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* clutter/actor: Don't queue relayouts inside add/remove_child_internalJonas Dreßler2020-10-201-36/+2
* clutter/actor: Only allocate when actor is mapped, not only visibleJonas Dreßler2020-10-201-19/+14
* clutter/actor: Use separate priv pointer in clutter_actor_real_(un)mapJonas Dreßler2020-10-201-7/+8
* clutter/actor: Handle getting (un-)mapped during painting differentlyJonas Dreßler2020-10-201-16/+22
* tests/conform/actor-pivot-point: Show stage before allocatingJonas Dreßler2020-10-201-0/+2
* clutter/actor: Add private API to get whether we're painting unmappedJonas Dreßler2020-10-203-1/+13
* clutter/actor: Introduce counter for painting in an unmapped branchJonas Dreßler2020-10-201-1/+48
* clutter/actor: Alway call queue_relayout() when showing actorsJonas Dreßler2020-10-201-21/+5
* wayland-buffer: Add debug logging of pixel format in useDaniel van Vugt2020-10-201-0/+31
* wayland-dma-buf: Add debug logging of pixel format in useDaniel van Vugt2020-10-201-0/+8
* util: Add META_DEBUG_WAYLAND debug topicDaniel van Vugt2020-10-203-0/+5
* cogl-winsys-egl: Log the color depth in useDaniel van Vugt2020-10-201-0/+41
* clutter/paint-volume: Use graphene for computing union of paint volumesJonas Dreßler2020-10-191-66/+24
* constraints: Use "orig" rectangle for interactive resizeOlivier Fourdan2020-10-191-21/+13
* window-props: Check for actual size hints changesOlivier Fourdan2020-10-191-5/+26
* window: Do not go past size hints on resizeOlivier Fourdan2020-10-191-15/+20
* window/wayland: Offset position with size mismatch when finishing a resizeRobert Mader2020-10-191-30/+37
* monitor-manager: Ignore tablet-mode-switch on initial config of native portra...Hans de Goede2020-10-181-0/+55
* monitor-manager: Update orientation based config when panel_orientation_manag...Hans de Goede2020-10-181-0/+4
* monitor-manager: Add a handle_orientation_change helper functionHans de Goede2020-10-181-5/+12
* seat-native: Add support for tablet-mode-switch being hot-unpluggedHans de Goede2020-10-181-13/+15
* seat-native: Check for tablet-switch devices from meta_seat_native_constructedHans de Goede2020-10-181-0/+20
* seat-native: Fix has_touchscreen becoming FALSE when a non touchscreen device...Hans de Goede2020-10-181-1/+2
* backend: Use new clutter_seat_has_touchscreen helperHans de Goede2020-10-181-26/+1
* clutter: Add ClutterSeat::clutter_seat_has_touchscreen() helper functionHans de Goede2020-10-182-0/+30
* renderer-native: Fix GObjectify oversightRobert Mader2020-10-181-1/+1
* clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()Georges Basile Stavracas Neto2020-10-161-134/+36
* clutter/stage: Simplify frustum setup functionGeorges Basile Stavracas Neto2020-10-161-10/+2
* clutter/actor: Remove region cullingGeorges Basile Stavracas Neto2020-10-161-38/+0
* clutter/stage: Use multiple frusta depending on the redraw clipGeorges Basile Stavracas Neto2020-10-164-28/+77
* clutter/stage: Move pick cache invalidation out of setupGeorges Basile Stavracas Neto2020-10-161-6/+7
* clutter/stage: Remove outdated commentGeorges Basile Stavracas Neto2020-10-161-5/+0
* clutter/stage: Move clip frustum to ClutterPaintContextGeorges Basile Stavracas Neto2020-10-165-27/+35
* clutter/stage: Don't setup view on pickGeorges Basile Stavracas Neto2020-10-161-5/+5
* clutter: Remove CLUTTER_CULL_RESULT_PARTIALGeorges Basile Stavracas Neto2020-10-162-5/+1
* clutter/actor: Use switch instead of if/elseGeorges Basile Stavracas Neto2020-10-161-6/+13
* clutter/stage: Use graphene_frustum_t for clippingGeorges Basile Stavracas Neto2020-10-165-41/+40
* clutter: Remove ClutterPlaneGeorges Basile Stavracas Neto2020-10-161-6/+0
* clutter/actor: Trivial code shufflingGeorges Basile Stavracas Neto2020-10-161-3/+3
* clutter/actor: Remove unnecessary checkGeorges Basile Stavracas Neto2020-10-161-7/+0
* clutter/stage: Use graphene_plane_t for clipping planesGeorges Basile Stavracas Neto2020-10-165-32/+19
* clutter/stage: Simplify view setupGeorges Basile Stavracas Neto2020-10-161-20/+2
* clutter: Use graphene_matrix_inverse()Georges Basile Stavracas Neto2020-10-165-58/+6
* cluter/stage: Use 1.0 for z-nearGeorges Basile Stavracas Neto2020-10-161-1/+1
* clutter/actor: Round to 256ths when projecting for pickingGeorges Basile Stavracas Neto2020-10-161-0/+3
* clutter/util: Generalize ROUND_TO_256THSGeorges Basile Stavracas Neto2020-10-162-10/+16
* texture-tower: Use memory management helpers moreJonas Ådahl2020-10-161-6/+1
* background: Use memory management helpers moreJonas Ådahl2020-10-161-23/+7
* cogl: Use memory management helpers moreJonas Ådahl2020-10-162-8/+4
* clutter/offscreen-effect: Use memory management helpers moreJonas Ådahl2020-10-161-2/+1