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-/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
-
-/**
- * SECTION:boxes
- * @Title: MetaRectangle
- * @Short_Description: Simple box operations
- */
-
-/*
- * Copyright (C) 2005, 2006 Elijah Newren
- * [meta_rectangle_intersect() is copyright the GTK+ Team according to Havoc,
- * see gdkrectangle.c. As far as Havoc knows, he probably wrote
- * meta_rectangle_equal(), and I'm guessing it's (C) Red Hat. So...]
- * Copyright (C) 1995-2000 GTK+ Team
- * Copyright (C) 2002 Red Hat, Inc.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "config.h"
-
-#include "backends/meta-monitor-transform.h"
-#include "core/boxes-private.h"
-
-#include <math.h>
-#include <X11/Xutil.h>
-
-#include "meta/util.h"
-
-/* It would make sense to use GSlice here, but until we clean up the
- * rest of this file and the internal API to use these functions, we
- * leave it using g_malloc()/g_free() for consistency.
- */
-
-MetaRectangle *
-meta_rectangle_copy (const MetaRectangle *rect)
-{
- return g_memdup2 (rect, sizeof (MetaRectangle));
-}
-
-void
-meta_rectangle_free (MetaRectangle *rect)
-{
- g_free (rect);
-}
-
-G_DEFINE_BOXED_TYPE (MetaRectangle, meta_rectangle,
- meta_rectangle_copy, meta_rectangle_free);
-
-char*
-meta_rectangle_to_string (const MetaRectangle *rect,
- char *output)
-{
- /* 25 chars: 2 commas, space, plus, trailing \0 + 5 for each digit.
- * Should be more than enough space. Note that of this space, the
- * trailing \0 will be overwritten for all but the last rectangle.
- */
- g_snprintf (output, RECT_LENGTH, "%d,%d +%d,%d",
- rect->x, rect->y, rect->width, rect->height);
-
- return output;
-}
-
-char*
-meta_rectangle_region_to_string (GList *region,
- const char *separator_string,
- char *output)
-{
- /* 27 chars: 2 commas, 2 square brackets, space, plus, trailing \0 + 5
- * for each digit. Should be more than enough space. Note that of this
- * space, the trailing \0 will be overwritten for all but the last
- * rectangle.
- */
- char rect_string[RECT_LENGTH];
-
- GList *tmp = region;
- char *cur = output;
-
- if (region == NULL)
- g_snprintf (output, 10, "(EMPTY)");
-
- while (tmp)
- {
- MetaRectangle *rect = tmp->data;
- g_snprintf (rect_string, RECT_LENGTH, "[%d,%d +%d,%d]",
- rect->x, rect->y, rect->width, rect->height);
- cur = g_stpcpy (cur, rect_string);
- tmp = tmp->next;
- if (tmp)
- cur = g_stpcpy (cur, separator_string);
- }
-
- return output;
-}
-
-char*
-meta_rectangle_edge_to_string (const MetaEdge *edge,
- char *output)
-{
- /* 25 chars: 2 commas, space, plus, trailing \0 + 5 for each digit.
- * Should be more than enough space. Note that of this space, the
- * trailing \0 will be overwritten for all but the last rectangle.
- *
- * Plus 2 for parenthesis, 4 for 2 more numbers, 2 more commas, and
- * 2 more spaces, for a total of 10 more.
- */
- g_snprintf (output, EDGE_LENGTH, "[%d,%d +%d,%d], %2d, %2d",
- edge->rect.x, edge->rect.y, edge->rect.width, edge->rect.height,
- edge->side_type, edge->edge_type);
-
- return output;
-}
-
-char*
-meta_rectangle_edge_list_to_string (GList *edge_list,
- const char *separator_string,
- char *output)
-{
- /* 27 chars: 2 commas, 2 square brackets, space, plus, trailing \0 + 5 for
- * each digit. Should be more than enough space. Note that of this
- * space, the trailing \0 will be overwritten for all but the last
- * rectangle.
- *
- * Plus 2 for parenthesis, 4 for 2 more numbers, 2 more commas, and
- * 2 more spaces, for a total of 10 more.
- */
- char rect_string[EDGE_LENGTH];
-
- char *cur = output;
- GList *tmp = edge_list;
-
- if (edge_list == NULL)
- g_snprintf (output, 10, "(EMPTY)");
-
- while (tmp)
- {
- MetaEdge *edge = tmp->data;
- MetaRectangle *rect = &edge->rect;
- g_snprintf (rect_string, EDGE_LENGTH, "([%d,%d +%d,%d], %2d, %2d)",
- rect->x, rect->y, rect->width, rect->height,
- edge->side_type, edge->edge_type);
- cur = g_stpcpy (cur, rect_string);
- tmp = tmp->next;
- if (tmp)
- cur = g_stpcpy (cur, separator_string);
- }
-
- return output;
-}
-
-MetaRectangle
-meta_rect (int x, int y, int width, int height)
-{
- MetaRectangle temporary;
- temporary.x = x;
- temporary.y = y;
- temporary.width = width;
- temporary.height = height;
-
- return temporary;
-}
-
-int
-meta_rectangle_area (const MetaRectangle *rect)
-{
- g_return_val_if_fail (rect != NULL, 0);
- return rect->width * rect->height;
-}
-
-/**
- * meta_rectangle_intersect:
- * @src1: a #MetaRectangle
- * @src2: another #MetaRectangle
- * @dest: (out caller-allocates): an empty #MetaRectangle, to be filled
- * with the coordinates of the intersection.
- *
- * Returns: TRUE is some intersection exists and is not degenerate, FALSE
- * otherwise.
- */
-gboolean
-meta_rectangle_intersect (const MetaRectangle *src1,
- const MetaRectangle *src2,
- MetaRectangle *dest)
-{
- int dest_x, dest_y;
- int dest_w, dest_h;
- int return_val;
-
- g_return_val_if_fail (src1 != NULL, FALSE);
- g_return_val_if_fail (src2 != NULL, FALSE);
- g_return_val_if_fail (dest != NULL, FALSE);
-
- return_val = FALSE;
-
- dest_x = MAX (src1->x, src2->x);
- dest_y = MAX (src1->y, src2->y);
- dest_w = MIN (src1->x + src1->width, src2->x + src2->width) - dest_x;
- dest_h = MIN (src1->y + src1->height, src2->y + src2->height) - dest_y;
-
- if (dest_w > 0 && dest_h > 0)
- {
- dest->x = dest_x;
- dest->y = dest_y;
- dest->width = dest_w;
- dest->height = dest_h;
- return_val = TRUE;
- }
- else
- {
- dest->width = 0;
- dest->height = 0;
- }
-
- return return_val;
-}
-
-gboolean
-meta_rectangle_equal (const MetaRectangle *src1,
- const MetaRectangle *src2)
-{
- return ((src1->x == src2->x) &&
- (src1->y == src2->y) &&
- (src1->width == src2->width) &&
- (src1->height == src2->height));
-}
-
-/**
- * meta_rectangle_union:
- * @rect1: a #MetaRectangle
- * @rect2: another #MetaRectangle
- * @dest: (out caller-allocates): an empty #MetaRectangle, to be filled
- * with the coordinates of the bounding box.
- */
-void
-meta_rectangle_union (const MetaRectangle *rect1,
- const MetaRectangle *rect2,
- MetaRectangle *dest)
-{
- int dest_x, dest_y;
- int dest_w, dest_h;
-
- dest_x = rect1->x;
- dest_y = rect1->y;
- dest_w = rect1->width;
- dest_h = rect1->height;
-
- if (rect2->x < dest_x)
- {
- dest_w += dest_x - rect2->x;
- dest_x = rect2->x;
- }
- if (rect2->y < dest_y)
- {
- dest_h += dest_y - rect2->y;
- dest_y = rect2->y;
- }
- if (rect2->x + rect2->width > dest_x + dest_w)
- dest_w = rect2->x + rect2->width - dest_x;
- if (rect2->y + rect2->height > dest_y + dest_h)
- dest_h = rect2->y + rect2->height - dest_y;
-
- dest->x = dest_x;
- dest->y = dest_y;
- dest->width = dest_w;
- dest->height = dest_h;
-}
-
-gboolean
-meta_rectangle_overlap (const MetaRectangle *rect1,
- const MetaRectangle *rect2)
-{
- g_return_val_if_fail (rect1 != NULL, FALSE);
- g_return_val_if_fail (rect2 != NULL, FALSE);
-
- return !((rect1->x + rect1->width <= rect2->x) ||
- (rect2->x + rect2->width <= rect1->x) ||
- (rect1->y + rect1->height <= rect2->y) ||
- (rect2->y + rect2->height <= rect1->y));
-}
-
-gboolean
-meta_rectangle_vert_overlap (const MetaRectangle *rect1,
- const MetaRectangle *rect2)
-{
- return (rect1->y < rect2->y + rect2->height &&
- rect2->y < rect1->y + rect1->height);
-}
-
-gboolean
-meta_rectangle_horiz_overlap (const MetaRectangle *rect1,
- const MetaRectangle *rect2)
-{
- return (rect1->x < rect2->x + rect2->width &&
- rect2->x < rect1->x + rect1->width);
-}
-
-gboolean
-meta_rectangle_could_fit_rect (const MetaRectangle *outer_rect,
- const MetaRectangle *inner_rect)
-{
- return (outer_rect->width >= inner_rect->width &&
- outer_rect->height >= inner_rect->height);
-}
-
-gboolean
-meta_rectangle_contains_rect (const MetaRectangle *outer_rect,
- const MetaRectangle *inner_rect)
-{
- return
- inner_rect->x >= outer_rect->x &&
- inner_rect->y >= outer_rect->y &&
- inner_rect->x + inner_rect->width <= outer_rect->x + outer_rect->width &&
- inner_rect->y + inner_rect->height <= outer_rect->y + outer_rect->height;
-}
-
-void
-meta_rectangle_resize_with_gravity (const MetaRectangle *old_rect,
- MetaRectangle *rect,
- MetaGravity gravity,
- int new_width,
- int new_height)
-{
- /* FIXME: I'm too deep into this to know whether the below comment is
- * still clear or not now that I've moved it out of constraints.c.
- * boxes.h has a good comment, but I'm not sure if the below info is also
- * helpful on top of that (or whether it has superfluous info).
- */
-
- /* These formulas may look overly simplistic at first but you can work
- * everything out with a left_frame_with, right_frame_width,
- * border_width, and old and new client area widths (instead of old total
- * width and new total width) and you come up with the same formulas.
- *
- * Also, note that the reason we can treat META_GRAVITY_NORTH_WEST and
- * META_GRAVITY_STATIC the same is because we're not given a location at
- * which to place the window--the window was already placed
- * appropriately before. So, META_GRAVITY_NORTH_WEST for this function
- * means to just leave the upper left corner of the outer window
- * where it already is, and META_GRAVITY_STATIC for this function means to
- * just leave the upper left corner of the inner window where it
- * already is. But leaving either of those two corners where they
- * already are will ensure that the other corner is fixed as well
- * (since frame size doesn't change)--thus making the two
- * equivalent.
- */
-
- /* First, the x direction */
- switch (gravity)
- {
- case META_GRAVITY_NORTH_WEST:
- case META_GRAVITY_WEST:
- case META_GRAVITY_SOUTH_WEST:
- rect->x = old_rect->x;
- break;
-
- case META_GRAVITY_NORTH:
- case META_GRAVITY_CENTER:
- case META_GRAVITY_SOUTH:
- /* FIXME: Needing to adjust new_width kind of sucks, but not doing so
- * would cause drift.
- */
- new_width -= (old_rect->width - new_width) % 2;
- rect->x = old_rect->x + (old_rect->width - new_width)/2;
- break;
-
- case META_GRAVITY_NORTH_EAST:
- case META_GRAVITY_EAST:
- case META_GRAVITY_SOUTH_EAST:
- rect->x = old_rect->x + (old_rect->width - new_width);
- break;
-
- case META_GRAVITY_STATIC:
- default:
- rect->x = old_rect->x;
- break;
- }
- rect->width = new_width;
-
- /* Next, the y direction */
- switch (gravity)
- {
- case META_GRAVITY_NORTH_WEST:
- case META_GRAVITY_NORTH:
- case META_GRAVITY_NORTH_EAST:
- rect->y = old_rect->y;
- break;
-
- case META_GRAVITY_WEST:
- case META_GRAVITY_CENTER:
- case META_GRAVITY_EAST:
- /* FIXME: Needing to adjust new_height kind of sucks, but not doing so
- * would cause drift.
- */
- new_height -= (old_rect->height - new_height) % 2;
- rect->y = old_rect->y + (old_rect->height - new_height)/2;
- break;
-
- case META_GRAVITY_SOUTH_WEST:
- case META_GRAVITY_SOUTH:
- case META_GRAVITY_SOUTH_EAST:
- rect->y = old_rect->y + (old_rect->height - new_height);
- break;
-
- case META_GRAVITY_STATIC:
- default:
- rect->y = old_rect->y;
- break;
- }
- rect->height = new_height;
-}
-
-/* Not so simple helper function for get_minimal_spanning_set_for_region() */
-static GList*
-merge_spanning_rects_in_region (GList *region)
-{
- /* NOTE FOR ANY OPTIMIZATION PEOPLE OUT THERE: Please see the
- * documentation of get_minimal_spanning_set_for_region() for performance
- * considerations that also apply to this function.
- */
-
- GList* compare;
- compare = region;
-
- if (region == NULL)
- {
- g_warning ("Region to merge was empty! Either you have a some "
- "pathological STRUT list or there's a bug somewhere!");
- return NULL;
- }
-
- while (compare && compare->next)
- {
- MetaRectangle *a = compare->data;
- GList *other = compare->next;
-
- g_assert (a->width > 0 && a->height > 0);
-
- while (other)
- {
- MetaRectangle *b = other->data;
- GList *delete_me = NULL;
-
- g_assert (b->width > 0 && b->height > 0);
-
- /* If a contains b, just remove b */
- if (meta_rectangle_contains_rect (a, b))
- {
- delete_me = other;
- }
- /* If b contains a, just remove a */
- else if (meta_rectangle_contains_rect (b, a))
- {
- delete_me = compare;
- }
- /* If a and b might be mergeable horizontally */
- else if (a->y == b->y && a->height == b->height)
- {
- /* If a and b overlap */
- if (meta_rectangle_overlap (a, b))
- {
- int new_x = MIN (a->x, b->x);
- a->width = MAX (a->x + a->width, b->x + b->width) - new_x;
- a->x = new_x;
- delete_me = other;
- }
- /* If a and b are adjacent */
- else if (a->x + a->width == b->x || a->x == b->x + b->width)
- {
- int new_x = MIN (a->x, b->x);
- a->width = MAX (a->x + a->width, b->x + b->width) - new_x;
- a->x = new_x;
- delete_me = other;
- }
- }
- /* If a and b might be mergeable vertically */
- else if (a->x == b->x && a->width == b->width)
- {
- /* If a and b overlap */
- if (meta_rectangle_overlap (a, b))
- {
- int new_y = MIN (a->y, b->y);
- a->height = MAX (a->y + a->height, b->y + b->height) - new_y;
- a->y = new_y;
- delete_me = other;
- }
- /* If a and b are adjacent */
- else if (a->y + a->height == b->y || a->y == b->y + b->height)
- {
- int new_y = MIN (a->y, b->y);
- a->height = MAX (a->y + a->height, b->y + b->height) - new_y;
- a->y = new_y;
- delete_me = other;
- }
- }
-
- other = other->next;
-
- /* Delete any rectangle in the list that is no longer wanted */
- if (delete_me != NULL)
- {
- /* Deleting the rect we compare others to is a little tricker */
- if (compare == delete_me)
- {
- compare = compare->next;
- other = compare->next;
- a = compare->data;
- }
-
- /* Okay, we can free it now */
- g_free (delete_me->data);
- region = g_list_delete_link (region, delete_me);
- }
-
- }
-
- compare = compare->next;
- }
-
- return region;
-}
-
-/* Simple helper function for get_minimal_spanning_set_for_region()... */
-static gint
-compare_rect_areas (gconstpointer a, gconstpointer b)
-{
- const MetaRectangle *a_rect = (gconstpointer) a;
- const MetaRectangle *b_rect = (gconstpointer) b;
-
- int a_area = meta_rectangle_area (a_rect);
- int b_area = meta_rectangle_area (b_rect);
-
- return b_area - a_area; /* positive ret value denotes b > a, ... */
-}
-
-/* ... and another helper for get_minimal_spanning_set_for_region()... */
-static gboolean
-check_strut_align (MetaStrut *strut, const MetaRectangle *rect)
-{
- /* Check whether @strut actually aligns to the side of @rect it claims */
- switch (strut->side)
- {
- case META_SIDE_TOP:
- return BOX_TOP (strut->rect) <= BOX_TOP (*rect);
- case META_SIDE_BOTTOM:
- return BOX_BOTTOM (strut->rect) >= BOX_BOTTOM (*rect);
- case META_SIDE_LEFT:
- return BOX_LEFT (strut->rect) <= BOX_LEFT (*rect);
- case META_SIDE_RIGHT:
- return BOX_RIGHT (strut->rect) >= BOX_RIGHT (*rect);
- default:
- return FALSE;
- }
-}
-
-/**
- * meta_rectangle_get_minimal_spanning_set_for_region:
- * @basic_rect: Input rectangle
- * @all_struts: (element-type Meta.Rectangle): List of struts
- *
- * This function is trying to find a "minimal spanning set (of rectangles)"
- * for a given region.
- *
- * The region is given by taking basic_rect, then removing the areas
- * covered by all the rectangles in the all_struts list, and then expanding
- * the resulting region by the given number of pixels in each direction.
- *
- * A "minimal spanning set (of rectangles)" is the best name I could come
- * up with for the concept I had in mind. Basically, for a given region, I
- * want a set of rectangles with the property that a window is contained in
- * the region if and only if it is contained within at least one of the
- * rectangles.
- *
- * Returns: (transfer full) (element-type Meta.Rectangle): Minimal spanning set
- */
-GList*
-meta_rectangle_get_minimal_spanning_set_for_region (
- const MetaRectangle *basic_rect,
- const GSList *all_struts)
-{
- /* NOTE FOR OPTIMIZERS: This function *might* be somewhat slow,
- * especially due to the call to merge_spanning_rects_in_region() (which
- * is O(n^2) where n is the size of the list generated in this function).
- * This is made more onerous due to the fact that it involves a fair
- * number of memory allocation and deallocation calls. However, n is 1
- * for default installations of Gnome (because partial struts aren't used
- * by default and only partial struts increase the size of the spanning
- * set generated). With one partial strut, n will be 2 or 3. With 2
- * partial struts, n will probably be 4 or 5. So, n probably isn't large
- * enough to make this worth bothering. Further, it is only called from
- * workspace.c:ensure_work_areas_validated (at least as of the time of
- * writing this comment), which in turn should only be called if the
- * strut list changes or the screen or monitor size changes. If it ever
- * does show up on profiles (most likely because people start using
- * ridiculously huge numbers of partial struts), possible optimizations
- * include:
- *
- * (1) rewrite merge_spanning_rects_in_region() to be O(n) or O(nlogn).
- * I'm not totally sure it's possible, but with a couple copies of
- * the list and sorting them appropriately, I believe it might be.
- * (2) only call merge_spanning_rects_in_region() with a subset of the
- * full list of rectangles. I believe from some of my preliminary
- * debugging and thinking about it that it is possible to figure out
- * apriori groups of rectangles which are only merge candidates with
- * each other. (See testboxes.c:get_screen_region() when which==2
- * and track the steps of this function carefully to see what gave
- * me the hint that this might work)
- * (3) figure out how to avoid merge_spanning_rects_in_region(). I think
- * it might be possible to modify this function to make that
- * possible, and I spent just a little while thinking about it, but n
- * wasn't large enough to convince me to care yet.
- * (4) Some of the stuff Rob mentioned at http://mail.gnome.org/archives\
- * /metacity-devel-list/2005-November/msg00028.html. (Sorry for the
- * URL splitting.)
- */
-
- GList *ret;
- GList *tmp_list;
- const GSList *strut_iter;
- MetaRectangle *temp_rect;
-
- /* The algorithm is basically as follows:
- * Initialize rectangle_set to basic_rect
- * Foreach strut:
- * Foreach rectangle in rectangle_set:
- * - Split the rectangle into new rectangles that don't overlap the
- * strut (but which are as big as possible otherwise)
- * - Remove the old (pre-split) rectangle from the rectangle_set,
- * and replace it with the new rectangles generated from the
- * splitting
- */
-
- temp_rect = g_new (MetaRectangle, 1);
- *temp_rect = *basic_rect;
- ret = g_list_prepend (NULL, temp_rect);
-
- for (strut_iter = all_struts; strut_iter; strut_iter = strut_iter->next)
- {
- GList *rect_iter;
- MetaStrut *strut = (MetaStrut*)strut_iter->data;
- MetaRectangle *strut_rect = &strut->rect;
-
- tmp_list = ret;
- ret = NULL;
- rect_iter = tmp_list;
- while (rect_iter)
- {
- MetaRectangle *rect = (MetaRectangle*) rect_iter->data;
-
- if (!meta_rectangle_overlap (strut_rect, rect) ||
- !check_strut_align (strut, basic_rect))
- ret = g_list_prepend (ret, rect);
- else
- {
- /* If there is area in rect left of strut */
- if (BOX_LEFT (*rect) < BOX_LEFT (*strut_rect))
- {
- temp_rect = g_new (MetaRectangle, 1);
- *temp_rect = *rect;
- temp_rect->width = BOX_LEFT (*strut_rect) - BOX_LEFT (*rect);
- ret = g_list_prepend (ret, temp_rect);
- }
- /* If there is area in rect right of strut */
- if (BOX_RIGHT (*rect) > BOX_RIGHT (*strut_rect))
- {
- int new_x;
- temp_rect = g_new (MetaRectangle, 1);
- *temp_rect = *rect;
- new_x = BOX_RIGHT (*strut_rect);
- temp_rect->width = BOX_RIGHT(*rect) - new_x;
- temp_rect->x = new_x;
- ret = g_list_prepend (ret, temp_rect);
- }
- /* If there is area in rect above strut */
- if (BOX_TOP (*rect) < BOX_TOP (*strut_rect))
- {
- temp_rect = g_new (MetaRectangle, 1);
- *temp_rect = *rect;
- temp_rect->height = BOX_TOP (*strut_rect) - BOX_TOP (*rect);
- ret = g_list_prepend (ret, temp_rect);
- }
- /* If there is area in rect below strut */
- if (BOX_BOTTOM (*rect) > BOX_BOTTOM (*strut_rect))
- {
- int new_y;
- temp_rect = g_new (MetaRectangle, 1);
- *temp_rect = *rect;
- new_y = BOX_BOTTOM (*strut_rect);
- temp_rect->height = BOX_BOTTOM (*rect) - new_y;
- temp_rect->y = new_y;
- ret = g_list_prepend (ret, temp_rect);
- }
- g_free (rect);
- }
- rect_iter = rect_iter->next;
- }
- g_list_free (tmp_list);
- }
-
- /* Sort by maximal area, just because I feel like it... */
- ret = g_list_sort (ret, compare_rect_areas);
-
- /* Merge rectangles if possible so that the list really is minimal */
- ret = merge_spanning_rects_in_region (ret);
-
- return ret;
-}
-
-/**
- * meta_rectangle_expand_region: (skip)
- *
- */
-GList*
-meta_rectangle_expand_region (GList *region,
- const int left_expand,
- const int right_expand,
- const int top_expand,
- const int bottom_expand)
-{
- return meta_rectangle_expand_region_conditionally (region,
- left_expand,
- right_expand,
- top_expand,
- bottom_expand,
- 0,
- 0);
-}
-
-/**
- * meta_rectangle_expand_region_conditionally: (skip)
- *
- */
-GList*
-meta_rectangle_expand_region_conditionally (GList *region,
- const int left_expand,
- const int right_expand,
- const int top_expand,
- const int bottom_expand,
- const int min_x,
- const int min_y)
-{
- GList *tmp_list = region;
- while (tmp_list)
- {
- MetaRectangle *rect = (MetaRectangle*) tmp_list->data;
- if (rect->width >= min_x)
- {
- rect->x -= left_expand;
- rect->width += (left_expand + right_expand);
- }
- if (rect->height >= min_y)
- {
- rect->y -= top_expand;
- rect->height += (top_expand + bottom_expand);
- }
- tmp_list = tmp_list->next;
- }
-
- return region;
-}
-
-void
-meta_rectangle_expand_to_avoiding_struts (MetaRectangle *rect,
- const MetaRectangle *expand_to,
- const MetaDirection direction,
- const GSList *all_struts)
-{
- const GSList *strut_iter;
-
- /* If someone wants this function to handle more fine-grained
- * direction expanding in the future (e.g. only left, or fully
- * horizontal plus upward), feel free. But I'm hard-coding for both
- * horizontal directions (exclusive-)or both vertical directions.
- */
- g_assert ((direction == META_DIRECTION_HORIZONTAL) ^
- (direction == META_DIRECTION_VERTICAL ));
-
- if (direction == META_DIRECTION_HORIZONTAL)
- {
- rect->x = expand_to->x;
- rect->width = expand_to->width;
- }
- else
- {
- rect->y = expand_to->y;
- rect->height = expand_to->height;
- }
-
-
- /* Run over all struts */
- for (strut_iter = all_struts; strut_iter; strut_iter = strut_iter->next)
- {
- MetaStrut *strut = (MetaStrut*) strut_iter->data;
-
- /* Skip struts that don't overlap */
- if (!meta_rectangle_overlap (&strut->rect, rect))
- continue;
-
- if (direction == META_DIRECTION_HORIZONTAL)
- {
- if (strut->side == META_SIDE_LEFT)
- {
- int offset = BOX_RIGHT(strut->rect) - BOX_LEFT(*rect);
- rect->x += offset;
- rect->width -= offset;
- }
- else if (strut->side == META_SIDE_RIGHT)
- {
- int offset = BOX_RIGHT (*rect) - BOX_LEFT(strut->rect);
- rect->width -= offset;
- }
- /* else ignore the strut */
- }
- else /* direction == META_DIRECTION_VERTICAL */
- {
- if (strut->side == META_SIDE_TOP)
- {
- int offset = BOX_BOTTOM(strut->rect) - BOX_TOP(*rect);
- rect->y += offset;
- rect->height -= offset;
- }
- else if (strut->side == META_SIDE_BOTTOM)
- {
- int offset = BOX_BOTTOM(*rect) - BOX_TOP(strut->rect);
- rect->height -= offset;
- }
- /* else ignore the strut */
- }
- } /* end loop over struts */
-} /* end meta_rectangle_expand_to_avoiding_struts */
-
-void
-meta_rectangle_free_list_and_elements (GList *filled_list)
-{
- g_list_free_full (filled_list, g_free);
-}
-
-gboolean
-meta_rectangle_could_fit_in_region (const GList *spanning_rects,
- const MetaRectangle *rect)
-{
- const GList *temp;
- gboolean could_fit;
-
- temp = spanning_rects;
- could_fit = FALSE;
- while (!could_fit && temp != NULL)
- {
- could_fit = could_fit || meta_rectangle_could_fit_rect (temp->data, rect);
- temp = temp->next;
- }
-
- return could_fit;
-}
-
-gboolean
-meta_rectangle_contained_in_region (const GList *spanning_rects,
- const MetaRectangle *rect)
-{
- const GList *temp;
- gboolean contained;
-
- temp = spanning_rects;
- contained = FALSE;
- while (!contained && temp != NULL)
- {
- contained = contained || meta_rectangle_contains_rect (temp->data, rect);
- temp = temp->next;
- }
-
- return contained;
-}
-
-gboolean
-meta_rectangle_overlaps_with_region (const GList *spanning_rects,
- const MetaRectangle *rect)
-{
- const GList *temp;
- gboolean overlaps;
-
- temp = spanning_rects;
- overlaps = FALSE;
- while (!overlaps && temp != NULL)
- {
- overlaps = overlaps || meta_rectangle_overlap (temp->data, rect);
- temp = temp->next;
- }
-
- return overlaps;
-}
-
-
-void
-meta_rectangle_clamp_to_fit_into_region (const GList *spanning_rects,
- FixedDirections fixed_directions,
- MetaRectangle *rect,
- const MetaRectangle *min_size)
-{
- const GList *temp;
- const MetaRectangle *best_rect = NULL;
- int best_overlap = 0;
-
- /* First, find best rectangle from spanning_rects to which we can clamp
- * rect to fit into.
- */
- for (temp = spanning_rects; temp; temp = temp->next)
- {
- MetaRectangle *compare_rect = temp->data;
- int maximal_overlap_amount_for_compare;
-
- /* If x is fixed and the entire width of rect doesn't fit in compare,
- * skip this rectangle.
- */
- if ((fixed_directions & FIXED_DIRECTION_X) &&
- (compare_rect->x > rect->x ||
- compare_rect->x + compare_rect->width < rect->x + rect->width))
- continue;
-
- /* If y is fixed and the entire height of rect doesn't fit in compare,
- * skip this rectangle.
- */
- if ((fixed_directions & FIXED_DIRECTION_Y) &&
- (compare_rect->y > rect->y ||
- compare_rect->y + compare_rect->height < rect->y + rect->height))
- continue;
-
- /* If compare can't hold the min_size window, skip this rectangle. */
- if (compare_rect->width < min_size->width ||
- compare_rect->height < min_size->height)
- continue;
-
- /* Determine maximal overlap amount */
- maximal_overlap_amount_for_compare =
- MIN (rect->width, compare_rect->width) *
- MIN (rect->height, compare_rect->height);
-
- /* See if this is the best rect so far */
- if (maximal_overlap_amount_for_compare > best_overlap)
- {
- best_rect = compare_rect;
- best_overlap = maximal_overlap_amount_for_compare;
- }
- }
-
- /* Clamp rect appropriately */
- if (best_rect == NULL)
- {
- g_warning ("No rect whose size to clamp to found!");
-
- /* If it doesn't fit, at least make it no bigger than it has to be */
- if (!(fixed_directions & FIXED_DIRECTION_X))
- rect->width = min_size->width;
- if (!(fixed_directions & FIXED_DIRECTION_Y))
- rect->height = min_size->height;
- }
- else
- {
- rect->width = MIN (rect->width, best_rect->width);
- rect->height = MIN (rect->height, best_rect->height);
- }
-}
-
-void
-meta_rectangle_clip_to_region (const GList *spanning_rects,
- FixedDirections fixed_directions,
- MetaRectangle *rect)
-{
- const GList *temp;
- const MetaRectangle *best_rect = NULL;
- int best_overlap = 0;
-
- /* First, find best rectangle from spanning_rects to which we will clip
- * rect into.
- */
- for (temp = spanning_rects; temp; temp = temp->next)
- {
- MetaRectangle *compare_rect = temp->data;
- MetaRectangle overlap;
- int maximal_overlap_amount_for_compare;
-
- /* If x is fixed and the entire width of rect doesn't fit in compare,
- * skip the rectangle.
- */
- if ((fixed_directions & FIXED_DIRECTION_X) &&
- (compare_rect->x > rect->x ||
- compare_rect->x + compare_rect->width < rect->x + rect->width))
- continue;
-
- /* If y is fixed and the entire height of rect doesn't fit in compare,
- * skip the rectangle.
- */
- if ((fixed_directions & FIXED_DIRECTION_Y) &&
- (compare_rect->y > rect->y ||
- compare_rect->y + compare_rect->height < rect->y + rect->height))
- continue;
-
- /* Determine maximal overlap amount */
- meta_rectangle_intersect (rect, compare_rect, &overlap);
- maximal_overlap_amount_for_compare = meta_rectangle_area (&overlap);
-
- /* See if this is the best rect so far */
- if (maximal_overlap_amount_for_compare > best_overlap)
- {
- best_rect = compare_rect;
- best_overlap = maximal_overlap_amount_for_compare;
- }
- }
-
- /* Clip rect appropriately */
- if (best_rect == NULL)
- {
- g_warning ("No rect to clip to found!");
- }
- else
- {
- /* Extra precaution with checking fixed direction shouldn't be needed
- * due to logic above, but it shouldn't hurt either.
- */
- if (!(fixed_directions & FIXED_DIRECTION_X))
- {
- /* Find the new left and right */
- int new_x = MAX (rect->x, best_rect->x);
- rect->width = MIN ((rect->x + rect->width) - new_x,
- (best_rect->x + best_rect->width) - new_x);
- rect->x = new_x;
- }
-
- /* Extra precaution with checking fixed direction shouldn't be needed
- * due to logic above, but it shouldn't hurt either.
- */
- if (!(fixed_directions & FIXED_DIRECTION_Y))
- {
- /* Clip the top, if needed */
- int new_y = MAX (rect->y, best_rect->y);
- rect->height = MIN ((rect->y + rect->height) - new_y,
- (best_rect->y + best_rect->height) - new_y);
- rect->y = new_y;
- }
- }
-}
-
-void
-meta_rectangle_shove_into_region (const GList *spanning_rects,
- FixedDirections fixed_directions,
- MetaRectangle *rect)
-{
- const GList *temp;
- const MetaRectangle *best_rect = NULL;
- int best_overlap = 0;
- int shortest_distance = G_MAXINT;
-
- /* First, find best rectangle from spanning_rects to which we will shove
- * rect into.
- */
-
- for (temp = spanning_rects; temp; temp = temp->next)
- {
- MetaRectangle *compare_rect = temp->data;
- int maximal_overlap_amount_for_compare;
- int dist_to_compare;
-
- /* If x is fixed and the entire width of rect doesn't fit in compare,
- * skip this rectangle.
- */
- if ((fixed_directions & FIXED_DIRECTION_X) &&
- (compare_rect->x > rect->x ||
- compare_rect->x + compare_rect->width < rect->x + rect->width))
- continue;
-
- /* If y is fixed and the entire height of rect doesn't fit in compare,
- * skip this rectangle.
- */
- if ((fixed_directions & FIXED_DIRECTION_Y) &&
- (compare_rect->y > rect->y ||
- compare_rect->y + compare_rect->height < rect->y + rect->height))
- continue;
-
- /* Determine maximal overlap amount between rect & compare_rect */
- maximal_overlap_amount_for_compare =
- MIN (rect->width, compare_rect->width) *
- MIN (rect->height, compare_rect->height);
-
- /* Determine distance necessary to put rect into compare_rect */
- dist_to_compare = 0;
- if (compare_rect->x > rect->x)
- dist_to_compare += compare_rect->x - rect->x;
- if (compare_rect->x + compare_rect->width < rect->x + rect->width)
- dist_to_compare += (rect->x + rect->width) -
- (compare_rect->x + compare_rect->width);
- if (compare_rect->y > rect->y)
- dist_to_compare += compare_rect->y - rect->y;
- if (compare_rect->y + compare_rect->height < rect->y + rect->height)
- dist_to_compare += (rect->y + rect->height) -
- (compare_rect->y + compare_rect->height);
-
- /* See if this is the best rect so far */
- if ((maximal_overlap_amount_for_compare > best_overlap) ||
- (maximal_overlap_amount_for_compare == best_overlap &&
- dist_to_compare < shortest_distance))
- {
- best_rect = compare_rect;
- best_overlap = maximal_overlap_amount_for_compare;
- shortest_distance = dist_to_compare;
- }
- }
-
- /* Shove rect appropriately */
- if (best_rect == NULL)
- {
- g_warning ("No rect to shove into found!");
- }
- else
- {
- /* Extra precaution with checking fixed direction shouldn't be needed
- * due to logic above, but it shouldn't hurt either.
- */
- if (!(fixed_directions & FIXED_DIRECTION_X))
- {
- /* Shove to the right, if needed */
- if (best_rect->x > rect->x)
- rect->x = best_rect->x;
-
- /* Shove to the left, if needed */
- if (best_rect->x + best_rect->width < rect->x + rect->width)
- rect->x = (best_rect->x + best_rect->width) - rect->width;
- }
-
- /* Extra precaution with checking fixed direction shouldn't be needed
- * due to logic above, but it shouldn't hurt either.
- */
- if (!(fixed_directions & FIXED_DIRECTION_Y))
- {
- /* Shove down, if needed */
- if (best_rect->y > rect->y)
- rect->y = best_rect->y;
-
- /* Shove up, if needed */
- if (best_rect->y + best_rect->height < rect->y + rect->height)
- rect->y = (best_rect->y + best_rect->height) - rect->height;
- }
- }
-}
-
-void
-meta_rectangle_find_linepoint_closest_to_point (double x1,
- double y1,
- double x2,
- double y2,
- double px,
- double py,
- double *valx,
- double *valy)
-{
- /* I'll use the shorthand rx, ry for the return values, valx & valy.
- * Now, we need (rx,ry) to be on the line between (x1,y1) and (x2,y2).
- * For that to happen, we first need the slope of the line from (x1,y1)
- * to (rx,ry) must match the slope of (x1,y1) to (x2,y2), i.e.:
- * (ry-y1) (y2-y1)
- * ------- = -------
- * (rx-x1) (x2-x1)
- * If x1==x2, though, this gives divide by zero errors, so we want to
- * rewrite the equation by multiplying both sides by (rx-x1)*(x2-x1):
- * (ry-y1)(x2-x1) = (y2-y1)(rx-x1)
- * This is a valid requirement even when x1==x2 (when x1==x2, this latter
- * equation will basically just mean that rx must be equal to both x1 and
- * x2)
- *
- * The other requirement that we have is that the line from (rx,ry) to
- * (px,py) must be perpendicular to the line from (x1,y1) to (x2,y2). So
- * we just need to get a vector in the direction of each line, take the
- * dot product of the two, and ensure that the result is 0:
- * (rx-px)*(x2-x1) + (ry-py)*(y2-y1) = 0.
- *
- * This gives us two equations and two unknowns:
- *
- * (ry-y1)(x2-x1) = (y2-y1)(rx-x1)
- * (rx-px)*(x2-x1) + (ry-py)*(y2-y1) = 0.
- *
- * This particular pair of equations is always solvable so long as
- * (x1,y1) and (x2,y2) are not the same point (and note that anyone who
- * calls this function that way is braindead because it means that they
- * really didn't specify a line after all). However, the caller should
- * be careful to avoid making (x1,y1) and (x2,y2) too close (e.g. like
- * 10^{-8} apart in each coordinate), otherwise roundoff error could
- * cause issues. Solving these equations by hand (or using Maple(TM) or
- * Mathematica(TM) or whatever) results in slightly messy expressions,
- * but that's all the below few lines do.
- */
-
- double diffx, diffy, den;
- diffx = x2 - x1;
- diffy = y2 - y1;
- den = diffx * diffx + diffy * diffy;
-
- *valx = (py * diffx * diffy + px * diffx * diffx +
- y2 * x1 * diffy - y1 * x2 * diffy) / den;
- *valy = (px * diffx * diffy + py * diffy * diffy +
- x2 * y1 * diffx - x1 * y2 * diffx) / den;
-}
-
-/***************************************************************************/
-/* */
-/* Switching gears to code for edges instead of just rectangles */
-/* */
-/***************************************************************************/
-
-gboolean
-meta_rectangle_edge_aligns (const MetaRectangle *rect, const MetaEdge *edge)
-{
- /* The reason for the usage of <= below instead of < is because we are
- * interested in in-the-way-or-adject'ness. So, a left (i.e. vertical
- * edge) occupying y positions 0-9 (which has a y of 0 and a height of
- * 10) and a rectangle with top at y=10 would be considered to "align" by
- * this function.
- */
- switch (edge->side_type)
- {
- case META_SIDE_LEFT:
- case META_SIDE_RIGHT:
- return BOX_TOP (*rect) <= BOX_BOTTOM (edge->rect) &&
- BOX_TOP (edge->rect) <= BOX_BOTTOM (*rect);
- case META_SIDE_TOP:
- case META_SIDE_BOTTOM:
- return BOX_LEFT (*rect) <= BOX_RIGHT (edge->rect) &&
- BOX_LEFT (edge->rect) <= BOX_RIGHT (*rect);
- default:
- g_assert_not_reached ();
- return FALSE;
- }
-}
-
-static GList*
-get_rect_minus_overlap (const GList *rect_in_list,
- MetaRectangle *overlap)
-{
- MetaRectangle *temp;
- MetaRectangle *rect = rect_in_list->data;
- GList *ret = NULL;
-
- if (BOX_LEFT (*rect) < BOX_LEFT (*overlap))
- {
- temp = g_new (MetaRectangle, 1);
- *temp = *rect;
- temp->width = BOX_LEFT (*overlap) - BOX_LEFT (*rect);
- ret = g_list_prepend (ret, temp);
- }
- if (BOX_RIGHT (*rect) > BOX_RIGHT (*overlap))
- {
- temp = g_new (MetaRectangle, 1);
- *temp = *rect;
- temp->x = BOX_RIGHT (*overlap);
- temp->width = BOX_RIGHT (*rect) - BOX_RIGHT (*overlap);
- ret = g_list_prepend (ret, temp);
- }
- if (BOX_TOP (*rect) < BOX_TOP (*overlap))
- {
- temp = g_new (MetaRectangle, 1);
- temp->x = overlap->x;
- temp->width = overlap->width;
- temp->y = BOX_TOP (*rect);
- temp->height = BOX_TOP (*overlap) - BOX_TOP (*rect);
- ret = g_list_prepend (ret, temp);
- }
- if (BOX_BOTTOM (*rect) > BOX_BOTTOM (*overlap))
- {
- temp = g_new (MetaRectangle, 1);
- temp->x = overlap->x;
- temp->width = overlap->width;
- temp->y = BOX_BOTTOM (*overlap);
- temp->height = BOX_BOTTOM (*rect) - BOX_BOTTOM (*overlap);
- ret = g_list_prepend (ret, temp);
- }
-
- return ret;
-}
-
-static GList*
-replace_rect_with_list (GList *old_element,
- GList *new_list)
-{
- GList *ret;
- g_assert (old_element != NULL);
-
- if (!new_list)
- {
- /* If there is no new list, just remove the old_element */
- ret = g_list_remove_link (old_element, old_element);
- }
- else
- {
- /* Fix up the prev and next pointers everywhere */
- ret = new_list;
- if (old_element->prev)
- {
- old_element->prev->next = new_list;
- new_list->prev = old_element->prev;
- }
- if (old_element->next)
- {
- GList *tmp = g_list_last (new_list);
- old_element->next->prev = tmp;
- tmp->next = old_element->next;
- }
- }
-
- /* Free the old_element and return the appropriate "next" point */
- g_free (old_element->data);
- g_list_free_1 (old_element);
- return ret;
-}
-
-/* Make a copy of the strut list, make sure that copy only contains parts
- * of the old_struts that intersect with the region rect, and then do some
- * magic to make all the new struts disjoint (okay, we we break up struts
- * that aren't disjoint in a way that the overlapping part is only included
- * once, so it's not really magic...).
- */
-static GList*
-get_disjoint_strut_rect_list_in_region (const GSList *old_struts,
- const MetaRectangle *region)
-{
- GList *strut_rects;
- GList *tmp;
-
- /* First, copy the list */
- strut_rects = NULL;
- while (old_struts)
- {
- MetaRectangle *cur = &((MetaStrut*)old_struts->data)->rect;
- MetaRectangle *copy = g_new (MetaRectangle, 1);
- *copy = *cur;
- if (meta_rectangle_intersect (copy, region, copy))
- strut_rects = g_list_prepend (strut_rects, copy);
- else
- g_free (copy);
-
- old_struts = old_struts->next;
- }
-
- /* Now, loop over the list and check for intersections, fixing things up
- * where they do intersect.
- */
- tmp = strut_rects;
- while (tmp)
- {
- GList *compare;
-
- MetaRectangle *cur = tmp->data;
-
- compare = tmp->next;
- while (compare)
- {
- MetaRectangle *comp = compare->data;
- MetaRectangle overlap;
-
- if (meta_rectangle_intersect (cur, comp, &overlap))
- {
- /* Get a list of rectangles for each strut that don't overlap
- * the intersection region.
- */
- GList *cur_leftover = get_rect_minus_overlap (tmp, &overlap);
- GList *comp_leftover = get_rect_minus_overlap (compare, &overlap);
-
- /* Add the intersection region to cur_leftover */
- MetaRectangle *overlap_allocated = g_new (MetaRectangle, 1);
- *overlap_allocated = overlap;
- cur_leftover = g_list_prepend (cur_leftover, overlap_allocated);
-
- /* Fix up tmp, compare, and cur -- maybe struts too */
- if (strut_rects == tmp)
- {
- strut_rects = replace_rect_with_list (tmp, cur_leftover);
- tmp = strut_rects;
- }
- else
- tmp = replace_rect_with_list (tmp, cur_leftover);
- compare = replace_rect_with_list (compare, comp_leftover);
-
- if (compare == NULL)
- break;
-
- cur = tmp->data;
- }
-
- compare = compare->next;
- }
-
- tmp = tmp->next;
- }
-
- return strut_rects;
-}
-
-gint
-meta_rectangle_edge_cmp_ignore_type (gconstpointer a, gconstpointer b)
-{
- const MetaEdge *a_edge_rect = (gconstpointer) a;
- const MetaEdge *b_edge_rect = (gconstpointer) b;
- int a_compare, b_compare;
-
- /* Edges must be both vertical or both horizontal, or it doesn't make
- * sense to compare them.
- */
- g_assert ((a_edge_rect->rect.width == 0 && b_edge_rect->rect.width == 0) ||
- (a_edge_rect->rect.height == 0 && b_edge_rect->rect.height == 0));
-
- a_compare = b_compare = 0; /* gcc-3.4.2 sucks at figuring initialized'ness */
-
- if (a_edge_rect->side_type == META_SIDE_LEFT ||
- a_edge_rect->side_type == META_SIDE_RIGHT)
- {
- a_compare = a_edge_rect->rect.x;
- b_compare = b_edge_rect->rect.x;
- if (a_compare == b_compare)
- {
- a_compare = a_edge_rect->rect.y;
- b_compare = b_edge_rect->rect.y;
- }
- }
- else if (a_edge_rect->side_type == META_SIDE_TOP ||
- a_edge_rect->side_type == META_SIDE_BOTTOM)
- {
- a_compare = a_edge_rect->rect.y;
- b_compare = b_edge_rect->rect.y;
- if (a_compare == b_compare)
- {
- a_compare = a_edge_rect->rect.x;
- b_compare = b_edge_rect->rect.x;
- }
- }
- else
- g_assert ("Some idiot wanted to sort sides of different types.");
-
- return a_compare - b_compare; /* positive value denotes a > b ... */
-}
-
-/* To make things easily testable, provide a nice way of sorting edges */
-gint
-meta_rectangle_edge_cmp (gconstpointer a, gconstpointer b)
-{
- const MetaEdge *a_edge_rect = (gconstpointer) a;
- const MetaEdge *b_edge_rect = (gconstpointer) b;
-
- int a_compare, b_compare;
-
- a_compare = a_edge_rect->side_type;
- b_compare = b_edge_rect->side_type;
-
- if (a_compare == b_compare)
- return meta_rectangle_edge_cmp_ignore_type (a, b);
-
- return a_compare - b_compare; /* positive value denotes a > b ... */
-}
-
-/* Determine whether two given edges overlap */
-static gboolean
-edges_overlap (const MetaEdge *edge1,
- const MetaEdge *edge2)
-{
- if (edge1->rect.width == 0 && edge2->rect.width == 0)
- {
- return meta_rectangle_vert_overlap (&edge1->rect, &edge2->rect) &&
- edge1->rect.x == edge2->rect.x;
- }
- else if (edge1->rect.height == 0 && edge2->rect.height == 0)
- {
- return meta_rectangle_horiz_overlap (&edge1->rect, &edge2->rect) &&
- edge1->rect.y == edge2->rect.y;
- }
- else
- {
- return FALSE;
- }
-}
-
-static gboolean
-rectangle_and_edge_intersection (const MetaRectangle *rect,
- const MetaEdge *edge,
- MetaEdge *overlap,
- int *handle_type)
-{
- const MetaRectangle *rect2 = &edge->rect;
- MetaRectangle *result = &overlap->rect;
- gboolean intersect = TRUE;
-
- /* We don't know how to set these, so set them to invalid values */
- overlap->edge_type = -1;
- overlap->side_type = -1;
-
- /* Figure out what the intersection is */
- result->x = MAX (rect->x, rect2->x);
- result->y = MAX (rect->y, rect2->y);
- result->width = MIN (BOX_RIGHT (*rect), BOX_RIGHT (*rect2)) - result->x;
- result->height = MIN (BOX_BOTTOM (*rect), BOX_BOTTOM (*rect2)) - result->y;
-
- /* Find out if the intersection is empty; have to do it this way since
- * edges have a thickness of 0
- */
- if ((result->width < 0 || result->height < 0) ||
- (result->width == 0 && result->height == 0))
- {
- result->width = 0;
- result->height = 0;
- intersect = FALSE;
- }
- else
- {
- /* Need to figure out the handle_type, a somewhat weird quantity:
- * 0 - overlap is in middle of rect
- * -1 - overlap is at the side of rect, and is on the opposite side
- * of rect than the edge->side_type side
- * 1 - overlap is at the side of rect, and the side of rect it is
- * on is the edge->side_type side
- */
- switch (edge->side_type)
- {
- case META_SIDE_LEFT:
- if (result->x == rect->x)
- *handle_type = 1;
- else if (result->x == BOX_RIGHT (*rect))
- *handle_type = -1;
- else
- *handle_type = 0;
- break;
- case META_SIDE_RIGHT:
- if (result->x == rect->x)
- *handle_type = -1;
- else if (result->x == BOX_RIGHT (*rect))
- *handle_type = 1;
- else
- *handle_type = 0;
- break;
- case META_SIDE_TOP:
- if (result->y == rect->y)
- *handle_type = 1;
- else if (result->y == BOX_BOTTOM (*rect))
- *handle_type = -1;
- else
- *handle_type = 0;
- break;
- case META_SIDE_BOTTOM:
- if (result->y == rect->y)
- *handle_type = -1;
- else if (result->y == BOX_BOTTOM (*rect))
- *handle_type = 1;
- else
- *handle_type = 0;
- break;
- default:
- g_assert_not_reached ();
- }
- }
- return intersect;
-}
-
-/* Add all edges of the given rect to cur_edges and return the result. If
- * rect_is_internal is false, the side types are switched (LEFT<->RIGHT and
- * TOP<->BOTTOM).
- */
-static GList*
-add_edges (GList *cur_edges,
- const MetaRectangle *rect,
- gboolean rect_is_internal)
-{
- MetaEdge *temp_edge;
- int i;
-
- for (i=0; i<4; i++)
- {
- temp_edge = g_new (MetaEdge, 1);
- temp_edge->rect = *rect;
- switch (i)
- {
- case 0:
- temp_edge->side_type =
- rect_is_internal ? META_SIDE_LEFT : META_SIDE_RIGHT;
- temp_edge->rect.width = 0;
- break;
- case 1:
- temp_edge->side_type =
- rect_is_internal ? META_SIDE_RIGHT : META_SIDE_LEFT;
- temp_edge->rect.x += temp_edge->rect.width;
- temp_edge->rect.width = 0;
- break;
- case 2:
- temp_edge->side_type =
- rect_is_internal ? META_SIDE_TOP : META_SIDE_BOTTOM;
- temp_edge->rect.height = 0;
- break;
- case 3:
- temp_edge->side_type =
- rect_is_internal ? META_SIDE_BOTTOM : META_SIDE_TOP;
- temp_edge->rect.y += temp_edge->rect.height;
- temp_edge->rect.height = 0;
- break;
- }
- temp_edge->edge_type = META_EDGE_SCREEN;
- cur_edges = g_list_prepend (cur_edges, temp_edge);
- }
-
- return cur_edges;
-}
-
-/* Remove any part of old_edge that intersects remove and add any resulting
- * edges to cur_list. Return cur_list when finished.
- */
-static GList*
-split_edge (GList *cur_list,
- const MetaEdge *old_edge,
- const MetaEdge *remove)
-{
- MetaEdge *temp_edge;
- switch (old_edge->side_type)
- {
- case META_SIDE_LEFT:
- case META_SIDE_RIGHT:
- g_assert (meta_rectangle_vert_overlap (&old_edge->rect, &remove->rect));
- if (BOX_TOP (old_edge->rect) < BOX_TOP (remove->rect))
- {
- temp_edge = g_new (MetaEdge, 1);
- *temp_edge = *old_edge;
- temp_edge->rect.height = BOX_TOP (remove->rect)
- - BOX_TOP (old_edge->rect);
- cur_list = g_list_prepend (cur_list, temp_edge);
- }
- if (BOX_BOTTOM (old_edge->rect) > BOX_BOTTOM (remove->rect))
- {
- temp_edge = g_new (MetaEdge, 1);
- *temp_edge = *old_edge;
- temp_edge->rect.y = BOX_BOTTOM (remove->rect);
- temp_edge->rect.height = BOX_BOTTOM (old_edge->rect)
- - BOX_BOTTOM (remove->rect);
- cur_list = g_list_prepend (cur_list, temp_edge);
- }
- break;
- case META_SIDE_TOP:
- case META_SIDE_BOTTOM:
- g_assert (meta_rectangle_horiz_overlap (&old_edge->rect, &remove->rect));
- if (BOX_LEFT (old_edge->rect) < BOX_LEFT (remove->rect))
- {
- temp_edge = g_new (MetaEdge, 1);
- *temp_edge = *old_edge;
- temp_edge->rect.width = BOX_LEFT (remove->rect)
- - BOX_LEFT (old_edge->rect);
- cur_list = g_list_prepend (cur_list, temp_edge);
- }
- if (BOX_RIGHT (old_edge->rect) > BOX_RIGHT (remove->rect))
- {
- temp_edge = g_new (MetaEdge, 1);
- *temp_edge = *old_edge;
- temp_edge->rect.x = BOX_RIGHT (remove->rect);
- temp_edge->rect.width = BOX_RIGHT (old_edge->rect)
- - BOX_RIGHT (remove->rect);
- cur_list = g_list_prepend (cur_list, temp_edge);
- }
- break;
- default:
- g_assert_not_reached ();
- }
-
- return cur_list;
-}
-
-/* Split up edge and remove preliminary edges from strut_edges depending on
- * if and how rect and edge intersect.
- */
-static void
-fix_up_edges (MetaRectangle *rect, MetaEdge *edge,
- GList **strut_edges, GList **edge_splits,
- gboolean *edge_needs_removal)
-{
- MetaEdge overlap;
- int handle_type;
-
- if (!rectangle_and_edge_intersection (rect, edge, &overlap, &handle_type))
- return;
-
- if (handle_type == 0 || handle_type == 1)
- {
- /* Put the result of removing overlap from edge into edge_splits */
- *edge_splits = split_edge (*edge_splits, edge, &overlap);
- *edge_needs_removal = TRUE;
- }
-
- if (handle_type == -1 || handle_type == 1)
- {
- /* Remove the overlap from strut_edges */
- /* First, loop over the edges of the strut */
- GList *tmp = *strut_edges;
- while (tmp)
- {
- MetaEdge *cur = tmp->data;
- /* If this is the edge that overlaps, then we need to split it */
- if (edges_overlap (cur, &overlap))
- {
- GList *delete_me = tmp;
-
- /* Split this edge into some new ones */
- *strut_edges = split_edge (*strut_edges, cur, &overlap);
-
- /* Delete the old one */
- tmp = tmp->next;
- g_free (cur);
- *strut_edges = g_list_delete_link (*strut_edges, delete_me);
- }
- else
- tmp = tmp->next;
- }
- }
-}
-
-/**
- * meta_rectangle_remove_intersections_with_boxes_from_edges: (skip)
- *
- * This function removes intersections of edges with the rectangles from the
- * list of edges.
- */
-GList*
-meta_rectangle_remove_intersections_with_boxes_from_edges (
- GList *edges,
- const GSList *rectangles)
-{
- const GSList *rect_iter;
- const int opposing = 1;
-
- /* Now remove all intersections of rectangles with the edge list */
- rect_iter = rectangles;
- while (rect_iter)
- {
- MetaRectangle *rect = rect_iter->data;
- GList *edge_iter = edges;
- while (edge_iter)
- {
- MetaEdge *edge = edge_iter->data;
- MetaEdge overlap;
- int handle;
- gboolean edge_iter_advanced = FALSE;
-
- /* If this edge overlaps with this rect... */
- if (rectangle_and_edge_intersection (rect, edge, &overlap, &handle))
- {
-
- /* "Intersections" where the edges touch but are opposite
- * sides (e.g. a left edge against the right edge) should not
- * be split. Note that the comments in
- * rectangle_and_edge_intersection() say that opposing edges
- * occur when handle is -1, BUT you need to remember that we
- * treat the left side of a window as a right edge because
- * it's what the right side of the window being moved should
- * be-resisted-by/snap-to. So opposing is really 1. Anyway,
- * we just keep track of it in the opposing constant set up
- * above and if handle isn't equal to that, then we know the
- * edge should be split.
- */
- if (handle != opposing)
- {
- /* Keep track of this edge so we can delete it below */
- GList *delete_me = edge_iter;
- edge_iter = edge_iter->next;
- edge_iter_advanced = TRUE;
-
- /* Split the edge and add the result to beginning of edges */
- edges = split_edge (edges, edge, &overlap);
-
- /* Now free the edge... */
- g_free (edge);
- edges = g_list_delete_link (edges, delete_me);
- }
- }
-
- if (!edge_iter_advanced)
- edge_iter = edge_iter->next;
- }
-
- rect_iter = rect_iter->next;
- }
-
- return edges;
-}
-
-/**
- * meta_rectangle_find_onscreen_edges: (skip)
- *
- * This function is trying to find all the edges of an onscreen region.
- */
-GList*
-meta_rectangle_find_onscreen_edges (const MetaRectangle *basic_rect,
- const GSList *all_struts)
-{
- GList *ret;
- GList *fixed_strut_rects;
- GList *edge_iter;
- const GList *strut_rect_iter;
-
- /* The algorithm is basically as follows:
- * Make sure the struts are disjoint
- * Initialize the edge_set to the edges of basic_rect
- * Foreach strut:
- * Put together a preliminary new edge from the edges of the strut
- * Foreach edge in edge_set:
- * - Split the edge if it is partially contained inside the strut
- * - If the edge matches an edge of the strut (i.e. a strut just
- * against the edge of the screen or a not-next-to-edge-of-screen
- * strut adjacent to another), then both the edge from the
- * edge_set and the preliminary edge for the strut will need to
- * be split
- * Add any remaining "preliminary" strut edges to the edge_set
- */
-
- /* Make sure the struts are disjoint */
- fixed_strut_rects =
- get_disjoint_strut_rect_list_in_region (all_struts, basic_rect);
-
- /* Start off the list with the edges of basic_rect */
- ret = add_edges (NULL, basic_rect, TRUE);
-
- strut_rect_iter = fixed_strut_rects;
- while (strut_rect_iter)
- {
- MetaRectangle *strut_rect = (MetaRectangle*) strut_rect_iter->data;
-
- /* Get the new possible edges we may need to add from the strut */
- GList *new_strut_edges = add_edges (NULL, strut_rect, FALSE);
-
- edge_iter = ret;
- while (edge_iter)
- {
- MetaEdge *cur_edge = edge_iter->data;
- GList *splits_of_cur_edge = NULL;
- gboolean edge_needs_removal = FALSE;
-
- fix_up_edges (strut_rect, cur_edge,
- &new_strut_edges, &splits_of_cur_edge,
- &edge_needs_removal);
-
- if (edge_needs_removal)
- {
- /* Delete the old edge */
- GList *delete_me = edge_iter;
- edge_iter = edge_iter->next;
- g_free (cur_edge);
- ret = g_list_delete_link (ret, delete_me);
-
- /* Add the new split parts of the edge */
- ret = g_list_concat (splits_of_cur_edge, ret);
- }
- else
- {
- edge_iter = edge_iter->next;
- }
-
- /* edge_iter was already advanced above */
- }
-
- ret = g_list_concat (new_strut_edges, ret);
- strut_rect_iter = strut_rect_iter->next;
- }
-
- /* Sort the list */
- ret = g_list_sort (ret, meta_rectangle_edge_cmp);
-
- /* Free the fixed struts list */
- meta_rectangle_free_list_and_elements (fixed_strut_rects);
-
- return ret;
-}
-
-/**
- * meta_rectangle_find_nonintersected_monitor_edges: (skip)
- *
- */
-GList*
-meta_rectangle_find_nonintersected_monitor_edges (
- const GList *monitor_rects,
- const GSList *all_struts)
-{
- /* This function cannot easily be merged with
- * meta_rectangle_find_onscreen_edges() because real screen edges
- * and strut edges both are of the type "there ain't anything
- * immediately on the other side"; monitor edges are different.
- */
- GList *ret;
- const GList *cur;
- GSList *temp_rects;
-
- /* Initialize the return list to be empty */
- ret = NULL;
-
- /* start of ret with all the edges of monitors that are adjacent to
- * another monitor.
- */
- cur = monitor_rects;
- while (cur)
- {
- MetaRectangle *cur_rect = cur->data;
- const GList *compare = monitor_rects;
- while (compare)
- {
- MetaRectangle *compare_rect = compare->data;
-
- /* Check if cur might be horizontally adjacent to compare */
- if (meta_rectangle_vert_overlap(cur_rect, compare_rect))
- {
- MetaSide side_type;
- int y = MAX (cur_rect->y, compare_rect->y);
- int height = MIN (BOX_BOTTOM (*cur_rect) - y,
- BOX_BOTTOM (*compare_rect) - y);
- int width = 0;
- int x;
-
- if (BOX_LEFT (*cur_rect) == BOX_RIGHT (*compare_rect))
- {
- /* compare_rect is to the left of cur_rect */
- x = BOX_LEFT (*cur_rect);
- side_type = META_SIDE_LEFT;
- }
- else if (BOX_RIGHT (*cur_rect) == BOX_LEFT (*compare_rect))
- {
- /* compare_rect is to the right of cur_rect */
- x = BOX_RIGHT (*cur_rect);
- side_type = META_SIDE_RIGHT;
- }
- else
- /* These rectangles aren't adjacent after all */
- x = INT_MIN;
-
- /* If the rectangles really are adjacent */
- if (x != INT_MIN)
- {
- /* We need a left edge for the monitor on the right, and
- * a right edge for the monitor on the left. Just fill
- * up the edges and stick 'em on the list.
- */
- MetaEdge *new_edge = g_new (MetaEdge, 1);
-
- new_edge->rect = meta_rect (x, y, width, height);
- new_edge->side_type = side_type;
- new_edge->edge_type = META_EDGE_MONITOR;
-
- ret = g_list_prepend (ret, new_edge);
- }
- }
-
- /* Check if cur might be vertically adjacent to compare */
- if (meta_rectangle_horiz_overlap(cur_rect, compare_rect))
- {
- MetaSide side_type;
- int x = MAX (cur_rect->x, compare_rect->x);
- int width = MIN (BOX_RIGHT (*cur_rect) - x,
- BOX_RIGHT (*compare_rect) - x);
- int height = 0;
- int y;
-
- if (BOX_TOP (*cur_rect) == BOX_BOTTOM (*compare_rect))
- {
- /* compare_rect is to the top of cur_rect */
- y = BOX_TOP (*cur_rect);
- side_type = META_SIDE_TOP;
- }
- else if (BOX_BOTTOM (*cur_rect) == BOX_TOP (*compare_rect))
- {
- /* compare_rect is to the bottom of cur_rect */
- y = BOX_BOTTOM (*cur_rect);
- side_type = META_SIDE_BOTTOM;
- }
- else
- /* These rectangles aren't adjacent after all */
- y = INT_MIN;
-
- /* If the rectangles really are adjacent */
- if (y != INT_MIN)
- {
- /* We need a top edge for the monitor on the bottom, and
- * a bottom edge for the monitor on the top. Just fill
- * up the edges and stick 'em on the list.
- */
- MetaEdge *new_edge = g_new (MetaEdge, 1);
-
- new_edge->rect = meta_rect (x, y, width, height);
- new_edge->side_type = side_type;
- new_edge->edge_type = META_EDGE_MONITOR;
-
- ret = g_list_prepend (ret, new_edge);
- }
- }
-
- compare = compare->next;
- }
- cur = cur->next;
- }
-
- temp_rects = NULL;
- for (; all_struts; all_struts = all_struts->next)
- temp_rects = g_slist_prepend (temp_rects,
- &((MetaStrut*)all_struts->data)->rect);
- ret = meta_rectangle_remove_intersections_with_boxes_from_edges (ret,
- temp_rects);
- g_slist_free (temp_rects);
-
- /* Sort the list */
- ret = g_list_sort (ret, meta_rectangle_edge_cmp);
-
- return ret;
-}
-
-gboolean
-meta_rectangle_is_adjacent_to (MetaRectangle *rect,
- MetaRectangle *other)
-{
- int rect_x1 = rect->x;
- int rect_y1 = rect->y;
- int rect_x2 = rect->x + rect->width;
- int rect_y2 = rect->y + rect->height;
- int other_x1 = other->x;
- int other_y1 = other->y;
- int other_x2 = other->x + other->width;
- int other_y2 = other->y + other->height;
-
- if ((rect_x1 == other_x2 || rect_x2 == other_x1) &&
- !(rect_y2 <= other_y1 || rect_y1 >= other_y2))
- return TRUE;
- else if ((rect_y1 == other_y2 || rect_y2 == other_y1) &&
- !(rect_x2 <= other_x1 || rect_x1 >= other_x2))
- return TRUE;
- else
- return FALSE;
-}
-
-void
-meta_rectangle_scale_double (const MetaRectangle *rect,
- double scale,
- MetaRoundingStrategy rounding_strategy,
- MetaRectangle *dest)
-{
- graphene_rect_t tmp = GRAPHENE_RECT_INIT (rect->x, rect->y,
- rect->width, rect->height);
-
- graphene_rect_scale (&tmp, scale, scale, &tmp);
- meta_rectangle_from_graphene_rect (&tmp, rounding_strategy, dest);
-}
-
-void
-meta_rectangle_transform (const MetaRectangle *rect,
- MetaMonitorTransform transform,
- int width,
- int height,
- MetaRectangle *dest)
-{
- switch (transform)
- {
- case META_MONITOR_TRANSFORM_NORMAL:
- *dest = *rect;
- break;
- case META_MONITOR_TRANSFORM_90:
- *dest = (MetaRectangle) {
- .x = width - (rect->y + rect->height),
- .y = rect->x,
- .width = rect->height,
- .height = rect->width,
- };
- break;
- case META_MONITOR_TRANSFORM_180:
- *dest = (MetaRectangle) {
- .x = width - (rect->x + rect->width),
- .y = height - (rect->y + rect->height),
- .width = rect->width,
- .height = rect->height,
- };
- break;
- case META_MONITOR_TRANSFORM_270:
- *dest = (MetaRectangle) {
- .x = rect->y,
- .y = height - (rect->x + rect->width),
- .width = rect->height,
- .height = rect->width,
- };
- break;
- case META_MONITOR_TRANSFORM_FLIPPED:
- *dest = (MetaRectangle) {
- .x = width - (rect->x + rect->width),
- .y = rect->y,
- .width = rect->width,
- .height = rect->height,
- };
- break;
- case META_MONITOR_TRANSFORM_FLIPPED_90:
- *dest = (MetaRectangle) {
- .x = width - (rect->y + rect->height),
- .y = height - (rect->x + rect->width),
- .width = rect->height,
- .height = rect->width,
- };
- break;
- case META_MONITOR_TRANSFORM_FLIPPED_180:
- *dest = (MetaRectangle) {
- .x = rect->x,
- .y = height - (rect->y + rect->height),
- .width = rect->width,
- .height = rect->height,
- };
- break;
- case META_MONITOR_TRANSFORM_FLIPPED_270:
- *dest = (MetaRectangle) {
- .x = rect->y,
- .y = rect->x,
- .width = rect->height,
- .height = rect->width,
- };
- break;
- }
-}
-
-void
-meta_rectangle_from_graphene_rect (const graphene_rect_t *rect,
- MetaRoundingStrategy rounding_strategy,
- MetaRectangle *dest)
-{
- switch (rounding_strategy)
- {
- case META_ROUNDING_STRATEGY_SHRINK:
- {
- *dest = (MetaRectangle) {
- .x = ceilf (rect->origin.x),
- .y = ceilf (rect->origin.y),
- .width = floorf (rect->size.width),
- .height = floorf (rect->size.height),
- };
- }
- break;
- case META_ROUNDING_STRATEGY_GROW:
- {
- graphene_rect_t clamped = *rect;
-
- graphene_rect_round_extents (&clamped, &clamped);
-
- *dest = (MetaRectangle) {
- .x = clamped.origin.x,
- .y = clamped.origin.y,
- .width = clamped.size.width,
- .height = clamped.size.height,
- };
- }
- break;
- case META_ROUNDING_STRATEGY_ROUND:
- {
- *dest = (MetaRectangle) {
- .x = roundf (rect->origin.x),
- .y = roundf (rect->origin.y),
- .width = roundf (rect->size.width),
- .height = roundf (rect->size.height),
- };
- }
- }
-}
-
-void
-meta_rectangle_crop_and_scale (const MetaRectangle *rect,
- graphene_rect_t *src_rect,
- int dst_width,
- int dst_height,
- MetaRectangle *dest)
-{
- graphene_rect_t tmp = GRAPHENE_RECT_INIT (rect->x, rect->y,
- rect->width, rect->height);
-
- graphene_rect_scale (&tmp,
- src_rect->size.width / dst_width,
- src_rect->size.height / dst_height,
- &tmp);
- graphene_rect_offset (&tmp, src_rect->origin.x, src_rect->origin.y);
-
- meta_rectangle_from_graphene_rect (&tmp, META_ROUNDING_STRATEGY_GROW, dest);
-}