summaryrefslogtreecommitdiff
path: root/clutter/tests/interactive/test-state-animator.c
blob: 42ae7d253b63528105b4ebfe96c79afadfc4c641 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>

static ClutterState    *state;
static ClutterAnimator *animator;

static gboolean press_event (ClutterActor *actor,
                             ClutterEvent *event,
                             gpointer      user_data)
{
  clutter_grab_pointer (actor);
  clutter_state_set_state (state, "end");
  return TRUE;
}

static gboolean release_event (ClutterActor *actor,
                               ClutterEvent *event,
                               gpointer      user_data)
{
  clutter_state_set_state (state, "start");
  clutter_ungrab_pointer ();
  return TRUE;
}


static ClutterActor *new_rect (gint r,
                               gint g,
                               gint b,
                               gint a)
{
  GError *error = NULL;
  ClutterColor *color = clutter_color_new (r, g, b, a);
  ClutterActor *rectangle;

  gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
  rectangle = clutter_texture_new_from_file (file, &error);
  if (rectangle == NULL)
    g_error ("image load failed: %s", error->message);
  g_free (file);

  clutter_actor_set_size (rectangle, 128, 128);
  clutter_color_free (color);
  return rectangle;
}

G_MODULE_EXPORT gint
test_state_animator_main (gint    argc,
                          gchar **argv)
{
  ClutterActor *stage;
  ClutterActor *rects[40];
  gint i;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "State and Animator");
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  for (i = 0; i < 2; i++)
    {
      rects[i] = new_rect (255 * (i * 1.0 / 40), 50, 160, 255);
      clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
      clutter_actor_set_anchor_point (rects[i], 64, 64);
      clutter_actor_set_position (rects[i], 320.0, 240.0);
      clutter_actor_set_opacity (rects[i], 0x70);

      clutter_actor_set_reactive (rects[i], TRUE);
      g_signal_connect (rects[i], "button-press-event", G_CALLBACK (press_event), NULL);
      g_signal_connect (rects[i], "button-release-event", G_CALLBACK (release_event), NULL);
    }

  state = clutter_state_new ();
  clutter_state_set (state, NULL, "start",
          rects[0], "depth",   CLUTTER_LINEAR, 0.0,
          rects[0], "x",       CLUTTER_LINEAR, 100.0,
          rects[0], "y",       CLUTTER_LINEAR, 300.0,
          rects[1], "opacity", CLUTTER_LINEAR, 0x20,
          rects[1], "scale-x", CLUTTER_LINEAR, 1.0,
          rects[1], "scale-y", CLUTTER_LINEAR, 1.0,
          NULL);
  clutter_state_set (state, NULL, "end",
          rects[0], "depth",   CLUTTER_LINEAR, 200.0,
          rects[0], "x",       CLUTTER_LINEAR, 320.0,
          rects[0], "y",       CLUTTER_LINEAR, 240.0,
          rects[1], "opacity", CLUTTER_LINEAR, 0xff,
          rects[1], "scale-x", CLUTTER_LINEAR, 2.0,
          rects[1], "scale-y", CLUTTER_LINEAR, 2.0,
          NULL);

  animator = clutter_animator_new ();
  clutter_animator_set (animator,
     rects[0], "depth",   -1,                   0.0, 0.0,
     rects[0], "depth",   CLUTTER_LINEAR,       1.0, 275.0,
     rects[0], "x",       -1,                   0.0, 0.0,
     rects[0], "x",       CLUTTER_LINEAR,       0.5,  200.0,
     rects[0], "x",       CLUTTER_LINEAR,       1.0,  320.0,

     rects[0], "y",       -1,                   0.0,  0.0,
     rects[0], "y",       CLUTTER_LINEAR,       0.3,  100.0,
     rects[0], "y",       CLUTTER_LINEAR,       1.0,  240.0,

     rects[1], "opacity", -1,                   0.0,  0x20,
     rects[1], "opacity", CLUTTER_LINEAR,       1.0,  0xff,
     rects[1], "scale-x", -1,                   0.0,  1.0,
     rects[1], "scale-x", CLUTTER_LINEAR,       0.5,  2.0,
     rects[1], "scale-x", CLUTTER_LINEAR,       1.0,  2.0,
     rects[1], "scale-y", -1,                   0.0,  1.0,
     rects[1], "scale-y", CLUTTER_LINEAR,       0.5,  2.0,
     rects[1], "scale-y", CLUTTER_LINEAR,       1.0,  2.0,
     NULL);

  clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "depth", TRUE);
  clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x", TRUE);
  clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y", TRUE);
  clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "opacity", TRUE);
  clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-x", TRUE);
  clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[1]), "scale-y", TRUE);

  clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "x",
                                               CLUTTER_INTERPOLATION_CUBIC);
  clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]), "y",
                                               CLUTTER_INTERPOLATION_CUBIC);

  clutter_state_set_animator (state, "start", "end", animator);
  g_object_unref (animator);

  clutter_actor_show (stage);
  clutter_state_set_state (state, "start");

  clutter_main ();
  g_object_unref (state);

  return EXIT_SUCCESS;
}

G_MODULE_EXPORT const char *
test_state_animator_describe (void)
{
  return "Animate using the State and Animator classes.";
}