summaryrefslogtreecommitdiff
path: root/clutter/clutter/clutter-pick-stack.c
blob: 87d3a3ca8d94c6af16ceadfafe87d7008c3ae633 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
/*
 * Copyright (C) 2020 Endless OS Foundation, LLC
 * Copyright (C) 2018 Canonical Ltd.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 */

#include "clutter-pick-stack-private.h"
#include "clutter-private.h"

typedef struct
{
  graphene_point3d_t vertices[4];
  CoglMatrixEntry *matrix_entry;
  ClutterActorBox rect;
  gboolean projected;
} Record;

typedef struct
{
  Record base;
  ClutterActor *actor;
  int clip_index;
} PickRecord;

typedef struct
{
  Record base;
  int prev;
} PickClipRecord;

struct _ClutterPickStack
{
  grefcount ref_count;

  CoglMatrixStack *matrix_stack;
  GArray *vertices_stack;
  GArray *clip_stack;
  int current_clip_stack_top;

  gboolean sealed : 1;
};

G_DEFINE_BOXED_TYPE (ClutterPickStack, clutter_pick_stack,
                     clutter_pick_stack_ref, clutter_pick_stack_unref)

static void
project_vertices (CoglMatrixEntry       *matrix_entry,
                  const ClutterActorBox *box,
                  graphene_point3d_t     vertices[4])
{
  graphene_matrix_t m;
  int i;

  cogl_matrix_entry_get (matrix_entry, &m);

  graphene_point3d_init (&vertices[0], box->x1, box->y1, 0.f);
  graphene_point3d_init (&vertices[1], box->x2, box->y1, 0.f);
  graphene_point3d_init (&vertices[2], box->x2, box->y2, 0.f);
  graphene_point3d_init (&vertices[3], box->x1, box->y2, 0.f);

  for (i = 0; i < 4; i++)
    {
      float w = 1.f;

      cogl_graphene_matrix_project_point (&m,
                                          &vertices[i].x,
                                          &vertices[i].y,
                                          &vertices[i].z,
                                          &w);
    }
}

static void
maybe_project_record (Record *rec)
{
  if (!rec->projected)
    {
      project_vertices (rec->matrix_entry, &rec->rect, rec->vertices);
      rec->projected = TRUE;
    }
}

static inline gboolean
is_axis_aligned_2d_rectangle (const graphene_point3d_t vertices[4])
{
  int i;

  for (i = 0; i < 4; i++)
    {
      if (!G_APPROX_VALUE (vertices[i].z,
                           vertices[(i + 1) % 4].z,
                           FLT_EPSILON))
        return FALSE;

      if (!G_APPROX_VALUE (vertices[i].x,
                           vertices[(i + 1) % 4].x,
                           FLT_EPSILON) &&
          !G_APPROX_VALUE (vertices[i].y,
                           vertices[(i + 1) % 4].y,
                           FLT_EPSILON))
        return FALSE;
    }

  return TRUE;
}

static gboolean
ray_intersects_input_region (Record                   *rec,
                             const graphene_ray_t     *ray,
                             const graphene_point3d_t *point)
{
  maybe_project_record (rec);

  if (G_LIKELY (is_axis_aligned_2d_rectangle (rec->vertices)))
    {
      graphene_box_t box;
      graphene_box_t right_border;
      graphene_box_t bottom_border;

      /* Graphene considers both the start and end coordinates of boxes to be
       * inclusive, while the vertices of a clutter actor are exclusive. So we
       * need to manually exclude hits on these borders
       */

      graphene_box_init_from_points (&box, 4, rec->vertices);
      graphene_box_init_from_points (&right_border, 2, rec->vertices + 1);
      graphene_box_init_from_points (&bottom_border, 2, rec->vertices + 2);

      /* Fast path for actors without 3D transforms */
      if (graphene_box_contains_point (&box, point))
        {
          return !graphene_box_contains_point (&right_border, point) &&
                 !graphene_box_contains_point (&bottom_border, point);
        }

      return graphene_ray_intersects_box (ray, &box) &&
             !graphene_ray_intersects_box (ray, &right_border) &&
             !graphene_ray_intersects_box (ray, &bottom_border);
    }
  else
    {
      graphene_triangle_t t0, t1;

      /*
       * Degrade the projected quad into the following triangles:
       *
       * 0 -------------- 1
       * |  •             |
       * |     •     t0   |
       * |        •       |
       * |   t1      •    |
       * |              • |
       * 3 -------------- 2
       */

      graphene_triangle_init_from_point3d (&t0,
                                           &rec->vertices[0],
                                           &rec->vertices[1],
                                           &rec->vertices[2]);

      graphene_triangle_init_from_point3d (&t1,
                                           &rec->vertices[0],
                                           &rec->vertices[2],
                                           &rec->vertices[3]);

      return graphene_triangle_contains_point (&t0, point) ||
             graphene_triangle_contains_point (&t1, point) ||
             graphene_ray_intersects_triangle (ray, &t0) ||
             graphene_ray_intersects_triangle (ray, &t1);
    }
}

static gboolean
ray_intersects_record (ClutterPickStack         *pick_stack,
                       PickRecord               *rec,
                       const graphene_point3d_t *point,
                       const graphene_ray_t     *ray)
{
  int clip_index;

  if (!ray_intersects_input_region (&rec->base, ray, point))
    return FALSE;

  clip_index = rec->clip_index;
  while (clip_index >= 0)
    {
      PickClipRecord *clip =
        &g_array_index (pick_stack->clip_stack, PickClipRecord, clip_index);

      if (!ray_intersects_input_region (&clip->base, ray, point))
        return FALSE;

      clip_index = clip->prev;
    }

  return TRUE;
}

static void
add_pick_stack_weak_refs (ClutterPickStack *pick_stack)
{
  int i;

  g_assert (!pick_stack->sealed);

  for (i = 0; i < pick_stack->vertices_stack->len; i++)
    {
      PickRecord *rec =
        &g_array_index (pick_stack->vertices_stack, PickRecord, i);

      if (rec->actor)
        g_object_add_weak_pointer (G_OBJECT (rec->actor),
                                   (gpointer) &rec->actor);
    }
}

static void
remove_pick_stack_weak_refs (ClutterPickStack *pick_stack)
{
  int i;

  for (i = 0; i < pick_stack->vertices_stack->len; i++)
    {
      PickRecord *rec =
        &g_array_index (pick_stack->vertices_stack, PickRecord, i);

      if (rec->actor)
        g_object_remove_weak_pointer (G_OBJECT (rec->actor),
                                      (gpointer) &rec->actor);
    }
}

static void
clutter_pick_stack_dispose (ClutterPickStack *pick_stack)
{
  remove_pick_stack_weak_refs (pick_stack);
  g_clear_pointer (&pick_stack->matrix_stack, cogl_object_unref);
  g_clear_pointer (&pick_stack->vertices_stack, g_array_unref);
  g_clear_pointer (&pick_stack->clip_stack, g_array_unref);
}

static void
clear_pick_record (gpointer data)
{
  PickRecord *rec = data;
  g_clear_pointer (&rec->base.matrix_entry, cogl_matrix_entry_unref);
}

static void
clear_clip_record (gpointer data)
{
  PickClipRecord *clip = data;
  g_clear_pointer (&clip->base.matrix_entry, cogl_matrix_entry_unref);
}

/**
 * clutter_pick_stack_new:
 * @context: a #CoglContext
 *
 * Creates a new #ClutterPickStack.
 *
 * Returns: (transfer full): A newly created #ClutterPickStack
 */
ClutterPickStack *
clutter_pick_stack_new (CoglContext *context)
{
  ClutterPickStack *pick_stack;

  pick_stack = g_new0 (ClutterPickStack, 1);
  g_ref_count_init (&pick_stack->ref_count);
  pick_stack->matrix_stack = cogl_matrix_stack_new (context);
  pick_stack->vertices_stack = g_array_new (FALSE, FALSE, sizeof (PickRecord));
  pick_stack->clip_stack = g_array_new (FALSE, FALSE, sizeof (PickClipRecord));
  pick_stack->current_clip_stack_top = -1;

  g_array_set_clear_func (pick_stack->vertices_stack, clear_pick_record);
  g_array_set_clear_func (pick_stack->clip_stack, clear_clip_record);

  return pick_stack;
}

/**
 * clutter_pick_stack_ref:
 * @pick_stack: A #ClutterPickStack
 *
 * Increments the reference count of @pick_stack by one.
 *
 * Returns: (transfer full): @pick_stack
 */
ClutterPickStack *
clutter_pick_stack_ref (ClutterPickStack *pick_stack)
{
  g_ref_count_inc (&pick_stack->ref_count);
  return pick_stack;
}

/**
 * clutter_pick_stack_unref:
 * @pick_stack: A #ClutterPickStack
 *
 * Decrements the reference count of @pick_stack by one, freeing the structure
 * when the reference count reaches zero.
 */
void
clutter_pick_stack_unref (ClutterPickStack *pick_stack)
{
  if (g_ref_count_dec (&pick_stack->ref_count))
    {
      clutter_pick_stack_dispose (pick_stack);
      g_free (pick_stack);
    }
}

void
clutter_pick_stack_seal (ClutterPickStack *pick_stack)
{
  g_assert (!pick_stack->sealed);
  add_pick_stack_weak_refs (pick_stack);
  pick_stack->sealed = TRUE;
}

void
clutter_pick_stack_log_pick (ClutterPickStack       *pick_stack,
                             const ClutterActorBox  *box,
                             ClutterActor           *actor)
{
  PickRecord rec;

  g_return_if_fail (actor != NULL);

  g_assert (!pick_stack->sealed);

  rec.actor = actor;
  rec.clip_index = pick_stack->current_clip_stack_top;
  rec.base.rect = *box;
  rec.base.projected = FALSE;
  rec.base.matrix_entry = cogl_matrix_stack_get_entry (pick_stack->matrix_stack);
  cogl_matrix_entry_ref (rec.base.matrix_entry);

  g_array_append_val (pick_stack->vertices_stack, rec);
}

void
clutter_pick_stack_push_clip (ClutterPickStack      *pick_stack,
                              const ClutterActorBox *box)
{
  PickClipRecord clip;

  g_assert (!pick_stack->sealed);

  clip.prev = pick_stack->current_clip_stack_top;
  clip.base.rect = *box;
  clip.base.projected = FALSE;
  clip.base.matrix_entry = cogl_matrix_stack_get_entry (pick_stack->matrix_stack);
  cogl_matrix_entry_ref (clip.base.matrix_entry);

  g_array_append_val (pick_stack->clip_stack, clip);
  pick_stack->current_clip_stack_top = pick_stack->clip_stack->len - 1;
}

void
clutter_pick_stack_pop_clip (ClutterPickStack *pick_stack)
{
  const PickClipRecord *top;

  g_assert (!pick_stack->sealed);
  g_assert (pick_stack->current_clip_stack_top >= 0);

  /* Individual elements of clip_stack are not freed. This is so they can
   * be shared as part of a tree of different stacks used by different
   * actors in the pick_stack. The whole clip_stack does however get
   * freed later in clutter_pick_stack_dispose.
   */

  top = &g_array_index (pick_stack->clip_stack,
                        PickClipRecord,
                        pick_stack->current_clip_stack_top);

  pick_stack->current_clip_stack_top = top->prev;
}

void
clutter_pick_stack_push_transform (ClutterPickStack        *pick_stack,
                                   const graphene_matrix_t *transform)
{
  cogl_matrix_stack_push (pick_stack->matrix_stack);
  cogl_matrix_stack_multiply (pick_stack->matrix_stack, transform);
}

void
clutter_pick_stack_get_transform (ClutterPickStack  *pick_stack,
                                  graphene_matrix_t *out_transform)
{
  cogl_matrix_stack_get (pick_stack->matrix_stack, out_transform);
}

void
clutter_pick_stack_pop_transform (ClutterPickStack *pick_stack)
{
  cogl_matrix_stack_pop (pick_stack->matrix_stack);
}

ClutterActor *
clutter_pick_stack_search_actor (ClutterPickStack         *pick_stack,
                                 const graphene_point3d_t *point,
                                 const graphene_ray_t     *ray)
{
  int i;

  /* Search all "painted" pickable actors from front to back. A linear search
   * is required, and also performs fine since there is typically only
   * on the order of dozens of actors in the list (on screen) at a time.
   */
  for (i = pick_stack->vertices_stack->len - 1; i >= 0; i--)
    {
      PickRecord *rec =
        &g_array_index (pick_stack->vertices_stack, PickRecord, i);

      if (rec->actor && ray_intersects_record (pick_stack, rec, point, ray))
        return rec->actor;
    }

  return NULL;
}