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Diffstat (limited to 'src/compositor/meta-window-actor-x11.c')
-rw-r--r--src/compositor/meta-window-actor-x11.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/compositor/meta-window-actor-x11.c b/src/compositor/meta-window-actor-x11.c
index c3067be02..b79e014d1 100644
--- a/src/compositor/meta-window-actor-x11.c
+++ b/src/compositor/meta-window-actor-x11.c
@@ -470,7 +470,7 @@ meta_window_actor_x11_queue_frame_drawn (MetaWindowActor *actor,
/* A frame was marked by the client without actually doing any
* damage or any unobscured, or while we had the window frozen
* (e.g. during an interactive resize.) We need to make sure that the
- * pre_paint/post_paint functions get called, enabling us to
+ * before_paint/after_paint functions get called, enabling us to
* send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get
* consistent timing with non-empty frames. If the window
* is completely obscured we fire off the send_frame_messages timeout.
@@ -1226,7 +1226,7 @@ handle_updates (MetaWindowActorX11 *actor_x11)
}
static void
-meta_window_actor_x11_pre_paint (MetaWindowActor *actor)
+meta_window_actor_x11_before_paint (MetaWindowActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
@@ -1304,7 +1304,7 @@ meta_window_actor_x11_paint (ClutterActor *actor,
}
static void
-meta_window_actor_x11_post_paint (MetaWindowActor *actor)
+meta_window_actor_x11_after_paint (MetaWindowActor *actor)
{
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
MetaWindow *window;
@@ -1598,8 +1598,8 @@ meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
window_actor_class->frame_complete = meta_window_actor_x11_frame_complete;
window_actor_class->assign_surface_actor = meta_window_actor_x11_assign_surface_actor;
window_actor_class->queue_frame_drawn = meta_window_actor_x11_queue_frame_drawn;
- window_actor_class->pre_paint = meta_window_actor_x11_pre_paint;
- window_actor_class->post_paint = meta_window_actor_x11_post_paint;
+ window_actor_class->before_paint = meta_window_actor_x11_before_paint;
+ window_actor_class->after_paint = meta_window_actor_x11_after_paint;
window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy;
window_actor_class->set_frozen = meta_window_actor_x11_set_frozen;
window_actor_class->update_regions = meta_window_actor_x11_update_regions;