diff options
Diffstat (limited to 'src/compositor/meta-window-actor-x11.c')
-rw-r--r-- | src/compositor/meta-window-actor-x11.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/compositor/meta-window-actor-x11.c b/src/compositor/meta-window-actor-x11.c index c3067be02..b79e014d1 100644 --- a/src/compositor/meta-window-actor-x11.c +++ b/src/compositor/meta-window-actor-x11.c @@ -470,7 +470,7 @@ meta_window_actor_x11_queue_frame_drawn (MetaWindowActor *actor, /* A frame was marked by the client without actually doing any * damage or any unobscured, or while we had the window frozen * (e.g. during an interactive resize.) We need to make sure that the - * pre_paint/post_paint functions get called, enabling us to + * before_paint/after_paint functions get called, enabling us to * send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get * consistent timing with non-empty frames. If the window * is completely obscured we fire off the send_frame_messages timeout. @@ -1226,7 +1226,7 @@ handle_updates (MetaWindowActorX11 *actor_x11) } static void -meta_window_actor_x11_pre_paint (MetaWindowActor *actor) +meta_window_actor_x11_before_paint (MetaWindowActor *actor) { MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor); @@ -1304,7 +1304,7 @@ meta_window_actor_x11_paint (ClutterActor *actor, } static void -meta_window_actor_x11_post_paint (MetaWindowActor *actor) +meta_window_actor_x11_after_paint (MetaWindowActor *actor) { MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor); MetaWindow *window; @@ -1598,8 +1598,8 @@ meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass) window_actor_class->frame_complete = meta_window_actor_x11_frame_complete; window_actor_class->assign_surface_actor = meta_window_actor_x11_assign_surface_actor; window_actor_class->queue_frame_drawn = meta_window_actor_x11_queue_frame_drawn; - window_actor_class->pre_paint = meta_window_actor_x11_pre_paint; - window_actor_class->post_paint = meta_window_actor_x11_post_paint; + window_actor_class->before_paint = meta_window_actor_x11_before_paint; + window_actor_class->after_paint = meta_window_actor_x11_after_paint; window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy; window_actor_class->set_frozen = meta_window_actor_x11_set_frozen; window_actor_class->update_regions = meta_window_actor_x11_update_regions; |