summaryrefslogtreecommitdiff
path: root/src/compositor/cogl-utils.c
blob: d9dd34f724962855d0f68b22a81d5e31ed8b3480 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
 * Utilities for use with Cogl
 *
 * Copyright 2010 Red Hat, Inc.
 * Copyright 2010 Intel Corporation
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, see <http://www.gnu.org/licenses/>.
 */

#include "config.h"

#include "clutter/clutter.h"
#include "compositor/cogl-utils.h"

/* Based on gnome-shell/src/st/st-private.c:_st_create_texture_material.c */

/**
 * meta_create_texture_pipeline:
 * @src_texture: (nullable): texture to use initially for the layer
 *
 * Creates a pipeline with a single layer. Using a common template
 * makes it easier for Cogl to share a shader for different uses in
 * Mutter.
 *
 * Return value: (transfer full): a newly created #CoglPipeline
 */
CoglPipeline *
meta_create_texture_pipeline (CoglTexture *src_texture)
{
  static CoglPipeline *texture_pipeline_template = NULL;
  CoglPipeline *pipeline;

  /* The only state used in the pipeline that would affect the shader
   *  generation is the texture type on the layer. Therefore we create
   *  a template pipeline which sets this state and all texture
   *  pipelines are created as a copy of this. That way Cogl can find
   *  the shader state for the pipeline more quickly by looking at the
   *  pipeline ancestry instead of resorting to the shader cache. */
  if (G_UNLIKELY (texture_pipeline_template == NULL))
    {
      CoglContext *ctx =
        clutter_backend_get_cogl_context (clutter_get_default_backend ());

      texture_pipeline_template = cogl_pipeline_new (ctx);
      cogl_pipeline_set_layer_null_texture (texture_pipeline_template,
                                            0, /* layer */
                                            COGL_TEXTURE_TYPE_2D);
    }

  pipeline = cogl_pipeline_copy (texture_pipeline_template);

  if (src_texture != NULL)
    cogl_pipeline_set_layer_texture (pipeline, 0, src_texture);

  return pipeline;
}

static gboolean is_pot(int x)
{
  return x > 0 && (x & (x - 1)) == 0;
}

/**
 * meta_create_texture:
 * @width: width of the texture to create
 * @height: height of the texture to create
 * @components; components to store in the texture (color or alpha)
 * @flags: flags that affect the allocation behavior
 *
 * Creates a texture of the given size with the specified components
 * for use as a frame buffer object.
 *
 * If non-power-of-two textures are not supported on the system, then
 * the texture will be created as a texture rectangle; in this case,
 * hardware repeating isn't possible, and texture coordinates are also
 * different, but Cogl hides these issues from the application, except from
 * GLSL shaders. Since GLSL is never (or at least almost never)
 * present on such a system, this is not typically an issue.
 *
 * If %META_TEXTURE_ALLOW_SLICING is present in @flags, and the texture
 * is larger than the texture size limits of the system, then the texture
 * will be created as a sliced texture. This also will cause problems
 * with using the texture with GLSL, and is more likely to be an issue
 * since all GL implementations have texture size limits, and they can
 * be as small as 2048x2048 on reasonably current systems.
 */
CoglTexture *
meta_create_texture (int                   width,
                     int                   height,
                     CoglTextureComponents components,
                     MetaTextureFlags      flags)
{
  ClutterBackend *backend = clutter_get_default_backend ();
  CoglContext *ctx = clutter_backend_get_cogl_context (backend);
  CoglTexture *texture;

  gboolean should_use_rectangle = FALSE;

  if (!(is_pot (width) && is_pot (height)) &&
      !cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
    {
      if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
        should_use_rectangle = TRUE;
      else
        g_error ("Cannot create texture. Support for GL_ARB_texture_non_power_of_two or "
                 "ARB_texture_rectangle is required");
    }

  if (should_use_rectangle)
    texture =
      COGL_TEXTURE (cogl_texture_rectangle_new_with_size (ctx, width, height));
  else
    texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
  cogl_texture_set_components (texture, components);

  if ((flags & META_TEXTURE_ALLOW_SLICING) != 0)
    {
      /* To find out if we need to slice the texture, we have to go ahead and
       * force storage
       * to be allocated
       */
      CoglError *catch_error = NULL;
      if (!cogl_texture_allocate (texture, &catch_error))
        {
          cogl_error_free (catch_error);
          cogl_object_unref (texture);
          texture =
            COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx, width,
                                                                height,
                                                                COGL_TEXTURE_MAX_WASTE));
          cogl_texture_set_components (texture, components);
        }
    }

  return texture;
}