g_object_get_data (G_OBJECT (screen), "meta-screen-background");
  if (background == NULL)
    {
      ClutterActor *stage;

      background = g_new0 (MetaScreenBackground, 1);

      background->screen = screen;
      g_object_set_data_full (G_OBJECT (screen), "meta-screen-background",
                              background, (GDestroyNotify) free_screen_background);

      stage = meta_get_stage_for_screen (screen);
      g_signal_connect (stage, "notify::color",
                        G_CALLBACK (on_notify_stage_color), background);

      meta_background_actor_update (screen);
    }

  return background;
}

static void
update_wrap_mode_of_actor (MetaBackgroundActor *self)
{
  MetaBackgroundActorPrivate *priv = self->priv;

  cogl_pipeline_set_layer_wrap_mode (priv->pipeline, 0, priv->background->wrap_mode);
}

static void
update_wrap_mode (MetaScreenBackground *background)
{
  GSList *l;
  int width, height;

  meta_screen_get_size (background->screen, &width, &height);

  /* We turn off repeating when we have a full-screen pixmap to keep from
   * getting artifacts from one side of the image sneaking into the other
   * side of the image via bilinear filtering.
   */
  if (width == background->texture_width && height == background->texture_height)
    background->wrap_mode = COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE;
  else
    background->wrap_mode = COGL_MATERIAL_WRAP_MODE_REPEAT;

  for (l = background->actors; l; l = l->next)
    update_wrap_mode_of_actor (l->data);
}

static void
set_texture_on_actor (MetaBackgroundActor *self)
{
  MetaBackgroundActorPrivate *priv = self->priv;
  MetaDisplay *display = meta_screen_get_display (priv->background->screen);

  /* This may trigger destruction of an old texture pixmap, which, if
   * the underlying X pixmap is already gone has the tendency to trigger
   * X errors inside DRI. For safety, trap errors */
  meta_error_trap_push (display);
  cogl_pipeline_set_layer_texture (priv->pipeline, 0, priv->background->texture);
  meta_error_trap_pop (display);

  clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
}

static void
set_texture (MetaScreenBackground *background,
             CoglHandle            texture)
{
  MetaDisplay *display = meta_screen_get_display (background->screen);
  GSList *l;

  /* This may trigger destruction of an old texture pixmap, which, if
   * the underlying X pixmap is already gone has the tendency to trigger
   * X errors inside DRI. For safety, trap errors */
  meta_error_trap_push (display);
  if (background->texture != COGL_INVALID_HANDLE)
    {
      cogl_handle_unref (background->texture);
      background->texture = COGL_INVALID_HANDLE;
    }
  meta_error_trap_pop (display);

  if (texture != COGL_INVALID_HANDLE)
    background->texture = cogl_handle_ref (texture);

  background->texture_width = cogl_texture_get_width (background->texture);
  background->texture_height = cogl_texture_get_height (background->texture);

  for (l = background->actors; l; l = l->next)
    set_texture_on_actor (l->data);

  update_wrap_mode (background);
}

/* Sets our pipeline to paint with a 1x1 texture of the stage's background
 * color; doing this when we have no pixmap allows the application to turn
 * off painting the stage. There might be a performance benefit to
 * painting in this case with a solid color, but the normal solid color
 * case is a 1x1 root pixmap, so we'd have to reverse-engineer that to
 * actually pick up the (small?) performance win. This is just a fallback.
 */
static void
set_texture_to_stage_color (MetaScreenBackground *background)
{
  ClutterActor *stage = meta_get_stage_for_screen (background->screen);
  ClutterColor color;
  CoglHandle texture;

  clutter_stage_get_color (CLUTTER_STAGE (stage), &color);

  /* Slicing will prevent COGL from using hardware texturing for
   * the tiled 1x1 pixmap, and will cause it to draw the window
   * background in millions of separate 1x1 rectangles */
  texture = meta_create_color_texture_4ub (color.red, color.green,
                                           color.blue, 0xff,
                                           COGL_TEXTURE_NO_SLICING);
  set_texture (background, texture);
  cogl_handle_unref (texture);
}

static void
meta_background_actor_dispose (GObject *object)
{
  MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
  MetaBackgroundActorPrivate *priv = self->priv;

  meta_background_actor_set_visible_region (self, NULL);

  if (priv->background != NULL)
    {
      priv->background->actors = g_slist_remove (priv->background->actors, self);
      priv->background = NULL;
    }

  g_clear_pointer(&priv->pipeline, cogl_object_unref);

  G_OBJECT_CLASS (meta_background_actor_parent_class)->dispose (object);
}

static void
meta_background_actor_get_preferred_width (ClutterActor *actor,
                                           gfloat        for_height,
                                           gfloat       *min_width_p,
                                           gfloat       *natural_width_p)
{
  MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
  MetaBackgroundActorPrivate *priv = self->priv;
  int width, height;

  meta_screen_get_size (priv->background->screen, &width, &height);

  if (min_width_p)
    *min_width_p = width;
  if (natural_width_p)
    *natural_width_p = width;
}

static void
meta_background_actor_get_preferred_height (ClutterActor *actor,
                                            gfloat        for_width,
                                            gfloat       *min_height_p,
                                            gfloat       *natural_height_p)

{
  MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
  MetaBackgroundActorPrivate *priv = self->priv;
  int width, height;

  meta_screen_get_size (priv->background->screen, &width, &height);

  if (min_height_p)
    *min_height_p = height;
  if (natural_height_p)
    *natural_height_p = height;
}

static void
meta_background_actor_paint (ClutterActor *actor)
{
  MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
  MetaBackgroundActorPrivate *priv = self->priv;
  guint8 opacity = clutter_actor_get_paint_opacity (actor);
  guint8 color_component;
  int width, height;

  meta_screen_get_size (priv->background->screen, &width, &height);

  color_component = (int)(0.5 + opacity * priv->dim_factor);

  cogl_pipeline_set_color4ub (priv->pipeline,
                              color_component,
                              color_component,
                              color_component,
                              opacity);

  cogl_set_source (priv->pipeline);

  if (priv->visible_region)
    {
      int n_rectangles = cairo_region_num_rectangles (priv->visible_region);
      int i;

      for (i = 0; i < n_rectangles; i++)
        {
          cairo_rectangle_int_t rect;
          cairo_region_get_rectangle (priv->visible_region, i, &rect);

          cogl_rectangle_with_texture_coords (rect.x, rect.y,
                                              rect.x + rect.width, rect.y + rect.height,
                                              rect.x / priv->background->texture_width,
                                              rect.y / priv->background->texture_height,
                                              (rect.x + rect.width) / priv->background->texture_width,
                                              (rect.y + rect.height) / priv->background->texture_height);
        }
    }
  else
    {
      cogl_rectangle_with_texture_coords (0.0f, 0.0f,
                                          width, height,
                                          0.0f, 0.0f,
                                          width / priv->background->texture_width,
                                          height / priv->background->texture_height);
    }
}

static gboolean
meta_background_actor_get_paint_volume (ClutterActor       *actor,
                                        ClutterPaintVolume *volume)
{
  MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
  MetaBackgroundActorPrivate *priv = self->priv;
  int width, height;

  meta_screen_get_size (priv->background->screen, &width, &height);

  clutter_paint_volume_set_width (volume, width);
  clutter_paint_volume_set_height (volume, height);

  return TRUE;
}

static void
meta_background_actor_set_dim_factor (MetaBackgroundActor *self,
                                      gfloat               dim_factor)
{
  MetaBackgroundActorPrivate *priv = self->priv;

  if (priv->dim_factor == dim_factor)
    return;

  priv->dim_factor = dim_factor;

  clutter_actor_queue_redraw (CLUTTER_ACTOR (self));

  g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_DIM_FACTOR]);
}

static void
meta_background_actor_get_property(GObject         *object,
                                   guint            prop_id,
                                   GValue          *value,
                                   GParamSpec      *pspec)
{
  MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
  MetaBackgroundActorPrivate *priv = self->priv;

  switch (prop_id)
    {
    case PROP_DIM_FACTOR:
      g_value_set_float (value, priv->dim_factor);
      break;
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
    }
}

static void
meta_background_actor_set_property(GObject         *object,
                                   guint            prop_id,
                                   const GValue    *value,
                                   GParamSpec      *pspec)
{
  MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);

  switch (prop_id)
    {
    case PROP_DIM_FACTOR:
      meta_background_actor_set_dim_factor (self, g_value_get_float (value));
      break;
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
    }
}

static void
meta_background_actor_class_init (MetaBackgroundActorClass *klass)
{
  GObjectClass *object_class = G_OBJECT_CLASS (klass);
  ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
  GParamSpec *pspec;

  g_type_class_add_private (klass, sizeof (MetaBackgroundActorPrivate));

  object_class->dispose = meta_background_actor_dispose;
  object_class->get_property = meta_background_actor_get_property;
  object_class->set_property = meta_background_actor_set_property;

  actor_class->get_preferred_width = meta_background_actor_get_preferred_width;
  actor_class->get_preferred_height = meta_background_actor_get_preferred_height;
  actor_class->paint = meta_background_actor_paint;
  actor_class->get_paint_volume = meta_background_actor_get_paint_volume;

  /**
   * MetaBackgroundActor:dim-factor:
   *
   * Factor to dim the background by, between 0.0 (black) and 1.0 (original
   * colors)
   */
  pspec = g_param_spec_float ("dim-factor",
                              "Dim factor",
                              "Factor to dim the background by",
                              0.0, 1.0,
                              1.0,
                              G_PARAM_READWRITE);
  obj_props[PROP_DIM_FACTOR] = pspec;
  g_object_class_install_property (object_class, PROP_DIM_FACTOR, pspec);
}

static void
meta_background_actor_init (MetaBackgroundActor *self)
{
  MetaBackgroundActorPrivate *priv;

  priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
                                                   META_TYPE_BACKGROUND_ACTOR,
                                                   MetaBackgroundActorPrivate);
  priv->dim_factor = 1.0;
}

/**
 * meta_background_actor_new:
 * @screen: the #MetaScreen
 *
 * Creates a new actor to draw the background for the given screen.
 *
 * Return value: the newly created background actor
 */
ClutterActor *
meta_background_actor_new_for_screen (MetaScreen *screen)
{
  MetaBackgroundActor *self;
  MetaBackgroundActorPrivate *priv;

  g_return_val_if_fail (META_IS_SCREEN (screen), NULL);

  self = g_object_new (META_TYPE_BACKGROUND_ACTOR, NULL);
  priv = self->priv;

  priv->background = meta_screen_background_get (screen);
  priv->background->actors = g_slist_prepend (priv->background->actors, self);

  /* A CoglMaterial and a CoglPipeline are the same thing */
  priv->pipeline = (CoglPipeline*) meta_create_texture_material (NULL);

  set_texture_on_actor (self);
  update_wrap_mode_of_actor (self);

  return CLUTTER_ACTOR (self);
}

/**
 * meta_background_actor_update:
 * @screen: a #MetaScreen
 *
 * Refetches the _XROOTPMAP_ID property for the root window and updates
 * the contents of the background actor based on that. There's no attempt
 * to optimize out pixmap values that don't change (since a root pixmap
 * could be replaced by with another pixmap with the same ID under some
 * circumstances), so this should only be called when we actually receive
 * a PropertyNotify event for the property.
 */
void
meta_background_actor_update (MetaScreen *screen)
{
  MetaScreenBackground *background;
  MetaDisplay *display;
  MetaCompositor *compositor;
  Atom type;
  int format;
  gulong nitems;
  gulong bytes_after;
  guchar *data;
  Pixmap root_pixmap_id;

  background = meta_screen_background_get (screen);
  display = meta_screen_get_display (screen);
  compositor = meta_display_get_compositor (display);

  root_pixmap_id = None;
  if (!XGetWindowProperty (meta_display_get_xdisplay (display),
                           meta_screen_get_xroot (screen),
                           compositor->atom_x_root_pixmap,
                           0, LONG_MAX,
                           False,
                           AnyPropertyType,
                           &type, &format, &nitems, &bytes_after, &data) &&
      type != None)
  {
     /* Got a property. */
     if (type == XA_PIXMAP && format == 32 && nitems == 1)
       {
         /* Was what we expected. */
         root_pixmap_id = *(Pixmap *)data;
       }

     XFree(data);
  }

  if (root_pixmap_id != None)
    {
      CoglHandle texture;
      CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
      GError *error = NULL;

      meta_error_trap_push (display);
      texture = cogl_texture_pixmap_x11_new (ctx, root_pixmap_id, FALSE, &error);
      meta_error_trap_pop (display);

      if (texture != COGL_INVALID_HANDLE)
        {
          set_texture (background, texture);
          cogl_handle_unref (texture);

          background->have_pixmap = True;
          return;
        }
      else
        {
          g_warning ("Failed to create background texture from pixmap: %s",
                     error->message);
          g_error_free (error);
        }
    }

  background->have_pixmap = False;
  set_texture_to_stage_color (background);
}

/**
 * meta_background_actor_set_visible_region:
 * @self: a #MetaBackgroundActor
 * @visible_region: (allow-none): the area of the actor (in allocate-relative
 *   coordinates) that is visible.
 *
 * Sets the area of the background that is unobscured by overlapping windows.
 * This is used to optimize and only paint the visible portions.
 */
void
meta_background_actor_set_visible_region (MetaBackgroundActor *self,
                                          cairo_region_t      *visible_region)
{
  MetaBackgroundActorPrivate *priv;

  g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));

  priv = self->priv;

  if (priv->visible_region)
    {
      cairo_region_destroy (priv->visible_region);
      priv->visible_region = NULL;
    }

  if (visible_region)
    {
      cairo_rectangle_int_t screen_rect = { 0 };
      meta_screen_get_size (priv->background->screen, &screen_rect.width, &screen_rect.height);

      /* Doing the intersection here is probably unnecessary - MetaWindowGroup
       * should never compute a visible area that's larger than the root screen!
       * but it's not that expensive and adds some extra robustness.
       */
      priv->visible_region = cairo_region_create_rectangle (&screen_rect);
      cairo_region_intersect (priv->visible_region, visible_region);
    }
}

/**
 * meta_background_actor_screen_size_changed:
 * @screen: a #MetaScreen
 *
 * Called by the compositor when the size of the #MetaScreen changes
 */
void
meta_background_actor_screen_size_changed (MetaScreen *screen)
{
  MetaScreenBackground *background = meta_screen_background_get (screen);
  GSList *l;

  update_wrap_mode (background);

  for (l = background->actors; l; l = l->next)
    clutter_actor_queue_relayout (l->data);
}

/**
 * meta_background_actor_add_glsl_snippet:
 * @actor: a #MetaBackgroundActor
 * @hook: where to insert the code
 * @declarations: GLSL declarations
 * @code: GLSL code
 * @is_replace: wheter Cogl code should be replaced by the custom shader
 *
 * Adds a GLSL snippet to the pipeline used for drawing the background.
 * See #CoglSnippet for details.
 */
void
meta_background_actor_add_glsl_snippet (MetaBackgroundActor *actor,
                                        MetaSnippetHook      hook,
                                        const char          *declarations,
                                        const char          *code,
                                        gboolean             is_replace)
{
  MetaBackgroundActorPrivate *priv;
  CoglSnippet *snippet;

  g_return_if_fail (META_IS_BACKGROUND_ACTOR (actor));

  priv = actor->priv;

  if (is_replace)
    {
      snippet = cogl_snippet_new (hook, declarations, NULL);
      cogl_snippet_set_replace (snippet, code);
    }
  else
    {
      snippet = cogl_snippet_new (hook, declarations, code);
    }

  if (hook == COGL_SNIPPET_HOOK_VERTEX ||
      hook == COGL_SNIPPET_HOOK_FRAGMENT)
    cogl_pipeline_add_snippet (priv->pipeline, snippet);
  else
    cogl_pipeline_add_layer_snippet (priv->pipeline, 0, snippet);

  cogl_object_unref (snippet);
}